Time Warp
Card Text
Take an extra turn.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
E.T.C. | Hero | Warrior | 0 | 0 | 30 |
Ebon Assassin Garona | Hero | Rogue | 0 | 0 | 30 |
Gargoyl'dan | Hero | Warlock | 0 | 0 | 30 |
Emo-rock Aranna | Hero | Demon Hunter | 0 | 0 | 30 |
Inge, the Iron Hymn | Hero | Death Knight | 0 | 0 | 30 |
Elise of the Wasteland | Hero | Druid | 0 | 0 | 30 |
Seabreaker Goliath | Minion | 10 | 15 | 15 | |
Selfless Hero | Minion | 1 | 2 | 1 | |
Darkshire Librarian | Minion | Warlock | 2 | 3 | 2 |
Selfless Hero | Minion | Paladin | 1 | 2 | 1 |
Embrace the Shadow | Ability | Priest | 2 | 0 | 0 |
The Crone | Hero | 0 | 0 | 30 | |
Wicked Witchdoctor | Minion | Shaman | 3 | 3 | 4 |
Purify | Ability | Priest | 2 | 0 | 0 |
Twister | Hero Power | 0 | 0 | 0 | |
Naga Corsair | Minion | 4 | 5 | 4 | |
Alley Armorsmith | Minion | Warrior | 5 | 3 | 7 |
Emerald Hive Queen | Minion | 1 | 3 | 3 | |
Emerald Reaver | Minion | 1 | 2 | 1 | |
Nether Imp | Minion | Warlock | 2 | 3 | 2 |
Open the Waygate | Ability | Mage | 1 | 0 | 0 |
Time Warp | Ability | Mage | 5 | 0 | 0 |
Deadscale Knight | Minion | 1 | 1 | 1 | |
Meat Wagon | Minion | 4 | 1 | 4 | |
Seabreaker Goliath | Minion | 10 | 15 | 15 | |
Arcane Fletcher | Minion | Hunter | 4 | 3 | 3 |
Potion Vendor | Minion | 1 | 1 | 1 | |
Tak Nozwhisker | Minion | Rogue | 7 | 6 | 6 |
Ethereal Lackey | Minion | 1 | 1 | 1 | |
Soldier of Fortune | Minion | 4 | 5 | 6 | |
Locust | Minion | 1 | 1 | 1 | |
Bee | Minion | Druid | 1 | 1 | 1 |
Beaming Sidekick | Minion | 1 | 1 | 2 | |
Tortollan Pilgrim | Minion | Mage | 8 | 5 | 5 |
Locust | Minion | 1 | 1 | 1 | |
Bug Collector | Minion | 2 | 2 | 1 | |
BEEEES!!! | Ability | Druid | 3 | 0 | 0 |
Swarm of Locusts | Ability | Hunter | 6 | 0 | 0 |
Rokara | Hero | Warrior | 0 | 0 | 30 |
Arena-Champion Rokara | Hero | Paladin | 0 | 0 | 30 |
Standard Exodia Mage is now viable.
Step 1: Finish the quest.
Step 2: Have at least 8 Mana and 2x Sorcerer's Apprentice, 2x Molten Reflection, and x1 Archmage Antonidas.
Step 3: Play 2x Sorcerer's Apprentice (4 Mana), play Molten Reflection (2 Mana after reduction) on a Sorcerer's Apprentice, Play Time Warp (2 Mana after reduction), and end your first turn.
Step 4: Play Archmage Antonidas (7 Mana), play Molten Reflection on a Sorcerer's Apprentice (1 Mana after reduction), use the unlimited 0 Mana Fireball chain from Antonidas to win.
I love this card.
INSTANT WIN PLAY in WILD after you finished the quest?
OTK cards:
Sorcerer's Apprentice x2
Echo of Medivh x1
Timewarp x1
Archmage Antonidas x1
any spells lower than 5 mana x1
Turn n: Sorcerer's Apprentice (2) + Sorcerer's Apprentice (2) + Echo of Medivh (4-2) + Sorcerer's Apprentice (2) + Timewarp (5-3)
Turn n+1: Sorcerer's Apprentice (2) + Archmage Antonidas (7) + any spells lower than 5 mana (X-4) + Infinite fireballs (4-4)
==> Seems Cool!
Gruul meta inc.
MTG has this card for... 5 mana :D Without extra conditions ;)
It has it for two mana too, but that was just ridiculus.
I had that card.
Duelyst had it too. It was nerfed afterwards
is it like mages get two turns for every one turn your opponent has or is it only a one use and then its gone? or is it like it respawns in your hand after using it once and then you decide when you want two turns again?
One use then gone. But that's plenty of time to do some serious damage.
With Nozdormu, you get a 30 second turn!
Rocky Horror Picture Show!
https://www.youtube.com/watch?v=tkplPbd2f60
Jesus... just imagine if you already have a lot of damage on board. RIP
For 5 Mana:
1. Gain an Empty Mana Crystal
2. Draw a Card
3. Refresh your Mana Crystals
4. Give your minions Windfury this turn.
5. When you play a minion give it charge.
It seems underwhelming, but probably end up being very situational in topdeck Mage after you get it and hold onto it. Plus you can trigger "at the start of your turn" likeDoomsayer Scaled Nightmare and Validated Doomsayer (lul)
Plus 4. Give all of your minions Charge
fixed! forgot about that!
You also get to attack with minions you played beforehand or that already attacked. Double Arcane Giant plus this = 16 damage, and then you have full mana again. Sounds amazing in wild with Echo of Medivh :D
Wizards of the Coast called.
every card game needs a extra turn style card apparently
This is a card I never expected in HS, so cool!!