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[Budget] Mech Paladin

  • Last updated Aug 8, 2018 (Boomsday)
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  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1360
  • Dust Needed: Loading Collection
  • Created: 8/7/2018 (Boomsday)
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I explain shortly how those decks work and showcase them.

In this video i explain my thoughts about including certain cards in this deck.

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Always keep: Glow-Tron, Mecharoo, Argent Squire, Righteous Protector, Upgradeable Framebot

Vs Control: Divine Favor

When you have good mana curve: Faithful Lumi, Harvest Golem, Piloted Reaper


Against slower decks you can keep Blessing of Might to play this on Divine Shield Minion to start dealing a lot of dmg over few turns.

When you have good mana curve you can keep Spellbreaker to deal with buffs, other mechs or Doomsayer.

Full Deck:

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Card Replacements:

Piloted Reaper / Replicating Menace / Spellbreaker / Wargear -> Zilliax / Sunkeeper Tarim / Val'anyr / Kangor's Endless Army

Cards that might be included:

Blessing of Kings - More 'charge' dmg

Lost in the Jungle - another good one drop but it's worse than divine shield minion

Leeroy Jenkins - when you want to be more aggressive. It's also a great target for buffs to deal more dmg.

Truesilver Champion - more dmg and removal. You can use it to protect your minions.

Exploadinator - more bombs and targets for buffs

Fungalmancer - buff, buff, buff...

Stonehill Defender - this can give you Tirion Fordring or Sunkeeper Tarim


Be super aggressive against most of the decks. When you can hit face and you won't be punished you should definetly go for it. Against different aggro deck try to control the board at the beggining and when you will have advantage go face. Against control decks focus on playing around AoE dmg (board clears) specially vs. warrior ( Whirlwind[/card / [card]Brawl ) or single target removals like Polymorph (mage) Hex (shaman).