• 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Final Poll #1]
    Quote from thepowrofcheese >>

    I'm surprised by the lack of responses and reviews here. And every time I look at the time remaining it seems to go up.

    There's a few classes that are too complex, too well-rounded, too similar to existing classes, too single-minded, or having too little identity. I voted for 4 submissions from what was left. We'll see where the chips fall after the next poll. And hopefully we'll see some really interesting ideas come next phase when we enter Old Gods and Karazhan!

     Yeah, I know. I've just been incredibly busy lately, so I haven't really had time to do any of that ;-;
    I'll try to do something for next phase/poll tho :D
    Posted in: Fan Creations
  • 0

    posted a message on [69% WR] Best-in-Slot CNTRL Mage

    Which card do you think is more important? Meat Wagon, or the second Dirty Rat? Only have dust for 1 of them.

    Posted in: [69% WR] Best-in-Slot CNTRL Mage
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from maxlot >>

    Submitted! Well, I submitted earlier on today, but now it's actually worthy of being submitted, there was a little bit of an error with it the first time. Regardless, I'm feeling energetic today, so if anyone wants a review, reply to this message here.

     Well, if you don't mind, I'd like a review please :D. Some recommendations on showcase cards would be nice as well, I'm not super sure about the ones I currently have (although I'm still not quite sure if we're allowed to change them). I've submitted already, it's in the post below yours.
    If there's anything specific about your set that you have concerns about I'll be happy to help, but more likely than not I won't be able to give general feedback until later, and by then, it'll probably be too late. Sorry!
    Posted in: Fan Creations
  • 6

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Submission Topic]

    The Harbinger

    The number of chosen dwindle as the day draws close. The flames dance in anticipation of your audience. Slowly but inevitably, the end of times draws close. So what do you say, Lord of Dragons? Want to destroy the world with me?
    Do you like Oriental food? Or perhaps human sacrifices? I possess an ample supply of both but not much else in the way of morsels.

    Hero Power

    Lore:

    Faye, like many, was once nothing more than a child. However, as she watched her home burn to the ground under the unyielding wrath of an invading army, the child within her died, and was replaced with something else. From atop a faraway hillside, she gazed with soulless eyes on the ruins of everything she knew, and a goddess appeared to her, seated on a throne of fire and steel.

    This world has become tainted, choked with despair. The silver-haired woman said, sadness in her eyes. There is no hope of salvation, but there exists hope of an end to the suffering . Come, child, and you will have your justice - and your paradise.

    So the girl disappeared from atop the hillside, and was reborn as something else. Something that seemed human but was not. Something with power. Something with a will and a purpose - to bring everything to an end.

    The Harbinger wields fire, consorts with demons, and is the master of arts both destructive and violent. Her hero power, Red Burst , allows her to take board control in the early game and gives access to burst, as well as combos, in the late game. The class is versatile, and can play an aggressive, token-focused deck, using its buffs and token generating tools, or go for a grind-y, late-game focused control style with its powerful board clears and value cards. It can also potentially use some of its hero buffs in conjunction with synergy cards to deal massive combo damage.


    The Keyword:

    When the time comes, all things will burn to ash. Fear not - instead, embrace it. Learn to love the sound of destruction. Learn to delight in the scent of flames. Learn to revel in it.

    card

    (NOTE: This has changed from the last phase).

    Revelry is a keyword that is indicative of the Harbinger's lust for destruction. It triggers similarly to Combo does in Rogues, with the card gaining a glow-y yellow border and an upgraded/bonus effect if a minion died on the turn. It's also deceptively hard to trigger, requiring that you either have removal ready, or both you and your opponent control minions.

    Notes on how it works:

    When ' Revelry and [Keyword] ' is written on a card, they are two separate conditions and not part of the same effect (like Battlecry and Deathrattle ). It's like 'Revelry: Do (x) and Deathrattle : Do (x)', just shorter.

    A spell that kills a minion won't trigger it's own Revelry effect. Likewise, if you kill a minion with, say, a Knife Juggler juggle, the Revelry of the minion won't trigger. Essentially, whether the Revelry is triggered is determined before the card is played.


    Example Cards:

    card card card card card

    Explanations and Lore Text:

    Apocalypse Jester: The sinister laughter rings out over the carnage. Amidst the cacophony of sound, a single chanting beat is audible - "Ho! Ho!"

    The Apocalypse Jester is a Savage Roar style finisher for the class's Token Aggro deck. It's got a powerful battlecry that allows you to burst for massive damage if you have a board, and turns your small minions into threats that demand answers. The Jester's laughter gives your Cultists confidence and resolve, while striking fear into the hearts of your enemies, ripening them for slaughter.

    Unity of Will: We were lost, weak, and confused. But at her side, our fear melts away, and our hearts resonate with purpose.
    Unity of Will is a board-wide buff that can also summon more tokens for you if you trade or kill something first. It lets you gain board control in the early game and can also lead to big bursts of damage if you build up a large enough swarm of minions. Faye has a unique charisma that attracts people who are feeling worthless to her, and she uses her own unshakeable will to give them strength.

    Awakening: I cast my self behind, and became something more. My uncertainties vanished in the Goddess's cleansing flames, and I shall never waver again.

    Awakening is a very versatile card. It's a large attack buff that can trigger synergies and be used to immediately clear minions, it offers some heal, and it also acts as a pseudo Frost Nova , or if your opponent chooses to go face anyway, a pseudo Flamestrike . The Harbinger isn't so selfish as to rely on the sacrifice her devout followers - Faye herself is a being of immense power.

    Immortal Devil: My voice may disappear for moments, but it will never die. In your mind, it shall echo, echo, and echo, until it is the only thing you hear... there is no escape, my darling.

    The Immortal Devil is an enabler for another Harbinger archetype beyond Cultist aggro. She acts as a value engine over the long game, being able to constantly reincarnate herself while generating more copies over time. You can use her, along with the Harbinger's numerous board clears (and other grinder cards that come later) to slowly exhaust your opponent. Her effect is basically like Toshley 's Battlecry and Deathrattle effect, just with an extra condition on the Battlecry .

    Fire Herald Azura: The fire in your blood is so beautiful. Do not worry - use my body and my magic as your gate, and let's watch everything burn to ash together.

    Azura is Faye's best friend and most devoted follower, having been with her on the day she lost her home and spoke to her goddess. She channels the Harbinger's energy through her own body and lets it loose on everything in the general vicinity, allowing you to repeatedly and unrelentingly clear the board using your hero power and other hero buff cards. The Windfury buff can also allow you to do massive burst damage. Your hero still attacks and takes damage equal to her target's attack like normal, but this time the damage is dealt to everything, instead of just the attack target. Unfortunately, this action deals heavy damage to her own body, and there are only a certain amount of times it can be performed before she has to recuperate.


    Other Classic Cards (with small notes):

    Commons:

    card card card card

    - If you kill multiple minions at once with Azura and Ritual Dagger , you will summon multiple Cultists.
    - Fireblade Acolyte seems stronger than Si7, but Revelry is deceptively hard to trigger compared to combo .

    Rares:

    card card

    - Most of the Harbinger 's win-cons/combo pieces/generally important cards are either Demons or, of course, Legendaries. Cursed Child can be used to tutor them. Similarly, Demon synergy in later sets will follow the same focus on supporting single, powerful Demon cards, rather than Warlock's buff strategy.
    - Incinerate is the one 'Random' card for the challenge.
    - Bloodrage Berserker 's mana cost has been bumped up to lower its combo burst potential. It has been given an Attack buff to compensate.

    Epics:

    card card

    - Crimson Sceptre can be used as a way to stick a board on turn 5 to finish with Apocalypse Jester on 6. It's a set of delayed 3/2s that are surprisingly sticky, but require you to already have a board to function.
    - Harbinger's Decree is a large board clear that also draws you Revelry cards. The flavour here is that you unleash a massive storm of fire and blood to summon your chosen ones to you (which is why there's a person kneeling in the artwork). This is the card for the 'Off Key' challenge.


    Basic Set (and Tokens):

    card card card card card card card card card card

    Tokens:

    card


    <<Phase 1 Submission (Contains other cards)>>
    <<Phase 2 Submission (Contains more in-depth discussion of basics)>>
    Thanks for reading, thanks to everyone who helped me with the cards, and good luck to other contestants!

    Chibi

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    Quick question: Are we allowed to swap around showcase cards after we've submitted? I've practically typed my post but I'm not sure about the showcase cards yet.

    Also, I'm really sorry I haven't done feedback today, but I'm busy AF, probably only going to get busier, and I really need to get some stuff done.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from Cogito_Ergo_Sum >>

    Sorry I haven't been as online as I would like to be during the class comp...I have just been going through some personal things...

    Regardless, if you need a review, have any questions, or need presentation help, please respond! I'll try to answer ASAP.

    Also, I'm contemplating just giving everyone who makes it to the next phase a banner as an apology for not helping around here often... :P

     Cool! If you don't mind, can you take a look at my set? Especially Immortal Devil and Azura - they're the ones I'm most concerned about. Just gonna put it here in the spoiler.
    @McF4rtson: No, I don't play Fire Emblem Heroes. It's region-locked where I live and I can't be bothered to get a VPN xD.

    Hero Power card

    Basic Set for reference:

    card card card card cardcard card card card card

    tokens: 
    card card

     Classic:

    Commons:

    cardcardcardcardcardcard

    Ritual dagger might be OP. Note that the two conditions trigger separately from each other. Should I just remove the Revelry?

    Apocalypse Jester is the Savage Roar finisher for this class's token deck.

    Rare:

    cardcardcard

    If you stop and look really closely Tainted Priestess is the same person as Immortal Devil. I only realised this just now - is it obvious or do you think I can get away with it?

    Most of the class's important cards are Demons. Cursed Child can be used to search for them. Other demon synergy effects will work similarly.

    The idea is to use Bloodrage Berserker in combination with some basic cards, Blood Revelry, and Awakening, and your hero power to do big Oil-Rogue style combos. Not super sure how to prevent him from being used in a Aggro deck for face burn though.

    Epic:

    card

    The two effects on Immortal Devil trigger separately and aren't part of the same condition. She can be used in a grinder deck to constantly make resources, and can be tutored using both Cursed Child and Harbinger's Decree.

    I kinda want to make the Sceptre 5 mana 0 Attack so you can curve it into Apocalypse Jester, but I'm not sure.

    Legendary:

    Gave her a Revelry effect so you can kinda pseudo-tutor her using Harbinger's Decree, honestly more for flavour reasons than anything, since the flavour of that card is that you unleash a massive storm of blood and fire to call your chosen ones to you (that's why you see a person kneeling in the artwork).

    'All other characters' here refers to everything except the hero, including Azura herself. I don't like that, but I don't want to overcomplicate her by adding more text.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from CastorT >>

    First Class Challenge for me. I spotted a "2 Polls" system, but don't find any information about it.  How does it work?

     Essentially, instead of the winners moving on determined by upvotes on the thread, all the submissions are split into 2 polls based on how many upvotes they have (even placements in 1, odd placements in the other), and votes on those polls determine who moves on. (I could be wrong, but I'm pretty sure I'm not).
    I'm also going to shamelessly point anyone with spare time to the changes to some of my cards that I mentioned above (#122).
    @Cheese:
    - Second art for Deviate Delight - first appears on your hero, last makes no sense.
    - The Rokk is probably fine. I feel like he fits the flavour better - like 'HA! YOU WANNA ROAST ME CARDS? WELL I'M SUCH A BADASS THAT I'LL JUST WALK RIGHT INTO THE FIRE AND PULL THEM BACK OUT' or something. You might also wanna sneakily zoom in to hide the fact that he shares art with Deviate Delight though.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    @Nix:

    I accidentally deleted the feedback post I was writing. Now I want to die. But since you said really good things about my cards, I will soldier on and try to get something done anyway xD.

    Spur Attack: Seems really dangerous. 8 burst in a 2 mana card is scary.
    Big Dragon: This might not be the best showcase.
    Blazing Spotlight: I don't like 11 mana cards in general. Especially since this one requires you to stick a minion as well. Maybe make it cost less and give less stats?
    Ninian: Yay Anime! I approve. Not sure if it really works though, since your class doesn't have any other anime stuff. That aside, really cool card. I question it being a dragon since Wrathion isn't, but I think you're already aware of that.

    Lightbolt: I'm not a fan. It's like a choose one card that tries to pretend it isn't one. That Lich King skull thing exists but that's a token that comes off a Leggy.
    Cyr's Creation: Seems like either a low effort Edwin/Mountain Giant or a really mediocre minion. I'd try to tone down the variance a bit - i.e. Giving it taunt and making it gain +2/+2. Or something like that.

    Everything else looks fine! I love your class flavour, by the way. Cyr's personality is great too. You might also wanna throw in another weapon in there.

    Some changes I'm considering making to my cards:

    cardcardcardcardcard

    Edit: This version also:

    card

    Note that Revelry is not part of the Deathrattle condition but a separate trigger (it's the same on Ritual Dagger actually, but its a lot more ambiguous there so I might remove that part). I'm a little worried that these are all a little OP, so I just wanted to check in.

    I actually named Azura after Azura from Fire Emblem. Didn't realise her name meant Azure though (although that should have been obvious xD). She's called Vera now but I might change her back since Azura sounds cooler.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from SunnoxPL >>
     All right, lemme do a quick review and then go to sleep.
    Falling Light is way better as 3 deal 1-3. As it is right now it's got a bit too much variance.
    I think Reinforced Protection is fine at 4. At 5 it would be really weak, unless you made it give +2/+2, which is another story. However it IS a almost-Savage Roar which leaves the threats on the board, so I think you might want to get another opinion on this to make sure.
    I think Ancestral Tree might be a little strong compared to Mana Tide. Either do as you say and give it your keyword, or lower its stats to, say, 0/5. I'd also word it as "add a copy of".
    I think Cave Spider is ok at 2/2. Compared to C'thuns Chosen and Fireplume Phoenix it seems to be statted about right.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    If you guys don't mind, I'm gonna toss out my complete set here. I added some more tokens so that you could trigger Revelry more consistently, and took out a card I felt belonged in a later set. However, I'm worried the class is a bit too SMORC now and not enough Control. If anyone wants feedback just reply to me and I'll try to get to it (you don't have to review the set if you don't want to ^-^):

    Anyways:

    Hero Power card

    Basic Set for reference:

    card card card card cardcard card card card card

    tokens: 
    card card

     Classic:

    Commons:

    cardcardcardcardcardcard

    Ritual dagger might be OP.

    Is Apocalypse Jester too obviously designed to fit the 'random' challenge? He's meant to be the Bloodlust/Savage Roar finisher of this class's token deck, and hits the curve right after Crimson Sceptre.

    Rare:

    cardcardcardcard

    I am aware that the gem for Tainted Priestess is wrong. She can provide some token generation as well as minor armor gain. A relatively high priority target.

    Most of the class's important cards are Demons. Cursed Child can be used to search for them. Other demon synergy effects will work similarly.

    The idea is to use Bloodrage Berserker in combination with some basic cards, Blood Revelry, and Awakening, and your hero power to do big Oil-Rogue style combos. Not super sure how to prevent him from being used in a Aggro deck for face burn though.

    Epic:

    cardcardcard

    I'm considering making Immortal Devil shuffle 2 copies of herself, but I'm not sure if that's OP. She can be used in a grinder deck to constantly make resources, and can be tutored using both Cursed Child and Harbinger's Decree.

    Legendary:

    card

    Gave her a Revelry effect so you can kinda pseudo-tutor her using Harbinger's Decree, honestly more for flavour reasons than anything, since the flavour of that card is that you unleash a massive storm of blood and fire to call your chosen ones to you (that's why you see a person kneeling in the artwork). I don't think it makes her OP, but I could be wrong here.

     Again, if anyone wants feedback, reply to me and I'll try to get to you ASAP :D

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from CheeseEtc >>

    I will have less time in my hand from now on. Here's a dump of where I am right now. I "only" have 7 flex spots left but with a good idea of what should be in them.

    My basic set

    Commons

    Rares

     

    Epics

    Legendary


    NOTE: DON'T PAY ATTENTION TO THE RARITIES AND WATERMARKS THAT ARE OFF, I WILL REMAKE THE CARDS IF I PICK THEM

    Flex Spot #1

    NOTE: I think at least 2 of the following cards should be picked here.

    • "Cannibal Cake" and "Compulsive Snacker" are basic the same effect with stat and flavor variation. In terms of flavor I personnaly would prefer the cake because draeneis aren't reputed to be cannibals...

    Flex Spot #2

    There isn't because it was solved befored I posted this.

    Flex Spot #3 - A cool (non-Roast?) card

    • "Grill Cook" is an actual cook title! Her effect synergizes with my hero power and the AOEs in my basic set.

    Flex Spot #4 - A crazy EPIC card

    • Do note that the effect of "Lava Soup" can apply to any card and ISN'T LIMITED TO THE TURN (is it op?)

    Flex Spot #5 - More Technical Roast stuff

    • There's a minion you should avoid to target with "Lava Soup". I let you guess which one.
    • "Food Critic" and "Difficult Child" are 2 variations of the same concept. Flavors can of course be swapped.

    Flex Spot #6

    For this one I have 4 different sets of an epic and a legendary card that completes it.

    VS.VS.VS.

     Flex spot 1: I'd do 1 mana Celebration, and Cannibal Cake. Burping Whelp is really cool but I'm worried that curving it into Stormwind Chef is too strong. If you think it isn't, I'd go with the Whelp over the Cake.
    Flex spot 3: I like the 2 mana Well Fed. Both Ironforge Bakers are OK as well.
    Flex spot 4: Lava Soup may be too strong in a class that has access to face burn. You could play a 5 mana Maly with this easily, especially if you run no other roast cards. I'm not sure about it tbh. Especially if you can cast t the turn before. I'd prefer it if you limited it to the current turn. I do like it more than your other two epics anyway.
    Flex spot 5: Personally, I'd go with Food Critic.
    Flex spot 6: DEFINITELY go with The Rokk. That aside, it'd be cool if it had 'can't be roasted' or something, since you might accidentally roast him. I'd cut the 'add to hand' effect in favour of that personally. If you want to have control in your class this card pretty much has to exist.
    What do you guys think of this guy as a potential finisher for the token-aggro cultist deck?
    card
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from Haileystraza >>
     
     Hope you feel better soon ^-^
    Anyway, onto the review (anything I don't mention I don't have a problem with):

    General:
      - I gotta say, I'm not a fan of your hero power. 4 different secrets with different effect is on a whole different complexity level. Unfortunately, I'm not sure how to fix that. I'd suggest giving them all the same trigger, but I feel like you wouldn't want that.
      - I also want to point out that you could experiment with cards that only have Destiny or Fate. They don't necessarily need both, and forcing yourself into both makes it difficult to make more complex effects since they'll stop fitting onto the card. Also, I'm not sure you need to keep writing 'or' in the cards.
      - I know your set isn't complete, but around half its cards should have your keyword on it.
    Algalon: I know this isn't a strict game reset, but I'm not quite a fan. It's a little ambiguous as well. How does 'reset the decks' work? They revert back to 30 cards? The original 20 something they had after mulligan? Do you get Algalon back as well? Since that could lead to hour-long games, and I don't think anyone wants that.
    Out of Time: I'm worried this counters combo-decks too hard, but I could be wrong.
    Second Wind: I'm worried this is too strong. If you're playing a control deck against aggro and you have no minions you could easily heal ~10 health with this.
    Sudden Sealing: Not a fan of the art. There's one I've seen a few times before that'll look a lot better I think, I'll post it here in a bit when I find it. EDIT: This one.
    Apprentice Archivist: I'd personally word it as 'Has +1/+1 for each Secret on the board'. Just my preference though.
    Tol'vir Harbinger: Does it not gain stuff it already has? That makes a huge difference to how good it is.
    Power of Creation: I'd word it as 'The next card you play can be played an additional time this turn'. or 'repeatable once this turn' if you want to use 'repeatable'.
    That's all I got for now :D.
    @McF4rtson: Looks fine! Are Sea Elementals just vanilla or do they have effects? If they're just vanilla Condensation looks a little weak, especially as you don't really want vanilla 3/2s in your deck.
    Bumping my thing as well.

    Hero Power card

    Commons (6 of 6):

    cardcardcardcardcardcard

    I'm on the fence about making the Jester summon Cultists, buff minions, or both. Also considering making it costlier and more Bloodlust-ish.

    I'm probably gonna reverse [Something Something]'s base effect with its revelry effect.

    Rares (5 of 5):

    cardcardcard

    Ring of Fire should say 'Give a character +2 Attack this turn'.

    Is Bloodrage Berserker still OP?

    Cursed Child might get an art change at some point.

    Epics (3 of 3):

    cardcardcardcard

    I am aware that the stats of the Colossus token is wrong. It's supposed to be a 6/8 like the card says. Is she OP? Should I save her for WTG?

    Maybe I'll make her effect Revelry instead of Deathrattle. Along with Immortal Devil, I'm hoping that it can make a sort of grinder/fatigue Harbinger deck - something other than 'Broken Smorc'.

    Maybe Crimson Sceptre should cost 6.

    Legendary (1 of 1):

    card

    I'm not sure how strong she is TBH. Especially with weapons available she can easily come down and clear stuff on 5. I'm tempted to buff her stats like McF4rtson suggested but I'm still not quite sure. I'm also considering giving her 'Revelry: Charge' or something.

    EDIT: Quick question - is this Apocalypse Jester totally OP? Ignore the fact that I screwed up the image xD. After all, any class wanting to play a token playstyle will have to have some sort of burst finish. There's also another card I changed as well, if anyone has any opinion on that.

    cardcard

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from CheeseEtc >>
    Okay, lemme try and write some feedback now.
    Difficult Child: It should be 'costs' not 'cost'. Besides that, I feel like it's really bad. You generally wanna be roasting cards in a more tempo-aggro deck, and this'll just keep failing on you.
    Deviate Delight: 'Deviant Delight'?
    Orgy: no. Call it something else. Also I'm not sure why your class needs this.
    Burning Whelp: May or may not be OP. Curving this into Stormwind Chef is like insane levels of crazy.
    Well Fed: I like 'Fully heal a minion and give it +2/+2'.
    Compulsive Slacker: I really want to make a deck based on using this to roast your entire deck while you have two Burning Whelps on the board. Inconsistent AF, but hilarious.
    Legendary: The Rags are meh - but if you want, save them for WTG. Myra Tyrngaarde is OK, since it could be useful in a fatigue grind or something, but would probably not work in a Roast deck similar to how Blood Queen Lana'thel doesn't work. Bethany should probably sort from small on top so the less useful cards get roasted first. It'd be really cool to have a Clutchmother Zavas kinda card though. Or something that gives you back your roasted cards.
    General Comment: Roast is like discard - it works in a aggro/tempo deck, but not in a control deck. So having a lot of your Roast synergy be restoring health to your hero is like trying to make a control discardlock work. It won't. (This applies to a lot of your cards).
    That's all I got for now. There are some other cards I don't particularly like but class is starting and I'm running out of time xD.
    Also, just gonna bump this here as well (if anyone has time):

    Hero Power card

    Commons (6 of 6):

    cardcardcardcardcardcard

    I'm on the fence about making the Jester summon Cultists, buff minions, or both.

    Rares (5 of 5):

    cardcardcard

    Ring of Fire should say 'Give a character +2 Attack this turn'.

    Is Bloodrage Berserker still OP?

    Cursed Child might get an art change at some point.

    Epics (3 of 3):

    cardcardcardcard

    I am aware that the stats of the Colossus token is wrong. It's supposed to be a 6/8 like the card says. Is she OP?

    Maybe I'll make her effect Revelry instead of Deathrattle. Along with Immortal Devil, I'm hoping that it can make a sort of grinder/fatigue Harbinger deck - something other than 'Broken Smorc'.

    Maybe Crimson Sceptre should cost 6.

    Legendary (1 of 1):

    card

    I'm not sure how strong she is TBH. Especially with weapons available she can easily come down and clear stuff on 5. I'm tempted to buff her stats like McF4rtson suggested but I'm still not quite sure. I'm also considering giving her 'Revelry: Charge' or something.

     

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from Demonxz95 >
    It's really awkward making posts as someone else is responding to you and giving you feedback that serves a different purpose after you make your post.
    Yes, I am aware of the Rift problem. I might try to change the name of Rift Magician or Rift Blast.
    I read that first sentence like 5 times and I still don't understand it.
    Funnily enough, I was just about to edit my post and tell you to make draw xD.
    Heart of the Cards is cool, but I'm not sure the name fits with your class very well. It seems like it belongs in a Gambler class of something. Maybe like... something to do with jumping into the future or something. I'm not sure.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from Demonxz95 >>
     
    General Feedback:
       
    - The fact that your first 3 cards all have Rift in their name may be a problem. Having 3 cards with Rift in their name is fine, but having them right next to each other might not go down so well, and I'm not sure how you'd be able to structure your post to separate them (although you might be able to).
        - I'd try to slide another Quicktime card in there somewhere. Right now you only have 6 counting the Vault Keeper, which may be too little.
    Path to Nowhere: I'd suggest you be really careful with this card, since it can easily lead to some crazy combos. Malygos comes to mind (you don't have any face spells now but you'll have to be careful with them in the future). Same with Charge minions or even stuff like Kara Shellen.
    Parallel Dimensions: Could probably cost 1.
    ChronoProphet: Personally, I'd drop one of the effects - I don't think its necessary to have both. Your choice though.
    ???: I'd call it Mirror Force for the YGO reference, but that may or may not be a good idea xD.
    Quote from McF4rtson>>
    General Feedback:
       - Reservoir is really cool. However, I feel like you need more Reservoir effects that reward you for having a large deck. Currently you have a ton of stuff that increases your deck size (which is great) but most of your reservoir effects (all except Water Blast and potentially Bruiser) benefit from having a smaller deck. That may be a problem.
     
    Squid Ward: I died xD.
    Highborne Grace: Seems a little meh. I feel like the Reservoir effect can be less restrictive.
    Riptide: I'd say 'Double its stats. It costs (2) less.' Stats is used on Darkspeakerand I think you can probably get away with using it here. But if you don't want to that's fine as well.
    Bruiser: I feel like he's a little too strong. At the very least make his Taunt buff +3 health. Or make him a 5/4 like you said. I get that OP 6-drops exist, but still... 5/9 taunt for 6 just seems... wrong.
    Crossbolter: I think 5/3 is fine. It makes it so that losing a charge on a taunt minion is a lot more bad.
    Warlord Kali-something: This guy is awesome. He would be awesome-er if you had more effects that benefited from having a bigger deck.
    I'll do more later, I need to go out now.
    Am I even allowed to double-post like this (sorry if I'm not xD)?
    Posted in: Fan Creations
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