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    posted a message on Weekly Card Design Competition 8.09 - Final Poll
    Quote from CheeseEtc >>
    Quote from Phoenixfeather >>
    Quote from Pumpkin03 >>

    I guess Cheese_Etc is who won more competitions... or Phoenixfeather

    I believe it's Cogito_Ergo_Sum who won thrice in season 6 and at least once again in season 7, although nurgling13 and CheeseETC may be up there (they've been around longer). It ain't me.

     The all-time champion is nobravery, and I think I may be second (That is, if you count ties as full wins since I won thrice in a tie, also not counting minicomps). Nurgling was often in the finals but he only won twice iirc.

     

    That said, if you speak in terms of winrate (wins/total number of entries) then I assume Cogito is off the charts.

    You made me curious... Do you know of any way to filter your posts? I just ran through all of mine, and out of 20 submissions (I may have missed some), I think 4 have made it to the finals, and 2 have won.

    Does Cogito not submit her cards often?

    ...and congrats to Hieii, for a well-done double pun. I still think your card's broken, but the extra layer of pun makes up for it.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.09 - Final Poll

    A quick review:

    Boom's Guide to the Galaxy: too random an effect, IMO. There's a reason Blizz nerfed Yogg. Also, this one will continue to grow in power indefinitely as the game continues.

    Tinderling: Well-balanced mechanically, and a well-executed pun. Voted for this one.

    Pi-Rat: Why is it a Pirate and not a Beast? Also, it's far too swingy for my tastes. Depending on your opener, this could consistently vary from a 1/4 to a 9/4 for 3 mana.

    Do You Mind?: As intriguing as the effect is, I feel like it's too disruptive, especially because it doesn't have the risks associated with cards like Dirty Rat. Plus, this sort of card could be very frustrating to play against.

    Megagma Rager: I'm tempted to give this one a vote for memes, but no, sorry, this is just too horrendously UP.

    Deja-Moo: This one's a little on the weak side, but it's essentially a second, more value-oriented Hero Power (imagine +1 cost, +1/+1 on Paladin's Hero Power). Add in the Beast tag, and I think it's solid. The art isn't doing it any favors, but I voted for this one as well.

    Leave Nofin Behind: Continuing the time-honored tradition, I see. The restriction of minion type, plus the fact that Murloc Warlock is generally in less need of board clears, makes the reduced cost quite fair. Voted for this one.

    With My Bear Hands!: This would be incredibly powerful in Face Hunter, often netting 8 or even 12 damage for just 4 mana- so powerful I think Face Hunter would return to the meta because of this card alone... But the real problem is that, per the wording on the card, this effect is active on your opponent's turn. Let that sink in.

    Posted in: Fan Creations
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    posted a message on Myra bug

    With my brief search on the interwebs, I found only two things. Are either of these the bug you're thinking of?

     

    https://us.battle.net/forums/en/hearthstone/topic/20767747929

    https://www.reddit.com/r/hearthstone/comments/9ahhmr/myras_unstable_element_bug/

    Posted in: General Discussion
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    posted a message on Mech control Paladin, looking for feedback

    This deck seems to be more focused around plunking down your own giant threats than it does shutting down your opponent, so I would agree that it's closer to midrange than control.

    What decks are you having trouble with? That would make it easier to provide suggestions. Nonetheless, here are some initial thoughts.

    Divine Favor feels out of place, unless you're often playing aggressively. Looking at your deck, that doesn't seem unreasonable, but if you are in fact playing for control, you should absolutely be running Pyro/Consecration/Equality. Also, why are you running Arcane Dynamo? Are you trying to dig for another Kangor's?

    Posted in: General Deck Building
  • -2

    posted a message on Tavern brawlisium 12 - 2 control otk

    Any replacement for Uther of the Ebon Blade? ;)

    Posted in: Tavern brawlisium 12 - 2 control otk
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    posted a message on Harbinger Celestia?

    I'd highly suggest dusting her, but only once you're totally finished opening Boomsday packs. Getting her once is painful enough, to dust her and then open another copy...

    Posted in: Card Discussion
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    posted a message on Pogo Hopper

    I've never had trouble playing against Pogo-Hopper (I've never seen higher than a 9/9, even)... what deck are you running? That's going to play a pretty big factor in this discussion.

    Posted in: Card Discussion
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    posted a message on Handbuff Mechadin

    How's it working? I find that the Coppertail Imposter can be useful for closing out games, but I'd be interested to know if the value of Cobalt Guardian balances it out...

    Posted in: Handbuff Mechadin
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    posted a message on Prismatic Paladin

    As a Pally main, I really like the deck, but I've got one main concern: the main selling point of the deck is that it can cheat out turn 5 (maybe even turn 4) Lich King, Tirion, etc. But Evenlock can get a turn 3 Mountain Giant. Mech Paladin can get a turn one 4/9 Mechwarper. Ramp Druid can get a turn 4 Hadronox or Oakheart. Zoolock can get two 4/4s on turn 2.

    Prismatic Lens is definitely strong in this deck, but I'm just not seeing how it will keep up with the explosive starts of other meta decks atm. Have I overlooked something?

    Posted in: Standard Format
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    posted a message on Handbuff Mechadin

    Since you're going for a slightly slower deck, you might consider removing 1 Divine Favor (I've been playing around with this just 'cause Zoolock). Both of the Keepers are optional, and the Coppertail Imposter is by no means necessary either.

    Let me know how it goes!

    Posted in: Handbuff Mechadin
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    posted a message on Chat Assist vs Sniping

    Well, which is more impactful: receiving advice from a bunch of generally lower-level players (relative to the streamer, that is), or literally knowing what your opponent has in hand at all times?

    I think the answer is pretty clear.

    Posted in: General Discussion
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    posted a message on Handbuff Mechadin

    Glad you like it! If you're running Kangor's Endless Army, are you also running Val'anyr? It's probably a little too slow for the base deck, but it works well with Kangor's.

    Posted in: Handbuff Mechadin
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    posted a message on The Most Popular, Successful, and Worst Cards of The Boomsday Project

    Topsy Turvy too difficult to play properly, eh?

    It's interesting to see several Magnetic minions among the most successful, but Skaterbot among the least successful... I would have assumed that the strength of all the Magnetic cards would rise and fall together.

    Posted in: News
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    posted a message on Weekly Card Design Competition 8.07 - Discussion Topic
    Quote from AngryChicken >>

    Ooh, love the flavor on this one! I also really like that its upside is also its downside, and the fact that it's a build-around card. The only thing I'd really consider changing is the art.

    Posted in: Fan Creations
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    posted a message on [Budget] Mech Paladin

    I personally haven't found much use for Kangor's Endless Army, because a) you've got a lot of little mechs, so you don't get much value out of it, and b) it's on 7 mana, which is often going to be too slow for such an aggressive deck. Maybe I've just been playing it wrong?

    Posted in: [Budget] Mech Paladin
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