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    posted a message on New Shaman Card Reveal - Brrrloc

    Time to cross that Murloc card off the bingo list.

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary Revealed! - Lilian Voss!
    Quote from DyingAtheist >>
    Quote from Scarthcaroth >>
     
    Quote from Koadar >>
    Quote from YJHS2000 >>
    Quote from megoblocks >>

    *snip*

     Do you know which other card was being played which just switched things out, without any discounts? Elise the Starseeker. Riddle me this, why would a control warrior switch out his cards for random cards that might not even be good or that don't synergize with his deck? You have to ditch all your good cards for the gamble that the legendaries you got were actually good.
    The reason being that at some point or in some situations the cards you are running lose their effectiveness. Prep is a great card early in the game because it allows you to spend more mana in a turn than you would have but later it simply gets relegated to fodder for Gadgetzan Auctioneer where you are hoping to use it to cycle through your deck to cards that are MORE USEFUL. Guess what? In many cases the spells of another cards are vastly more effective than the ones of Rogue (barring the exception of a combo'd Eviscerate and maybe Backstab). And even those cards you can still end up cycling with Auctioneer if you really wanted to, albeit not quite as effective.
    Basically you are trading in tools that grant tempo when there is nothing to give it tempo to or the tempo is not enough because you actually need more value.
     
     Not disparaging Voss's power level but I really don't think this is a good comparison. Not only are random Legendaries on average going to have a higher power level than random class spells (especially when you could pull things like Shatter) but Control Warriors typically played the Monkey towards the end of the game in near top deck scenarios. In that situation you can pretty much always play the legendary minion you draw regardless of how good it is, but random spells are much less likely to be actually useful.
     And Elise could always create like 5 Cho's or Nat Pagels. Just because you are fixated on low rolls doesn't mean they are the only thing that are in the pool of available cards.
    Secondly, most of a Rogue's spells lose their effectiveness towards the middle to later half of the game and get relegated to either combo activators or Auctioneer Fodder in the hopes of drawing cards that are more effective. As I said, the option to cycle them still remains, as does the option of using the cards to activate combos. Sure, that effect is diminished because there aren't as many 0 cost cards in the pool of available card but on average you are going to get more use out of a spell than you would get out of a counterfeit coin, a preperation, a backstab or a razorpetal.
    Rogue spells all have very low impact at the cost of usually generating more tempo so when generating tempo isn't a sufficient solution you seek them elsewhere, in the realm of another classes spells. Because it could always be that you turned one of those coins or preps into a flamestrike or a brawl or similar. Sure, the powerlevel of Elise is a bit higher but you also had to go through hoops to get there. First you had to shuffle the map into your deck, then draw and play it and then draw and play the Monkey. Lilian is a more immediate and fast effect.
    Posted in: Card Discussion
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    posted a message on New Rogue Legendary Revealed! - Lilian Voss!
     
    Quote from Koadar >>
    Quote from YJHS2000 >>
    Quote from megoblocks >>

    Meh. Renounce the darkness with a body that then requires a follow up for the discount (and only affects cards in hand at that moment). And we've seen how much renounce gets played...

     I play Renounce all the time... but I don't win with it. This is a fun card. Like renounce. Like the new priest cards. Like the new mage x-mas tree. I get the feeling this expansion is full of fun cards... which means the meta is not likely to change much.
     How is this a fun card?
    I can see Benedictus being fun (shuffling an entire deck) 
    I see Renounce as being fun (trade in your whole deck for a random but discounted one) it does something no other card does on that scale
    This card...does nothing fun...usually all it will do is switch out 2/3 rogue cards for random cards...no discounts, no bonuses, just trade them out.
    Gratz you just played a yeti and essentally 2 hallucinations (only you had to ditch your good cards for the gamble....and you didnt even get to pick as its not discover)
    Fun?
     Do you know which other card was being played which just switched things out, without any discounts? Elise the Starseeker. Riddle me this, why would a control warrior switch out his cards for random cards that might not even be good or that don't synergize with his deck? You have to ditch all your good cards for the gamble that the legendaries you got were actually good.
    The reason being that at some point or in some situations the cards you are running lose their effectiveness. Prep is a great card early in the game because it allows you to spend more mana in a turn than you would have but later it simply gets relegated to fodder for Gadgetzan Auctioneer where you are hoping to use it to cycle through your deck to cards that are MORE USEFUL. Guess what? In many cases the spells of another cards are vastly more effective than the ones of Rogue (barring the exception of a combo'd Eviscerate and maybe Backstab). And even those cards you can still end up cycling with Auctioneer if you really wanted to, albeit not quite as effective.
    Basically you are trading in tools that grant tempo when there is nothing to give it tempo to or the tempo is not enough because you actually need more value.
     
    Posted in: Card Discussion
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    posted a message on New Rogue Legendary Revealed! - Lilian Voss!

    Time to turn all those useless coins, preps that lay dead in your hand into (hopefully) more useful spells. On that note I am already seeing the highlights of someone turning all their coins into pyroblasts or similar.

    Posted in: Card Discussion
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    posted a message on New Hero Revealed: Thrall, Deathseer
    Quote from redler5 >>
    Quote from Careyman >>
    Quote from asteroidm >>
    Quote from Ventoreck >>

    Really REALLY strong. IF we go into a control meta. Hell you can just throw this in and then have a good card against control decks, or ingore it and go full aggro. 

    VERY powerful.

     I was really hoping for freeze synergy :(  Still it's pretty good.  It actually fits right into evolve shaman now as well.
     Blizz wont make both class legendaries in an expansion for the same archetype hopefully after the backlash to discardlock in ungoro
     Well sorta but both professor putridcid and deathstalker Rexar both fit into a control hunter and Sindrosa and Jaina frost lich also fit together in a control deck and even synergism well with each other.
     That's true but control is a rather broad archtype versus something like Freeze Shaman which (while control) is a lot more specific than a card like Sindragosa which you could jam into any kind of control mage deck.
    Posted in: Card Discussion
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    posted a message on New Hero Revealed: Thrall, Deathseer
    Quote from TBirdyTom >>

    Hero Card = Game Winner

    Hero Power = Game Loser

    Only half decent synergy I can think of is Barnes hopefully high cost 1/1 > Hero Power Evolve to hopefully high power minion. Again, too much RnG involved to be reliable.

     I mean, I wouldn't say the Heropower is bad. It's on a similar scale as Priest. If you don't have a board it doesn't do anything but we all know how good token shaman is at building a board and in the case where you wouldn't have any minions to evolve only a fringe set of circumstances is a 25% totem roll actually going to be good enough. Like when you roll exactly spellpower for jadelightning 5 damage or you taunt up against that one minion they have on the board. But 75% of the time you would whiff in those instance anyway.
    Posted in: Card Discussion
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    posted a message on New Druid Card Reveal - Crypt Lord
    Quote from Zence >>

    Not even good for combos or tokens because it can't even throw a punch. Lol

     

     Because Token druid doesn't run mark of y'shaarj, mark of the lotus or savage roar?
    Posted in: Card Discussion
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    posted a message on New Priest Legendary - Archbishop Benedictus

    The actual viability of this card is close to 0 but the memes, the craziness. I like it in terms of style and flavor even if it isn't actually strong.

    Posted in: Card Discussion
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    posted a message on New Card Revealed - Sunborne Val'kyr
    Quote from SK0L >>

    Seems okay. Only downside is that it isn't very playable unless you have a board. Kabal Talonpriest you can play as a 3 mana 3/4 if you don't have anything to buff and that can be fine. A 5 mana 5/4 I don't think is good enough unless you're buffing 2 minions every time you play it.

     This is only 2 stats shy of being a vanilla 5 drop. And even 5/4 stats are worth 4 mana so you would only be overpaying 1 mana. At buffing 1 minion you break even since then it pretty much turns into a 5/6 of which 2 of the HP are spread out and at 2 minions you've made extra by having played a 5/8 for 5 which is the same stat total as a vanilla 6 drop (boulderfist ogre).
    Posted in: Card Discussion
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    posted a message on New Mage Card Reveal - Ice Walker
    Quote from DoubleSummon >>
    Quote from Scarthcaroth >>

    The effect of this card is good but it costs 1 mana too much. That said, if this card was only 1 Mana this would be ridiculous because there would be very few cards that could reasonable contest this going from T1 into T2. Waraxe, Spells and N'zoths mate pulling Patches. This would be the ultimate stalling minion for the first few turns because Freeze is such a powerful effect. So unfortunately it suffer from too high of a cost right now. Rip a controlling 1 Mana drop in mage.

     this is why it costs 2 though.. lol
     Yes I know :P
    I just wanted to say more/give more context than just "this card is bad" because honestly, if it was just 1 Mana I'd say it would have the potential to be meta defining for control mages.
    Posted in: Card Discussion
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    posted a message on New Mage Card Reveal - Ice Walker

    The effect of this card is good but it costs 1 mana too much. That said, if this card was only 1 Mana this would be ridiculous because there would be very few cards that could reasonable contest this going from T1 into T2. Waraxe, Spells and N'zoths mate pulling Patches. This would be the ultimate stalling minion for the first few turns because Freeze is such a powerful effect. So unfortunately it suffer from too high of a cost right now. Rip a controlling 1 Mana drop in mage.

    Posted in: Card Discussion
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    posted a message on New Warrior Card Reveal - Animated Berserker
    Quote from CasmX >>
    Quote from Zukuu >>

    Not sure why you'd play this tho instead of just a generic AoE effect that also kills off enemy minions.

    I agree. I'll give Blizz a bit of credit. It's an interesting mechanic and a pretty unique one for a 1 drop. However, unique does not equate to useful. Like Zukuu said, not sure why you'd ever play this minion over the abundance of other activator options available to warriors.
     Because 1. This costs one mana. One mana cards are easy to slot into pretty much any turn where you would otherwise be floating one mana. If it was two, you could always heropower instead. Reason 2. This is a proactive play. You can play this on an empty board, even turn one you can't do the same with whirlwind and Ghoul either, for obvious reasons. Sure, yes, Ravaging Ghoul is superior because it also damages your opponents minions but then again, this card isn't looking to be a small aoe but a combo enabler that can be played proactively.
    Whether it will have enough cards that are relevant for such synergies or whether such a deck wouldn't just be outclassed by Quest Warrior is another thing entirely. But this card definitely offers an advantage over Whirlwind as an activator, while obviously losing out as an AoE clear.
    Posted in: Card Discussion
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    posted a message on New Card Reveal - Corpsetaker
    Quote from Rusery >>
    Quote from Harmonius >>
    Quote from AnwarC >>

    Firebat says this card is no good LUL

     He might be right. Unless you get more Lifesteal support, even Paladin cannot consistently use it as it is only good when it gets ALL of the first three abilities. Even both Divine Shield and Taunt it is a worse Senjin. Card might see play, but not with the cards revealed so far.
     Considering we also have a "if you played an elemental last turn" gain divine shield & taunt 4 mana 3/5, it seems a little underwhelming. Its the fact that its possible to get Lifesteal on top of this is what really makes it interesting. Some classes may find this completely useless to them along the curve, so it isn't going to be playable for them. I could imagine trying to fit it into Warlock somehow.... Need to see more cards to get the brain juices flowing. 
     To be fair the Tolvir Stoneshaper is mostly so underwhelming because it breaks up your elemental chain not because a 3/5 Divineshield would be so bad on its own.
    Posted in: Card Discussion
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    posted a message on New Card - Nerubian Unraveler
    Quote from SchruteBucks >>

    Let's say you're running Hemet Jungle Hunter for some reason.  Your opponent plays Nerubian Unraveler.  You then drop Hemet.  Will spells that previously cost 2 and 3 mana now remain in your deck, or does "costs (2) more" only apply to spells in hand?

     Card cost is always adjusted as the card is placed in your hand. This is why Holy Wrath drawing Molten Giant deals 25 even if you have taken damage.
    Posted in: Card Discussion
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    posted a message on New Card - Nerubian Unraveler
    Quote from Kazoul13 >>
    Quote from laadeedaa >>

    Now we can have 2 Loathebs, well, mini-Loathebs anyway.

     

     

     

    2 mini Loatheb's that combined do not give the same efficiency.

    Even if you get to drop both, you increase 2 turns by 2 mana, 4 total. 

    Loatheb cost 1 less and provided 1 more.

    I sincerely do not like this card's value.

     And the effect is persistent for as long as the card is on the board.
    Posted in: Card Discussion
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