• 8

    posted a message on Serious question on randomness

    RNG isn't being manipulated per se imho

    However, there's so much RNG now in the game, and of a bad kind (generated by generated by generated by...), that it negates skill to a certain amount, and I can see that driving down the winrates closer to 50%. 

    Posted in: General Discussion
  • 1

    posted a message on DH is the Hero HS always needed (fact)

    Lmao, I agree with the general sentiment of the post but this part is completely off:

    Hunter mains crying because a new class is better and cooler at doing what they always did, SMOrc.

    Hunter as a class is in a fantastic spot right now, not only you can SMORC as efficiently as usual and in a somewhat cooler way (Face-Teron Hunter, that also shits on Rogue by the way), but there are multiple meta-viable archetypes (Dragon, Highlander) on top of the usual reliable SMORCing and also cool off-meta builds that actually works (combo packages with Scavenger's / Boars / whatev).

    Not to mention Hunter actually does great specifically against DH with the Arcane Shot / Explosive Trap / Dwarven / Scalerider package dealing with DH's 2-health minions.

    Posted in: General Discussion
  • 1

    posted a message on Hunter Combo's

    The Stonetusk Boar combos are faster and more consistent, you may want to check this deck https://www.hearthpwn.com/linkout?remoteUrl=https%3a%2f%2fwww.hearthstonetopdecks.com%2fdecks%2fboar-hunter-akatsu-ashes-of-outland%2f

    The Boar combo package (2x Scavenger's, Boars, Scrapshots, Ramkahens) is also good enough to work stand-alone in hybrid decks as long as you don't have other beasts of course, like this one (not mine, not tacking credit here) https://www.hearthpwn.com/decks/1345464-tempo-boar-hunter-legend-deck-65-win-rate-not-otk

    I actually got legend on EU with that hybrid, as long as you are not facing too many Warriors it really does work, although it can be a bit inconsistent at times. But dropping Ram + two 4/4 Boars on turn 5 and going face against a DH that suddenly has to start trading is a feeling that's worth the troubles lol

    I'm experimenting now with a combo package that includes Zixor, Scavenger's, 2x Diving Gryphon, 2x Ramkahens, 1x Thundra and 1x Webreaver - you're basically guaranteed to draw the Prime by turn 8 with those double tutors, I even got an OTK charge combo with a 0-cost Thundra in one game too... we'll see lol.

    Posted in: Hunter
  • 2

    posted a message on Is Somebody Going to do Something about Priestess of Fury?
    Quote from TyrantrumRex >>

    Okay, if priestess only hit minions, it would NOT be a buff... That's one of the silliest things I've ever heard... Right now, DH generally clears your board with other resources when they get her out, so you take 6 to the face. If you cant clear her, she does 6 attack damage to the face, and 6 more to the face.... Right now, if you need the turn after her for setup... You're finished. 18 guaranteed face damage...If she only hit minions, you have 2 turns to take care of her, only taking 12.

    If you don't take care of her the turn she is played, and get some minions out, DH is usually going to kill those minions, so that her after turn affect goes all face... Same scenario with her only hitting minions, your minions get cleared, you don't take that 6 face damage and you get another turn to deal with her... At least this way DH has to work to get your minions down to 6 health through their turn to make her most effective.

    Look through past cards... One's that always hit minions have lower mana value than ones that can hit face... There's a reason for that.

    No it's not the same scenario, your initial assumption is completely faulty because DH can't ALWAYS clear your board on the same turn she's played. I'd be careful of calling "silly" other people opinions when you're completely overlooking some obvious facts yourself and only considering the best case scenario.

    Again, DH right now can't always clear your board on the same turn she plays her. He can only do that with previous board presence OR a previously equipped Warglaives most of the times. So your minions don't always "get cleared anyway" like you're implying, not just by Priestess, if you were ahead and could somehow play around it by putting at least a 4+ health minion on the board, and that's a BIG deal. Also because 1) if he wants to clear the way for Priestess to go face and doesn't have a weapon, he'll at least need to trade some other minions and 2) in the Warglaives case, DH is often forced to take a crapload of face damage in the hope of closing the game with Priestess faster than you can, which is something that can actually backfire against other aggressive classes (especially Hunter).

    If Priestess only hit minions, she'd be weaker in some scenarios sure but absolutely bonkers in others. She would basically be a lot better played from behind, a better Reno the Relicologist shooting 6 at minions at the end of every turn and with no deck restriction required. And she'd be WAY more difficult to clear because you won't be able to like trade your surviving minion(s) + a spell, you'd need way more often to remove her completely with cards from your hand.

    Any deck that is based on having a board would die more slowly to face damage sure, but it would completely be cut out the game by what's essentially a constant barrage of infinite free board clears every turn, and could basically concede the moment she hits the board.

     

     

    Posted in: Standard Format
  • 8

    posted a message on Is Somebody Going to do Something about Priestess of Fury?
    Quote from Nevermore00 >>

    yeah I gotta agree. Would be bada$$ enough if it just hit minions.  

    Why do people keep mentioning this like it would be a nerf? It would actually make her more consistent at clearing minions and a buff in most scenarios...

    When DH plays an early Priestess I'm usually PRAYING that she mostly hits face and leaves alone my 3/2s or whatever, so that I can either trade into her or remove her with a spell while keeping my board. Or when I force a DH to play a Priestess onto a board with something like a 4/4 or a 5/5, which are basically guaranteed to survive, that's usually a game I'm gonna win. If she targeted only minions, she'd clear those 100% and would be much stronger in those scenarios.

    The only nerf that makes sense is making her effect one time only, but I think the real problem is the ability to cheat her out on turn 5. That's just unmanageable most of the times.

    Posted in: Standard Format
  • 1

    posted a message on Should lackeys be nerfed?
    Quote from enoX_36 >>

    Primordial Explorer Hunter

    Emerald Explorer Druid

    Bronze Explorer Paladin

    Azure Explorer Mage

    These are the dragons who can discover other dragons for the 4 classes that represent the league of explorers.

    Now, league of evil classes don't have access to them so they were granted Draconic Lackey which fits really well in the expansion. Remember that it's one of the 7 lackeys and it's a discover mechanic so you won't get the dragon you need everytime. The card is fair, it doesn't need a nerf nor any lackey does.

     

     

    You can't just compare cards like that in a vacuum, especially against lackeys. I'm gonna make examples just about decks I know well, but:

    Lackeys have a double layer of RNG - first which lackey you get, and if you get the dragon/spell/evolve ones, you have a second layer of RNG.

    Now, not only this makes Rogue a complete RNG clown fiesta for obvious reasons, but it also feels REALLY annoying in something like Tempo Warrior. For example, they generate what, 2 lackeys per game on average? From Livewire Lance. Then, when he wins a game on the back of a lucky lackey, let's say generating that perfect dragon from one of the only TWO lackeys he got that game, well... it feels even more like a complete steal. Because he can't consistently pull out a Draconic Lackey in the first place, let alone that specific perfect dragon at the perfect time! And that's in a deck that doesn't have any dragon synergy whatsoever. I'm sure that given a choice of which lackey to get, Tempo Warrior wouldn't even choose Draconic Lackey most of the times, favoring the more "consistent" ones (2-dmg / taunt / rush). But they got the draconic, and they got lucky.

    Something like Primordial Explorer in Dragon Hunter is completely different. First because it's almost the only RNG card in the deck, and literally the only "generating" one. Second because, well, it generates a Dragon for a Dragon-based deck. And moreover, Dragon Hunter will basically always pick (if offered) a specific subset of small to midrange dragons that fit with the gameplan of the deck. You won't see Dragon Hunter picking crazy huge swinging cards like Deathwing or Alex most of the times for example, because the deck aims to win before that point is even reached. Playing Dragon Hunter, I'll tell you that more than half the times, the main advantage of a Primordial-generated dragon is... having a dragon in hand that you don't even play, but helps activating "if you're holding a dragon" effects.

    The worst that can happen is seeing something like a 3rd Rotnest or maybe Veranus... And yeah, sometimes that feels unfair too, but it's not like when you're playing against Rogue and suddenly have to face, I don't know, a random Evasive Drakonid they pulled out of their ass, a card that they would NEVER put in their deck in the first place and they picked just because in that particular game they needed a taunt and it happened to give them one of the best in the entire card collection. That's just dumb.

    Posted in: General Discussion
  • 1

    posted a message on The whole demon hunter class need a rework

    Oh come fucking on now. The guy clearly meant the three card draws currently run in any Tempo DH list - Crimson Runner, Chaos Strike and Skull - not counting the copies. Most lists don't run Spectral Sight anymore, Consume Magic was hardly ever seen (in tempo/aggro anyway) and absolutely nobody has run Feast of Souls since week one.

    Yes it may be still too much, yes Skull is still too strong, but surely you guys have better arguments than these petty technicalities or "shut up you're not a legend player hurr durr"

    Posted in: Demon Hunter
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Lmao fucking Mage players just want to play roulette.

    So I was playing Dragon Hunter, and not doing well at all... turn 7 I was only sliiightly ahead on board. Had an Evasive Feyywing and a Dwarven Sharpshooter out, my opponent had a single Water Elemental from Deep Freeze and was sitting comfortably at 22 HPs. So yeah, not doing that well as a Hunter, I was expecting the Mage to either clear or do some Power of Creation play and basically win the game.

    But no, the moment I hit the "end turn" button, Tortollan Pilgrim literally FLIES out of his hand with zero hesitation - you know where this is going - but the funny thing is, the discover prompt stayed up on screen for no more than 0.2 seconds. The guy like instantly choose Puzzlebox. Which of course clears my board, summons AND buffs a bunch of shit for him (also casting Soul of the Forest because why fucking not) and yeah, gg

    I mean, I'm not even mad at the Puzzlebox output - I was probably gonna lose that game anyway - in fact, if anything that Puzzlebox risked to lose THEM a game that was going to be won! But it's fucking disgusting that they're not even using it as a last resort "hail mary" when things are going south. They literally just want like to be featured on a Trolden video or something, they don't care about playing Hearthstone. It wasn't the first time either I got Puzzleboxed while not being ahead at all, seriously WTF Mage players?

    Posted in: General Discussion
  • 1

    posted a message on Jumping the gun on Shaman nerfs
    Quote from SirJohn13 >>
    Quote from RushingMonkey >>
    Quote from Zangoosed >>

    From the Shaman games I've played since this expansion I can say 1 thing has stood out above all others:

    Their card draw is awful. They have to rely on Novice Engineer Far Sight and Mana Tide Totem. Three very not so great options in the current meta.

    Their top two competitive decks Galakrond Evolve Shaman and Totem Shaman are very very very draw dependent. When I played with them it was either you drew the nuts and went off, or you just drew nothing and got stomped. Very polarizing decks with no consistency.

    There is always a weakest class during every meta each expansion, but I think they neglected Shaman a little too much in my opinon. They just don't have the tools to consistently be winning. I don't know if "buffs" to their current cards will help all that much. The next expansion has to show love to Shaman in some way though.

    I think Totem Shaman is just a few cards away from being competitive. Totemic Reflection and Splitting Axe are VERY strong build-around cards imho, the problem is... they don't have good targets. You have to rely on a basic / Mana Tide / EVIL Totem to survive a turn, and it's often just not gonna happen... but worse than that, being 0/X on turn 2 or 3 before being buffed, the opponent can just trade into them with his own minions without losing anything.

    I tried building a Totem Shaman in Wild just for fun, putting in old glories like Totem Golem, Tuskarr Totemic and Thing from Below and well... the deck really starts to work - of course I got crushed by legit top Wild decks, but I could see the power level of the deck being definitely playable to very competitive in Standard. Basically it needs one or two decent minions with the totem tag, and something that rewards you for either having summoned totems or having them on board, kinda like Bloodboil Brute rewards Warriors for havign damaged minions.

     

     After playing 2 days of Totem Shaman I have to say: day 1 I was getting destroyed all the time, day 2 I even score a bit better than 50% overall. The deck is good against Face Hunters, seems 50-50 against other Aggro like Zoolock, Murlock Paladin, Pirate Warrior and so on, fine against Priest, but gets beaten up badly by Rogue and totally obliterated by DH especially if you play on coin.  The main problem is that playing EVIL Totem on t2 or t1 with coin usually backfires. Opponents know they should remove it as Totemic Reflection is coming, and they can mostly do so quite easily. Which means that I normally have to wait till turn 5 to do this combo and try to survive until then with hero power tokens and 1-mana minions. It works in some matchups but almost never against DH. By the way, I play a version with 2xMagic Carpet and I feel it is somewhat superior to running Marshspawn or Serpentshrine Portal.

    I played both the Carpet and the Marshspawn version, and I agree with you - the Carpet version is superior. The Marshspawn list, if it's the same I played, was waaay too spell-heavy and prone to spell-only opening hands bricks, 2x Lightning Bolt and 2x Lava Burst was absolutely too much.

    However I found this list too https://www.hearthstonetopdecks.com/decks/totem-shaman-wirer-ashes-of-outland-2/ which is carpet-less but a bit more balanced in the number of spells, and I've had the most success with it. I don't have Vessina tho, subbed another 4-drop in her place.

    Posted in: General Discussion
  • 1

    posted a message on Jumping the gun on Shaman nerfs
    Quote from Zangoosed >>

    From the Shaman games I've played since this expansion I can say 1 thing has stood out above all others:

    Their card draw is awful. They have to rely on Novice Engineer Far Sight and Mana Tide Totem. Three very not so great options in the current meta.

    Their top two competitive decks Galakrond Evolve Shaman and Totem Shaman are very very very draw dependent. When I played with them it was either you drew the nuts and went off, or you just drew nothing and got stomped. Very polarizing decks with no consistency.

    There is always a weakest class during every meta each expansion, but I think they neglected Shaman a little too much in my opinon. They just don't have the tools to consistently be winning. I don't know if "buffs" to their current cards will help all that much. The next expansion has to show love to Shaman in some way though.

    I think Totem Shaman is just a few cards away from being competitive. Totemic Reflection and Splitting Axe are VERY strong build-around cards imho, the problem is... they don't have good targets. You have to rely on a basic / Mana Tide / EVIL Totem to survive a turn, and it's often just not gonna happen... but worse than that, being 0/X on turn 2 or 3 before being buffed, the opponent can just trade into them with his own minions without losing anything.

    I tried building a Totem Shaman in Wild just for fun, putting in old glories like Totem Golem, Tuskarr Totemic and Thing from Below and well... the deck really starts to work - of course I got crushed by legit top Wild decks, but I could see the power level of the deck being definitely playable to very competitive in Standard. Basically it needs one or two decent minions with the totem tag, and something that rewards you for either having summoned totems or having them on board, kinda like Bloodboil Brute rewards Warriors for havign damaged minions.

     

    Posted in: General Discussion
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