• 2

    posted a message on New Card - Stubborn Gastropod

    So many beasts!

    Posted in: Card Discussion
  • 0

    posted a message on MOSG/Un'Goro synergy.

    Well, genuinely five minutes after I posted this, this card was revealed:

    http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/189317-new-card-dinomancy

    So, maybe there's something to it!

    Posted in: Hunter
  • 0

    posted a message on MOSG/Un'Goro synergy.

    Blizzard seems to be steering hunters towards 1-drop heavy decks with the expansion, but does anybody think midrange might see a boost with the handbuff/adapt combo? Hunter already had some cards that benefited from handbuffs (Rat Pack and Dispatch Kodo come to mind), but it was always RNG dependent if you used cards like Smuggler's Crate or Trogg Beastrager. I think adapt could add more cards to the pool that pull an extra benefit from the buffs, though. Being able to slap Liquid Membrane, Shrouding Mist, or Crackling Shield onto a big, buffed minion helps you avoid hard removal.

    I'm eyeing that Volcanosaur in particular. Just one hit with a Smuggler's Crate and you're looking at a 7-mana 7/8 beast with two adapts. Manage to pull a windfury and stealth, and your opponent is gonna be staring down lethal most of the time fishing for taunts or burning AOE removal to deal with a single minion.

    Thunder Lizard is intriguing, too. Could be a turn 3 5/5 with adapt with the right starting hand. It's not looking like Elementals are going to be overly present in Hunter decks, but it may make sense to include a few depending on how the remaining reveals shake up.

    Posted in: Hunter
  • 0

    posted a message on New Card - Ravasaur Runt

    It's a Beast, but I'm not sure why it'd get any play in Hunter decks with Crackling Razormaw already revealed. Could be passable in a Druid deck, I guess. Living Roots --> Ravasaur Runt --> Mark of Nature (or Mark of Y'Shaarj, though it's off curve) is a pretty strong start, but it's veeeery specific.

    Posted in: Card Discussion
  • 3

    posted a message on Cards you won't miss in the standard cycle

    Justicar Trueheart. There's nothing more soul-crushing for me than watching a game slip away against Fatigue Warrior. You spend all game avoiding playing into Brawl, and then when you get close, the 4-armor hero powers start to pile up.

    Posted in: General Discussion
  • 0

    posted a message on New Hunter Card - Terrorscale Stalker

    If you played Huhuran, I don't think you'd necessarily send her back to the bench in favor of this card. It's very situation-dependent and could leave you with a bad turn 3 play if you don't get a Kindly Grandmother to stick, whereas Huhuran at least stands on her own as an 11-stat beast in a deck that lacks quality 5-drops (unless you're sold on Tol'vir Warden). And for turn 4 Houndmaster consistency, I much prefer a turn 3 grub or Call of the Wild.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Crackling Razormaw

    Rad. I'm a sucker for beast synergy. Always loved the suspense of trying to get a beast to stick for a turn 4 Houndmaster, so this one's probably an auto-include for me. No shame in playing a 3/2 beast on turn two even if your 1-drop doesn't stick, either. Having it be an adapt option to tailor your early game to the matchup at hand is even better. More opportunity for me to make a terrible decision, of course, but I'll take it.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Tol'Vir Warden
    Quote from Oshony >>
    Quote from Tze >>
    Quote from Oshony >>

    People say you can play this card is ok because you can play it on turn 6 or 7 with your 1 drops.

    Because hunter doesnt have ANY better options to play on 6 or 7.

     

    **cough....savannah highmane...cough**

     Savannah Highmane doesn't get me closer to cantrips attached to Raptor bodies, or a 5 mana 8/8 beast. This card does. So in that sense it's absolutely better than Savannah Highmane on 6 or 7.
    And like I pointed out earlier, you can't play Savannah Highmane on 5. Whether Highmane is a better play on 6 is debatable, but without pulling some shenanigans you're always going to be able to play this guy sooner and put it into a slot that Hunter really doesn't have very good options in.
     You cannot play carnassa on 5 unless you are going second, or unless hunter gets some 1 drops that draw cards, which is unlikely. Going first turn 4 you have only drawn a total of 6 cards, and assuming all are 1 drops, the bst case is to play this on turn 6. What is better, playing a 1 drop, a 2 drop, a 3 drop etc. all on curve then dropping a highmane, or playing nothing but 1 drops turns 1-4 and skipping ur 5th turn to play carnassa on 6.
     Would Alley Cat not count as two, or is there a distinction between "play" and "summon" for these purposes?
    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Tol'Vir Warden

    This thread has a lot of different people saying the same two things over and over.

    Posted in: Card Discussion
  • 0

    posted a message on OLD Play a Friend! 3.0

    Battletag: Overholt#1261

    Region: NA

    Trade only: Yes; you first.

     

    Completed with Wulf#11483

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Heroic Arch-Thief Rafaam

    Awesome deck. I'll give him credit; he was smart enough to silence his own northshire cleric at one point.  But then he Yogg Sarogged into a Sprint and that was all she wrote.

    Posted in: Heroic Arch-Thief Rafaam
  • 0

    posted a message on [LoE] Heroic Steel Sentinel (Easy/Budget)

    Great deck. For those trying it after Karazhan, throw in a Moroes and it's a breeze.

    Posted in: [LoE] Heroic Steel Sentinel (Easy/Budget)
  • 2

    posted a message on Chieftain Scarvash Heroic

    Awesome. Worked first try, had all but two cards despite not playing mage. Enemies ignored the armor and tried to chip away for just 1 damage each, and the armor and conjurer managed to grind out enough face damage to win it comfortably. Just remember not to hero power! His secrets do 5 damage to a random enemy when you do, and it could take out your armor.

    Posted in: Chieftain Scarvash Heroic
  • 0

    posted a message on OLD Play a Friend! 3.0

    Battletag: Overholt#1261

    Region: NA

    Trade only: Yeah; you first.

     

    Completed with Alises#11642

    Posted in: Players and Teams Discussion
  • 0

    posted a message on OLD Play a Friend! 3.0

    Battletage: Overholt#1261

    Region: NA

    Trade only: Yep, you first.

     

    Completed with Rezegal#1435

    Posted in: Players and Teams Discussion
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