• 1

    posted a message on Remove a word in a cards text to make it op

    Ratcatcher 'Destroy a friendly minion and gain its attack and health.

    Posted in: General Discussion
  • 2

    posted a message on The card to fix elemental decks, that should have been released in Un'Goro.
    Quote from dylbertarenas >>

    people think this card is op?

     Extremely so. An infinite card is never good, given that it is 0 mana and a 0/1; it is basically GG for elemental mage so Jaina can just keep pumping out water elementals; a FREE constant combo initiator for ANY rogue deck; not to even mention it’s a free initiator for elemental decks, getting rid of the need to build the deck around elementals and or play in a way to always get the best effect. Not to even mention decks like token Druid that would just love to have a minion they could buff over and over

    Posted in: Fan Creations
  • 1

    posted a message on What deck have you regret crafting the most?

    Lakkari Sacrifice EVERYONE hyped this card when it was announced and I didn't pack it or Zavas so I broke down and crafted both of them. Worst decision i've ever made. I even crafted The Last Kaleidosaur in KnC and crafted (and still use) Unite the Murlocs in Witchwood and I at least had/have fun with those decks.

    Posted in: General Discussion
  • 1

    posted a message on Ogre Idol

    Card design has an unwritten rule to not go over 4 lines of text, because 5 looks cluttered and wordy, 4 can sometimes look cluttered but it's usually the max for lines. As said before, hard to fix. This card is a good card though, interesting flavor and cool effect(s). Just a couple things to remember; the choose one effect is always written out as Choose One - it is the only effect followed by a hyphen, not a colon; and aside from the odd grammatical errors in the text (mostly capitalization) it looks good. Maybe a little to good for 1 mana, because a 2/2 for 1 is REALLY good, even with the forgetful effect attached. But still a cool card.

    Posted in: Fan Creations
  • 3

    posted a message on WCDC Season 7 Finale - Mini Comp #3 (Submission)

    Basically a 1 mana double Warrior Spellstone activator. May be OP but I thought it was funny.

    Posted in: Fan Creations
  • 2

    posted a message on Nofin-But-Trouble Murloc Shudderwock Witchcraft

    Not gonna lie, Zola definitely has ups and downs. Very rarely though does she actually copy Megafin which is the big combo, but copying a Brrrloc has saved my face a couple times so she may be useful; however, I actually found Spirit Echo to be better. 

    Also right not I'm 2-7, but that's mostly because I was playing aggro matchups where I got outpaced. I'm messing around with the deck a little bit because the biggest issue i've run into is definitely card draw. There are so many times that I run into is early on I end up with 0-2 cards in hand and I just can't keep up.

    I've also actually noticed that I might cut a good portion of murlocs in order to run a better package. 9/10 I get at least 3 from a Ghost Light Angler, along with 2 Brrlocs, 2 Tidecallers, 2 Hunters, 2 Warleaders and either 2 Seers or 2 Lookouts (for more cycle) I can EASILY complete the quest before turn 8. This deck is similar to what I ran into with Quest Hunter, is that you'd think running more merlons would be great for faster quest completion, but in actuality it just waters down the deck.

    I'm going to mess around with it a bit more, but for my preliminary findings if you're interested.

    - Zola is a possibility in this deck, copying a Murloc on command is pretty nice and a Megafin copy is downright disgusting; but Spirit Echo may out value it because of a larger board.

    - Card draw needs to be addressed. However, I found that Mana Tides are too slow; and i'm probably going to try Acolyte's in place.

    - Tidehunter's, Primalfin Totems, and maybe even Seer's seem a bit slow/weak for the deck. Probably going to sub them out for either better control cards or a small elemental package.

    - I'm also going to mess around with running 1 Ghost Light Angler; but it is BY FAR the MVP of the deck. This plus Hagatha is an insta hand refill, easy quest completion; or with some experimenting, works pretty well with Thrall, Deathseer.

    - On that note, i've been running Deathseer alongside Hagatha and I have to say it may work as a nice bridge card. I may end up crafting Shudderwock to put into the deck as well because it's a strong battlecry. But as far as Thrall goes, upgrading a bunch of 1/2 mana merlons that your opponent didn't clear to 3/4 mana cards is pretty strong and may help you survive that little bit longer until you can either finish your quest or get Hagatha.

    - Also to all of you wondering, Bloodlust is eh in this deck. You'd think that it'd work great with the large board, but 90% of the time it's a dead card in hand. 

    Will update as I continue testing the deck and any substitutions I made.

    Posted in: Nofin-But-Trouble Murloc Shudderwock Witchcraft
  • 2

    posted a message on Nofin-But-Trouble Murloc Shudderwock Witchcraft

    I think i'm gonna end up crafting the cards I can and substitute some; probably gonna put in Zola instead of Shudderwock and see about interchanging Spirit Echo with something. Also wanted to ask, hows this deck fare against decks like Odd/Quest Rogue and Spell/Odd Hunter? I feel like i've been running into Odd decks very often as of late.

    Posted in: Nofin-But-Trouble Murloc Shudderwock Witchcraft
  • 2

    posted a message on Nofin-But-Trouble Murloc Shudderwock Witchcraft

    I like this deck, but only have about 3000 dust and would need the quest, Shudder, Megasaur, and Warleaders, so with this in mind; any substitution for Shudderwock? Maybe a card draw engine like Mana Tide or something?. Not looking for a climb deck I already have a couple for that, just want a fun deck,

    Posted in: Nofin-But-Trouble Murloc Shudderwock Witchcraft
  • 6

    posted a message on Weekly Card Design Competition 7.20 - Submission Topic

    The Silence and Taunt potential is high with this one. Not to mention the infinite Moorabi synergy.

    Posted in: Fan Creations
  • 10

    posted a message on Hearthstone Patch 11.1.1 - Naga, Spiteful, and More Card Nerfs!

    safe to dust everything; if they're never played you have 800 dust from dusting 2x of one; if they seem to still be good, you can always re-craft at no cost

     

    Posted in: News
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