SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
delete this post please, and never come back to wild with that deck, thanks! (on a serious note, we all hate big priest players, ESPECIALLY PLAYING THAT ON RANK 20)
Feelsgoodman I beat an otk mage because he accidentally ended his turn without playing extra turn
why do you hate the players? there's nothing wrong with playing the strongest deck to rank up.
because the deck is brainless and cancer and basically autopilot. Play a deck that actually requires training and skill, like renopriest or lock
delete this post please, and never come back to wild with that deck, thanks! (on a serious note, we all hate big priest players, ESPECIALLY PLAYING THAT ON RANK 20)
Feelsgoodman I beat an otk mage because he accidentally ended his turn without playing extra turn
Okay yes i agree with both Big priest, and genn and baku nerfs, they are unhealthy for the game and cant really be nerfed easily. in my opinion, if we were to fix big priest, we should focus on nerfing the ressurect mechanic and make barnes a card that summons the minion on the start of next turn if barnes is still alive. ez fix
How exactly are we classifying 'nerfed'? Some cards have been changed multiple times. For example, Mana Wyrm was buffed, from having 0-attack to 1-attack, but also recently nerfed to costing 2-mana. What about cards that were buffed and nerfed in the same change? For instance, Battle Rage was changed to count only friendly minions but also had a cost reduction. Would this not count since it's not a 'clear nerf'?
Let's count cards that from the beginning since now have been nerfed so keep in mind only the initial and final state of things
So................is Mana Wyrm considered nerfed?
What about Mind Vision (formerly took a card from your opponent...but also had a massive cost reduction)? Is Young Priestess allowed (from 1/2 became a 2/1)? Is Edwin allowed (from 1/1 stealth to 2/2 but no stealth)?
Is a change in rarity considered a nerf (Questing Adventurer apparently used to be a common)?
What about Flame Imp? It apparently used to only deal 2 damage to your hero. On one hand, the 3 damage could be considered a negative, but on the other hand, it upgrades your Spellstones in one shot.
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highly support this idea
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because the deck is brainless and cancer and basically autopilot. Play a deck that actually requires training and skill, like renopriest or lock
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Reno mage is tier 2 at the moment, just search for one here or at HSTOPDECKS. Its okay, I've had a 57% winrate for some time with it
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delete this post please, and never come back to wild with that deck, thanks! (on a serious note, we all hate big priest players, ESPECIALLY PLAYING THAT ON RANK 20)
Feelsgoodman I beat an otk mage because he accidentally ended his turn without playing extra turn
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DUST YOUR DAMN BIG PRIEST AND CRAFT RENOLOCK; PEASANT THESE ARE THE ORDERS OF THE REAL ELEMENTAL LORD, NEPTULON, SERVE ME MURLOC!
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could use thaurissain, deathlord, dirty rat and raza, great additions
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yaight, Gonna try that
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oondasta is not necessary, and you only need one collider. town criers are good but usually not optimal
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lmfao its one of the only counters to spell AND DEATHRATTLE hunter and you want to nerf it XDDD huntard spotted
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Okay yes i agree with both Big priest, and genn and baku nerfs, they are unhealthy for the game and cant really be nerfed easily. in my opinion, if we were to fix big priest, we should focus on nerfing the ressurect mechanic and make barnes a card that summons the minion on the start of next turn if barnes is still alive. ez fix
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knuckles is quite good in certain decks
patches is still good in all pirate decks and odd rogue specifically
C'thun is great, worship him
acidmaw is quite meh but is good for clearing boards, since hunter doesnt really have a board clear
Vol'jin is super in most priest decks
mekgineer is meh but fun
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went 11-2 with this
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burly rockjaw is there because i dont have troggzor
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flame imp also had stealth so yea its nerfed
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everyone in fan creation, and especially flux