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    posted a message on New Shaman Card Reveal - Thunderhead

    Rush shaman?

    Posted in: News
  • 1

    posted a message on New Legendary Paladin Card Reveal - Crystalsmith Kangor

    I mean, I'm certain that all your healing is doubled with this. So Holy Light would be 2 mana heal 12. But healing is such a contentious control mechanic in HS because there is no overheal so having an early minion that heals you up is pretty bad because that's when you haven't taken any damage. And I don't think there is going to be a Paladin archetype which is going to be very big on using healing. So this falls on the category interesting effect but the support is completely lacking.

    Posted in: News
  • 6

    posted a message on New Warrior Card Reveal - Eternium Rover

    This is a very good control Warrior 1 drop. 1/3 stats are great and at worst it gives 2 armor. Would a 1 mana 1/3 gain 2 armor see play? Since plated beetle saw play I'd say definitely. Even more because this has the upside of gaining even more armor and the mech tag (so it can charage with Dr.Boom Mad Genius and can be magnetized for more armor gain.) plus synergy with warrior's whirlwind effects.

    Posted in: News
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    posted a message on Tess Greymane is Not Disenchantable for Full Value, Clearly a Mistake, Right? [UPDATE]

    The problem with Tess, as compared to Yogg and Shudderwock, is that you first have to play cards that generate the cards you want her to play. That means you have to play two cards and spend mana on two occassions for Tess to do what she does. For Yogg you simply had to play the spells you already had in your deck anyway and Shudderwock simply copies the Battlecries that you play.

     

    Posted in: News
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    posted a message on New Druid Minion - Bewitched Guardian

    I think this card could have easily cost 4 mana and not be too strong.

    Posted in: Card Discussion
  • 3

    posted a message on New Shaman Card Reveal - Totem Cruncher

    Yeah but you aren't considering that cruncher destroys the totem so you are losing out on 2 stats and some small benefit most of the time.

    So it's actually 6 mana 5/7(+upside) or 6/6 vs. 6 mana 4/3 (losing upside) or 3/4

    The cruncher is absolute garbage. Even if you don't have any totem on board and using your hero power T6 and then play this you paid 6 mana for a yeti with taunt. You don't want to pay 6 mana for a yeti that has only taunt, it needs to do something REAAAALLY good for it to be worth it.

    Posted in: News
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    posted a message on New Card Reveal - Voodoo Doll

    No. You'll choose the same minion to destroy.

    Posted in: News
  • 3

    posted a message on New Hunter Card Reveal - Toxmonger

    Toxmonger says whenever you play not summon. So Patches would've remained unaffected either way.

    Posted in: News
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    posted a message on Final Kobolds & Catacombs Card Reveal Stream - Live Updates

    Yes, it doesn't explicitly state who the health has to be restored to. Your hero, your minions, opponents minions or your opponents hero. As long as you restore health somewhere it upgrades. The Spellstones upgrade in increments. So on healing of 6 will only upgrade it once but healing two times 3 HP, 3 times 2 HP or 6 times 1 HP will all upgrade it fully.

    Posted in: News
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    posted a message on New Shaman Card Reveal: Murmuring Elemental

    Both Brann and this card state that your next Battlecry triggers twice. A battlecry can only trigger twice one time. If it said your next battlecry triggers an additional time then it would stack. So in the case of playing this with Brann Bronzebeard you get nothing.

    Posted in: News
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    posted a message on New Hunter Card Reveal: To My Side!

    The cards just need to be in your hand. It works like Reno and Keleseth. So as long as you have drawn into your putricide and Yogg you can play this.

    Posted in: News
  • 0

    posted a message on New Rogue Legendary Weapon Reveal: Kingsbane

    Does it though? It will shuffle back into your deck and I don't know about you but I don't believe aggro rogue has enough draw power to get this consistently back. Control rogues however just might run sprint again for the card draw with prep, or simply also defer to the trusty old Auctioneer engine to cycle through the deck, so it's far more likely that aggro rogue will, unless RNG favors them, only end up using this card 1-2 times per game.

    Posted in: News
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    posted a message on New Card Reveal: Grand Archivist

    Until you fatigue yourself because it's casting an Ultimate Infestation every turn.

    Posted in: News
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    posted a message on New Card Reveal: Spiteful Summoner

    I'm sure someone's already made this joke but the card text is actually "Battlecry: Reveal an Ultimate Infestation from your deck, summon an Y'shaarj."

    Posted in: News
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    posted a message on New Rogue Card Reveal - Doomerang

    Strictly worse than Savagery.

     Better*
    Savagery is 1 damage deal your attack in a class that can only temporarily get its attack up. Rogue is a class that, at least, can generate a weapon each turn. Plus you get the value of replaying the weapon if it has some kind of effect like the new 3/2 weapon, perditions blade. Also, since the card states that the weapon deals its attack it should also work with lifesteal (if the leeching poison was ever any good.) So it's really like a deal damage and add a new weapon to your hand versus savagery which is deal damage.
    Posted in: Card Discussion
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