• 4

    posted a message on Weekly Card Design Competition 10.2 - Discussion Topic

    Couple of ideas I had for this week. Ascendence is basically the reward from the new quest on a card with twinspell. I figured bumping the cost up 1 accounts for the twinspell and random new spells are great for the other quest.

    The druid one was a little harder cause their quests are so different but I think this toes the line in that the unspent mana will bring the cost down but it's also enough that post-quest completion or even early on when you're just biding time to play it can be a big minion threat early on. Only issue is if it starts in your hand and you pass first 4 turns its already at 2 mana. So to compensate I'm either bumping the stats down or the cost up, don't know which is a better fix though

     

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 10.1 - Submission Topic

    Simple concept, turns healing totem into a huge threat and gives Shaman board presence and a way to control the board and keep a body on it. I was going to give it Reborn to start as well, but I feel like it's power level goes too high at that point.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Couple of ideas that I had

    One is a card that can stick around and cause issues especially if traded properly by shaman and healed with a totem or anything and the other is interesting you either get a 1/1 for 2 turns and a 2/2 after or you get an EXTREMELY sticky pair of 1/1's i'm not sure if the deathrattles stick through reborn but if they do I don't think it breaks the card too much because they are 1/1s maybe it'd bump the mana up to 3 instead but any advice would be nice! (Also on sapling it should read 'Resummon this "minion" not card, i'd fix that if that's my choice)

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.12 - Submission Topic

    Make Mech Warrior great again

    Card draw is always needed for Warrior and with a lot of new and shiny mechs, I have a feeling a Mech-minion deck can work perfectly.

    (Also clarification, 'only contains Mechs' means minion wise, not counting spells.)

    Posted in: Fan Creations
  • 0

    posted a message on New Mage Card - Mana Cyclone

    I'm actually pretty for this. With one of the reveal stream decks being hand mage it seems like thats the archetype that they're trying to push, and this plus low cost twinspell revealed earlier and mage always using spells, this keeps your hand nice and big; Tiny spell/Hand mage may be a thing to look out for. Probably won't be tier 1 by any stretch but i'm excited to see it in action

    Posted in: News
  • 2

    posted a message on New Shaman Card Reveal - Krag'wa, the Frog

    This + Hagatha is just amazing. Shaman may be the class to beat next xpac. Definitely gonna be one that I craft off the bat.

    Posted in: News
  • 13

    posted a message on Weekly Card Design Competition 8.17 - Submission Topic

    'Likes to merge his two passions - thievery and teaching.'

    Posted in: Fan Creations
  • 46

    posted a message on Weekly Card Design Competition 8.16 - Submission Topic

    When a Swipe just isn't cutting it.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 8.14 - Submission Thread

    I know a lot of people are going with the +1/+1 and/or Rush idea, but so many of them seem to be a bit more complex so I wanted to go with something simple and fits the overall narrative that Warrior seems to have with a lot of Rush Mechs.

    Edit: Accidentally put up card without gem/watermark; nothing in card changed just the rarity was added

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Card Design Competition 8.13 - Submission Topic

    You can try to stay alive; at a price.

    Posted in: Fan Creations
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