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    posted a message on Is ... Big Demon Hunter the Best?!?!
    Quote from Geoff >>
    Quote from RushingMonkey >>
    Quote from Geoff >>

    You basically say Blizz is a bunch of morons, who don't know what cards they designed do.

    I can assure you they were testing the class before the release and they were aware of both the fact that the new class will be stomping others and that the best variant will be aggro.

    Seriously you think they are ignorant to a point, where they release a bunch of cards and they don't know what the cards will be doing? 

    The only thing they possibly/probably didn't predict accurately, was the margin by which the new class will outclass the rest. Don't be naive thinking they didn't release simple aggro deck and made it the best on purpose.

    Yes, I do believe Blizz is a bunch of morons when it comes to unforeseen card interactions or viability of a certain combo, something they demonstrated many times in the past and recently. The fact they they nerfed so many cards just a week after launch is pretty telling in that regard lol.

    For example, I think they were aware of the Kaelthas Twin Slice Inner Demon combo, but I don't think their tests showed a deck centered around that combo to be performing that well. Pre-nerf combo DH was basically just as viable as aggro btw, if not even stronger (since it was actually almost countering aggro with that insane amount of lifesteal), which kinda disprove your theory.

    And why would they cater in particular to aggro players anyway? If anything, there are way more control players that hate aggro than the other way around (or at the very least the aggro-haters are a much more vocal bunch of people lol), so what would be Blizzard goal here? Alienating part of their player base with yet another "smorc" class? What would be the point?

    I could see the argument for them wanting the new class to be very strong and popular, but definitely not to the point of it backfiring as it has right now. If that makes me naive, so be it I guess.

     Nerfs prove nothing, because the argument is countered very easily - selling packs.

    As for why aggro, not control - Res Priest pretty much showed Control can get the same amount of hate or even more as long as it's broken enough. However aggro has few obvious advantages if your goal is for people to play the deck you want - lower skill required to pilot, shorter games and lower cost. This is plenty.

    The selling pack argument doesn't really hold for me, I'm more inclined to believe people are incompetent rather than evil geniuses, but I guess we'll agree to disagree here.

    As for the rest of your arguments... "Shorter games" is the only valid argument for me. "Lower cost" doesn't hold either, if they wanted they could push control by just making control cards less costly, or aggro cards more expensive. In fact, there are a lot of DH control cards that looks good on paper and are either in the basic or initiate set, and some of the best and KEY aggro cards right now are legendary and epic (the current aggro deck needs Kayn, Metamorphosis and Warglaives). I'm not touching the "easier to pilot" argument because I consider it BS, there are some control decks that are just as dumb to pilot as pure face decks - Res Priest you mentioned would be one of them. The only archetype that's been consistently harder to pilot than the others is Combo.

    I am not saying Blizzard doesn't ever miss the mark. I am saying that in order to not be aware of what variant of the DH will be the best and that it will demolish entire meta, they would literally have to not play the deck at all. 5 games and you see the deck is obviously powerful. 5 more and you see it is probably the best. 5 more and you see it's broken.

    You're really underestimating the power of an entire community testing and coming out with ideas and refinements for a deck. Week-one pre-nerf Demon Hunter, the purely aggro/swarm/face lists (running currently unplayed cards like Wrathscale Naga and Urzhul Horror), were actually the weakest, with more Midrange-ish list being superior (and slower than the current Tempo DH iteration) and Combo/OTK was also incredibly strong and definitely better than pure-aggro. So yeah, it doesn't just "take 5 games" and that's it to figure out everything as you imply.

    If it was so easy to figure out, you'd also have to explain to me why absolutely nobody was running Warglaives pre-nerf, not in aggro decks especially, and now it's universally considered such a strong smorc card and basically a nerf candidate.

    Posted in: General Deck Building
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    posted a message on Is ... Big Demon Hunter the Best?!?!
    Quote from Geoff >>

    You basically say Blizz is a bunch of morons, who don't know what cards they designed do.

    I can assure you they were testing the class before the release and they were aware of both the fact that the new class will be stomping others and that the best variant will be aggro.

    Seriously you think they are ignorant to a point, where they release a bunch of cards and they don't know what the cards will be doing? 

    The only thing they possibly/probably didn't predict accurately, was the margin by which the new class will outclass the rest. Don't be naive thinking they didn't release simple aggro deck and made it the best on purpose.

    Yes, I do believe Blizz is a bunch of morons when it comes to unforeseen card interactions or viability of a certain combo, something they demonstrated many times in the past and recently. The fact they they nerfed so many cards just a week after launch is pretty telling in that regard lol.

    For example, I think they were aware of the Kaelthas Twin Slice Inner Demon combo, but I don't think their tests showed a deck centered around that combo to be performing that well. Pre-nerf combo DH was basically just as viable as aggro btw, if not even stronger (since it was actually almost countering aggro with that insane amount of lifesteal), which kinda disprove your theory.

    And why would they cater in particular to aggro players anyway? If anything, there are way more control players that hate aggro than the other way around (or at the very least the aggro-haters are a much more vocal bunch of people lol), so what would be Blizzard goal here? Alienating part of their player base with yet another "smorc" class? What would be the point?

    I could see the argument for them wanting the new class to be very strong and popular, but definitely not to the point of it backfiring as it has right now. If that makes me naive, so be it I guess.

    Posted in: General Deck Building
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    posted a message on Is ... Big Demon Hunter the Best?!?!
    Quote from Wiggy_HS >>

    Can't you equally say that Warglaives of Azzinoth is an aggressive card, because it affords you the opportunity to both clear minions and go face in the same turn - IE. letting you keep hold of the bord, while simultaneously forwarding your face-plan?

    We could and I see your point, but... again, it wasn't designed for that kind of use in my opinion. When the cards were revealed before the expansion hit, my first thought was that it was a nice control weapon. A typical hyper aggro deck couldn't afford to run a 5-mana weapon (running it x2 nonetheless) that "only" does 3 face-damage at a time, and they're not even using all those durability charges on face most of the times either. It only works because 1) aggro DH doesn't run out of steam, so they can afford running high-cost cards without bricking and 2) clearing the way for Priestess is so gamewinning in itself that the weapon inclusion is justified.

    It's a sort of an anomaly that an aggro deck can run so many mid/high costed cards, and it's because its drawing/discounting capabilities that allow it to do that.

    Posted in: General Deck Building
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    posted a message on Is ... Big Demon Hunter the Best?!?!

    Guys I'm not disagreeing with the fact that the aggro archetype is too good or the best cards right now are aggro, what I have a problem with is the statement that DH was "designed as an aggro class", which is clearly not the case in my view. It happened to end that way because they fucked up, but it wasn't their initial intent / design. You have to distinguish the intent from the result, and I'm saying this because I think the class is fun and has potential to be "good" IF they rework it in the right way. Which is NOT nerfing everything to the ground btw.

    For example Warglaives of Azzinoth imho isn't specifically designed to be a "go face" card, in fact it rewards you (with extra attacks) for hitting minions, not face, punishing you by making you take a crapload of damage in the process (problem that would be negated by comboing it with Blur, another control-designed card that isn't used); the real issue is that the rest of the aggro tools/plan is so good (in part because of what I consider bad nerfs as already explained) that Warglaives is now used as an aggro card to clear the way for your other minions, Priestess in particular, and then hit face. If the early aggro plan wasn't so good, Warglaives wouldn't be used in such a way (in fact it wasn't played in the early aggro lists). And aggro DH often doesn't care about taking all that damage since he aims to wrap up the game before that damage taken is relevant, which negates its drawback.

    Early weapons are also not necessarily a sign of aggro too, Fiery War Axe used to be a defining weapon for Control Warrior for example, and Aldrachi Warblades would fit a similar spot too. Sure any weapon can be used to go face, but you can distinguish between a weapon designed to be an aggro card, such as Umberwing, and one designed to be a removal/control tool for the early game, such as Aldrachi.

    Those AOEs are also not necessarily designed to be used in a tempo vs tempo matchup, especially Chaos Nova, that wouldn't hit your own minions if that was the case. Blade Dance is more versatile and would fit both, that I agree. It's not used in current tempo/aggro lists tho, which is telling.

    Posted in: General Deck Building
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    posted a message on Is ... Big Demon Hunter the Best?!?!
    Quote from Wiggy_HS >>
    Quote from Remus88Romulus >>

    I wanna try a Control DH deck in wild but find no good decks. I hate aggro decks.

    Demon Hunter is like "regular" hunter, in that it is at it's core designed to go face - and little else. Which is why you'll, at most, find some midrange variants lying about in between the aggro iterations. It's also why I find those two classes to be by far the least interesting ones in the game.

    DH was clearly NOT designed to go face, it was in fact clearly designed to be a tempo class with possible control and combo archetypes, you can see that in many cards, like Pit Commander, Coilfang Warlord, Ashtongue Battlelord, Hulking Overfiend, Wrathspike Brute... His AOEs scream "control" too (Chaos Nova, Blade Dance), and you have Flamereaper too which would be an incredible control weapon. The Kaelthas / Twin Slice / Inner Demon combo was also clearly designed to be a thing.

    The problem is the first wave of nerfs were horrible and killed some cards that were key to the early game of those archetypes - in particular Aldrachi Warblades - but also hitting the cost of Skull of Gul'dan (instead of the discounts) basically impacted any archetype but aggro. Aggro doesn't care if he's refilling at 5 or 6 and in fact want to do other plays on turn 5 (discounted Priestess or TwinSlice + Glaivebound) and is the archetype that has the easier time activating Outcast for obvious reason.

    If they weren't so damn quick nerfing the wrong cards and most importantly in the wrong ways, DH would be fine right now, or at least it wouldn't be a purely aggro class or its aggro archetype would be less oppressive. Battlefiend should have been the #1 target from the start, followed by either Priestess or, most importantly, the ability to play her on turn 5. People are still screaming about Altruis, but it's a lategame combo card not different that some other turn 7-8 combo powerplays some other classes have (Warrior with his Skipper combos, Rogue with her Hanar secret christmas-trees or Wand/Gala 0-cost cards BS). What's REALLY losing me the most games against DH is either 1) how quick and versatile their early game is and 2) turn-5 Priestess. Who care about Altruis. I always, aaalways would have a way to deal with a turn 7 Priestess, but turn 5 is just impossible to manage AND it goes too well with what the card does - killing a board of small minions, which is more likely on turn 5 than on turn 7. On turn 7 you're more likely to have something like a a 4/4 or 5/5 or whatever mid-sized minion on the board from a previous turn, and Priestess dropped from behind on that kind of board does jack shit. Raging Felscreamer should be the card to look at.

    Posted in: General Deck Building
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    posted a message on Tempo Boar Hunter Legend Deck - 65% Win Rate - Not OTK Boar

    Animal Companion is fine but I'd consider an extra dragon (Evasive Feywing mostly) which is in the same cost slot and will help with Scalerider / Rotnest activations (and Stormhammer too)

    However consider that Dragonbane is an absolutely good and safe craft if you're playing a lot of Hunter, it fits in basically every archetype from Face to Dragon to Highlander. Card can straight up win you the game with a single activation, especially if dropped on an empty board on turn 6 or with a single mid-sized minion, and will definitely win you the game if not responded immediately. It's basically a midgame-Ragnaros.

    Posted in: Tempo Boar Hunter Legend Deck - 65% Win Rate - Not OTK Boar
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    posted a message on Is ... Big Demon Hunter the Best?!?!
    Quote from Geoff >>
    Quote from sPacEtiMe19 >>

    Big demon demon hunter has one, massive flaw. And that flaw is their ability to deal with large minions. People hilariously thing DH has 0 weak points, but they, like druid, do not have a good time trying to remove big stuff when they don’t have board to help.

    If your opponent plays something like dragonqueen and you don’t have a board to help remove it, the game ends. Or if you play against warrior and they buff>duplicate their warmaul. You lose. 

    DH does exceptionally well at removing small/medium boards, but if anything big gets cheated out against you there’s no coming back. 

     

     You can't win against everything in this game. If you play bigger minions, the one who plays even bigger ones, is usually the winner. Meta currently is DH (aggro), Face Hunter, Galakrond Rogue. Those are decks to beat. Since 2 of them are ultra fast aggro and one is, I don't even know, some strange mash-up between tempo and control, you obviously can't have a deck, which would also be winning vs Druid and Control Warriors. Or if you have one, please give me a list

    Now, I don't mean Big DH is good by this - I don't know, the idea never seemed worth to me, so I didn't ry. If you have a deck, which is absolutely best, while tempo, why would you try to turn it into quasi control, when there's no tools for this? Also I hate playing decks without hard removal - not because I believe it makes them bad, but because I simply hate loosing to like one card (what will inevitably happen if I let them drop, let's say, DQ Alex on me with such decks).

    If you want to beat or at least do well against those 3 decks, the deck you're looking for is Tempo/Egg Warrior - which right now seem a bit stronger than its Control counterpart.

    Of course it loses to Priest (no idea how it goes vs Druid) but who cares? They're both not nearly as popular as the other 3 decks you mentioned, Druids in particular are basically dead, and as you said you can't just beat everything.

    Not sure why Tempo Warrior is flying so much under the radar, deck is pretty popular and ridiculously strong at everything (Tempo plays, good removals, but can also be super aggressive if you give him the initiative, has obscene card draw / tutor for combo pieces for 20+ armor combos that also happen to double up as hand-refills AND possible 12+ dmg burst finishing combos)

    If I had to guess why its playrate isn't as high as it should be, maybe it's for the same reason I am personally not playing it - the crafts required are a bit too "specific" let's say - 1 legendary and a bunch of epics that only works in this specific archetype for this specific class that I'm not super fond of - not doing it at least for the moment. But it's definitely tier1 right now, and does well against DH.

    Posted in: General Deck Building
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    posted a message on Is ... Big Demon Hunter the Best?!?!
    Quote from sPacEtiMe19 >>

    Big demon demon hunter has one, massive flaw. And that flaw is their ability to deal with large minions. People hilariously thing DH has 0 weak points, but they, like druid, do not have a good time trying to remove big stuff when they don’t have board to help.

    If your opponent plays something like dragonqueen and you don’t have a board to help remove it, the game ends. Or if you play against warrior and they buff>duplicate their warmaul. You lose. 

    DH does exceptionally well at removing small/medium boards, but if anything big gets cheated out against you there’s no coming back. 

     

    Absolutely true and I'd add that even mid-sized minions are an issue for DH most of the times, which is the single reason why Hunter still has a chance against DH. Once you play like Rotnest or Evasive Feywing or something like a Scavenger-buffed Phase Stalker, DH usually has to remove them with his face, taking a crapload of damage in the process.

    Had many Hunter vs DH games where DH was forced to double/triple hit mid-sized minions with Warglaives, and it was the correct play too, opening the way for Priestess and threatening lethal next turn; but all that damage he took in the process gave me lethal from hand.

    Posted in: General Deck Building
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    posted a message on Is it me or Combo Boar Hunter is NOT a meme deck?
    Quote from fusilli >>
    Quote from RushingMonkey >>
    Quote from fusilli >>

    Rushingmonkey, are you seeing any different stuff post-season change? I'm finding what you're saying about the meta to be patently false, so it's clearly a bubble for one of us, so curious if it's different for you outside legend. Rogues have impressive early pressure, I find - often down to 15-20 by T4-5ish, because handling 1 or two 3/1s with stealth on T1? Nontrivial. Also finding your comments about no resurrect priests laughable (6 in a row at the start of the season. LIterally. Hence why I reincluded sporeling, purely for that MU, where the fellow can survive long enough to sometimes hit something - also does some work against facehunter's sandtroopers, and acts as a tempo gain early by forcing the opp to target it instead of building board, a la doomsayer), along with druids - so it's clearly a warped meta at low ranks, or post-legend. Also a load of DHs, but that's to be expected. 

    Overreliance on one or two (depending if you manage an ingenuity, often it's a two mana do nothing even if I aggressively mull for it/dig and away the boars) scrap shots really hinders the deck, I'm finding. 4 damage boars can OTK, but it's a bit ridiculous, needing 7 and HP/arcane, so needs wildtamer into double party and under two taunts, which is... not really happening. Usually T8-10 critical turns, which is slow, but managable sometimes against DH. I'm finding that usually I'm actually comboing for 23ish, which, with chip damage, is often enough sneaking lethal. Of course, the other thing hindering the deck is what I've been struggling with for the last few years - the proper control tools aren't there, the best you can really get is a slower midrange deck. You can make control work in Wild, with ghoul/arrow and sheep/PD, but not STD.

    First of all, I've switched to a more tempo-oriented build, it's basically an hybrid dragon deck which includes the combo, a list I found on this very site: https://www.hearthpwn.com/decks/1345464-tempo-boar-hunter-legend-deck-65-win-rate-not-otk#c11

    This was mostly because of Warrior, which is the new top dog in town and it's just unwinnable with pure OTK. They can either greatly pressure you (and burst you down with combos too!) or play it slow and build 20+ armor with like a 4 cards combo they can tutor for. Can't really OTK them.

    The hybrid list was good enough to easily carry me to Diamond 5 - which is not saying much with the star bonus if I'm being honest - but then I hit a wall.

    As for matchups and the meta: I'm sorry you're getting all those Res Priest, but I can assure you that, at least on the EU server, every Priest I'm facing is running the Galakrond deck, sometimes highlander, but not Res. I'm also encountering them more often than a week ago - I guess they do pretty good against Warrior?

    Less Rogues too, unfortunately... because I still think the matchup is decent. I never feel that pressured by Rogues, and not many people are running those 3/1s stealth either. Warrior is the biggest problem. 

    But yeah overall the deck lacks a bit of control tools to survive long enough to pull off the combo, and something to deal with taunts too.  Many times I lost with 20+ damage in hand because of a taunt I couldn't remove. Double party I think is too much tho, one is enough.

    Thanks for the response :)

     I'll admit, I'm a combo player at heart. Old school freezemage was my first legend, and I've spent the last two years or so with wild MalySham being shockingly good, and a wild MalyHunt being... surprisingly okay, though also got a solider wild control hunter list. So I'll probably just stick with a pure combo build for now, hitting rank 0 hasn't been my goal for a while!

    Deck has potential for future. Got a few options for tweaking, might be worth something like a mark or two in there for the big taunts, though the weakness to control warrior is always an issue - seen very few of them, and those I've seen haven't been a problem. You'll always get those CWs that don't know how to play, particularly at lower ranks, where I am. Heck, I have won multiple games with freeze against CW in the past, and that was absolutely crushing if the warr had any idea what to do (spoiler - it involved that big hero power button :P Probably similar MU with this deck, 5%ish winrate). Just have to tweak for the meta I see, and hope that the abeyance of res priests this afternoon holds :)

    I like the reliability of double party in a pure combo build; you're not OTKing without one in most situations, though you can hit the common 23 with two buffs, double ramkahen and the HP, and I have hit a 3 buffs, double ramkahen godhand. If you need two, you're in trouble, and with the tempo loss there, you're probably lost anyway. Just that reliability of hitting one party is good, along with avoiding horrific trackings. 

    I consider myself a combo player too. Good ol' Miracle Rogue is my favorite deck ever, played a lot the Malygos variant too. I'm also a returning player, and very disappointed in seeing the sorry state Rogue is in now as a class - yes it's a top tier class, but the entire Gala/lackey package is just so dumb. When this last expansion hit, I played almost exclusively Combo DH (Kaelthas + double Twin Slice/Inner Demon), unfortunately Blizzard decided to do a series of nerfs that had not such a great impact on Tempo/Aggro DH but completely destroyed Combo, so yeah... Boar Hunter it is lol.

    Anyways, back to Boar OTK: Hunting Party is definitely the weakest link in the chain imho. The card just costs too much - first because you can't afford a turn 5 doing literally nothing unless you're playing against Priest; second because, considering you wanna hit at least 2 Boars with it, hoping to play it on the combo turn basically means playing it on turn 9 or 10 with no mana leftovers for Kill Commands / Hero Power / whatever else. I often had games where 1) I had 3/4 buffed Boars and Hunting Party in hand, but I had to play something else or I was dead to the board or 2) again 3/4 Boars and Hunting Party in hand, but my hand size was 9/10 so I couldn't play it.

    The card is mostly just bad. The only reason to run it is because sometimes you draw your pieces in the wrong order - yesterday I tried the "full" OTK list again, and I had a game against Priest where I draw both Boars without Scavenger's and a single Ramkahen. So once I drew my Scrap Shots, Hunting Party helped me go "quantity over quality" so to speak (I had six 4/4 boars instead of the usual three 7/7, which is more likely). However, this is just because I was against a very slow deck that allowed me to play a turn 5 or 6 Party and just pass.

    Imho, cutting one Party is for the best. The only reason to run 2 would be to ensure you draw at least one (since you're also burning some cards with Tracking), but tbh Party isn't really even needed most of the times - the most likely sequences you're gonna hit are either Scavenger > Scrap Shot > double Ramkahen for three 7/7 Boars or Scavenger > double Scrap + 1 Ram for two 10/10 Boars - both are usually enough to close the game with other chip damage or the opponent not able to deal with the board). Hunting Party is just there for "emergencies" like that Priest game, ie I don't mind burning one or even both via Tracking against DH, because there's just no way in hell I'll have the time to play it.

    Also sometimes you have to drop whatever OTK play you had in mind (or hand) and just play all the Boars you have and hope the opponent can't deal with that. It works too lol. I suggest you to give a shot to that hybrid list I linked in my previous post, even if you want to mainly play OTK in the future. With that list, you play basically the Dragon package and whatever half-combo you have asap for Tempo, send the Boars to opponent's face and basically tell him "ok, now you deal with it". ie turn 4 Ram + one 4/4 Boar followed by turn 5 second Ram + two 4/4 Boars is an absolutely killer play, you'll be surprised how often the opponent just can't come back from it, and it will help you recognize which situations / turns / against which classes even an half-combo can win you the game.

    Currently hit D2 with that list and 3 wins away from legend, hoping I don't bounce back (not many Warriors yesterday for some reason :S)

    Posted in: Hunter
  • 0

    posted a message on Is it me or Combo Boar Hunter is NOT a meme deck?
    Quote from fusilli >>

    Rushingmonkey, are you seeing any different stuff post-season change? I'm finding what you're saying about the meta to be patently false, so it's clearly a bubble for one of us, so curious if it's different for you outside legend. Rogues have impressive early pressure, I find - often down to 15-20 by T4-5ish, because handling 1 or two 3/1s with stealth on T1? Nontrivial. Also finding your comments about no resurrect priests laughable (6 in a row at the start of the season. LIterally. Hence why I reincluded sporeling, purely for that MU, where the fellow can survive long enough to sometimes hit something - also does some work against facehunter's sandtroopers, and acts as a tempo gain early by forcing the opp to target it instead of building board, a la doomsayer), along with druids - so it's clearly a warped meta at low ranks, or post-legend. Also a load of DHs, but that's to be expected. 

    Overreliance on one or two (depending if you manage an ingenuity, often it's a two mana do nothing even if I aggressively mull for it/dig and away the boars) scrap shots really hinders the deck, I'm finding. 4 damage boars can OTK, but it's a bit ridiculous, needing 7 and HP/arcane, so needs wildtamer into double party and under two taunts, which is... not really happening. Usually T8-10 critical turns, which is slow, but managable sometimes against DH. I'm finding that usually I'm actually comboing for 23ish, which, with chip damage, is often enough sneaking lethal. Of course, the other thing hindering the deck is what I've been struggling with for the last few years - the proper control tools aren't there, the best you can really get is a slower midrange deck. You can make control work in Wild, with ghoul/arrow and sheep/PD, but not STD.

    First of all, I've switched to a more tempo-oriented build, it's basically an hybrid dragon deck which includes the combo, a list I found on this very site: https://www.hearthpwn.com/decks/1345464-tempo-boar-hunter-legend-deck-65-win-rate-not-otk#c11

    This was mostly because of Warrior, which is the new top dog in town and it's just unwinnable with pure OTK. They can either greatly pressure you (and burst you down with combos too!) or play it slow and build 20+ armor with like a 4 cards combo they can tutor for. Can't really OTK them.

    The hybrid list was good enough to easily carry me to Diamond 5 - which is not saying much with the star bonus if I'm being honest - but then I hit a wall.

    As for matchups and the meta: I'm sorry you're getting all those Res Priest, but I can assure you that, at least on the EU server, every Priest I'm facing is running the Galakrond deck, sometimes highlander, but not Res. I'm also encountering them more often than a week ago - I guess they do pretty good against Warrior?

    Less Rogues too, unfortunately... because I still think the matchup is decent. I never feel that pressured by Rogues, and not many people are running those 3/1s stealth either. Warrior is the biggest problem. 

    But yeah overall the deck lacks a bit of control tools to survive long enough to pull off the combo, and something to deal with taunts too.  Many times I lost with 20+ damage in hand because of a taunt I couldn't remove. Double party I think is too much tho, one is enough.

    Posted in: Hunter
  • 0

    posted a message on Why more DH nerfs are inevitable

    Meanwhile Warriors are flying under the radar while drawing half their deck in a turn with combos they can tutor for (speaking of card drawing huh), combos that also happen to generate about 20 armor and with some of the pieces doubling up as possible burst damage combos.

    Posted in: Demon Hunter
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    So I just lost this ridiculous game as Highlander Hunter to a Control Warrior. He brawled a good lethal-threatening board of mine, I followed up with Nagrand on an empty board and put him at 2 life. He then calmly proceed to make an Skipper-doubleArmorsmith combo for EXACTLY THIRTY ARMOR while clearing most of my board.

    No problem tho, I still have a lot of resources, my DQ Alex is still in my deck, I play Zixor Prime, make a couple of trades and pass. Still pushing a lot of damage, he's at 2 HP / around 15 armor now.

    Second Brawl. Oookay... I start to rebuild the board, pass... he plays DQ Alex (in a non-singleton deck, with like 12 cards still to draw mind you) that gives him OLD Alex for a 13 HP heal, and Amber Watcher. Insta concede.

    Now I don't mind DQ Alex rng, shit happens, although it was very unlucky. But the 30 armor combo is fucking bullshit. Not sure why people aren't raging for Warrior right now, he's way stronger than DH in the current meta, he has insane tempo plays while packing ridiculous burst AND defensive combo that he can tutor for, so they're super reliable. But I guess as usual Warrior get a pass because "he's hard to play and requires skill". What a joke.

    Posted in: General Discussion
  • 1

    posted a message on Again control is dead in Hs
    Quote from Ravza >>

    Control warrior is tier one right now if you run the right list. I have a list I used with a 65% win rate in legend. It has a 90% win rate vs rogue and about 60% vs DH. It also has a great matchup vs mage. It is basically an unwinnable matchup vs rez priest but that's ok since once you get out of the dumpster legend ranks you don't see many priests.

    Every other control deck is dead though. Galakrond warlock sucks.

    HS replay is misleading about the top decks, putting control warrior so low. It's not as low as it suggests. Any control warrior using galakrond is bad. Anything that doesn't run two skippers and two armorsmiths doesn't work.

    At the top of the meta right now you get tempo DH, rogue, warrior and some mages (mage is ok, but not great). The warrior lists vary from aggressive to heavy control. Versions with korkron elite and rampage and inner rage are fun and viable and kill the DH fast. Control versions that run bombs with lots of armour gain are good too and take their fair share off DH and absolutely smash rogue (rogue doesn't stand a chance against a heavy control list that runs bombs since they can't heal).

     

     You're right. Haven't gotten to legend yet, but Diamond 5 (EU) is fucking Warriorland right now. Just had 5 in a row.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from JH24 >>

    Shadowjeweler Hanar is frustrating. How do you play around that?

     You don't

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from NIKENIT >>
    Quote from Nimehte >>
    Quote from Mgalekgolo >>

    galakrond rogue is an absolute joke to play against, literally no skill involved at all, just complete RNG generator and they always get ridiculous cards from their RNG its unreal, lackeys are one of the stupidest things ever to be made in this game.

     which deck requires skill? 

     The one that requires you to think and maybe not play the "green card" and "just hit face" every turn. Gala rogue does require skill actually. Not a single hunter deck since the release of the game did, same with every single demonhunter deck or any top meta decks from past 2 years when hs design team decided to leave the game design to some unpaid interns who only played facehunter in 2015.

     Lmao

    Posted in: General Discussion
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