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- SoupCan51
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Member for 5 years, 8 months, and 25 days
Last active Wed, Oct, 6 2021 15:00:41 -
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User-4142015 posted a message on Which daily and weekly quests to reroll?Posted in: General Discussion -
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SirJohn13 posted a message on Can Fungalmancer Flurgl Discover Brann Bronzebeard?Posted in: BattlegroundsI think what OP meant is that he was never offered Brann, when playing Flurgl and tripling up while in t4. Which sounds like quite a bit of bad luck
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Elexxtron posted a message on Click Bob --> SquelchPosted in: BattlegroundsQuote from Toribasher >>It would be great if Battlegrounds had ... Click Bob --> Squelch
True, true... no more crappy babbling from Bob
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Posted in: Card DiscussionZeph doesn't know what the secret is. With your remaining mana, he probably did the best he could do. For example, you may have wanted Flare for hero power lethal, but to Zeph, the secret could be Counterspell. SI:7 Infiltrator might have been an option, but not a lethal one, unless, for example, you had 2+ attack weapon equipped. [Edit: thinking about it, maybe if you played Zeph first, instead of Quick Shot, he would have given you an option for Infiltrator.]
(It would be nice if Flare was more frequently an option when secrets are in play, even if you have lots of mana available, but... we know how Zeph works, and just have to play to his strengths and weaknesses.)
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Posted in: Card DiscussionI am 90% sure, if you play a spell more to reduce ur mana, he gives U flare
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LofilordHs posted a message on Zeddy is unhappy about new balance patchPosted in: Standard FormatZeddy is a Crybaby he is unhappy about everything.
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RaptorWithWings posted a message on Half & Half is This Week's Tavern BrawlPosted in: NewsEnforce your meme onto the enemy. No disruption better than stealing most of their turn by surprise permanently.
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xskarma posted a message on Half & Half is This Week's Tavern BrawlPosted in: NewsThis is now the only way I can enjoy this brawl. Nozdormu ftw.
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Harosata posted a message on Half & Half is This Week's Tavern BrawlPosted in: NewsHow to make the most annoying half-deck:
1. Put in Start Of Game effect cards. The trio I have are Norzudamu the Eternal, Prince Malchezar and C'thun the Shattered, which activates for both sides. And if Norzudamu activates first (considering this places a copy in your opponent's deck), the timer may start during the third card's animation. However, Benedictus, Greymane and Baku might not activate due to their requirements. Also, original and new Norzudamu don't stack their animations, so only use one of them.
2. Put in all the quests. These quests come from Ungoro, Uldum and Stormwind and will always start in your and their hands, which means that the opponent will have to mulligan and hope they get good cards. For me, my quest trio is on my Priest; you should be happy that they'll pick the Stormwind Quest because the Discover that triggers after each step interrupts their battle plans.
3. I personally go with Discover or Adapt because they pause plans when used, though only four cards have double Discover/Adapt. Alternatively, you can try cards that draw more cards for your and your opponent to mess up their tempo (and burn some if they spend too long being careful). If you are pro enough, you may know which battlecries/Legendaries take too long to activate when played.
Results: First pally I used this kind of deck on conceded first turn. Others do play on, but I did win some as Malchezar and Discover give me some flexibility to play around.
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Legend_Entomber posted a message on So Quest HunterPosted in: General DiscussionSkulking Geist x2 for Wild decks, effective against Odd Paladin and Token/Quest Druid as well
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Healing, Robes of Protection, Kobold Monk, or if you have the dust, Grizzled Wizard + Sir Finley Mrrgglton. If you're playing standard, well, you have the first two.
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Well, as an evenlock player, I'm a bit more content with this
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"Just clownin' around!" Carnival Clown
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Tamsin Roame's voiceline: "Haven't heard of me? You will."
And sure enough now we've got Blightborn Tamsin
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I think they mean the Duels hero. Mind Tether and Shadow Word: Void are pretty strong.
At least I hope to god that's what they mean, Mindrender Illucia was our only shot against quest warlock
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"Upping mana" sounds like it wont really solve the quest problem at this rate...
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Saved me tons of games against these new questline minions
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Disenchanting: Dragon Soul (Only because I did so before it tracks whether you had the card before, so I got a second one when I went back to get more KaC cards...)
Finders Keepers (The new shaman quest would easily welcome this card)
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Crafting: Swampqueen Hagatha (Assumed Corrupt the Waters would carry it)
Maiev Shadowsong (I forget if I crafted it or not, either way it lost its luster almost immediately after that expansion)
Pint-Sized Summoner and Master Swordsmith (...the first cards I ever crafted because "DUDE! Mana discount! Attack buffs!")
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"Y-You're really gonna trust her to transport the Puzzle Box of Yogg-Saron?"
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...Dragonbane with Tavish, Master Marksman