• 0

    posted a message on Descent of Dragons Card Reveal Livestream - All 47 Remaining Cards!
    Quote from Eduardoa2j >>

    I like the Elusive mechanic, but why still is not a keyword, it too bored is reading "Can't be targered by spells or Power Hero".

    C'mon, Blizzard, do Elusive a keyword. Anyway, if you pass it through the eggs the identity of class...

     Because I don't know if you've noticed, but they are SUPER weird about key words. They took enrage OFF cards. They think that's the key to consistency or something? Rather than actually having consistent templating 🙄.

    Theidea that someone would be confused because a keyword needs you to read the description of what it does the first time, in the popup which they provide for that very purpose 🤷‍♂️

    Just weird. I had hoped it was Brode that was weird about keywords, and they could make things more consistent when he left, but it seems like it's someone else as it hasn't changed yet 😟

    Posted in: News
  • 2

    posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?
    Quote from Deck_Fiend>>

    this is because the nerfs also have to accommodate sales of new packs. They will try to avoid nerfing newer cards, because fewer people have the newer cards. If the must have cards come from newer sets, more people have to buy new cards. 

    nerfing cards that everyone already has isn't a problem. 

    I know it's probably a rather pessimistic sentiment, but you cannot deny that nerfing trends follow this formula.

    Totally - and the problem Kibler pointed out way back when they introduced the 'evergreen' set. Either the cards are terrible and newbs are at a _huge_ disadvantage or they are good and you don't need to buy as many packs to make a good deck :shrug:.

    I feel like its already at the point that if you were a noob with a load of classic cards and no expansion cards, you wouldn't really be able to win a game :( And it can only get worse. As new expansions synergise with different classic cards, they'll need to nerf each in turn, because they don't want to reprint sets...

    Posted in: News
  • 0

    posted a message on The Boomsday Project Arena Meta Report - Meta and Tier Predictions

    'This to be good' ? I think you missed the name of the card 😉

    Posted in: News
  • 1

    posted a message on Developer Insights: Boomsday Arena Update with Kris Zierhut

    'they make playing each Class feel unique,

    they change the pace of a match,

    they help create more skill-testing situations,

    finally, many of these cards offer opportunities for a player to catch up from behind'

    Yes, yes, no, yes.

    What's harder to use, a vanilla 4/4 for 4 or a Fireball? The one thing lots of overpowered, reactive cards definitely do is REDUCE the impact of skill.

    Not sure if they're trying to allude to that with the word 'testing' but I think I can see what you're trying to do here, Blizz, and it's a lie.

    I think they would like people to feel they can win in arena without experience, learning and gaining skills. More reactive and OP cards make it easier for lower skill players to stay in games or win. I wish Blizz would be clear about that in communication!

    There's a place with mostly reactive and class cards, it's called constructed. We loved playing with lower power cards. It requires MORE planning and skill!

    Posted in: News
  • 3

    posted a message on Developer Insights: Boomsday Arena Update with Kris Zierhut

    1. Well done for finally giving us some stats

    2. All this shows how horrifically complicated arena is.

    Finally played some magic drafts now Magic Arena is a thing. Open a pack and pick a card then pass it on. Repeat. Pretty simple. For some reason Blizz don't seem to want us to understand how arena works. Not sure why.

    Posted in: News
  • 2

    posted a message on Easy Jade Druid (Fire and Ice Brawl)

    This comment is not high enough. I just did the same :'(

    Posted in: Easy Jade Druid (Fire and Ice Brawl)
  • -3

    posted a message on Developer Insights: Arena with Kris Zierhut + Upcoming Arena Changes

    This system is so complex. They're trying to copy magic drafting, where you only get offered the most powerful cards a few times and the picking process involves other humans or AI, who take the other powerful cards from a pack before you get chance... This is closer to that in some ways, but a lot less interactive and more RNG.

    That's okay but the layering of systems to try to address perceived problems is now pretty rediculous. Rarity buckets seemed fine to me, it was understandable. Then a bonus for each new set and class cards, fine. But balance between classes should've been done in design, not via micro(/massive) adjustments. And I still hate the extra spells and weapons idea. WTF? Making arena more reactive? We already have that. It's called constructed.

    Posted in: News
  • 1

    posted a message on Benefits of Premium HS.Reply

     

    Quote from Xero1995 >>

    Hi Guys, 

    I was wondering if anyone has a Hs.Reply account, and whether they can explain what they use it for? Is it just to track stats within your deck? I already have hearthstone deck tracker and that basically tracks your wins/losses against each class and shows you the cards within your deck whilst you are playing. Does HS.reply have the exact same functionality? What more is there? 

    Cheers :) 

    A friend of mine paid. It was surprisingly good! The feature we both really digged was the 24h winrate stats at a particular rank.
    Statistically, that's a very small sample size, so it may have been misleading, but it seemed like it showed you the actual best deck at your rank right now. I started playing odd pally because of it, then switched to murloc pally before a lot of people had even got onto odd pally (turned out the best deck might have been even pally all along though! ;-D).
    Posted in: General Discussion
  • 5

    posted a message on Benefits of Premium HS.Reply

     

    Quote from henomar >>

     

    Quote from Xero1995 >>

     

    Quote from Tharinroderel >>

     

    Quote from Xero1995 >>

    Hi Guys, 

    I was wondering if anyone has a Hs.Reply account, and whether they can explain what they use it for? Is it just to track stats within your deck? I already have hearthstone deck tracker and that basically tracks your wins/losses against each class and shows you the cards within your deck whilst you are playing. Does HS.reply have the exact same functionality? What more is there? 

    Cheers :) 

     Firstly, there is no such thing as HS.Reply.
    Secondly, HS.Replay.net offers many detailed functions for accessing all kind of statistics helping you to evaluate the META and the strengths and weaknesses of certain decks and cards. If you're a dedicated player, it's definitely worth it (as long as you aren't living on a tight welfare budget).
    The side also provides distinct statistics for decks and cards you use.
    Besides, you can see most functions only provided with premium - even though not accessible they are still listed.
     
     Firstly, Stop being so Pedantic, you clearly knew what i meant ;) *HS.Replay
    Secondly, thanks for the info :) 
     
     C'mon, man - without someone who knew what you meant others who didn't couldn't have found the site. Perhaps you would have phrased things differently, but worrying about that seems pedantic IMHO. He wasn't rude, and coddling isn't something we get to demand from the world - especially after being sloppy in a public post.
     
    Pedantically points out typo. Gets site name wrong himself. If you're going to be a pedant at least be correct :-D
    It's not HS.Replay.net. It's HSReplay.net
    Posted in: General Discussion
  • 1

    posted a message on What cards have you found surprisingly good?

     

    Quote from Sounder >>

     

    Quote from Echo_ >>

    Given Shudderwock's dominance right now...

    That’s... not even a thing.  At this writing on hsreplay.net the best performing decks in Standard across all ranks are Odd and Even Paladin, both topping out over 70% WR.
    Best WR on a Shudderwock deck so far across all ranks is 52.5%.  In the Legend-10 range it’s under 50%.
     
     
     Certainly is a thing on my ladder! About 1/4 of my opponents seem to be trying it! It's given me a lot of wins! It's a combo deck, so it can beat control. But it loses to MR and aggro. I've been playing MR...
     
    Posted in: General Discussion
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