I want to spectate friends opening packs! Wonder when that will happen...
- MrMeatshake
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Member for 10 years, 5 months, and 20 days
Last active Wed, Mar, 18 2020 01:42:10 -
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vojza posted a message on New Features Coming to Hearthstone - Quest with Friends & Deck List ImportingPosted in: NewsDon't forget about the Arena picks ! -
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Gynwanie posted a message on New Druid Minion - Greedy SpritePosted in: Card DiscussionOaken Summons can give you armor and ramp now, exectly what big druid needs in the early game!
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Twitchy posted a message on New Paladin Card Revealed: HydrologistPosted in: NewsQuote from Ninehills42 >>Except that a paladin secret is not even close to be as good as a 1-drop. And there are many good 1-drops for warlock.
Paladin's secrets are perfectly fine when you can choose 1 from 3.This card is not crazy good, it's just fine. And i'd personally like more cards to be 'just fine' rather than either stupidly strong or unplayable. -
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Twitchy posted a message on Iksar Explains why no Keyword Exists for "Can't be Targeted by Spells or Hero Powers"Posted in: News- There isn't a great word for the effect that clues you in to what it does.
And the first time somebody reads 'Adapt', the first thing that comes to mind is obviously "Choose 1 out of 3 options from a pool of 9 different buffs".
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GutsHS posted a message on Hearthstone Patch 19632 - Bug Fixes for Deck Imports, a Crash, and Prince MalchezaarPosted in: NewsDid the "hearthstone taking too long to close when you quit" issue get fixed with this one?
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Horkinger posted a message on New Druid Minion - Greedy SpritePosted in: Card DiscussionQuote from ShadowAldrius >>I just thought of something if this dies when you're already at 10 crystals do you get excess mana? If not this is a pretty dam awful top deck.
Probably. It'd be a pretty bad card otherwise.
yea, we were really missing some ramp stuff...
super disappointed blizzard...
In April Druid will be. They'll be back down to Wild Growth and Nourish. If this 'big deck' thing actually takes off in even a modest number of decks, druid is going to be in huge trouble when that happens without ramp.
At present, ramp cards that give you something in addition to the ramp never have given excess mana. Jade Blossom, Grove Tender , Darnassus Aspirant and also Nourish for mana, Mire Keeper or a Mana Treant do not give excess mana. Just when the ramp is the sole purpose of the card, you get an Excess Mana . E.g. Wild Growth , Astral Communion or Pilfered Power (which btw. is another ramp card that will be in standard for another yearno it wont, it's from MSoG). -
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Kovachut posted a message on New Rogue Secret - Cheat DeathPosted in: Card DiscussionLeute - how do you imagine finding an application for this card?
I only agree with what WhatAChamp says, but everything else - Leute, you are diluting your decks! You don't get the immediate effect, which is normally absolutely vital for a class like the rogue one being tempo oriented. And I would like to stress on the word tempo (in comparison to value like in jade dudu, priest...). You are using a card, which will feel super clunky, if you don't have the needed set-up. Firstly you need to have good draw options (top-decking this instead of burst or dunno a Bonemare/Arcane Giant maybe) will put you behind. Remember, that paladins didn't use Getaway Kodos on their own (for obvious Tirion synergies) - no, it was thanks to the flexible Hydrologist, which allowed you to choose the needed secret for the needed time. What I'm saying is - sacrificing a card slot for a plain 1 mana secret WAS not worth it. If rogues finds a class oriented hydrologist, then good. But spending a card slot or two for an insecure combo, is not profitable.
Some of you mention QR - back before the nerf the strength of this deck was the ability to finish the quest really fast. Shadowstep is more a keycard than this secret - cheap, providing immediate effect and you get to chose which minion you would want to return to your hand. So the secret won't revive the quest rogue deck.
tl; dr - Sorry, guys, but this card isn't a good one. For now I'm calling it overrated.
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ThesosHS posted a message on New Hunter Card Reveal - Corpse WidowPosted in: Card Discussionnoticeable fact : it's not a 5/3
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OldBlackbird posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: NewsTypical conversation in Bli$$ard headquarters...
Developer 1: So, we eat money, drink money, take bath with money... but that's not enough! We somehow need to begin to shit with money. How should we do that?
Developer 2: Hmm... I think, I have an idea! The last 2 expansions we made in Hearthstone didn't affect the meta. The meta is stable, players have crafted all the legendaries they need to play with meta decks. Let's nerf them!!! The decks, not the legendaries!
Developer 1: I don't get it! How would we make money out of it?
Developer 2: Easy-pizzy! We nerf Leeching poison, but not Kingsbane, Saronite Chaingang, but not Shudderwock or Grumble, Level up, but not Baku, Wild Growth and Nourish, but not Hadronox, Ultimate infestation, sir Oakheart, Floop, Malygos, ToggleWoggle or Hakkar. Our Bli$$ard boys have spent their money and dust on that legendaries, but now they are off meta! LOL! So now they have to buy more packs to craft new legendaries for the new meta!
Developer 1: Wow! That's really cool. Now we will definitely shit with money! I love it! But are you sure, that players will actually buy more packs and give us their money once more, in 2 weeks after the expansion has launched. They have already given us plenty for Rastakhans Rumble preorders.
Developer 2: Of course I am! They bought 80-bucks Mecha Jarraxxus skin and 50-bucks King Rastakhan skin. They will throw their money to us in monitor once more! They are so nice!
Developer 1: So, how should we, actually, do it?
Developer 2: I think we shouldn't tell them, that any changes will take place until the very last moment.
Developer 1: But why?
Developer 2: So they will think that we, once again, will be lazy as fuck and won't nerf anything for a couple of months after the new expansion. Boys, who still didn't craft meta legendaries and epics, will craft them, and loose their dust, because they didn't know about the nerfs! LOL!
Developer 1: You're a genius! Let's do it! For the GREED!
Typical opinions on Hearthpwn's forum...
Bli$$ard boy 1: You just don't get it! They are changing the meta to make the game healthy!
Bli$$ard boy 2: If you don't like the game, then what are you doing in this forum? Just don't play it and write nothing here cause it insults me to read your whines!
Bli$$ard boy 3: How is it that the game is rigged? The adjustments of % of appearance of cards in the Arena don't tell me that they do it in constructed. I don't believe you. Just give me statistics of 10000 games and only then I will consider your opinion.
Bli$$ard boy 4: Blizzard price policy is good. Companies exist to make money. Blizzard is making money. Just change your job and stop being poor! LOL!
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FirePalyHSplayer posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: NewsThis balance update is focused on improving the long-term health of both Standard and Wild.
Most of the Wild ladder: *Laughs in Even Shaman,Big Priest and Odd Rogue*
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Because I don't know if you've noticed, but they are SUPER weird about key words. They took enrage OFF cards. They think that's the key to consistency or something? Rather than actually having consistent templating 🙄.
Theidea that someone would be confused because a keyword needs you to read the description of what it does the first time, in the popup which they provide for that very purpose 🤷♂️
Just weird. I had hoped it was Brode that was weird about keywords, and they could make things more consistent when he left, but it seems like it's someone else as it hasn't changed yet 😟
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Totally - and the problem Kibler pointed out way back when they introduced the 'evergreen' set. Either the cards are terrible and newbs are at a _huge_ disadvantage or they are good and you don't need to buy as many packs to make a good deck :shrug:.
I feel like its already at the point that if you were a noob with a load of classic cards and no expansion cards, you wouldn't really be able to win a game :( And it can only get worse. As new expansions synergise with different classic cards, they'll need to nerf each in turn, because they don't want to reprint sets...
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'This to be good' ? I think you missed the name of the card 😉
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'they make playing each Class feel unique,
they change the pace of a match,
they help create more skill-testing situations,
finally, many of these cards offer opportunities for a player to catch up from behind'
Yes, yes, no, yes.
What's harder to use, a vanilla 4/4 for 4 or a Fireball? The one thing lots of overpowered, reactive cards definitely do is REDUCE the impact of skill.
Not sure if they're trying to allude to that with the word 'testing' but I think I can see what you're trying to do here, Blizz, and it's a lie.
I think they would like people to feel they can win in arena without experience, learning and gaining skills. More reactive and OP cards make it easier for lower skill players to stay in games or win. I wish Blizz would be clear about that in communication!
There's a place with mostly reactive and class cards, it's called constructed. We loved playing with lower power cards. It requires MORE planning and skill!
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1. Well done for finally giving us some stats
2. All this shows how horrifically complicated arena is.
Finally played some magic drafts now Magic Arena is a thing. Open a pack and pick a card then pass it on. Repeat. Pretty simple. For some reason Blizz don't seem to want us to understand how arena works. Not sure why.
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This comment is not high enough. I just did the same :'(
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This system is so complex. They're trying to copy magic drafting, where you only get offered the most powerful cards a few times and the picking process involves other humans or AI, who take the other powerful cards from a pack before you get chance... This is closer to that in some ways, but a lot less interactive and more RNG.
That's okay but the layering of systems to try to address perceived problems is now pretty rediculous. Rarity buckets seemed fine to me, it was understandable. Then a bonus for each new set and class cards, fine. But balance between classes should've been done in design, not via micro(/massive) adjustments. And I still hate the extra spells and weapons idea. WTF? Making arena more reactive? We already have that. It's called constructed.
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