These are outstanding. Great art, well thought out new mechanics, and some cards that will breath life into older decks as well (Paladin quest might actually be viable with your new cards!). Well done.
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May 16, 2017OverholtNA posted a message on (Custom Expansion) Return to Outland! - Final update 04/06: ArchimondePosted in: Fan Creations
May 15, 2017OverholtNA posted a message on The nerf to Rogue's Quest Reward that Hearthstone needsPosted in: Card Discussion
Agreed. Blizzard has made a conscious effort to stop printing non-conditional charge minions. Yet in its current state, Rogues have access to four 1-mana 5/5 charge minions once the quest drops, and they're able to get even more value out of them by bouncing them back to their hand. This solves that problem (as well as not immediately converting cards that were on the board prior to playing the reward), but offers an olive branch by giving Rogues the ability to trade and get a full heal at the end of their turns.
May 7, 2017Posted in: Fan Creations
Counter proposal: add a living mana effect to it where you temporarily take away an opponent's mana crystal. Thinking about the concept of ramp, I think it fits thematically to stall your opponent's development so that you can survive until the late game.
May 7, 2017OverholtNA posted a message on Now that there's ranked floors, has anyone tried specific counter decks?Posted in: General Discussion
Ooh, I like that idea. I ran about an 85%+ win rate against quest rogues with an aggro hunter deck up to rank 5, but I'll bet I could push it pretty close to 100% if I weren't concerned about any other matchups. That's probably the only deck I hate enough to really thwart. I might give it a shot and rope every single turn.
May 6, 2017Posted in: Warlock
I liked this deck so much, i ended up making a guide for it, if you wish to see it the deck is listed below.
Minion (20) Ability (10) Loading CollectionI'm really enjoying this deck. Has much better tempo than I expected and has some nice ways to hold on against aggro decks in the early going. I don't have N'Zoth, though, and I'm guessing that's your major win condition against control. Do you think he's safe to craft? I don't quite know when sets rotate out.
May 1, 2017OverholtNA posted a message on What's that ONE class you hate getting daily quests forPosted in: General Discussion
Rogue. I have no quest, no Auctioneers, no Leroy, no Patches, no Aya. I have no interest in the class and there's just no way to make a cheap, competitive deck without any of those cards.
Apr 27, 2017OverholtNA posted a message on I wish I saw more Astral Druids or other fun decks instead of Quest Rogues in WildPosted in: Wild Format
I wish I saw more Maseratis than Toyota Corollas. Why doesn't everybody just drive one?
Apr 24, 2017OverholtNA posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
So, I opened up a Renounce Darkness the other day and thought it'd be entertaining to play it on casual. I built a deck with a fair amount of survivability and card draw just so I could get it down and dick around with some new cards. Here's how it went:
Game 1: Opposing rogue drops a quest on turn 1. Fuck off; it's casual. Insta-concede.
Game 2: It's the 25th card in my deck. I play it, drop a few shiny new Shaman cards, and then die on the next turn.
Game 3: I get through 23 cards without drawing it before I die.
Game 4: I finally pull it out early on a turn 2 lifetap! The opposing mage coins out a secret on turn two for some reason. I play it anyways; it's Counterspell. Mage, I don't know who you are, but I will find you...
Game 5: Pirate warrior. Yeah.
Game 6: I finally get it off early against a slow opposing deck. Shaman; I end up with two copies of Al'Akir the Windlord. That was pretty cool.
Game 7: Another relatively early draw. Shaman again. Well this is less exciting.
Game 8: Opening hand again; I play it early. Shaman again. Are there any other fucking options?
Now I feel like disenchanting it out of spite (well, and because it's a useless card on ladder).
Apr 22, 2017Posted in: General Discussion
Huh. I felt like I played a pretty even amount of miracle and quest rogues going from 10 to 5. Pirates and quest warriors were pretty balanced, too. Those four were the most common for me along with Hunter, but midrange pally, elemental shaman, and purify priest were all well represented, too. I actually didn't run into all that many mages. Maybe that changes above rank 5...
Apr 22, 2017Posted in: General Discussion
I concede if I'm clearly dead next turn. If I *think* I'm going to die on my opponent's turn and they emote "well played" I will also instantly concede because I consider "well played" before lethal the height of BM and the sign of a socially retarded cock who doesn't deserve lethal.
Wait, really? You have a really short window to drop a "well played" once the game is over. I always figured it was respectful to do it before lethal.
Apr 21, 2017Posted in: General Discussion
I concede on turn one when I play a quest rogue in casual. It's just a frustrating waste of time if you're playing any experimental, moderately slow deck. And I'll sometimes concede a ranked Hunter game if my opponent stabilizes and my hand is basically empty.
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