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    posted a message on Weekly Card Design Competition 4.20 - Submission Topic

    Here is a simple card to try and demonstrate how using meditate could be a dynamic decision.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #4.19 - FINAL POLL

    Uh meditate won?

    Kind of interesting mechanic I guess. but the card submission were pretty meh. Pretty much versions of regular cards already in game.  Gnomish InventorStalking Tiger or Lotus Assassin. a generic 4/3 for 3? theres been plenty of 4/3s that actually have abilities. who doesnt want to attack with a 4/3 to have 5/3 replace it next turn. I doubt that would see any play at all. They are all kind of uninspired if you ask me. 

    If we analyze the mechanic too were giving up the ability to attack for effect. That is basically minus the minions power in value. Minions main value is the ability to attack. In that sense I feel like the mana evaluations are all messed on these submissions. gaining stealth, +1 attack, draw a card, these are worth 1-2 mana. attacking for 2+ damage is usually worth more then that. Especially in a game where creatures rarely stay on board for multiple turns. I think you would need to see abilities with larger impact or more impacting decision implications (to attack or not?) to truly showcase this ability. It really could be much more dynamic. 

    Feel like we missed the boat here with so many other great submissions available.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #4.19 - FINAL POLL

    Ton of good submissions. I gonna vote for a lot of things this week.

    Think Insight might be my top pick because its something I never really considered before. The the cards submitted showcase it well. I like that it creates an interesting dynamic in deck building where you are including cards in pods of 2-3.

    My other votes; Dissuade makes sense. Last Stand great ability but I dont like it being locked to 7. However its paired great card submissions. Time Traveler might be my favorite card of the week. Share is interesting but could use more dynamic application. I think it should be considered a disadvantage in mana evaluation. Meditate has potential too but the submitted cards seem under cost to me. They are basically under cost versions of cards that already exist. 

     Deception deserves a mention too. It would be a ton of fun for a player like me but I think its way to complex for the target audience of hearthstone.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.19 - Discussion Topic

    Favs so far

    Deception, top notch, but going to need some serious tact to be implemented properly. Hope real HS does something like this down the line. However Id wager its a tad too complex for the game's target audience. 

    Mulligan, the game needs this mechanic in some form. Not sure its keyword worthy tho. Also saturation of this effect might make otk/combo decks too strong.

    Evasion, one of the more clever ideas so far. Might not be the most exciting ability but its fair and simple. A keyword I think the game could benefit from. 

    Prepare, Another interesting concept. Simple and direct, tho your wording could probably be improved. Think this one will come down to what you submit. 

    Advantage, Another interesting theme. Delicate in away because I think it would depend hugely on implementation or it could be rather mundane. I also think it would most interesting in a set with the reverse ability. One problem I see is it would often It would occur accidentally or rather just via the nature of the match up. which isnt very exciting. So the supporting cards of the set would make or break this one for me. 

    Last Stand, simple threshold mechanic. These already exist in the game yet would probably benefit from being a keyword. You could also broaden its application with an x value suffix. ie, Revenge Deal 1 damage to all minions. Last Stand 12, deal 3 damage instead.

    Curve, You know I really like this one too. Simple, reinforces good deck building practices which is great for new & learning players. Wide range of power you could apply. Good for it. Tho I think the wording should rely on mana crystals and not turns to avoid confusion. This might be my fav actually because it could really fit HS today.

    Drain, interesting embodiment of the Forbidden cycle from old gods. I could see it. Clarify what happens with multiple drain minions in play. Also I think your examples could use some work and balance tuning.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.18 - Submission Topic

    The foot soldiers. They just keep piling in.

    Thats +1/+1 once for each of the three factions up to +3/+3 so a 1/1 up to 4/4 for 1 mana. 1/1 for 1 is obviously bad but is some times valuable anyways or triggers Combo etc. 2/2 for 1 I believe this is the most common stat line you'll receive. either playing it after another minion or if your lucking your opponent is jade lotus. Because it is a conditional I believe it less powerful then say Enchanted Raven but still potent. 3/3 will be less common but achievable and the desirable out come. It require you to be able to generate other class cards; ie, rouge, your opponent is Jade lotus, or some other random HS shenanagans. Because of the set up required, it should be rare to see this early game. 4/4 this is where it has the most broken potential but most set up.

    Lastly as of now most ways to get other class cards are random so by its nature building around that mechanic is unreliable. I dont think this card would be easy to abuse consistently. Its more of a can I pull it off trick that really is not too OP when its done.I think it could be a valued piece to class card rouge deck. Or a potential 1 mana 2/2 for certain class card heavy tempo/agro decks. With the upside it is occasionally a 3/3 (when your opponent is jade). 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.18 - Discussion Topic
    Quote from DoctorWhoops >

    Shirong Thunderbelly

     

     

    Step 1: Choose a cost + Statline

     

     


     

    Step 2: Soul (Recruit)

     

     

     Step 3: Ability (recruit)

     

     

    Recruit Example:

     


     

    Step 2: Soul (Monk)

     

     

    Step 3: Ability (Monk)

     

     

    Monk Example: (I know the name sucks)

     


     

    Step 2: Soul (Brute)

     

     

    Step 3: Ability (Brute)

     

     Brute Example:

     

     

     
    While I appreciate the effort you guys put into these multi-card submissions. I never vote for them and rarely bother reading them. I think everyone has some card ideas like this but it rarely meets the spirit of these contests and most avoid submitting them.
    They are overly complicated and more often just appeals to,"wow factor" or "look how much i squeeze into one submission". Even if not I don't think they are appropriate because of how much they clutter the submission board and voting block.
    After all that how do you even evaluate cards that have multiple out comes. Even with 2-3 outcomes its complicated. But many have more if im not mistaken this one has like 27+ possibilities to consider...
    Edit: put DoctorWhoops's submission into a spoiler block to avoid forum clutter.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #4.17 [FINAL POLL]

    I voted for Hakkar and Cujo

    I think both card are quite interesting and clever takes on the week's theme. 

    Posted in: Fan Creations
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    posted a message on New Warrior Card Reveal - Alley Armorsmith

    Video is private... his channel doesnt have it either. guessing he released it too soon.

    anyone have copy by chance?

    Posted in: News
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