• 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Teknician >>

    Hmm... What would you think of these as replacements?

    @Sinti I'm just a bit busy is all, can't really submit what I want to submit until tomorrow (and am a perfectionist) :P

    The face damage thing is not going to be a thing in this class, but it's actually there to address that as a weakness. I want the class to be mostly control-oriented, but in case someone wants to go super aggro with this class this is why it's here. You know, 14 damage to face is no joke. I was originally going to make it 8 or 9 damage, but it's just ridiculous when you double it up (Mind Blast is the comparison really). Also, this class will have some crazy spell mechanics that will come through in future expansions that might make this better than it is on its own. In that sense the class is like Shaman: Shaman had Overload at first, and then started to introduce and embrace the evolve mechanic starting in Old Gods.

     Cannon Fodder is broken with Maly. If you do for it, you're pretty much obligated to make no face hitting spells in your class for all eternity. Also, this summons the actual minion, not a copy, right?
    I'm not a fan of Parachute Protocol. I think it's a little too complex - Animal Companion exists, but 2 of them have 1-word keywords as their effect. I think it'd be better if you made the tokens simpler (I.E. Just a guy with Divine Shield, a guy with Windfury, and a guy with Stealth or something).
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from SunnoxPL >>

    I post one more card, with the same questions. Is it balanced ? Too cheap ? Too strong ?   I appreciate every comment. Thank You and good luck !


    HERE'S MY ENTRY FOR THE "DEATHWING NEEDS A FRIENDWING" COMPETITION

     It seems pretty weak. Ancestral Healing exists, and that card is terrible and sees exactly 0 play. +3 Health is definitely better than Taunt, but probably not by 3 mana. Personally, I'd cost it at (1).
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from freddoccino >>

    Hey, sorry I haven't been so active, busy week and all. If anyone wants some feedback be sure to let me know.

    Still not totally completed, working on the final few cards, but I wanted to get what I have so far out there since it's getting pretty late.

    The class is the Inquisitor, the Hero and Power:

    And I'm still not totally set on the Hero Power, but I'm not so focussed on any changes right now either.

    I'm pretty hesitant on making anything too complex, which is the biggest piece for the last three cards. That, and what's missing for the class to show off as a basic set.

    There are some alternate versions of cards I'm also considering:

    Vice in this case would be closer to Blastcrystal Potion, but I wanted it to be a cheaper removal option. Not certain that the balance on the other version is totally correct.

    Flocking Murder I personally would think is fine, but I worry it would end up like Muster for Battle, which was generally agreed to be too strong. I don't really like the current "Novice Engineer with a Wisp" iteration.

    Thanks for any kind of feedback at this point, and again, sorry I haven't contributed as much this time around.

     Some quick words:
     - Virtue is super scary. You're gonna have to be super-careful with whatever combos your class might have - being able to Thaurissan three times in a match is strong AF.
     - I like 4 mana Vice more. The 2 Mana one just seems like a bit too... uh... extreme? IDK.
     - I'm not a huge fan of Capture. I think it's fair, but at the same time, Entomb was triggering enough, and this is probably even more rage-enducing.
     - Purge: I think Silence isn't allowed on basics.
     - Heavy Mace is too good probably. 24 damage in a single card is insane. Maybe an 8/2 or something.
    That's all I got so far. I'm also not quite sure why your hero power is called Bloat when your class looks like some sort of... dark fantasy vampire hunter or something. I do love the theme behind your cards though - the whole dark fantasy feel is really nice.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Sinti >>
    Quote from Teknician >>

    Alright, here's what I'm going to submit:

    The Hero Power, I've decided, is going to be "Give a minion +1 Armor. Gain 1 Armor."

    Cards:

    Tokens:

    So there are two cards that mention Armor/minion Armor: Hit the Ground and Piercing Round. I hope that isn't too many, but I wanted to hint at the main mechanic of the class in the basics, and doing things based on whether a target has armor or not is vital for the it. The three named tokens are the Shredder Pilots for Parachute Protocol. They're all worth around 2.5-3 mana each. Gerbitz is probably the worst of them because one of the effects is invalidated by the other, but the low attack means you won't always charge with it. The Goblin Technosapper obviously is a mech post-GvG, but I'm just pointing out that that's what it would look like now— on release it wouldn't have a tribe.

    The set looks good, but what is your Nuts+Bolts thingy? Cannot tell :o
     I think it's 'Hit the ground running'.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from CheeseEtc >>

    Thanks for feedback, but I failed my above post (again!) I actually have 2 flex spots.

     Goddamit Cheese.
    I feel like Supply Caravan could be a cool classic. Since you don't really have any Roast cards or any other way to burn through your deck like a maniac in basic, it's synergies aren't really as apparent in basic.
    I just don't like Beefy Vegetarian. Like... he's just... boring IMO. Maybe as a filler in later sets, but not in basic.
    By process of elimination we have Old School Cooking, which is a lot simpler than 4 lines look and my favourite card out of these three anyway.
    Just my three cents :D
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from CheeseEtc >>

    Alright it's prooobably the last feedback I'll ask for.

    I have basically one flex spot left between

    VS. VS. VS.

    *Supply Caravan compensates my class' weakness which is rapid cycle and card burning, while allowing some interesting turns.

    *Old School Cooking is direct damage my class needs, so it gives my class more a well-balanced basic set (no it's not weak because you can hit 2 different targets and it indirectly gets twich the bonus from spell damage)

    *Beefy Vegetarian doesn't do anything special in my set but most people seem to like this guy

    *Dry Baguette: I was pretty set on it until Haileystrasza's feedback, I love the idea of mauling stuff with a baguette (and a DRY baguette can hurt, believe me) buy maybe it's too bland besides the flavor?

     Personally, I'd go with the Dry Baguette. I get a chuckle out of it and I'm sure lots of other people do as well, which is good for votes xD. If your class is a weapon class it's good to include one in basic as well. Of course it's not mandatory, but it's still nice IMO. The other ones are also complex enough to be used outside of basic in the classic/later sets, while I don't see Dry Baguette being printed anywhere but in basic.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from NecroaV >>

    You didnt do mine again 

    Link to my submission (CLICK)

     I think she did XD.
    She just called it Gailyn Goldheart instead of Geomancer.
    Unless you're talking about someone else and I'm stupid.
    Posted in: Fan Creations
  • 24

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Submission Topic]

    The Harbinger

    O Great Dragon of the end, I ask of you but one favour. Close your eyes, and listen closely to the wailing of the souls trapped in this broken realm. If you so wish, I shall give my all to free you from these bonds and stand by your side. Together, we shall heed their prayers - and free them.
    Also, if you don't mind, we should really go for dinner some time.

    Hero Power

    The Harbinger is a class with two main themes - slowly bringing about the inevitable apocalypse (read - grind-y fatigue control) and burning everything to the ground NOW, with FIRE (read - super burst combos). With her band of devoted cultists under her command, she also has the capability to go for a more tempo-based, token-style game plan. Red Burst is very powerful, and allows her to efficiently clear enemy minions in the early game, as well as enabling synergies and burst damage in the late game.


    Keyword:

    When the time comes, all things shall burn to ash. How do we make peace with this reality? The answer is simple: you must learn to love destruction. You must learn to revel in it.

    Keyword
    *Note: Does not appear in the basic set.

    Revelry is a keyword that embodies the Harbinger's lust for destruction. It's a mechanic that already exists within the game on cards like Flesheating Ghoul , but it's a far more central part of the Harbinger 's class identity, and appears on a large amount of her class cards. If used right, Revelry effects can generate massive value, and allow for some hilarious chain combos.

    Notes:
    - Revelry will trigger once for each minion killed in an AOE or trade.
    - Minions that are killed by an AOE or trade will not trigger their Revelry effects.
    - Minions don't trigger their own Revelry effects if they die.


    Example Basics:

    card card card card card

    Card Explanations:

    Rally the Chosen: You who are nameless, abandoned, unwanted - come! Gather by my side, and you will never feel lost again.
    Rally the Chosen is an end-game card that gives you both some burst damage to finish the game, as well as board presence. 1/1 Cultist tokens will be a little sub-theme of the class.

    Oracle's Prophecy: Ah, yes. The images come - a violent inferno, a scarlet sky, and then... peace.
    The Harbinger class has many cards that synergise with your hero having high attack, indicative of Faye's unique charisma and ability to rally people to her cause. This card provides some card draw, which is important for all decks.

    Blazing Claw: Some flames long for more than a wild, fleeting glory - they long for a shape, a purpose.
    A seemingly innocuous weapon that actually has very strong synergies. The Harbinger is a weapon class, but they aren't as central a part of the identity as they are for a class like warrior, and will not show up very frequently. The attack boost granted by weapons counts as 'Hero Attack', which enables some very powerful synergies as they can be used to 'store' attack over multiple turns.

    Deal with the Devil: Do you wish for power? I will give it to you - as long as you make me one promise...
    A card that could be useful in a token archetype, buffing up your small dudes into kinda-big, kinda-scary minions. Since the card gives about +2/+1 at max (assuming you don't run weird 0 attack minions) and essentially freezes the buffed minions (unless they were summoned this turn), I figured it's fair enough at (1). Like Warlock, the Harbinger has access to demons and synergies with them (which will be included in later sets).

    Initiation: Do not fear - despite our reputation, we are like brother and sister here. You will be treated well.
    The Harbinger class has access to some limited Armor gain, as well a little healing, as a form of sustain in order to offset all the damage you'll be taking as you punch minions with your hero power. A decent enough play on 2 that can save you some precious health.


    Other Basics:

    card card card card card

    tokens:
    card card

    Notes:
    - Slash and Burn are the Nuts//Bolts cards. It refers to an agricultural procedure where you cut/burn down trees to create fertile farmland.
    - Bloodfire Acolyte has been changed from the one submitted in Phase 1. It is now a 2 mana 2/1.


    <<Phase 1 Submission (Contains other cards)>>
    Thanks for reading, thanks to everyone who helped me with the cards, and good luck to other contestants!
    Chibi

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    Okay, I think I'm finished! Any last thoughts before I submit? I'll fix up the cards and center stuff and add in the necessary links when I post it, of course.

    The Harbinger

    O Great Dragon of the end, I ask of you but one favour. Listen closely to the wailing of the mortal souls trapped in this broken realm. If you so wish, I shall stand by your side, and together, we shall heed their prayers - we shall free them.
    Also, if you don't mind, we should really go for dinner some time.

    HeroPower

    The Harbinger is a class with two main themes - slowly bringing about the inevitable apocalypse (read - grind-y fatigue control) and burning everything to the ground NOW, with FIRE (read - super burst combos). With her band of devoted cultists under her command, she also has the capability to go for a more tempo-based, token-style game plan. Her Hero Power is very powerful, and allows her to efficiently clear enemy minions in the early game, as well as enabling synergies and burst damage in the late game.

    Notable Characteristics/Mechanics: 
    - Hero Attack Synergy
    - BIG Board Clears 
    - 1/1 Cultist tokens
    - Demons
    Revelry


    Keyword:

    When the time comes, all things shall burn to ash. How do we make peace with this reality? The answer is simple: you must learn to love destruction. You must learn to revel in it.

    Keyword

    Revelry is a keyword that embodies the Harbinger's lust for destruction. It's a mechanic that already exists within the game on cards like Flesheating Ghoul , but it's a far more central part of the Harbinger 's class identity, and appears on a large amount of her class cards. If used right, Revelry effects can generate massive value, and allow for some hilarious chain combos. 

    Notes: 
    Revelry will trigger once for each minion killed in an AOE or trade. 
    - Minions that are killed by an AOE or trade will not trigger their Revelry effects. 
    - Minions don't trigger their own Revelry effects if they die. 


    Example Basics:

    cardcardcardcardcard

    Rally the Chosen: The nameless, the unwanted, the abandoned - gather by my side, and you will never be lost again.
    Rally the Chosen is an end-game card that gives you both some burst damage to finish the game, as well as board presence. 1/1 Cultist tokens will be a little sub-theme of the class.

    Oracle's Prophecy (NOTE: SHOULD COST 4): Ah, yes. The images come - a violent inferno, a scarlet sky, and then... peace.
    The Harbinger class has many cards that synergise with your hero having high attack, indicative of Faye's unique charisma and ability to rally people to her cause. This card provides some card draw, which is important for all decks.

    Blazing Claw: Some flames long for more than a wild, fleeting glory - they long for a shape, a purpose.
    A seemingly innocuous weapon that actually has very strong synergies. The Harbinger is a weapon class, but they aren't as central a part of the identity as they are for a class like warrior, and will not show up very frequently. The attack boost granted by weapons counts as 'Hero Attack', which enables some very powerful synergies as they can be used to 'store' attack over multiple turns.

    Deal with the Devil (NOTE: SHOULD COST 1): Do you wish for power? I will give it to you - as long as you make me one promise...
    A card that could be useful in a token archetype, buffing up your small dudes into kinda-big, kinda-scary minions. Since the card gives about +2/+1 at max (assuming you don't run weird 0 attack minions) and essentially freezes the buffed minions (unless they were summoned this turn), I figured it's fair enough at (1). Like Warlock, the Harbinger has access to demons and synergies with them (which will be included in later sets).

    Initiation: Do not fear - despite our reputation, we are brother and sister here. You will be treated well.
    The Harbinger class has access to some limited Armor gain, as well a little healing, as a form of sustain in order to offset all the damage you'll be taking as you punch minions with your hero power. A decent enough play on 2 that can save you some precious health.

    Other Basics:

    cardcardcardcardcard

    -- Slash and Burn are the Nuts//Bolts challenge cards. It refers to a popular agricultural practice where people burn and cut down trees to get fertile farmland.
    -- Bloodfire Acolyte has been changed to a 2 mana 2/1 since phase 1.

    <<Phase 1 Submission (Contains other cards)>>
    Thanks for reading, thanks to everyone who helped me with the cards, and good luck to other contestants!
    Chibi 

     If anyone wants any feedback, just reply to this and I'll try to get to you at some point xD. Don't swamp me with work though, I'm procrastinating enough as is.

    Posted in: Fan Creations
  • 2

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Haileystraza >>

    Alright, I think I'm just gonna get this done with like tearing off a plaster and post a whole basic set for feedback. I've been trying to do way too many things at once (I've been organizing C3, which is a twice yearly project showoff convention on another site, podcasting, and doing an impromptu project to make up for some failed site-end coding with the C3 event. Not my fault, I can't even code >-<)

    I'll do the same thing I did last time, and review every class posted after this post the next day.


    Click here or the banner to see the phase 1 post!

     

     Showcasing one of the synergies the class focuses on, the Keeper can build around minions without card text, supporting them to make 'filler' minions far more interesting.Plus, what better cards for a player with only the basic set to play around with. Like with the large number of basic beasts for hunter, there are a large number of minions without card text in the basic set, letting new players try out synergies. 

     

     

     End of turn effects? Yeah, they're cool right? The Keeper has a soft focus on minions with triggered effects, and the main trigger is 'end of turn'. 

    Timewalker Agent also expands the scope of minions in the class a bit, and opens the class up to have a few Bronze Dragonflight dragons post Blackrock Mountain.

     

     Ever wanted to draw way too many cards? (Well, you probably play ultimate infestation then.)Celestial Meditation is the class's main card draw, but requires you to spend 5 mana to do nothing for a turn. Providing you're already ahead, or confident you can make the trade, the card draw is powerful, if not immediately usable. 

     

     The rest:

     Are these cards interesting enough? I don't want to go overboard with effects of basic cards, but the ones under spoilers in particular feel incredibly vanilla, with the exception of Chain Blightning which could be too weird for a basic card. 

    Edit: manually fixed the formatting, still not sure why it did that when it was fine in preview lol.

    No idea why the banner is centered in preview but not in the post though.

     All right, lemme quickly give some feedback:
      - I'd word The Bigger They Come as 'Double the Attack and Health of a minion without card text' to make it less awkward sounding. Just a personal opinion. Will this work on silenced minions?
      - I'm not sure what Construct of Life does. Does it... like... allow you to play multiple of the guy Unstable Evolution style? And if I'm not sure, I don't think new players would be sure either xD. I'd suggest changing the effect. Maybe change the name to Life Construct, since it sounds cooler IMO.
      - Celestial Mediation seems really strong. Waiting a turn should not give it a 2 mana and 1 card boost from Sprint. I'd drop it to draw 4.
      - Smite is a little OP IMO.
      - Stoneskin: I'm not a fan of that mechanic being used on basic cards. Same with Construct of Life if that also does that.
      - The Harder They Fall: I'm not sure about using the word 'Enchantments', but maybe you can get away with it.
      - Chain Blightning should probably have the brackets text italicised.
    EDIT: Also, about the Banner thing, it's probably because you highlighted it and clicked center. If you move your mouse to the space in front of the image and then click center, that should fix it. That's been my experience at least.
    That's all I got for now!
    Also, a quick update on my set (thanks for the suggestion Livi - you really helped me out there xD. Glad you liked the class.) - I'm considering replacing this card with this card:
    card --- > card
    It might seem really strong at first glance, but if you stop and think about it, all it does is give them at most +2/+1 and it also freezes them, making them unusable for burst damage or trading this turn. Also, it still helps to show that the class will have Demons in it.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Livienna >>

    OKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you. 

    If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3

     I don't want to swamp you with work (especially when I don't think I've been able to help you at all this time round, sorry), but it'd be great if you could do a quick run-through and see if any cards stand out as being OP or badly designed :D.

    cardcard

    cardcardcardcardcardcardcardcardcardcard

    Notes:
     - Blazing Claw is now a 3 mana 2/3 weapon. As it turns out, being able to 'store' 3 Attack for your Hero Attack combo cards is very, very, very strong, and enables too many burst combos for what I have planned later.
     - I'm considering dropping Fireblade Demoness for something else. IDK what though.
     - I'm not sure how to cost Oracle's Prophecy.

     Thanks in advance :D

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from NiRaSt >>
    Quote from Mewdrops >>
    Quote from Cogito_Ergo_Sum >>
    Quote from CheeseEtc >>
    Quote from Cogito_Ergo_Sum >>

    Alright! I'm becoming more and more busy as I grow up. We're never getting younger...

    If you want a review, presentation help, or clarification about the rules, please reply to this, and I will try to respond ASAP!

    I will reiterate my question: does "more than half" means strictly more (i.e. at least 6) or half or more (i.e. at least 5) ?
     The former (i.e. "More than half" means at least six).
     All right, another quick question: If a card technically fits on two lines but you want to put line breaks in there to make it look nicer, can it count for the simple challenge?
    card
    Also, gonna drop my set here (will return reviews and maybe do some myself when I get home). I screwed up some capitalisation on some of them, just ignore it for now xD

    cardcard

    cardcardcardcardcardcardcardcardcard

     

     

     
     i don't think you have to worry about the wording, you already respect that challenge; the cards seem all fine to me, maybe slash is a little overcosted;
    here's my basic set:

     I'm leaving Bunker Up! as it is, i think it's stronh enough; I'm moving Flasbang to a future set, prob. making it a secret. (Click to see here card)

     I think Slash is fine. It might be slightly weak but it's strong and useful enough for basic. I also like the symmetry with Burn, which is why I dropped it from (3) to (2) Attack. Also, +3 Attack is deceptively strong, since my class has so much synergy with Hero Attack (and a crapton of related burst that I don't want to make too easily abusable). I might bump it back up later but probably not. Also, I only have 5 cards with 2 or less lines, which is why I need another one (because STRICTLY more ;-;).
    Is BFH short for Big Fucking Hammer? If it is you might want to change the name to something else xD. I think there's no swearing allowed (even if it's censored, kinda). EDIT: This card scares me a little. 7 Attack on a weapon is loads, and especially in a class with loads of weapon synergy this might get out of hand really quickly. Any durability buff immediately makes this super strong, and your class looks like it would have some durability buffs.
    Hot Iron seems a little too swingy, since a 2/4 weapon is really really bad and a 4/4 weapon is pretty damn good. IDK how you can change it though, especially without butchering the flavour. Maybe make it like a 3 mana 2 durability thing, since that makes attack buffs less impactful. 
    Get Over Here! Seems really strong with the Big Fucking Hammer (that's surprisingly satisfying to say for some reason). 6 mana 21 damage should not be a thing. Like it just shouldn't, no matter the circumstance xD. Maybe limit it to minions so it can only be used as removal. If you do you can drop the cost to (0) since it'd be an even worse Savagery at 1.
    Repair seems a little overcosted. Also the art is too similar to Tongs I think. Like they're basically the same xD. Same composition, same colour, same tool... slightly different apron?
    Scrap Storm's art is really weird as well. I can't see what's going on at all.
    Bunker Up is... uh... it makes me uncomfortable but I think it's fair - if not actually a little weak. If you do drop Get Over Here! to (0), then I'd suggest you drop this one's cost slightly and also lower the Armor slightly. (like... say... 8 mana gain 16). Or something. IDK.
    Otherwise, it's really cool! And flavour-wise, I'm glad a class like yours didn't immediately make me think that seems like a warrior card... and that could also be a warrior card... wow these all look like warrior cards... which is a bonus - although now that I really stop and think about it a lot of them could be warrior cards, which is a little disconcerting. You might want to watch out for that as you move on.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Turkeybag >>

    Here's my completed basic set! Looking for some feedback before I submit tomorrow. What cards do you think would be best to showcase? Are any effects unclear?

    Class Reminder:

    The Scribe
      

    Hero Power: A scribe's main source of magic is from scrolls and tomes, which comes with one big advantage! If you use a scroll and you need another, just draw one up! That of course will take awhile hence the extra mana cost but the possibilities opened by it are endless! 

    New Keyword: Tome. These show up like a secret but visible to both players. They are buffs that will cancel under a certain condition. Makes deck building really interesting especially the more you try to have active at once. 
     

    Class Focus: The class is much better when ahead than when behind as you can get much more value out of your controlled RNG effects and aren't punished for your lack of strong comeback cards. However the class is also spell heavy (with scrolls and tomes as the main spell theme) so the playstyle is much different than say Hunter who is also stronger while ahead but using largely minions. Using the hero power well is key to this. The class also has the themes of adjacent minion style effects,  effects with a duration, and controlled RNG as mentioned earlier.

    Basic Set:



    Challenge 3:

                            Fire      and      Fury

     As always any feedback is appreciated!

     Lemme do a quick run-through:
      - Book Bind should probably read 'The enemy hero', because I think that's what you mean. Right now it might be a little confusing.
      - I think Tomeground Advantage refers to your opponent's turn, but I'm not sure. It might be a good idea to write 'opponent's next turn' if it does, since I'm sure some new players would assume it was theirs. I think it might mess up your Challenge #2 (or was it 1?), but I don't think unclear wording just to meet that challenge (which is supposed to keep things simple) is a good idea.
      - Scroll of Frostfire could probably use a comma in front of 'twice'.
      - Fire and Fury seems like a little bit of a stretch, but as long as the mods are OK with it I don't mind xD.
    Otherwise, seems pretty cool!
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Cogito_Ergo_Sum >>
    Quote from CheeseEtc >>
    Quote from Cogito_Ergo_Sum >>

    Alright! I'm becoming more and more busy as I grow up. We're never getting younger...

    If you want a review, presentation help, or clarification about the rules, please reply to this, and I will try to respond ASAP!

    I will reiterate my question: does "more than half" means strictly more (i.e. at least 6) or half or more (i.e. at least 5) ?
     The former (i.e. "More than half" means at least six).
     All right, another quick question: If a card technically fits on two lines but you want to put line breaks in there to make it look nicer, can it count for the simple challenge?
    card
    Also, gonna drop my set here (will return reviews and maybe do some myself when I get home). I screwed up some capitalisation on some of them, just ignore it for now xD

    cardcard

    cardcardcardcardcardcardcardcardcard

     

     
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from NiRaSt >>

    another idea i got for #6:

    a small explenation for what hammer does:

    if you target a minion: it also damages adjecent minions, minions in front of it and the controling hero

    if you target a hero: it also damages minions right bellow the hero portrait.

    hwat do you think? too coplicated for a basic? i really want do add an AoE to my set, would bunker up be op if i added a whirlwind effect?

     

     So, uh, I just wanted to say this real quick:
      - The text on your cards is too small, or the font is wrong, or something is wrong with it. Like this is a little nitpicky, but the thing is, it looks really unpolished. Like if you take your card and put it next to a hearthcards card, you can see what I'm talking about. It's really cool that you're using your own border, but right now it looks a little... less good. 
    card
    I'd suggest you make the card on hearthcards and photoshop a screenshot of the textbox onto yours instead of whatever you're doing now (also the text size is different and that matters in a competition with a line limit). Also, you could consider adding a tiny little transparent-y black outline around your golden border to make the contrast between the border and art less jarring. I know this seems really nitpicky, but trust me it'll cost you votes when your cards look lower-effort than everyone else's (even though you're actually putting in at least double the effort on actually making the graphics xD).
    That aside, I prefer the Hammer! I used in my reply to the one you currently have, which seems too complicated for a basic card IMO especially with the hero interaction and the way that works.
    Posted in: Fan Creations
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