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    posted a message on Druid is turning meta toxic
    Quote from Shafik665 >>
    Quote from NovaFrost >>

    Since Druid has no real weakness it forces the meta to be extremely toxic in order to compete. The only current way to beat a Druid that knows what he is doing (60+ Iq) is to play extremely toxic hyper Aggro rush decks such as miracle rouge and shockspitter hunter in order to end the game as quickly as possible.

    Druid needs a complete overhaul or a major nerf. Druid has been a huge issue since Guff was printed allowing for broken card combinations which should have never existed.

    Currently Druid has no real weakness in the past it had no removal or very limited removal as a drawback for its  ramp. Now Druid has no real weakness and can do every single thing in the game better than any other class it just has to survive 3-4 rounds early game then it has won. Earthen scales is a huge problem which alters all your pervious effort useless scale of Onyxia is absolutely disgusting moonlight guidance is game breaking and to top it off if you have bad card draw you can just play aquatic form and get your desired card instantly.

    Hof Guff, Earthen scales, scale of Onyxia and moonlight guidance or complete change how ramping works because we can’t have both its extremely boring to wait for a Druid play with himself in order to concede the game or get extremely lucky with disruption.

     

     

     Actually I don't see Druid toxic , just because you can't beat a specific deck with your own deck doesn't mean his is toxic , and you don't have to play aggro to beat it , I played the deck and it's not that strong , also u can beat it with control dk easy 

    Please provide proof and sources on how you can beat it with control dk easy at higher ranks with a positive win rate against druid? Enlighten us all

    Posted in: General Discussion
  • 1

    posted a message on Druid is turning meta toxic
    Quote from Scorpyon >>

    Hmm. You listed at least 2 decks (possibly more) that you state can beat this Druid deck that you are having a problem.
    If that's true, then it must surely mean that the Hunter and Rogue decks are even worse, if they are that good and therefore more in need of a nerf than druid?

    Besides which, there is so much disruption available (at least 4-5 cards now) that can ruin Druid's whole gameplan.

     So because only 2 decks can potentially beat the most problematic deck ever it is not as bad as I stated? Do you understand your own logic? The meta is forced to be extremely toxic in order to compete against Druid. Solve the Druid problem and the latter will follow. But I take it to my understanding that you are a Druid main since you are defending the current absurd state of it.

    And yes disruption is a thing but it’s irrelevant against Druid once he has ramped up and starts drawing unless as I said earlier you get extremely lucky. I have played over 30 games against Druid on ladder while    at bronze to diamond 4 playing blood dk and frost burn dk guess how many out of those games I won? 2. Before you tell me I’m a bad player I keep track of my games and review them to see what I could have done differently to win and I couldn’t do anything differently because Druid is playing a single player game with himself with you as a spectator. It doesn’t matter what you do you will lose anyways unless you get extremely lucky and he gets extremely unlucky (very unlikely but possible). I take it you are a casual player who logs in the at start of every week to complete your quests with your Druid main in that case I understand your arguments.

    Posted in: General Discussion
  • 2

    posted a message on Current Meta suggested changes and issues

    Meta feels awful here are my suggestions. Hof: Guff  Brann and earthen scales. Adjust and change discover pool for DK blood dk especially removing the most problematic cards from discover pool and remove the possibility of discovering other rune cards than those you chose when building your deck. Maybe print a legendary in the future which allows you to discover other rune cards than the runes you chose. Also maybe a slight nerf to blood dk sustain mainly vampiric blood.


    Make shockspitter only target minions and buff it to a 3/2 or change devouring swarm to re-summon the minions who die not add them to your hand. Adjust Rouge a bit too. Remove life-steal from Denathrius or make it only target minions.

    Then buff the underperforming classes slightly (not the Aggro cards.

    Posted in: General Discussion
  • 1

    posted a message on Druid is turning meta toxic
    Quote from Thaulopi >>

    So, you have made these accounts to rant about a class you should just craft and win with? OOOOKKKKEEEYAY

     I made this account because I was so fed up with this major issue to address it to increase the possibility of changes and bring more awareness (that is how you get stuff done in the world by doing something). I don’t know how that is a bad thing but you do you.

    Posted in: General Discussion
  • 1

    posted a message on Druid is turning meta toxic

    I play the game to have fun and yes to get to legend but there is a reason not everyone plays Druid to get free legend because it’s mind numbingly boring and easy. 

    Posted in: General Discussion
  • 2

    posted a message on We are back in Stormwind

    Agree. Meta feels awful here are my suggestions. Hof: Guff and Brann. Adjust and change discover pool for DK blood dk especially removing the most problematic cards from discover pool and remove the possibility of discovering other rune cards than those you chose when building your deck. Maybe print a legendary in the future which allows you to discover other rune cards than those your chose.


    Make shockspitter only target minions and buff it to a 3/2 or change devouring swarm to re-summon the minions who die not add them to your hand. Maybe adjust Rouge a bit too.

    Then buff the underperforming classes slightly (not the Aggro cards.

    Posted in: Standard Format
  • 22

    posted a message on Druid is turning meta toxic

    Since Druid has no real weakness it forces the meta to be extremely toxic in order to compete. The only current way to beat a Druid that knows what he is doing (60+ Iq) is to play extremely toxic hyper Aggro rush decks such as miracle rouge and shockspitter hunter in order to end the game as quickly as possible.

    Druid needs a complete overhaul or a major nerf. Druid has been a huge issue since Guff was printed allowing for broken card combinations which should have never existed.

    Currently Druid has no real weakness in the past it had no removal or very limited removal as a drawback for its  ramp. Now Druid has no real weakness and can do every single thing in the game better than any other class it just has to survive 3-4 rounds early game then it has won. Earthen scales is a huge problem which alters all your pervious effort useless scale of Onyxia is absolutely disgusting moonlight guidance is game breaking and to top it off if you have bad card draw you can just play aquatic form and get your desired card instantly.

    Hof Guff, Earthen scales, scale of Onyxia and moonlight guidance or complete change how ramping works because we can’t have both its extremely boring to wait for a Druid play with himself in order to concede the game or get extremely lucky with disruption.

     

     

    Posted in: General Discussion
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