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Last active Sun, Jun, 10 2018 11:16:36
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Mar 31, 2017Posted in: Time Warp
INSTANT WIN PLAY in WILD after you finished the quest?
Sorcerer's Apprentice x2
Echo of Medivh x1
Archmage Antonidas x1
any spells lower than 5 mana x1
Turn n: Sorcerer's Apprentice (2) + Sorcerer's Apprentice (2) + Echo of Medivh (4-2) + Sorcerer's Apprentice (2) + Timewarp (5-3)
Turn n+1: Sorcerer's Apprentice (2) + Archmage Antonidas (7) + any spells lower than 5 mana (X-4) + Infinite fireballs (4-4)
==> Seems Cool!
Mar 26, 2017Posted in: Sherazin, Corpse Flower
I think this card generally is cool! Without the 454 guy, rogue needs sth to hold the board. While this card fills the mana curve smoothly, it also provides a "revive" mechanic, which can be thought as a free minion to be played after you played four cards in a turn. So I think this card is similar to patches, which is not powerful on itself, but if you treat it as a bonus, it is quite decent.
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