Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.
Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.
The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't
The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.
After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !
I think it should cost 1 mana. The Overload means it technically costs 3 mana. And it fills your hand with 1 damage spells that Overload you further. Hand size would quickly become an issue so 1 mana seems better. If the opponent wants to flood their hand to deal something like 7 damage, let them. Their hand will be full and they'll be Overloaded for 7 next turn.
As for my own card, thanks for all the feedback, here is the updated version:
This way it also keeps the Taunt (and any other effects). I've specifically stated it does not keep Reborn so it can't go infinite by always having Reborn.
I think the artwork doesn't fit the card at all. Why is the knight got his hand cut off fit the flavor?
I had three ideas for this event, and I'm in doubt which one is the most "balanced" and the most interesting. > First card, a Rogue weapon that has the potential for more Rogue control. I thought of putting it as cost 8, but I remembered that Battlecry and Deathrattle are effects of RNG. > Second card, Kel'thuzad ... Legendary wizard card, securing Spell Damage +2 and may have two spells already played in the game. > And finally, the third card, A Paladin Dragon, may even save the paladin's life with his lifesteal. I know these are simple ideas but I would like feedback because I don't know which one to bet for the competition hahhaa ...
Kel'Thuzad is the most interesting of the three. Light Bronze Dragon is just too weak since aggro decks with lots of minion usually don't want this. Apothecary Fang seem OP.
Knight Who Says Mrgl: It was originally called Holyfin Crussader, but everyone was doing Monty Python references and I wanted to be popular too. I was thinking to make it a legendary (and increase the number of Murlocs it Recruits), but it felt too similar to Tip the Scales
Hope: Not sure if this counts, as it technically has a token, even though it's not necessary to show it.
Pyramid Protector: Two Righteous Protectors in one. Super annoying to deal with.
Prince Yuk'tan: I have always liked the idea of giving your hero Divine Shield. Not much to add.
I'll feedback stuff in a while.
Pyramid Protector is my favorite, if only because I've always like Annoy-O-Tron and Giggling Inventor. Yuk'Tan seem to be too weak.
Wicked Tracker is the highlander version of old friend Stitched Tracker. Deadscale Seer is an attempt to give Murloc some staying power similar to Murmy.
Sorry for the question, but I wasn't playing the game in that period and thus it's difficult for me to understand exactly how much that card was a problem.
I see plenty of countermeasures to it, but it's probably because we can say it was almost a different game in 2014
A 1 drop that require 1-2 specific cards from the enemy to get rid of it + the ability to snowball out of a win when not in check = a really good card. It's the reason Tunnel Trogg was so powerful.
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The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't
The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.
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Wax Explorer allow flexibility of being a 3 mana 2/3 draw a Dragon or a 5 mana 2/3 draw 3 Dragons.
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Please use the Spell template. This is just the minion template without the Attack and Heatlh.
This is a very good and balance card. Good job.
I think the artwork doesn't fit the card at all. Why is the knight got his hand cut off fit the flavor?
Kel'Thuzad is the most interesting of the three. Light Bronze Dragon is just too weak since aggro decks with lots of minion usually don't want this. Apothecary Fang seem OP.
Pyramid Protector is my favorite, if only because I've always like Annoy-O-Tron and Giggling Inventor. Yuk'Tan seem to be too weak.
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I was intending to ignore this troll but thank you for standing up for me.
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After 6 months, I finally found the inspiration and time finish and update this class. Any critique and balance idea are welcomed.
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First time creating cards in a while. Let's do this.
Traditional cards:
Cross-class:
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Totem Golem
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Wax Elemental
Which version of Gelatinous Cube is better / more balance?
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Wicked Tracker is the highlander version of old friend Stitched Tracker. Deadscale Seer is an attempt to give Murloc some staying power similar to Murmy.
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Next:
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How does Joangle even works? He doesn't have a Deathrattle himself.
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A 1 drop that require 1-2 specific cards from the enemy to get rid of it + the ability to snowball out of a win when not in check = a really good card. It's the reason Tunnel Trogg was so powerful.