Obligatory "charge your phone" comment here
- Sillyraptor
- Card Design Champion
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Member for 7 years, 6 months, and 20 days
Last active Wed, May, 5 2021 14:18:05 -
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Demonxz95 posted a message on Weekly Card Design Competition 7.16 - Discussion TopicPosted in: Fan CreationsQuote from Phoenixfeather >>Meaningless Side Quest: Of the 89 1-Cost spells, 88 are listed. Which collectible 1-Cost card is missing from the examples?
I'm going to go ahead and say none of them are missing and this entire Quest is a ruse. -
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Ashaf306 posted a message on taunt druid is the best deckPosted in: DruidQuote from Sillyraptor >>This deck actually stomps most tempo decks and is only really countered by aggro decks that'll finish the game before turn 7ish, I just went up against 3 of this EXACT same deck with my Tempo Rush Warrior and was doing great until turn 10 Hadronox/Naturalize Combo; then Witching Hour and Cube.
No salt at all, I honestly love this deck, it's ingenious and is finally making Taunt Druid a thing and its extremely powerful; losing to it sucks but then again losing to any deck sucks. However I will say I think this is the last straw for Carnivorous Cube, Blizzard knew there was a problem with Cubelock and now that another deck has become extremely strong with it as well I think that a nerf to the cube will be coming; which is upsetting the card is extremely fun and interesting; just makes for too many overpowered swing turns.
The issue is not summoning back a set of minions that die during the game. We saw that effect before with N'Zoth. It was fine. A perfect win condition. Hadronox summoning back the minions is not a problem. Its a win condition. You getting Hadronox back and killing it with your second Naturlize, to summon that same set of minions again, during the same game is also not an issue. You have two win conditions. The problems arises when you can do it over and over and over again. Hadronox is summoned back, you Cube it, you get your taunts back. You can deal with the second set of taunts summoned just like the case where you kill Hadronox with Naturalize.Now you have dealt with the second set of taunt of minions. But you need to kill the Cube. You kill the Cube and you get 2 MORE Hadronoxs. That's FOUR sets of taunts. Then your opponent plays his second Witching Hour and Cube it. Thats the fifth set. Then you need to deal with 6 and 7 sets too. Talk about freaking overkill. If you want to have decks with such power, then give other classes the means to deal with it. No wonder people just play aggro and the community asks stupid questions like "why does every play braindead aggro all the time?" Because you are playing a braindead control deck. Play a bunch of taunts on curve, resummon them. You won? No? Do it again. Didn't win yet? Do it again.Cube was never a good idea. It was stupid from the start. Cards like Cube should not exist in the game. The power level is beyond uncontrollable. People will ALWAYS find a way to abuse it.The funny part about all this, is that I have a golden Hadronox, I got from my Arena Pack early during KotFT. Plus the entire deck is already available when I went through my collection. And pretty much the entire deck is golden when I make it. It just feels so wrong. But I wanna try it, since I haven't played a soul crushing deck in ages. Trying to craft my own decks and succeeding takes it toll (my decks are doing good, but they are nowhere near the power level we are seeing right now). -
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Cogito_Ergo_Sum posted a message on Weekly Card Design Competition 7.15 - Final PollPosted in: Fan Creationsə kəmˈpliːtlɪ prəˈfɛʃənl̩ rɪˈvjuː 7.15
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xOwleyex posted a message on Weekly Card Design Competition 7.15 - Submission TopicPosted in: Fan CreationsFlavor text: I think it's staring at me!!?
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ihascorm posted a message on Weekly Card Design Competition 7.15 - Submission TopicPosted in: Fan Creations -
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wooder posted a message on Weekly Card Design Competition 7.14 - Submission TopicPosted in: Fan CreationsQuick Shot for Aggro, Slow Shot for Control.
BTW:If you control the Gadgetzan Auctioneer , your will draw a card first.
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Demonxz95 posted a message on Weekly Card Design Competition 7.13 - Submission TopicPosted in: Fan CreationsA card for Baku Hunter that gives great synergy with the upgraded Hero Power, Ballista Shot .
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CheeseEtc posted a message on Weekly Card Design Competition 7.11 - Submission TopicI am the one who made the druid version of this oh hearthcards.net, look at whom it belongs. "CheeseEating" is obviously me.
Remember guys, Arena is Standard. You can't get Injured Kvaldir out of this.
NOTE: You don't keep a copy of the minion in hand.
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Kazejin0 posted a message on Kobolds is Handing Out Freebies - Which Legendary Weapon Are You Hoping For?Posted in: NewsSince people are almost certainly going to be running Medivh with it, it's arguably correct to ooze it just before they take their 8th turn.
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Ratcatcher 'Destroy a
friendlyminion and gain its attack and health.2
Extremely so. An infinite card is never good, given that it is 0 mana and a 0/1; it is basically GG for elemental mage so Jaina can just keep pumping out water elementals; a FREE constant combo initiator for ANY rogue deck; not to even mention it’s a free initiator for elemental decks, getting rid of the need to build the deck around elementals and or play in a way to always get the best effect. Not to even mention decks like token Druid that would just love to have a minion they could buff over and over
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Lakkari Sacrifice EVERYONE hyped this card when it was announced and I didn't pack it or Zavas so I broke down and crafted both of them. Worst decision i've ever made. I even crafted The Last Kaleidosaur in KnC and crafted (and still use) Unite the Murlocs in Witchwood and I at least had/have fun with those decks.
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Card design has an unwritten rule to not go over 4 lines of text, because 5 looks cluttered and wordy, 4 can sometimes look cluttered but it's usually the max for lines. As said before, hard to fix. This card is a good card though, interesting flavor and cool effect(s). Just a couple things to remember; the choose one effect is always written out as Choose One - it is the only effect followed by a hyphen, not a colon; and aside from the odd grammatical errors in the text (mostly capitalization) it looks good. Maybe a little to good for 1 mana, because a 2/2 for 1 is REALLY good, even with the forgetful effect attached. But still a cool card.
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Basically a 1 mana double Warrior Spellstone activator. May be OP but I thought it was funny.
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Not gonna lie, Zola definitely has ups and downs. Very rarely though does she actually copy Megafin which is the big combo, but copying a Brrrloc has saved my face a couple times so she may be useful; however, I actually found Spirit Echo to be better.
Also right not I'm 2-7, but that's mostly because I was playing aggro matchups where I got outpaced. I'm messing around with the deck a little bit because the biggest issue i've run into is definitely card draw. There are so many times that I run into is early on I end up with 0-2 cards in hand and I just can't keep up.
I've also actually noticed that I might cut a good portion of murlocs in order to run a better package. 9/10 I get at least 3 from a Ghost Light Angler, along with 2 Brrlocs, 2 Tidecallers, 2 Hunters, 2 Warleaders and either 2 Seers or 2 Lookouts (for more cycle) I can EASILY complete the quest before turn 8. This deck is similar to what I ran into with Quest Hunter, is that you'd think running more merlons would be great for faster quest completion, but in actuality it just waters down the deck.
I'm going to mess around with it a bit more, but for my preliminary findings if you're interested.
- Zola is a possibility in this deck, copying a Murloc on command is pretty nice and a Megafin copy is downright disgusting; but Spirit Echo may out value it because of a larger board.
- Card draw needs to be addressed. However, I found that Mana Tides are too slow; and i'm probably going to try Acolyte's in place.
- Tidehunter's, Primalfin Totems, and maybe even Seer's seem a bit slow/weak for the deck. Probably going to sub them out for either better control cards or a small elemental package.
- I'm also going to mess around with running 1 Ghost Light Angler; but it is BY FAR the MVP of the deck. This plus Hagatha is an insta hand refill, easy quest completion; or with some experimenting, works pretty well with Thrall, Deathseer.
- On that note, i've been running Deathseer alongside Hagatha and I have to say it may work as a nice bridge card. I may end up crafting Shudderwock to put into the deck as well because it's a strong battlecry. But as far as Thrall goes, upgrading a bunch of 1/2 mana merlons that your opponent didn't clear to 3/4 mana cards is pretty strong and may help you survive that little bit longer until you can either finish your quest or get Hagatha.
- Also to all of you wondering, Bloodlust is eh in this deck. You'd think that it'd work great with the large board, but 90% of the time it's a dead card in hand.
Will update as I continue testing the deck and any substitutions I made.
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I think i'm gonna end up crafting the cards I can and substitute some; probably gonna put in Zola instead of Shudderwock and see about interchanging Spirit Echo with something. Also wanted to ask, hows this deck fare against decks like Odd/Quest Rogue and Spell/Odd Hunter? I feel like i've been running into Odd decks very often as of late.
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I like this deck, but only have about 3000 dust and would need the quest, Shudder, Megasaur, and Warleaders, so with this in mind; any substitution for Shudderwock? Maybe a card draw engine like Mana Tide or something?. Not looking for a climb deck I already have a couple for that, just want a fun deck,
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The Silence and Taunt potential is high with this one. Not to mention the infinite Moorabi synergy.
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safe to dust everything; if they're never played you have 800 dust from dusting 2x of one; if they seem to still be good, you can always re-craft at no cost