Would that work though? I mean the deathrattle isn't doubled and maybe the second discover would overwrite the first one as the deathrattle might be programmed in a way that only allows for one minion to be summoned.
Would that work though? I mean the deathrattle isn't doubled and maybe the second discover would overwrite the first one as the deathrattle might be programmed in a way that only allows for one minion to be summoned.
i really liked the idea of the specialist format. if the game was balanced it could have been a great format. but yeah, the control warrior mirrors were horribly boring. it still baffles me that they didn't nerf warrior.
You can use this in a miracle deck with Chef Nomi and one copy of Togwaggle's Scheme for another win condition. Mainly meme decks, but more legit than most people think.
You still need to play one Cultist afterwards. Shadow of Death just summons them without activating the battlecry. But yeah, with the prep there would still be one mana left on your supposed turn and with the shiv you could kill the first Cultist to make room for another one after the summons. But then you'd need another prep for Scheme.
great card, but if you use it to deal with the opponents board and don't have a lightning storm to follow up, you might get unlucky and roll some warleaders for your opponent. a board full of murlocs can be scary.
yesterday when i looked at this card i could've sworn it was 3 mana. did that get corrected or was i just too drunk yesterday? anyway, for 4 mana it's still pretty good, though maybe not meta-defining as i initially thought. curves out well with injured blademaster, harvest golem or scarlet crusader.
pretty good card. wouldn't be surprised if this turns out meta-defining. could even make some kind of tempo priest work. if you just play this on curve and it ressurects a decent two drop it can already be worth it. worgen, mecharoo, loot hoarder, argent squire, injured blademaster. and with bigger stuff like zilliax, cairne or whelp it can be super strong
i think they should just add a hero power to the pool which is something along the lines of "stuck gear: your hero power is stuck, pay two mana and two health to swap to another random hero power"
I like the combination of control and some murlocs or tokens. Most people don't expect it. I recently made a control/big shaman with some very sticky minions and two Soul of the Murloc. At some point my opponents usually expect me to play big stuff and then you can really surprise them with a wide board and finish with Bloodlust. I climbed quite a bit with the deck.
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Nozdormu - Only playable in exploit decks since the beginning of hearthstone.
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yeah, but it's part of the battlecry. the battlecry says "gain a deathrattle". this egg just has a regular deathrattle on it which only says "hatch".
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Would that work though? I mean the deathrattle isn't doubled and maybe the second discover would overwrite the first one as the deathrattle might be programmed in a way that only allows for one minion to be summoned.
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savagery finally playable :)
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i really like Mogu Cultist and Plague of Wrath
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i really liked the idea of the specialist format. if the game was balanced it could have been a great format. but yeah, the control warrior mirrors were horribly boring. it still baffles me that they didn't nerf warrior.
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You still need to play one Cultist afterwards. Shadow of Death just summons them without activating the battlecry. But yeah, with the prep there would still be one mana left on your supposed turn and with the shiv you could kill the first Cultist to make room for another one after the summons. But then you'd need another prep for Scheme.
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great card, but if you use it to deal with the opponents board and don't have a lightning storm to follow up, you might get unlucky and roll some warleaders for your opponent. a board full of murlocs can be scary.
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looks like a new aggro paladin is coming along. i predict something along the lines of "give your 1-health minions reborn".
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did you create an account just for that post? well, thanks. i really began to question my memory as i was so sure about it being 3 mana.
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yesterday when i looked at this card i could've sworn it was 3 mana. did that get corrected or was i just too drunk yesterday?
anyway, for 4 mana it's still pretty good, though maybe not meta-defining as i initially thought. curves out well with injured blademaster, harvest golem or scarlet crusader.
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pretty good card. wouldn't be surprised if this turns out meta-defining. could even make some kind of tempo priest work. if you just play this on curve and it ressurects a decent two drop it can already be worth it. worgen, mecharoo, loot hoarder, argent squire, injured blademaster. and with bigger stuff like zilliax, cairne or whelp it can be super strong
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i think they should just add a hero power to the pool which is something along the lines of "stuck gear: your hero power is stuck, pay two mana and two health to swap to another random hero power"
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I like the combination of control and some murlocs or tokens. Most people don't expect it. I recently made a control/big shaman with some very sticky minions and two Soul of the Murloc. At some point my opponents usually expect me to play big stuff and then you can really surprise them with a wide board and finish with Bloodlust. I climbed quite a bit with the deck.
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Battletag: Nobiag#2246Region: EUTrade Only?: Yes, you go first!