I think vanish would be good in this deck. Although it's still here after hemet, getting a vanish topdeck isn't that bad, it can somehow get you back in the game until you can draw c'thun.
I think this card generally is cool! Without the 454 guy, rogue needs sth to hold the board. While this card fills the mana curve smoothly, it also provides a "revive" mechanic, which can be thought as a free minion to be played after you played four cards in a turn. So I think this card is similar to patches, which is not powerful on itself, but if you treat it as a bonus, it is quite decent.
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Feel free to leave any comments here and discuss.
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I think vanish would be good in this deck. Although it's still here after hemet, getting a vanish topdeck isn't that bad, it can somehow get you back in the game until you can draw c'thun.
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Now he is right i guess. This card is only good in mission hunter, while mission hunter isn't that good at this moment.
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Yes it counts, according to the demo video.
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INSTANT WIN PLAY in WILD after you finished the quest?
OTK cards:
Sorcerer's Apprentice x2
Echo of Medivh x1
Timewarp x1
Archmage Antonidas x1
any spells lower than 5 mana x1
Turn n: Sorcerer's Apprentice (2) + Sorcerer's Apprentice (2) + Echo of Medivh (4-2) + Sorcerer's Apprentice (2) + Timewarp (5-3)
Turn n+1: Sorcerer's Apprentice (2) + Archmage Antonidas (7) + any spells lower than 5 mana (X-4) + Infinite fireballs (4-4)
==> Seems Cool!
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Good Arena Card, and maybe this is good in Druid decks bringing minions with 5 or more attack!
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I think this card generally is cool! Without the 454 guy, rogue needs sth to hold the board. While this card fills the mana curve smoothly, it also provides a "revive" mechanic, which can be thought as a free minion to be played after you played four cards in a turn. So I think this card is similar to patches, which is not powerful on itself, but if you treat it as a bonus, it is quite decent.
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I think we can't determine how strong it is before knowing the hunter's un'goro quest.