Does anyone know why sometimes Malchezzar attacks Tirion and sometimes he doesn't. The first time I got to him I played Tirion immediately and he killed him. 2nd time I got to him I played Tirion immediately and he stopped attacking completely and I got an easy win.
Thanks for the suggestions guys. I just want to clarify though that I understand that this archetype of paladin is dead I just wanted to see if anybody had any ideas that could maybe make some sort of deck that could actually win a few games here and there, not a high tier deck of course because at this point that is unfathomable. And the reason why I don't have cards like Justicar and Quartermaster in the example deck I gave is simply because I don't have them or the dust to craft them.
I used to run midrange paladin before standard came out and was disappointed to find out that it doesn't really work in standard due to the loss of key cards. I was wondering if anybody has any suggestions on possible edits for my old (now wild) midrange pally deck to make it at least ok in standard.
The only time your teammate is bad is when he is paladin and slams 1/1's into Mechazod or plays Lorewalker Cho on curve. If that doesn't happen then it's always fun.
What about when your "teammate" starts attacking your own minions? Happened this morning. Luckily only two of them had taunt.
Feels bad man. Good thing there aren't many taunts to play in this brawl. What I hate is when the teammate plays light or shadow for card draw. The 8 heal to both heroes is irreplaceable and Priest has too much card draw.
The only time your teammate is bad is when he is paladin and slams 1/1's into Mechazod or plays Lorewalker Cho on curve. If that doesn't happen then it's always fun.
The "GODDAMN FUCKING UNACCEPTABLE WTF BLIZZARD" negative bullet points:
GvG packs cannot be bought / won in arena anymore. Srsly, just WHY?
Naxx is unavailiable for new players
It would appear from the shitposting on the official Blizzard forums that they are reconsidering both of these. :) Tho I have to say, it would probably be better if you can't win gvg packs in arena because it would drive away people who only want to play standard or have no desire to complete their gvg collection.
What I don't understand about this change and what bothers me the most is that GvG is going to be taken off the market completely. I honestly would not mind putting some gold towards a GvG pack every once in a while for the sake of getting closer to a complete collection because there is absolutely no way that I am going to pay dust for those cards.
Just to clarify, will cards such as Kel'Thuzad and Shade of Naxxramas still be available from Naxx provided that you have bought the required 1 wing of Naxx? I find Blizzard's explanation on this part confusing.
Just to clarify, will cards such as Kel'Thuzad and Shade of Naxxramas still be available from Naxx provided that you have bought the required 1 wing of Naxx? I find Blizzard's explanation on this part confusing. I would really hate it if I had to craft them.
There is one class that can consistently end the game by turn 6. It is not face hunter believe me or not. Secret Paladin just makes every game unfun. Oh wow, I could not remove his Shielded Minibot + Juggler + Muster, I guess I lose. Who CAN REMOVE such an opening anyways. Mysterious Challenger is op when you are ahead, and Paladin is consistently ahead by turn 5.
Blizzard, if you can't balance the Paladin class, get rid of the class COMPLETELY. Thank you.
You can't generalize the whole Paladin class with Secret Paladins and that OP start that you mentioned is very uncommon especially since all classes, as has been stated, can counter Paladin's early game. Non-Secret Midrange and Control Paladins are actually very fun to play against and they are by no means, OP.
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Does anyone know why sometimes Malchezzar attacks Tirion and sometimes he doesn't. The first time I got to him I played Tirion immediately and he killed him. 2nd time I got to him I played Tirion immediately and he stopped attacking completely and I got an easy win.
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Thanks for the suggestions guys. I just want to clarify though that I understand that this archetype of paladin is dead I just wanted to see if anybody had any ideas that could maybe make some sort of deck that could actually win a few games here and there, not a high tier deck of course because at this point that is unfathomable. And the reason why I don't have cards like Justicar and Quartermaster in the example deck I gave is simply because I don't have them or the dust to craft them.
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I used to run midrange paladin before standard came out and was disappointed to find out that it doesn't really work in standard due to the loss of key cards. I was wondering if anybody has any suggestions on possible edits for my old (now wild) midrange pally deck to make it at least ok in standard.
I was thinking
-2 Healbots, +1 Forbidden Healing, +1 Lay on Hands
-1 Loatheb, +1 Prince Malchezzar
-1 Zombie Chow, +1 Selfless Hero
I really don't know how to move from here because of the loss of staple cards such as minibot and muster for battle.
Let's make Midrange Paladin great again and thank you.
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Just played a game against a rogue that:
Turn 4 played Coldlight Oracle, Shadowstep, Coldlight Oracle.
Turn 7 played Gadgetzan Auctioneer, Conceal
Turn 10 played Yogg-Saron, Hope's End
Turn 11 played Blade of C'Thun which did proc C'Thun (He didn't get to play it though).
I was just wondering if anybody had experience with this. It seems like it could've worked if he hadn't milled himself to death.
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I'm f2p and I crafted 2 legendaries last week lmao. Sylvanas Windrunner and Twin Emperor Vek'lor
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The only time your teammate is bad is when he is paladin and slams 1/1's into Mechazod or plays Lorewalker Cho on curve. If that doesn't happen then it's always fun.
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Wow, Abomination is so broken lmao. Boss drops me to 8 health in 3 turns, but I play Abomination turn 4 and it was instant game right there.
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https://battle.net/recruit/SB7F9NFQPS?blzcmp=raf-hs&s=HS&m=pc
NA Servers
Many Thanks
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Did anyone else choose their favorite class based on what the innkeeper told you when you first finished the tutorials?
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What I don't understand about this change and what bothers me the most is that GvG is going to be taken off the market completely. I honestly would not mind putting some gold towards a GvG pack every once in a while for the sake of getting closer to a complete collection because there is absolutely no way that I am going to pay dust for those cards.
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Just to clarify, will cards such as Kel'Thuzad and Shade of Naxxramas still be available from Naxx provided that you have bought the required 1 wing of Naxx? I find Blizzard's explanation on this part confusing.
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Just to clarify, will cards such as Kel'Thuzad and Shade of Naxxramas still be available from Naxx provided that you have bought the required 1 wing of Naxx? I find Blizzard's explanation on this part confusing. I would really hate it if I had to craft them.
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You can't generalize the whole Paladin class with Secret Paladins and that OP start that you mentioned is very uncommon especially since all classes, as has been stated, can counter Paladin's early game. Non-Secret Midrange and Control Paladins are actually very fun to play against and they are by no means, OP.