Thoughts from a Wild exclusive player: My 2nd month of 11 stars in a row. Played a low number of games. Solid winrate but nothing too spectacular. Finished pretty low legend due to only playing 5-10 games in Legend rank. I think being placed in the highest MMR / rank bracket and maintaining a solid winrate allowed me to receive the 11 star bonus again this month.
I don't really get super high ranking finishes in Legend. I don't play that much. However, I'm a consistent 60%+ winrate player and have been for years. I don't throw this number around lightly. It's probably around 65%.
I strongly feel they look at MMR first, THEN ranking. Because it makes sense that how well you do in your division (MMR) determines whether you belong there or not. The ultimate goal is to match players with opponents that are "worthy opponents". Hidden MMR calculated over months / years of gameplay (taking improvement into account) is a better measure of skill than how well you did last month in terms of rank at end of season. That being said, it looks like Blizz likes to give players the benefit of the doubt if they have a great month. They may place you in a higher MMR bracket, giving you a chance to prove you are worthy to hang with the big boys.
It also means that it's unlikely for a high MMR player to face someone below their MMR (skill lvl) due to qeueing against other 11 star players until they reach Legend and then it levels out.
Not trying to sound elitist or braggy. I'm not a great player by any means. I play broken decks and some Wild cards carry like crazy. I'm a good pilot but I only fly top of the line fighter jets.
I'm so conditioned to auto-squelching instantly that that one time when the game crashed when you squelched I just kept doing it anyway and I had to stop playing for a while because I kept crashing my games.
Squelch is the way to go. Think about it. It's the ultimate answer. They distract themselves from the game by emoting. You are completely deaf to it and so you can focus on your gameplay.
Not a lot I can add to these replies - lots of good advice.
In regards to relearning the fundamentals of archetypes and assessing winconditions, I would recommend starting with playing good established decks against the meta. Focus on understanding what makes your deck good, and the same for your opponents. You have the advantage of a large collection so use that to your benefit.
After you've done your research you'll have plenty of inspiration and take it from there using all the tips in this thread. Good luck.
There is an old neutral minion that has a battlecry that adds a random paladin card to your hand. I forgot the name and I'm too lazy to google it. I think that's how he got it.
I'm having success against them using Reno Mage ft. Quest and modest Dragon package. I'm rank 2 now. Took me a while to figure out what list works well for me. Now I do well vs. aggro due to absurd powerlevel of individual cards, deck is so stocked with powercards that I see good cards every game. Quest allows me to cheese out wins vs. decks that would otherwise outvalue me.
It goes without saying it's a redundant discussion talking about archetypes and whether they require intelligence or skill. But what's even a bigger waste of time is discussing this topic in terms of ethics and morals. Might as well bring religion into the discussion - as a Christian I favor priest and paladin and whenever I face a warlock I feel bad for them because I know they're sinners.
You should play Wild imo. Mage is one of the most flexible classes in Wild, and has several high tier archetypes.
In particular, Reno Mage is a really cool deck. And you get to play ALL the crazy survival cards.
You're way better off playing Wild where every class will always have SOME decks that are good. Playing Standard, some months/years your fav class is garbage and there's not much you can do.
Forced discard would be way too good. Dirty Rat is the perfect compromise. Same thing with destroying Mana Crystals. That'd be lame as fuck, Mojomaster is a fair compromise too. I like the idea of allowing players to play out their cards, and then the opponent has options to deal with what you presented, and/or play their own threats. Disruptive mechanics usually are perceived as unfun by the majority of players.
0
Thoughts from a Wild exclusive player: My 2nd month of 11 stars in a row. Played a low number of games. Solid winrate but nothing too spectacular. Finished pretty low legend due to only playing 5-10 games in Legend rank. I think being placed in the highest MMR / rank bracket and maintaining a solid winrate allowed me to receive the 11 star bonus again this month.
I don't really get super high ranking finishes in Legend. I don't play that much. However, I'm a consistent 60%+ winrate player and have been for years. I don't throw this number around lightly. It's probably around 65%.
I strongly feel they look at MMR first, THEN ranking. Because it makes sense that how well you do in your division (MMR) determines whether you belong there or not. The ultimate goal is to match players with opponents that are "worthy opponents". Hidden MMR calculated over months / years of gameplay (taking improvement into account) is a better measure of skill than how well you did last month in terms of rank at end of season. That being said, it looks like Blizz likes to give players the benefit of the doubt if they have a great month. They may place you in a higher MMR bracket, giving you a chance to prove you are worthy to hang with the big boys.
It also means that it's unlikely for a high MMR player to face someone below their MMR (skill lvl) due to qeueing against other 11 star players until they reach Legend and then it levels out.
Not trying to sound elitist or braggy. I'm not a great player by any means. I play broken decks and some Wild cards carry like crazy. I'm a good pilot but I only fly top of the line fighter jets.
1
Bonus stars stay. D5 - Legend climb nets you 2 stars per win.
2
They could make Zeph smart enough to know that based on game state, the highest priority is removing the 8/8.
It makes more sense to offer an alternative removal option (like transform) than offering Windspeaker.
Zeph wouldn't see the game state any differently. He would just need to be smarter at drawing conclusions based on what he sees.
0
I finished April with a higher legend rank than May.
Last month I got a 10 star bonus, this month I got an 11.
0
Keleseth zoolock has great natural synergy with this card. Imagine Keleseth on curve, then Darkglare, coin, Librarian, tap, Flame Imp etc.
5
I think it's too powerful.
Could be nerfed by changing the wording on Time Warp; Take an extra turn after this one.
Only kills the interaction between the two cards but keeps everything else the same.
0
I'm so conditioned to auto-squelching instantly that that one time when the game crashed when you squelched I just kept doing it anyway and I had to stop playing for a while because I kept crashing my games.
Squelch is the way to go. Think about it. It's the ultimate answer. They distract themselves from the game by emoting. You are completely deaf to it and so you can focus on your gameplay.
0
Not a lot I can add to these replies - lots of good advice.
In regards to relearning the fundamentals of archetypes and assessing winconditions, I would recommend starting with playing good established decks against the meta. Focus on understanding what makes your deck good, and the same for your opponents. You have the advantage of a large collection so use that to your benefit.
After you've done your research you'll have plenty of inspiration and take it from there using all the tips in this thread. Good luck.
0
There is an old neutral minion that has a battlecry that adds a random paladin card to your hand. I forgot the name and I'm too lazy to google it. I think that's how he got it.
0
I'm having success against them using Reno Mage ft. Quest and modest Dragon package. I'm rank 2 now. Took me a while to figure out what list works well for me. Now I do well vs. aggro due to absurd powerlevel of individual cards, deck is so stocked with powercards that I see good cards every game. Quest allows me to cheese out wins vs. decks that would otherwise outvalue me.
0
It goes without saying it's a redundant discussion talking about archetypes and whether they require intelligence or skill. But what's even a bigger waste of time is discussing this topic in terms of ethics and morals. Might as well bring religion into the discussion - as a Christian I favor priest and paladin and whenever I face a warlock I feel bad for them because I know they're sinners.
0
Voted Geddon. I like him a lot. He has more synergy in the deck than Lich King, especially with Jaina.
Taunt is good and DK card is nice but I prefer the volcanic potion on a stick. Reno Mage imo defends best through aoe and heal, Geddon does both.
0
You should play Wild imo. Mage is one of the most flexible classes in Wild, and has several high tier archetypes.
In particular, Reno Mage is a really cool deck. And you get to play ALL the crazy survival cards.
You're way better off playing Wild where every class will always have SOME decks that are good. Playing Standard, some months/years your fav class is garbage and there's not much you can do.
0
Wild exclusively, unless you wanna count Brawl for the free pack
0
Forced discard would be way too good. Dirty Rat is the perfect compromise. Same thing with destroying Mana Crystals. That'd be lame as fuck, Mojomaster is a fair compromise too. I like the idea of allowing players to play out their cards, and then the opponent has options to deal with what you presented, and/or play their own threats. Disruptive mechanics usually are perceived as unfun by the majority of players.