Ok, taking suggestions into consideration, I have planned a bunch of changes to some cards.
Dimensional Anomaly is intended to be an early drop, so I changed its effect so it is harder to abuse (btw, the fact that it could buff enemies before was a typo). Naturly, this class is going to have more elementals later, to further support its synergy cards.
Captured Aether Vortex, in the same idea of being aggressive, but not shutting down entirely the opposition, now is an average stat card wich provides face damage in case it meets synergy.
Ghyiss the Aethernal is a bustitute to Baggrund, as he is conceptually too strong. This card is intended to increase the elemental card pool, and give a steady pressure card, while its low stats for 2 mana pretend to not make it too oppressive. Also, helps taking care of a common problem in elemental decks, the fact of not having elementals to play every turn.
I've got already 10 cards, not sure if I'll use them though. The challenge didn't really affect me because I've already planned the second legendary to be Nergeld, Dr. Terrible's flesh beast from WoW. In this second half I've tried to add some more Graduate cards and a few cost reduction suport, plus two more secrets.
I've got 4 Secrets in total like Paladin's Classic Set and 6 Graduate cards, which I consider it's a good number of cards for a new mechanic, specially if we take into account that cost reduction is rewarded via other cards (Nergeld for example isn't intended to be casted without being reduced a lot). Also Replicating Abomination serves as a win condition, not sure if it's too broken.
I think you have way too many Warpstone themed cards in your Warlord set. Including previous half, 11 out of 20 of your cards mention Warpstone in text. I understand that you use it as a kind of substitute for keyword, but all the unique class keywords are designed to be used without specific synergy, with Rogue being slightly odd one here, which still doesn't limit the class to one mechanic, because it just needs card draw and cheap cards. But, your Warpstones need specific mechanic being discarding, and limits amount of different decks for your class. That's my honest opinion.
Edit: Also, except for Wapstone cards, you have Doomwheel and Ikit the Claw. That makes for 13 out of 20 cards using or interacting with discarding.
You really went strong on this set's creativity. However, I think I should point some of these cards.
-Council's Schemes is too gimmicky. At best you generate 5 shards, forces you to discard your warpstones, takes long to bring benefit and might screw the rest of your hand and/or future draws.
Meanwhile, I'm not sure, but I feel like Throt the Unclean might be way too strong, you just have to discard a single warpstone shard to make something that imo easily equals or even tops a Kazakus Potion (specially since some of these times you only really need one of the effects instead of effectively combining them). However, the card is hard to judge, and I must admit is pretty damn well thought.
The mad scientist, Master Mutator of Clan Moulder:
Lab Rat options:
Augments:
You will choose one of the Lab Rats and then discover 2 augments similar to how Kazacus works.
I know i am missing 1 common but i'm too tired to think of one right now.
Someone noticed before that you printed too many Warpstone cards. This might led to the problem of "force feeding" a playstyle. Look at the Soul Fragment Warlock and Demon Hunter. Each of them only print around 6-7 cards and that is enough to make them playable decks. I would at least cut out Council Scheme because it is way too gimmicky and clunky to run in what I assume is an aggro / mid-range deck that you want these to fit in.
Brood Horror is way too overpower with the stat addition effect. Compare to Vilespine Slayer, a card that is widely considered extremely good in Rogue. I would increase its base stat but remove the stat addition effect.
Moulder Packmaster's wording should be "whenever a friendly character attacks"
Throt the Unclean's condition seems way easy to activate compare to Kazakus. I would increase either its cost or discard condition. Maybe even both.
I've got already 10 cards, not sure if I'll use them though. The challenge didn't really affect me because I've already planned the second legendary to be Nergeld, Dr. Terrible's flesh beast from WoW. In this second half I've tried to add some more Graduate cards and a few cost reduction suport, plus two more secrets.
I've got 4 Secrets in total like Paladin's Classic Set and 6 Graduate cards, which I consider it's a good number of cards for a new mechanic, specially if we take into account that cost reduction is rewarded via other cards (Nergeld for example isn't intended to be casted without being reduced a lot). Also Replicating Abomination serves as a win condition, not sure if it's too broken.
Aberration Father's wording should be "your highest cost card". There's no "expansive" in any of the effect text in HS.
Replicating Abomination is extremely unfun. Put this in a mid-range or control deck and you will win the fatigue game given that it has Rush to avoid being silenced. I would replace the Rush keyword with Taunt so that the enemy react with Silence / transform effect. The fact that it's an Epic and not Legendary just made this worse.
Flow Change seems horribly weak compare to Oh My Yogg!. I would remove the cost reduction or even make it a cost increase (that don't exceed 10 of course)
Well, my question was, if the murloc discovers the case and it is in play inmediately, or you have to play the case as well.
The Case is added to your hand and not in play immediately. The wording is similar to all the other Discover cards.
Repost my cards and decided on showcase cards:
Showcase cards:
Arthur Holmes represent the "reveal card" theme that will include him, Killing Spree, Sleuth Sidekick and Find the Weapon!
Draconic Partner represent the "menagerie" tribal synergy of Sign of the Four Type and Amalgam Sidekick as well as "generalist" card that can fit into the deck include Sleuth Sidekick and Murloc in a Brown Suit
Four Little Apprentice cove the 0-Attack / 0-cost card theme covered previously that also have Amalgam Sidekick as well as the class's keyword Case / Solve.
What everyone said is that i have too much Warpstone related cards, which after looking at keyword density in some hearthstone sets i sadly have to agree with. The reason i made so many wasn't to force a playstyle, but rather to ensure variety. Since there are so many generators and consumers, you aren't forced to always put the same 3 or 4 cards into your deck like soul shard decks do. However, i admit they sort of took over the set and left my class a bit one note. I have removed the warpstone condition and reworked some of the cards to add more variety.
Sadly i cannot make Throt more expensive as the challenge requires me to make him 3 mana or less, but that's a good thing. My original design for him was just some big guy that gave big minions charge, sort of monster handler boss. Because i had to make him small, i got the idea of using his mad scientist side of the lore to make a skaven Kazakus lol.
Changes:
Reworked Ratling Gun, Brood Horror
Removed Council's Schemes, added Battle Plan
Made Moulder Packmaster smaller
Nerfed Throt to need 3 shards instead of 1
Added Broodmother
Warpstone cards:
Swarm tactics:
Attack synergy:
The mad scientist, Master Mutator of Clan Moulder:
Your set looks pretty good. I may bet that your one of favorites of this comp. Your cards have both good design and realy strong flavour in their names. Despite usually I think that once the best remain, it is left mainly to design, mechanics and elegance of cards, you managed to turn flavour into one of your major strenghts.
@MvonTzeskagrad
Your cards look quite good. I do not find Ghyiss too strong, you still have to spend 2 Mana for a 2/1, what is nothing outstanding, even if you could do it multiple times. That is, until you make some card which would have broken synergy with it. And yeh, it was a good choice to remove Baggrund which is broken. Maybe if it were 3 Mana or something, cause you still have to remember you get it the start of game effect for free, so it needs to be basically useless, except for certain decks, to be balanced.
@Ozymandias
It is truth what Shatterstar said about lack of sanguinate within your cards, especially considering that some of your cards interact with. Other than that your class looks quite good.
@whatTheHeck
One thing which bothers me about your submissions from the beginning - change the sizes of your images to 250 width at the highest, otherwise it's just not comfortable to read, what knocks off some people from the begining. For cards itself, they look quite good, maybe arts could be better, but I'm aware that I didn't try to make class in science themes, what may be the reason. I wonder if Master of Iterations shouldn't state that Hero Power costs (0) 'this turn' or 'for its next use'. I would also suggest buffing Gearshaft Senior and Abomination from Unforeseen potential, both to 6 Health. Not sure if Flow Change is realy bad, maybe just removing the cost reduction part is enough.
@NoahMcGrath
I think you can allow yourself for one more Warpstone generating card, so the Warpstone Deposit isn't alone this week. Other than that, I realy like your set. Also, I'm worried Brood Horror ay be too weak, for its effect may oftenly end as a drawback, look Swamp King Dred, maybe +1 attack, or +1 attack and health will be good.
That's 5 people. I hope the rest will be able to submit their class.
Sign of the Four Types seems a bit dangerous to me. Not that the card is particularly powerful, but it can be essentially infinite value. Adding a free card to your hand, each turn, for the rest of the game, might turn off some people. Elementals can chain with each other as well resulting in frustrating (for the opponent) rng swings.
In my opinion you have issues with rarity assignment. Once again an effect that is epic (destroy all minions) is just rare. Twisting Nether, Cataclysm, Shadow Word: Ruin, all are epics and Killing Spree should be as well.
Holmes could perhaps be 5 attack, since he's limited to minions and is a spell in minion body essentially.
Overall, i generally like your set, but maybe try finding more clever/interesting effects? Sleuth Sidekick, adorable, but is just very similar to anther card you made, suffering from the condition of "spell and minion with same effects" thing (Hand of Protection and Argent Protector, Inner Rage and Cruel Taskmaster). It's not a bad card, but in comps i don't think you can afford to add "pack fillers".
Replicating Abomination is scary indeed, i don't like it a lot. Not because it is op, but rather that is pollutes your own deck a lot and it doesn't seem like a great situation to be in for you or the opponent. Reminds me of jade druid, but less crazy. What if it started small and every time it died it returned to your hand, bigger and more expensive?
Rebel Creation on its own is too good, as without any discounts it's still a 4 mana 5/5. Such cards never exist without a downside.
Aberration Father is what might make op otks. Making Maly cost 4, or slamming a 5 drop turn 2 with coin. That's a high roll similar to edwin stuff, which might turn people off when considering to vote you.
Quantum Trap might be too powerful when considering Holy Water exists
This might sound like a nitpick, but Lightforged Artificer shouldn't be in your class. Lightforged are, in hearthstone at least, something paladin exclusive, tied to the pure deck theme.
Glimpse of Dominance seems kinda weak tbh. 8 mana summon a big minion, with no text. Dragoncaller Alanna worked because it filled the board with a bunch of stuff, and even then it doesn't see play anymore.
I really like Ghyiss, would love blizzard to print a card like this for mage to make elemental decks work.
Sign of the Four Types seems a bit dangerous to me. Not that the card is particularly powerful, but it can be essentially infinite value. Adding a free card to your hand, each turn, for the rest of the game, might turn off some people. Elementals can chain with each other as well resulting in frustrating (for the opponent) rng swings.
In my opinion you have issues with rarity assignment. Once again an effect that is epic (destroy all minions) is just rare. Twisting Nether, Cataclysm, Shadow Word: Ruin, all are epics and Killing Spree should be as well.
Holmes could perhaps be 5 attack, since he's limited to minions and is a spell in minion body essentially.
Overall, i generally like your set, but maybe try finding more clever/interesting effects? Sleuth Sidekick, adorable, but is just very similar to anther card you made, suffering from the condition of "spell and minion with same effects" thing (Hand of Protection and Argent Protector, Inner Rage and Cruel Taskmaster). It's not a bad card, but in comps i don't think you can afford to add "pack fillers".
Replicating Abomination is scary indeed, i don't like it a lot. Not because it is op, but rather that is pollutes your own deck a lot and it doesn't seem like a great situation to be in for you or the opponent. Reminds me of jade druid, but less crazy. What if it started small and every time it died it returned to your hand, bigger and more expensive?
Rebel Creation on its own is too good, as without any discounts it's still a 4 mana 5/5. Such cards never exist without a downside.
Aberration Father is what might make op otks. Making Maly cost 4, or slamming a 5 drop turn 2 with coin. That's a high roll similar to edwin stuff, which might turn people off when considering to vote you.
Quantum Trap might be too powerful when considering Holy Water exists
This might sound like a nitpick, but Lightforged Artificer shouldn't be in your class. Lightforged are, in hearthstone at least, something paladin exclusive, tied to the pure deck theme.
Glimpse of Dominance seems kinda weak tbh. 8 mana summon a big minion, with no text. Dragoncaller Alanna worked because it filled the board with a bunch of stuff, and even then it doesn't see play anymore.
I really like Ghyiss, would love blizzard to print a card like this for mage to make elemental decks work.
The thing about Navigator is the effect still stands when it dies. So you can turn 5 Navigator, have the opponent trade into it, then still have a discounted 10 mana spell on turn 6.
Lightforged in WoW are not only paladin, just light-infused beings with possible other inclination (such as hunters).That said, not all of the lightforged we see are pure-paladin related, such as Time Out!), Proud Defender, and possibly Dragoncaster, we also see hearthstone cards not fitting their suppoused race-class set at all, see, in paladin Commander Rhyssa or Dragonrider Talritha, with both gnomes and forsaken failing to have paladins.
Will definitively buff Glimpse of Dominance tho, maybe giving it rush, taunt, or both.
The thing about Navigator is the effect still stands when it dies. So you can turn 5 Navigator, have the opponent trade into it, then still have a discounted 10 mana spell on turn 6.
Lightforged in WoW are not only paladin, just light-infused beings with possible other inclination (such as hunters).That said, not all of the lightforged we see are pure-paladin related, such as Time Out!), Proud Defender, and possibly Dragoncaster, we also see hearthstone cards not fitting their suppoused race-class set at all, see, in paladin Commander Rhyssa or Dragonrider Talritha, with both gnomes and forsaken failing to have paladins.
Will definitively buff Glimpse of Dominance tho, maybe giving it rush, taunt, or both.
Nah, you're thinking of Naga Sea Witch that makes all cards cost 5 as an aura. Naga Sand Witch changes the cost of spells permanently, just like your Navigator.
And i know in the lore they are all over the place, but in Hearthstone the term Lightforged is tied to paladin. Lightforged Crusader, Lightforged Zealot being the core of the Pure archetype, and Lightforged Blessing also existing too. It's like giving Mage a card called Shadow Word: Something, you know? All i'm suggesting is removing Lightforged from the card name, as you gave examples where lightforged characters exist outside paladin, but only in artwork.
Oh, I see... well... you have a point there. I'll work on that.
Btw, comment time!
Have you considered giving Broodmother and Brood Horror the beast race? I mean, they're pretty much big ass rats (and maybe the Ratlings as well).
You could also think of buffing the Brood Horror, compare it to Swamp King Dred and Wild Bloodstinger. I know this also attack summons, but that also has its risks (like attacking a Teron Gorefiend then die to its deathrattle), might use one some point at attack, specially since it is gonna be after battlecries anyways (at least I think it is).
Throt might only need to discard two warpstones, see if it fits right.
@Shatterstar1998
Nothing to say here, maybe some of the things that have already been said, seeing your tribe synergies, and dragons, and stuff, I think Amalgam SIdekick is a favorite for me, even if not to be highlighted.
@MrBurger
I am uneasy as well with Father of Abominations, and infinite Replicating Abominations (not sure how to make it better tho). However, I might suggest for Rebel Creation, that it has the battlecry: attack a friendly minion, and as graduate to not do that.
Throt the Unclean, Master Mutator of Clan Moulder and this phases' iconic legendary. He takes the title "Mad Scientist" to a whole new level. With the cheap price of 3 Warpstone Shards, you too can have your own custom minion! Suited for any situation, you can have a 1/1 with Poisonous and cleave attack, you can have a 10/10 that explodes on death and has Lifesteal, with no morals and creativity, ANYTHING IS POSSIBLE!
Moulder Packmaster is part of the "Attack Synergy" package, being the highlight of the bunch. It basically doubles the attack triggers and generates tokens every time an ally attacks.
The Flesh Laboratory welcomes anyone. We almost guarantee you'll survive too, but if you do you'll be so much better! Throt's mind gone wild, buffs the entire board with useful keywords, similarly to Enhance-o Mechano.
Throt crafting options:
Lab Rats for experimentation:
Augments (Discovers from the pool twice, like Kazakus):
Rest of the set:
Warpstone cards:
Warpstone Deposit serves both to generate potentially a lot of Warpstone Shards, but also to protect your weak minions in the early stages of the game. Just hit it and watch the beautiful magic crystals rain.
Constract Loopholes allows you to play big minions earlier, with an overall cost reduction of 2, great for jump-starting some of the synergyes of the class. Never trust a normal lawyer. Run from skaven lawyers.
Swarm Tactics:
Battle Plan guarantees you will have 2 surviving minions at the start of your turn to be buffed, though the delay can also be a negative when you need more pressure now. Sometimes the Skaven Council does agree on things, but very rarely.
Ravenous Appetite turns bad situations where you have to trade into taunts or threats into upsides, letting you make a small rat mega chonky.
Broodmother Is a solid constant threat that births small rats non stop. Just don't ask more details about the process.
Attack Synergy:
Ratling Gunner is part of the "Attack package" in this set. It can work well in token decks but especially well paired with Brood Horror and Moulder Packmaster. And yes he does scream RATATATATATA!
Brood Horror is what happens when a baby rat eats the rest of it's litter and then is engorged by Throt with warpstone and flesh magic. It's so ravenous it attacks anything on sight, takes years to train him to not munch friendly troops.
Sorry for being absent for discussion this week, I'm quite occupied by preparing for exams recently : ( Anyway, I finished the set, meanwhile I still need your suggestions.
I made a Dragon for the Innkeeper as well, but I wonder if it is balanced.
Big spell set:
Sashimur Banquet also brings in a series of token:
Tokens are as followed:
Three new Elemental (Tempting Icecream for the aggro, Brew Elemental for the big spell set, Candle colossus is just a pack filler):
I've already made a few cards that I'm content with for the Darkmoon Faire, but I'm not sure whether I can make it to the final week : ( so I really need your help to polish this set.
Ok, taking suggestions into consideration, I have planned a bunch of changes to some cards.
Dimensional Anomaly is intended to be an early drop, so I changed its effect so it is harder to abuse (btw, the fact that it could buff enemies before was a typo). Naturly, this class is going to have more elementals later, to further support its synergy cards.
Captured Aether Vortex, in the same idea of being aggressive, but not shutting down entirely the opposition, now is an average stat card wich provides face damage in case it meets synergy.
Ghyiss the Aethernal is a bustitute to Baggrund, as he is conceptually too strong. This card is intended to increase the elemental card pool, and give a steady pressure card, while its low stats for 2 mana pretend to not make it too oppressive. Also, helps taking care of a common problem in elemental decks, the fact of not having elementals to play every turn.
Click to see my Hearthstone projects:
@Shatterstar1998
Well, my question was, if the murloc discovers the case and it is in play inmediately, or you have to play the case as well.
Click to see my Hearthstone projects:
I've got already 10 cards, not sure if I'll use them though. The challenge didn't really affect me because I've already planned the second legendary to be Nergeld, Dr. Terrible's flesh beast from WoW. In this second half I've tried to add some more Graduate cards and a few cost reduction suport, plus two more secrets.
I've got 4 Secrets in total like Paladin's Classic Set and 6 Graduate cards, which I consider it's a good number of cards for a new mechanic, specially if we take into account that cost reduction is rewarded via other cards (Nergeld for example isn't intended to be casted without being reduced a lot). Also Replicating Abomination serves as a win condition, not sure if it's too broken.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
I am sorry for my absence, i had exams this week.
Skaven Warlord set part 2:
Warpstone cards and Big Monsters:
Ratty shenanigans:
The mad scientist, Master Mutator of Clan Moulder:
Lab Rat options:
Augments:
You will choose one of the Lab Rats and then discover 2 augments similar to how Kazacus works.
I know i am missing 1 common but i'm too tired to think of one right now.
@NoahMcGrath
I think you have way too many Warpstone themed cards in your Warlord set. Including previous half, 11 out of 20 of your cards mention Warpstone in text. I understand that you use it as a kind of substitute for keyword, but all the unique class keywords are designed to be used without specific synergy, with Rogue being slightly odd one here, which still doesn't limit the class to one mechanic, because it just needs card draw and cheap cards. But, your Warpstones need specific mechanic being discarding, and limits amount of different decks for your class. That's my honest opinion.
Edit: Also, except for Wapstone cards, you have Doomwheel and Ikit the Claw. That makes for 13 out of 20 cards using or interacting with discarding.
@Noah_McGrath
You really went strong on this set's creativity. However, I think I should point some of these cards.
-Council's Schemes is too gimmicky. At best you generate 5 shards, forces you to discard your warpstones, takes long to bring benefit and might screw the rest of your hand and/or future draws.
Meanwhile, I'm not sure, but I feel like Throt the Unclean might be way too strong, you just have to discard a single warpstone shard to make something that imo easily equals or even tops a Kazakus Potion (specially since some of these times you only really need one of the effects instead of effectively combining them). However, the card is hard to judge, and I must admit is pretty damn well thought.
Click to see my Hearthstone projects:
The Case is added to your hand and not in play immediately. The wording is similar to all the other Discover cards.
Repost my cards and decided on showcase cards:
Showcase cards:
The rest:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Thanks everyone for the feedback!
What everyone said is that i have too much Warpstone related cards, which after looking at keyword density in some hearthstone sets i sadly have to agree with. The reason i made so many wasn't to force a playstyle, but rather to ensure variety. Since there are so many generators and consumers, you aren't forced to always put the same 3 or 4 cards into your deck like soul shard decks do. However, i admit they sort of took over the set and left my class a bit one note. I have removed the warpstone condition and reworked some of the cards to add more variety.
Sadly i cannot make Throt more expensive as the challenge requires me to make him 3 mana or less, but that's a good thing. My original design for him was just some big guy that gave big minions charge, sort of monster handler boss. Because i had to make him small, i got the idea of using his mad scientist side of the lore to make a skaven Kazakus lol.
Changes:
Warpstone cards:
Swarm tactics:
Attack synergy:
The mad scientist, Master Mutator of Clan Moulder:
Lab Rat options:
Augments:
I will try to give some feedback later today.
Ok, I guess it's time for some serious feedback.
@starshatter1998
Your set looks pretty good. I may bet that your one of favorites of this comp. Your cards have both good design and realy strong flavour in their names. Despite usually I think that once the best remain, it is left mainly to design, mechanics and elegance of cards, you managed to turn flavour into one of your major strenghts.
@MvonTzeskagrad
Your cards look quite good. I do not find Ghyiss too strong, you still have to spend 2 Mana for a 2/1, what is nothing outstanding, even if you could do it multiple times. That is, until you make some card which would have broken synergy with it. And yeh, it was a good choice to remove Baggrund which is broken. Maybe if it were 3 Mana or something, cause you still have to remember you get it the start of game effect for free, so it needs to be basically useless, except for certain decks, to be balanced.
@Ozymandias
It is truth what Shatterstar said about lack of sanguinate within your cards, especially considering that some of your cards interact with. Other than that your class looks quite good.
@whatTheHeck
One thing which bothers me about your submissions from the beginning - change the sizes of your images to 250 width at the highest, otherwise it's just not comfortable to read, what knocks off some people from the begining. For cards itself, they look quite good, maybe arts could be better, but I'm aware that I didn't try to make class in science themes, what may be the reason. I wonder if Master of Iterations shouldn't state that Hero Power costs (0) 'this turn' or 'for its next use'. I would also suggest buffing Gearshaft Senior and Abomination from Unforeseen potential, both to 6 Health. Not sure if Flow Change is realy bad, maybe just removing the cost reduction part is enough.
@NoahMcGrath
I think you can allow yourself for one more Warpstone generating card, so the Warpstone Deposit isn't alone this week. Other than that, I realy like your set. Also, I'm worried Brood Horror ay be too weak, for its effect may oftenly end as a drawback, look Swamp King Dred, maybe +1 attack, or +1 attack and health will be good.
That's 5 people. I hope the rest will be able to submit their class.
Feedback time:
The thing about Navigator is the effect still stands when it dies. So you can turn 5 Navigator, have the opponent trade into it, then still have a discounted 10 mana spell on turn 6.
Lightforged in WoW are not only paladin, just light-infused beings with possible other inclination (such as hunters).That said, not all of the lightforged we see are pure-paladin related, such as Time Out!), Proud Defender, and possibly Dragoncaster, we also see hearthstone cards not fitting their suppoused race-class set at all, see, in paladin Commander Rhyssa or Dragonrider Talritha, with both gnomes and forsaken failing to have paladins.
Will definitively buff Glimpse of Dominance tho, maybe giving it rush, taunt, or both.
Click to see my Hearthstone projects:
Nah, you're thinking of Naga Sea Witch that makes all cards cost 5 as an aura. Naga Sand Witch changes the cost of spells permanently, just like your Navigator.
And i know in the lore they are all over the place, but in Hearthstone the term Lightforged is tied to paladin. Lightforged Crusader, Lightforged Zealot being the core of the Pure archetype, and Lightforged Blessing also existing too. It's like giving Mage a card called Shadow Word: Something, you know? All i'm suggesting is removing Lightforged from the card name, as you gave examples where lightforged characters exist outside paladin, but only in artwork.
@Noah_McGrath
Oh, I see... well... you have a point there. I'll work on that.
Btw, comment time!
Have you considered giving Broodmother and Brood Horror the beast race? I mean, they're pretty much big ass rats (and maybe the Ratlings as well).
You could also think of buffing the Brood Horror, compare it to Swamp King Dred and Wild Bloodstinger. I know this also attack summons, but that also has its risks (like attacking a Teron Gorefiend then die to its deathrattle), might use one some point at attack, specially since it is gonna be after battlecries anyways (at least I think it is).
Throt might only need to discard two warpstones, see if it fits right.
@Shatterstar1998
Nothing to say here, maybe some of the things that have already been said, seeing your tribe synergies, and dragons, and stuff, I think Amalgam SIdekick is a favorite for me, even if not to be highlighted.
@MrBurger
I am uneasy as well with Father of Abominations, and infinite Replicating Abominations (not sure how to make it better tho). However, I might suggest for Rebel Creation, that it has the battlecry: attack a friendly minion, and as graduate to not do that.
Click to see my Hearthstone projects:
Changes:
Preview:
Throt crafting options:
Lab Rats for experimentation:
Augments (Discovers from the pool twice, like Kazakus):
Rest of the set:
Warpstone cards:
Swarm Tactics:
Attack Synergy:
Tokens:
That's a whole lotta tokens to put into the voting thread!
Sorry ^^;
Ok, quick question before I get to submit my set... do these cards I made improve my previous designs?
Did'nt add the rush and taunt thing to the spell because it'd be 5 lines of text.
Click to see my Hearthstone projects:
Aether Revenant should probably be an elemental judging by the artwork. Other than that, seems good.
Sorry for being absent for discussion this week, I'm quite occupied by preparing for exams recently : (
Anyway, I finished the set, meanwhile I still need your suggestions.
I made a Dragon for the Innkeeper as well, but I wonder if it is balanced.
Big spell set:
Sashimur Banquet also brings in a series of token:
Tokens are as followed:
Three new Elemental (Tempting Icecream for the aggro, Brew Elemental for the big spell set, Candle colossus is just a pack filler):
I've already made a few cards that I'm content with for the Darkmoon Faire, but I'm not sure whether I can make it to the final week : ( so I really need your help to polish this set.
We have 36 more hours left, right?
hza166