• 3

    posted a message on Friday Fun Decks - Week 8

    "There's some standard decks, some wild decks" proceed to post all wild decks

    Big Brain

    Posted in: News
  • 4

    posted a message on Weekly Card Design Competition 10.7 - Submission Topic

    'Just what you need! A giant god infused orc... or a Murloc Tinyfin. That'll work too.' 

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.7 - Discussion Topic
    Quote from rjcv >>

     

    I feel like it is way to OP. Compare this to Sherazin, Corpse Flower and Lucentbark one is a weak card with a difficultish recover and the other is a solid taunt with an easier but still tough recover. Granted the cost is up at 8 but consider that all the damage you're taking to recover the minion is then being recouped by throwing this into another minion immediately (which can be done multiple times a turn depending on hand) I would probably set a 'take 5 damage during your turn' so its effect is less polarizing OR remove rush.

    Quote from Blightcaller >>

     

     Already way too good of stats for a 4 drop, even with it's negative effect and legendary status. I would probably bump it down to a 4/2 or a 3/3 because odds are you don't have a huge minion to clear on turn 4 so dropping this for pure stats on an empty board or controlled board is way too good. 

     

    Quote from Shrinkkk >>

    Finally I can put this one to the test. Can't decide on the stats however, not sure if this would be too much to handle for turn one. What you guys think?

     

    Im a big fan of this card but I see your point that a 1/3 on 1 is a very good card, especially one that can be used in any class and carrying taunt. Maybe drop it to a 1/2? 

     

    Quote from Nohva >>

       

     

    Talking about a bad respawn...

     So after the initial 5 mana equip; it's 1 mana equip a 3/2 weapon on repeat AND get a 1/1 body every time. Just no. This is a MUCH better pre-nerf FWA and TFA. Either the weapon stats needs to be lower, that initial equip needs to be in the range of 7+ or that token minion needs to cost more. I think a good change to consider could be a 4 mana 3/2 weapon that sends a 4 mana 3/2 minion for flavor and stats but that's just my personal preference. If you wanna keep that initial design i'd look at those 3 suggestions.

     

    Quote from Covetousj >>

     

     Not a huge fan of Leech King or Devourer; Tentagryff is super neat and I think that maybe Rush+Lifesteal is a very powerful interaction to be able to have all in one minion (Im looking at you Vicious Scalehide) especially if buffed but this seems to be able to get around it because you're actively sacrificing your deck to be able to have this heal. I Like it!

    Quote from LeoFC_ >>

     

     Just not a fan of this. Doesn't seem in flavor for priest to get rid of healing and take damage repeatedly. to get a large taunt repeatedly is a bit weak even with an easier requirement (ie. Lucentbark) i'd go back to the drawing board, sorry.

     

    Quote from whatTheHeck >>
    Quote from Sillyraptor >>

     

     I like reinforcements! a lot, but I think that you should erase the part of less. I mean, you still need to cast it 3 (even 4?) times at least to make it worth.

    Thoughts about those ones?

     

     Thanks for the feedback! I think N'zoth may be a bit overstated for an effect that pretty much guarantees him and another minion back to hand. Gur'sha is a neat card and idea but it's wording is a bit awkward maybe change it/make the dormant token read 'Destroy a minion to revive; copy the destroyed minions original stats.' because how it read now it'd just revive as a whatever the turn before killed so if I run a minion into a 12/1 that was a 12/12 Gur'sha would come back as a 12/1. If that's what was intended that makes sense but if the prior was intended i'd look at the wording.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.7 - Discussion Topic

    Couple of ideas I had for this week! Mind Bender is another Disruption mechanic for warlock but gives the opponent the same mechanic on death; may be a bit strong but I feel that 4 cost justifies it. Reinforcements! I cannot seem to get the wording right on so this is as close as I can get; so it's a card that can snowball and go out of control but you have to start very low and there is a large possibility that even if you're at 10 or less that you still get a card costing 1-4. I was thinking of limiting it to the basic set but I feel that the small pool will make it better at higher numbers as opposed to the gamble it could be.

    Posted in: Fan Creations
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Quest Shaman is really starting to get on my nerves. I feel like every time I go against them they complete by turn 4/5 and have perfect counters whether i'm playing control or aggro. And the Lifesteal fireball to face they get is absolutely ridiculous; Lifedrinker is a busted card and they should have realized that back in Witchwood.

    Posted in: General Discussion
  • 1

    posted a message on Weekly Card Design Competition 10.4 - Discussion Topic

    Absolute first idea I had when reading the prompt. So the idea is that this 'casts' all the spells in your deck in a random manner, similar to pre-nerf yogg it'll stop once it's battlecry is complete, not when the card dies. It may be a bit weak looking at it now as a 7 mana card maybe i'll bump the spell power or lower the cost but I thought this was a neat idea for big spell mage or make a new archetype of Mecha'thun mage that lets you clear your deck except for your hand once you have your win condition. Although also may just be a meme card. I'll probably come up with more ideas but just wanted input on this!

    Posted in: Fan Creations
  • 2

    posted a message on 83% WR Highlander Hunter

    How important is Subject 9 to this deck? I can only craft Dinotamer or Subject and Dinotamer is a lot better for the highlander.

    Posted in: 83% WR Highlander Hunter
  • 1

    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    I think i'm going to go with this this week. I may need a better name for it if enough people don't like it, I just thought it was fun flavor with the card art. Just read we can't generate tokens with text. I guess that makes this card obsolete. Well back to the drawing board.

    Posted in: Fan Creations
  • 1

    posted a message on Zeph aesthetics nitpick

    Well he doesn't say that par for par he says "Your wish is my suggestion" and I don't really hear the "California dude-bro" accent, maybe a bit more leaning towards car salesman trying to bag a client. And I think its more fun when cards actually have some fun to them with playing; I like hearing King Phaoris's and other powerful cards entry sounds as much as the next guy, but not every card in the game needs to be super serious, it is a card game after all. I think its fun when cards are drawn to look like something and have voice lines to reflect the card art (Im looking at you Frightened Flunky) its all part of the game. If it really bothers you play without sound on, they're not about to change a voice line any time soon.

    Posted in: Card Discussion
  • 5

    posted a message on Weekly Card Design Competition 10.2 - Submission Topic

    Spell generation on spell generation on a cheap card that can be repeated. Perfect for both mage quests and slightly better than the reward to account for actually taking up deck slots.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.