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    posted a message on Weekly Card Design Competition 8.17 - Discussion Topic
    Quote from ejawesomeboss >>

    I feel like this makes the card viable and fun

    To make sure I understand the card, you're essentially swapping their stats, right? In most cases, you'd still be playing both minions, so you haven't gained any stats, making this card pretty much useless, but at the same time I'm concerned because if you have Deathwing on the left and Stonetusk Boar on the right (or vice versa, whatever), you're getting a 1 mana 12/12 with charge in hand. Then on turn 6, drop it alongside a Faceless Manipulator...

    The idea is interesting, but I'm at a loss as to how you might balance it, considering how it can range from near useless to game-breakingly OP.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 8.17 - Discussion Topic
    Quote from Fortify >>
    Anyway I also have another idea (and yes I am a bit of a Sonic fan before you ask). So the idea is simple, you get a 3/3 mech of a card in your hand. Though I'm wondering if it should go for the left-most or right-most... and maybe the keyword... but I will see what you think.

    Two thoughts: first, this would probably be broken for Big Priest. Barnes is undeniably the powerhouse of that deck, so giving Big Priest access to what is essentially two more would push it over the top. Second, the second sentence of the text seems unrelated to the rest of the card, both mechanically and flavor-wise. Why does it get Taunt, and why only some of the time?

    Quote from ZiombalaBoms >>

    Vampiric Smile in game Visualization:

    It won't be playable if you have less than 7 cards before casting it.

     

     

    Vampiric Smile is an awesome idea, but the main problem is the clunkiness of the wording: "third card" is already a new phrase for Hearthstone, so "third card from the middle" is totally unprecedented, which makes it seem unprofessional. Plus, this restricts the hand size at which it works, which is kind of bizarre. I'd suggest having it apply to the left and right-most cards in the player's hand. It may be more basic, but it makes the card much more Hearthstone-y. As an aside, even with the change it's probably too weak, since it's a 3 mana spell that does nothing when you cast it, and Warlock already has a lot of healing.

    I very much like the flavor of Favorite Companion: what do you mean by "crafting" though? It should probably be worded something like "The left-most Beast in your hand will always be an option when you Discover."

    Quote from Thezzy >>

    Thanks for all the feedback, I've changed the mirror a bit:

    So say there is a Flamestrike in your hand and it's the right-most spell in your hand, then this is a Flamestrike for 5 mana. It will change to whatever the right-most spell in your hand is. Obviously if you have no other spells in your hand, it's a dud, which balances it.

    Thoughts?

    This is definitely too powerful. Compare this to Primordial Glyph. Much of the time, despite being random, this will probably be at least as useful, since the cards that you put into your deck are going to be of a higher quality than the overall Discover pool, and it's not properly random because you can control it. You don't need to cast it to get the mana reduction, and any deck that runs this will probably run a variety of spells, so the drawback is pretty minimal. Another serious concern is that this allows you to essentially run 2 additional copies of a given spell, which means that with Open the Waygate, you could get 4 turns in a row.

    Posted in: Fan Creations
  • 2

    posted a message on October Card Nerfs Are Now Live!

    Good on you for having the foresight to hold on to them for this long!

    And I'm curious, how long have you been playing to get that many Mana Wyrms?

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 8.17 - Discussion Topic
    Quote from Demonxz95 >>

    Abort! Abort! This enables an uncounterable (well, you can Counterspell it, but you know what I mean) turn 5 OTK: get two of these in your hand, plus a Frost Shock...

    Posted in: Fan Creations
  • 8

    posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana

    "We've nerfed Silverback Patriarch to 7 mana.

    "...but it's okay, because Evolve Shaman can still use it."

    Posted in: News
  • 25

    posted a message on Was Juicy Psychmelon an Inside Job?

    Second has 6 letters, as does Dinner, so Second Dinner = 6 x 6 = 36.

    Psychmeleon has 9 letters, and it draws 4 cards. And guess what? 9 x 4 = 36.

     

    Second Dinner has Dinner as its second word, and you eat food at dinner.

    Juicy Psychmelon, if you read it real closely, has the word "melon" in it, which is a type of food!

     

    The words in "Boomsday = Bankrupt Blizzard" all start with B's, and each of those words have 8 letters in them.

    The words in "Ben Brode" all start with B's, and together those words have 8 letters in total.

     

    Coincidence? I think not!

    But since I didn't see a /s, I feel I should say that Ben Brode wasn't a part of the card design process, plus it's not like each designer just randomly publishes a couple of cards: they would all be reviewed by the whole team.  

    Posted in: Wild Format
  • 0

    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic
    Quote from Chocfudges >>

    Uggggh I can't think of any streamlined effects this week.

    Does anyone else thiks that the topic is actually quite narrow? The effect needs to reduce the card's cost by something, which is like the giants  in the real game already, and almost everyone will have "Cost (X) less for each ..." in their cards. Another way is to change its cost to Health instead, which is hard to work with giving he fact that it needs to be 11 health or more.

    This is one of those weeks when serious flavor and/or simplicity are going to win out over mechanics. For that reason, I think your cards are solid, but there are still mechanical issues to keep in mind.

    Constellation Spotter: this card has the same problem that a lot of other cards of the sort are going to have- at any time, it's either practically unplayable, or it's extremely powerful. That said, it would enable a new kind of combo deck, so I think the design is solid. This is probably my favorite of your cards.

    Cosmic Bolt: Far too weak. In order for this to be used in a combo deck, you need a whole lot of spell damage on the board, and if you've got a lot of spell damage, you're probably going to want to play cheap spells instead. This means that in order for this to be playable, you need to get almost 15 spell damage on the field, which I find unlikely.

    Gluttonous Monster: You can play this turn 1. Ix-nay.

    Bloodmancer Darael: This one too.

    Posted in: Fan Creations
  • 1

    posted a message on Golden Kobold or THE CANDLE?

    Annoy-o-Tron, you fool, you took the candle! Don't you know you no take candle?

    Posted in: Monster Hunt
  • 1

    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic
    Quote from Demonxz95 >>

    We're going to have a lot of Giants in this competition.

    Knight of the Void basically guarantees a Joust victory if you pull it (unless your opponent is also running a Knight of the Void, in which case it can tie). It also has dank Holy Wrath synergy, although without cards that looks at the top X cards of your deck, this deck will never be viable.

    Not really sure how expensive Sand Giant should be.

    Get to fatigue, drop Knight of the Void, play Baleful Banker on Knight of the Void, then Holy Wrath to victory. I don't think it would be an oppressive deck by any means, but there is definitely a combo there.

    And I assume you aren't actually considering Sand Giant?

    Posted in: Fan Creations
  • 4

    posted a message on Too Many Portals Is This Week's Tavern Brawl

    Why do people feel a need to downvote comments like these? Can't y'all be happy for someone else?

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 8.10 - Final Poll
    Quote from DoubleSummon >>
    Quote from SDhn2a >>

    Personally, I love build-around cards that really make you think about the deck building. Some cards, when you read them, immediately suggest a deck. Not to rag on it, but Graft-Bot 300 fits this category. If you're going to make a Graft-Bot 300 deck, what will you do? Fill it with minions that don't have text. Similarly, for Coin Flipper, in order to build around it, you're probably going to put in every coin-generating card available to you. While these are certainly well-designed cards, and I don't mean to single them out, the most thought-provoking cards IMO are the ones where there are a variety of interesting uses.

    Critter Launcher, for instance, has some obvious synergy with 1-attack poisonous minions or Twilight Summoner (and might be a little too powerful for that reason), but there's also potential combos with Drakkari Enchanter or Baron Rivendare, which is what makes the card intriguing to me.

    As such, I'll be voting for my card (Medivh, the Obsessed), Flark's Final Spark, and Critter Launcher.

    Thoughts? What metrics are the rest of y'all using to select your cards?

     Graftbot says 'summon' so you can use a token deck.. it only costs 2 so it's a 2 cost addler grizzly in token decks.

    final spark is just a plain bad card.. you would rather play void reaper.. it's so much better in detonating goblin bombs cause it's not a win more card.. like what's the scenario you are looking for 8 mana deal 8 damage to enemy face with 2 legendary cards? AMAZING! hunter got double kill command for 6... (a BASIC card)

     

    Quote from linkblade91 >>
    Quote from SDhn2a >>

    Similarly, for Coin Flipper, in order to build around it, you're probably going to put in every coin-generating card available to you.

     Coin Flipper was an expansion card in my Year Comp entry, helping to push a "Coin Rogue" archetype. It's build-around flexibility is much more restricted when you don't assume there are more Coin-generators, It's a side-effect of our community's mindset: people judge WCDC cards relative to how Hearthstone exists in the here and now :(

    Critter Launcher, for instance, has some obvious synergy with 1-attack poisonous minions or Twilight Summoner (and might be a little too powerful for that reason), but there's also potential combos with Drakkari Enchanter or Baron Rivendare, which is what makes the card intriguing to me.

    Critter Launcher Recruits 1-Cost minions, not 1-Attack minions. Not necessarily trying to undermine your decision to vote for Cheese, but still: you are misreading the card.

    Thoughts? What metrics are the rest of y'all using to select your cards?

    I voted for myself and myself alone, because I want to win :P I have never won before, and it would be silly to risk losing to my own votes.

     Well, you're both right, and I'm terrible at reading cards, apparently.

    My point stands, methinks, even though my specific examples do not.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.10 - Final Poll

    Personally, I love build-around cards that really make you think about the deck building. Some cards, when you read them, immediately suggest a deck. Not to rag on it, but Graft-Bot 300 fits this category. If you're going to make a Graft-Bot 300 deck, what will you do? Fill it with minions that don't have text. Yeah, didn't see that "summon" there... Similarly, for Coin Flipper, in order to build around it, you're probably going to put in every coin-generating card available to you. While these are certainly well-designed cards, and I don't mean to single them out, the most thought-provoking cards IMO are the ones where there are a variety of interesting uses.

    Critter Launcher, for instance, has some obvious synergy with 1-attack poisonous minions or Twilight Summoner (and might be a little too powerful for that reason), but there's also potential combos with Drakkari Enchanter or Baron Rivendare, which is what makes the card intriguing to me.

    Wow I'm bad at reading cards.

    As such, I'll be voting for my card (Medivh, the Obsessed) and maybe some others, I now have to carefully re-read every card here.

    Thoughts? What metrics are the rest of y'all using to select your cards?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.09 - Final Poll

    When they go low, go high. And if that isn't working, just block 'em and move on.

    Posted in: Fan Creations
  • 43

    posted a message on Weekly Card Design Competition 8.10 - Submission Topic

    Practice makes perfect...

    ...and Medivh, the Obsessed is not about to stop practicing.



    Run Medivh in Minion Mage with a single Book of Specters !

    Or Mech Pally for a guaranteed Kangor's Endless Army !

    Or create a new combo deck with Luna's Pocket Galaxy !

    The drawback is potent: almost all decks rely on having a multitude of spells, so putting Medivh, the Obsessed into your deck will never be an easy decision. But if you're willing to work with Medivh on mastering the perfect spell, the possibilities are endless. "Destiny is at hand!"

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.10 - Discussion Topic
    Quote from Demonxz95 >>

    So, I just thought of this really stupid idea and wanted some opinions.

    "prime-Cost" means the cards need to have a prime number as their Cost, meaning you can only run 1, 2, 3, 5, 7, and 11-Cost cards, which might be too similar to the odd-Cost restriction.

    A very minor thing: 1 is not prime, at least not in traditional number theory. Carry on.

    Quote from Dr_Scaphandre >>

    My first idea is a card for Zoo decks based off the Darkmoon Faire: Slias Darkmoon & Bruth

    The requirement: No Legendaries. The payoff is you get this:

    This is the Darkmoon Cannon. It's a minion like Nether Portal and the cards in Dormant form where they are immune and cannot be interacted with. The payoff of no legendaries is you get this cannon that will deal 1 damage to a random enemy everytime you play a minion. Keyword: PLAYED. Not summoned, played. If it was summoned this card would be hilariously overpowered. But as it is, it gives Zoodecks some board control firepower as well as extra face damage at the cost of insane legendaries.

    Tell me what you think as I prepare the next idea. 

    My one concern: aggro decks are usually almost entirely without Legendaries anyway, so this is a permanent Knife-Juggler effect (almost) at virtually no cost. That said, I really like the idea, so maybe just dock a stat point or two from the minion itself to present more a of a drawback.

    Quote from ScubaHelm >>

    Any thoughts?

    I feel like this is too inconsistent, since you'd have to actually play the card. Plus, how would you win with a spell-only deck? Rogue doesn't have many ways to summon minions, so it seems like you'd have to rely heavily on Academic Espionage to win, or go to Fatigue.... but without minions.

    Quote from Lathy >>

    Thanks for the feedback guys. I can see that my ideas wont work, so I'm trying something else. This will definitely need some build around. I've made it a 6-mana 8/8 to to justify that you'll draw this late in the game unless it's in your starting hand, in which case you got a beefy minion on turn 6. I can't upload on Imgur right now, so I'll try and upload it there later.

     

    This card is absurdly broken. As Lathy sweetflake pointed out, just put two of each lower rarity, then 24 Legendaries. Suddenly you have a card which not only gives you guaranteed perfect curve, but at minimal cost to your lategame. Does it require deck building? Yes, definitely. But the power level on this is completely game-breaking.

    If you went from Legendary down to Common, on the other hand, that would certainly be weaker, and I think it would also be much more interesting, since that's not usually the direction that decks aim to play.

    Posted in: Fan Creations
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