I'm pretty content with the basic set and if there is no other problem I'm gonna submit it.
I think the first version of the Essence Draining has more flavor, the second one seems like a random card draw slapped on it, but when it works off the targeted minion's Attack, it seems deliberate. Otherwise things looks good, yeah.
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse , which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time . Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate. This however is the Basic set, so we don't have to talk about it here.
UI for the Hero Power
These cards can be found back on the Phase I post.
Speaking of which, let's look at 5 Basic cards that showcase some of the aspects of the Time Traveler class.
One might look at Future Sight and think "This uses a card slot. Why don't I just use my Hero Power instead?" True, you can do that. However in addition to costing no Mana to play, you get to look and rearrange another card. That one extra card can easily make an extremely significant difference and make more strategies and plans. This is basically a one-time Hero Power with a huge powerspike which could be very strong.
Accelerate Time provides a very interesting cycle card for Time Travelers. You can play this, then play the card you just drew essentially negating the 2 Mana cost of this card with the reduction of the card you just drew. It can be very useful for setting up Quick-Time effects combined with planning what you want to draw with it (possible via Hero Power and Future Sight). At first glance, this might look underpowered compared to Far Sight. However Shaman has no way to manipulate or see their deck order and because of the smaller cost and discount, it's easier to get Mana value out of this.
In addition to being able to manipulate time, Time Travelers also practice sand magic. Sand is the element of time after all. Quicksand is a good example card of this. For 3 mana, you put a minion back on top of their owner's deck. It's like a Sap, though it forces your opponent to draw the card again and take their draw up for that turn. Though usually not Mana efficient, you can also put your own minions on top of your deck to re-activate their Battelcries or Quick-Time effects.
Time Traveler also gets Been There and Done That. Two cards that both cost 4 mana and have similar effects which copy cards (Been There for minions and Done That for spells). The two cards complete the phrase "Been There, Done That" (challenge 6 yo!). When you see a minion card, you know you've been to their location before and you travel there and alter reality and give you additional copies of it. You'll also remember all the cool stuff you've done on your travels and Done That will give you those memories and live them once again.
Remaining Basic cards:
I was also thinking of writing flavor texts. I'm not very good at writing them though, but I gave it a try for the Basic set:
Future Sight - It's important to not spend too much time focusing on your Future Sight, or you'll lose your Present Sight.
Dust Typhoon - Pro-tip: Do not disenchant your good cards to make your Dust Typhoon bigger.
Accelerate Time - It's amazing how impatient some Time Travelers are when they can literally control time.
Sandmancer - Listen to the new Elite Tauren Chieftain song, "Enter Sandmancer".
Banish - I hereby banish you to the other player's hand.
So, how does it look? Also, is it worth posting it now or waiting for page 2 to start? Broeck and BlackC1pher have some pretty strong scores.
Everything looks good.
One note on the wording of Done that, mby it could read "Add a copy of the last 2 spells you cast this game to your hand.". Feels more in line with existing wordings, but what you have is fine as well to be honest.
So two of my cards especially have been getting critiques, and I think I've got a solution for each. Old on the left, new on the right.
The new Trial has a much more stable and interesting effect. It can work as a buff or a debuff, and you can live the Hand Apothecary dream with Molten Giant.
Growing Ooze is an upscaled Growing Ooze. Spreading Ooze however is similar to Stormwind Champion but, given time, can really dominate the field. It can also buff itself. Not sure about the stats and cost, or if it should buff at the end of turn.
@Sinti Highmaul Smith definitely makes the most sense out of the 2. I'm terrible with card naming so I can't help much with that haha.
Big Sword: This feels pretty weird and clunky tbh. I've thought about ignores taunt a bit in the past and I don't think it should be in the game as it'd be so frustrating to play against and is counter productive to the idea of having taunt in the game. I think it'd be fine as just +4 attack. If you can attack with a minion it gives you 4 face damage for 3 mana along with a buff and that's fair.
Requiem of Rainbows: I still think this should be a 2/4. I mean control weapons have room to be stronger, just look at Fool's Bane. Atm it has the same stats as Assassin's Blade (4/3 vs 3/4) but it has to be used against minions.
Changed the Smith and Sword card, check it out here. About the Requiem of Rainbows, i am really undecided. I understand what you're saying, but i dont know ... 4 Durability seems a bit too much on it, tho mby not. I hope someone can give me another opinion on this.
So two of my cards especially have been getting critiques, and I think I've got a solution for each. Old on the left, new on the right.
The new Trial has a much more stable and interesting effect. It can work as a buff or a debuff, and you can live the Hand Apothecary dream with Molten Giant.
Growing Ooze is an upscaled Growing Ooze. Spreading Ooze however is similar to Stormwind Champion but, given time, can really dominate the field. It can also buff itself. Not sure about the stats and cost, or if it should buff at the end of turn.
You rly gonna keep the +0-2? Yuck :/ The effect is cool, but the wording is horrible. The new Trial seems interesting, might be a better option honestly.
Growing Ooze, also keeping the art AND name? *meh* You can definitely keep the card, but change the art+name, thats my opinion anyway.
Tbh I wanted to use some Iron Fences for the art but I can't, for the life of me, find a half decent art for It, so I said fuck it and Its a burly gate now, I also don't want to make the graves harder to kill that's why I doesn't buff Health. Do you think that Essence Draining is that strong?, I mean most of the time you are going to mill at least half of the cards that you draw.
As It's now Spreading Ooze is okay, if you were to make the effect at the end of your turn It would become a better Stormwind Champion. I'm not a really big fan of the art tho.
OKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you.
If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3
I REPLIED TO THIS
Okay Cheese, yours is the only one I have left. Where's the most recent version? Or should I wait for a new update? I'm not going to be able to get to it until tomorrow mid-day either way. xD
@Sinti The name Pep Talk is definitely much better than Big Sword but I still think it shouldn't have the ignores taunt part. Consider that Requiem of Rainbows is on par with or worse than Assassin's Blade atm and Assassin's Blade doesn't really see any play. Along with that Assassin's Blade is strongest when combined with weapon buffs and going face, an option your weapon doesn't really have. It just seems like a worse version of a card that sees no play in pretty much every aspect.
@Ragnador Consider your vsing a fast deck running Essence Draining. By turn 8 they are out of cards and you can finally start to come back. Then they play this and get a new hand along with an Assassinate. Would be rather frustrating. This reminds me too much of Ultimate Infestation. Large card draw is really powerful.
3. Text space between Hearthcards cards and real cards are not exactly the same. One of the most notable examples of this is Deathstalker Rexxar.
Text space and size between cards in the actual game is not the same. It's arbitrary. You can have two cards with similar amount of text and they will have different font size.
[b]Battlecry:[/b] Deal 2 damage to all enemy minions.{{FONTSIZE=-5}}
Will give you the same output for Rexxar
but i really really don't recommend doing it most of the time (unless you are 100% certain that this specific line of text should fit specifically like that). Here is that line of text that someone wanted to be on one line. You won't find this text size for two line spell in the game ever and it looks ugly.
3. Text space between Hearthcards cards and real cards are not exactly the same. One of the most notable examples of this is Deathstalker Rexxar.
Text space and size between cards in the actual game is not the same. It's arbitrary. You can have two cards with similar amount of text and they will have different font size.
[b]Battlecry:[/b] Deal 2 damage to all enemy minions.{{FONTSIZE=-5}}
Will give you the same output for Rexxar
but i really really don't recommend doing it most of the time (unless you are 100% certain that this specific line of text should fit specifically like that). Here is that line of text that someone wanted to be on one line. You won't find this text size for two line spell in the game ever and it looks ugly.
HOLY CRAP, DNIKKO RESPONDED TO ME! Legit was not expecting that.
Thank you for the information. I legit didn't know this was a thing. Now that people know this is a thing though, I feel like people can now try to use this to cheat and make cards follow challenges like "X amount of cards must be less than Y amount of lines". Still though, this is an extremely interesting piece of information I, as well as most other people (probably), never knew about about until now.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I think making it 6-7 mana but limiting it to friendly minions would be cool, unless you want to keep the Assassinate effect, in which case I think restoring health equal to it's attack would be cool with it costing 7. Although when you need the healing most (vs aggro) you'd have no good targets for it so it might be a bit odd but oh well.
In light of this contest, I created the hero portrait for the Sea Witch, as I have noticed someone kindly created the Bard and Swarmlord frames.
Hindsight is certainly 20/20, I made the easy decision to ditch the seaweed. However, as removing all of the extra crap might make the Hero Portrait stand out too much, I left the water droplets. I have both versions, one with and one without the water. Please let me know if you need the version without the droplets.
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse , which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time . Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate. This however is the Basic set, so we don't have to talk about it here.
UI for the Hero Power
These cards can be found back on the Phase I post.
Speaking of which, let's look at 5 Basic cards that showcase some of the aspects of the Time Traveler class.
One might look at Future Sight and think "This uses a card slot. Why don't I just use my Hero Power instead?" True, you can do that. However in addition to costing no Mana to play, you get to look and rearrange another card. That one extra card can easily make an extremely significant difference and make more strategies and plans. This is basically a one-time Hero Power with a huge powerspike which could be very strong.
Accelerate Time provides a very interesting cycle card for Time Travelers. You can play this, then play the card you just drew essentially negating the 2 Mana cost of this card with the reduction of the card you just drew. It can be very useful for setting up Quick-Time effects combined with planning what you want to draw with it (possible via Hero Power and Future Sight). At first glance, this might look underpowered compared to Far Sight. However Shaman has no way to manipulate or see their deck order and because of the smaller cost and discount, it's easier to get Mana value out of this.
In addition to being able to manipulate time, Time Travelers also practice sand magic. Sand is the element of time after all. Quicksand is a good example card of this. For 3 mana, you put a minion back on top of their owner's deck. It's like a Sap, though it forces your opponent to draw the card again and take their draw up for that turn. Though usually not Mana efficient, you can also put your own minions on top of your deck to re-activate their Battelcries or Quick-Time effects.
Time Traveler also gets Been There and Done That. Two cards that both cost 4 mana and have similar effects which copy cards (Been There for minions and Done That for spells). The two cards complete the phrase "Been There, Done That" (challenge 6 yo!). When you see a minion card, you know you've been to their location before and you travel there and alter reality and give you additional copies of it. You'll also remember all the cool stuff you've done on your travels and Done That will give you those memories and live them once again.
Remaining Basic cards:
I was also thinking of writing flavor texts. I'm not very good at writing them though, but I gave it a try for the Basic set:
Future Sight - It's important to not spend too much time focusing on your Future Sight, or you'll lose your Present Sight.
Dust Typhoon - Pro-tip: Do not disenchant your good cards to make your Dust Typhoon bigger.
Accelerate Time - It's amazing how impatient some Time Travelers are when they can literally control time.
Sandmancer - Listen to the new Elite Tauren Chieftain song, "Enter Sandmancer".
Banish - I hereby banish you to the other player's hand.
So, how does it look? Also, is it worth posting it now or waiting for page 2 to start? Broeck and BlackC1pher have some pretty strong scores.
It looks awesome, and your flavor texts are actually awesome as well. I wouldn't worry too much about posting on page 2 since you will 100% make it to the next phase! Also I found some awesome artwork that you should definitely find a place for in the upcoming phases.
Alright, I think I'm just gonna get this done with like tearing off a plaster and post a whole basic set for feedback. I've been trying to do way too many things at once (I've been organizing C3, which is a twice yearly project showoff convention on another site, podcasting, and doing an impromptu project to make up for some failed site-end coding with the C3 event. Not my fault, I can't even code >-<)
I'll do the same thing I did last time, and review every class posted after this post the next day.
Showcasing one of the synergies the class focuses on, the Keeper can build around minions without card text, supporting them to make 'filler' minions far more interesting.Plus, what better cards for a player with only the basic set to play around with. Like with the large number of basic beasts for hunter, there are a large number of minions without card text in the basic set, letting new players try out synergies.
End of turn effects? Yeah, they're cool right? The Keeper has a soft focus on minions with triggered effects, and the main trigger is 'end of turn'.
Timewalker Agent also expands the scope of minions in the class a bit, and opens the class up to have a few Bronze Dragonflight dragons post Blackrock Mountain.
Ever wanted to draw way too many cards? (Well, you probably play ultimate infestation then.)Celestial Meditation is the class's main card draw, but requires you to spend 5 mana to do nothing for a turn. Providing you're already ahead, or confident you can make the trade, the card draw is powerful, if not immediately usable.
The rest:
Are these cards interesting enough? I don't want to go overboard with effects of basic cards, but the ones under spoilers in particular feel incredibly vanilla, with the exception of Chain Blightning which could be too weird for a basic card.
Edit: manually fixed the formatting, still not sure why it did that when it was fine in preview lol.
No idea why the banner is centered in preview but not in the post though.
Alright, I think I'm just gonna get this done with like tearing off a plaster and post a whole basic set for feedback. I've been trying to do way too many things at once (I've been organizing C3, which is a twice yearly project showoff convention on another site, podcasting, and doing an impromptu project to make up for some failed site-end coding with the C3 event. Not my fault, I can't even code >-<)
I'll do the same thing I did last time, and review every class posted after this post the next day.
Showcasing one of the synergies the class focuses on, the Keeper can build around minions without card text, supporting them to make 'filler' minions far more interesting.Plus, what better cards for a player with only the basic set to play around with. Like with the large number of basic beasts for hunter, there are a large number of minions without card text in the basic set, letting new players try out synergies.
End of turn effects? Yeah, they're cool right? The Keeper has a soft focus on minions with triggered effects, and the main trigger is 'end of turn'.
Timewalker Agent also expands the scope of minions in the class a bit, and opens the class up to have a few Bronze Dragonflight dragons post Blackrock Mountain.
Ever wanted to draw way too many cards? (Well, you probably play ultimate infestation then.)Celestial Meditation is the class's main card draw, but requires you to spend 5 mana to do nothing for a turn. Providing you're already ahead, or confident you can make the trade, the card draw is powerful, if not immediately usable.
The rest:
Are these cards interesting enough? I don't want to go overboard with effects of basic cards, but the ones under spoilers in particular feel incredibly vanilla, with the exception of Chain Blightning which could be too weird for a basic card.
Edit: manually fixed the formatting, still not sure why it did that when it was fine in preview lol.
No idea why the banner is centered in preview but not in the post though.
All right, lemme quickly give some feedback: - I'd word The Bigger They Come as 'Double the Attack and Health of a minion without card text' to make it less awkward sounding. Just a personal opinion. Will this work on silenced minions? - I'm not sure what Construct of Life does. Does it... like... allow you to play multiple of the guy Unstable Evolution style? And if I'm not sure, I don't think new players would be sure either xD. I'd suggest changing the effect. Maybe change the name to Life Construct, since it sounds cooler IMO. - Celestial Mediation seems really strong. Waiting a turn should not give it a 2 mana and 1 card boost from Sprint. I'd drop it to draw 4. - Smite is a little OP IMO. - Stoneskin: I'm not a fan of that mechanic being used on basic cards. Same with Construct of Life if that also does that. - The Harder They Fall: I'm not sure about using the word 'Enchantments', but maybe you can get away with it. - Chain Blightning should probably have the brackets text italicised.
EDIT: Also, about the Banner thing, it's probably because you highlighted it and clicked center. If you move your mouse to the space in front of the image and then click center, that should fix it. That's been my experience at least.
That's all I got for now!
Also, a quick update on my set (thanks for the suggestion Livi - you really helped me out there xD. Glad you liked the class.) - I'm considering replacing this card with this card: --- > It might seem really strong at first glance, but if you stop and think about it, all it does is give them at most +2/+1 and it also freezes them, making them unusable for burst damage or trading this turn. Also, it still helps to show that the class will have Demons in it.
Smite is way too good. Even with the minion-only restriction, this card shuts down the early game for your opponent. It's comparable to Fiery War Axe. Yes, Fiery War Axe can go face, but the weapon's original role was to provide efficient early game removal at the cost of Health. Here, you don't even have to take damage and it can be boosted with spell damage.
Stoneskin is fine, but having it be repeatable means you'll have to use it a lot in the rest of your classic set as no other class/card has this mechanic until much, much later. As for Construct of Life... you can't really repeat a minion. You'd have to say add a copy of it to your hand.
Timewalker Agent is weak and out of place. In the entire basic set, there are only two other cards with an end of turn effect, one being your own class card, and the other being Healing Totem. This card does not have a place in your Basic set if it has such little interaction. In addition, Drakkari Enchanter is an Epic, this should at least be the same. Furthermore, Feign Death is the first type of card to trigger an effect, and it is an epic.
Construct of Life: This guy does not seem basic at all. The effect is pretty much legendary, especially since it's not "repeatable this turn". Might be able to get away with epic.
Timewalker Agent: This guy also doesn't really feel basic as he's a synergy card. In the entire basic set, Val'kyr Maiden would be the only target since there are no neutral end of turn basic cards.
Val'kyr Maiden: This is too strong. It's a Chillwind Yeti with a massive upside. It should either be a 2/3 or give the buff at the start of your turn imo.
Celestial Meditation: This probably should only draw 4 as often with cards like Nourish you end your turn straight after playing it so this takes a good card and adds on a free Arcane Intellect.
Stoneskin: 3 mana +3/+3 is deceptively strong. Stronger than Blessing of Kings as you can follow your 2 drop with this and just massively out tempo your opponent. Adding the Repeatable onto that for free is probably too strong. Maybe make it give +2/+3. It'd still be really strong but less game breaking.
The rest of the cards seem sweet. Class is looking nice!
Rollback Post to RevisionRollBack
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The Bigger They Come works on silenced minions, yeah. That rewording is an improvement so thanks =3
Construct of Life lets you play the card multiple times (so with it on the field and Murloc Raider in hand, you could theoretically play the murloc 10 times.) Since power of creation also allows this effect to be used on any minion (only once that turn), I figured it was more consistent to leave it as repeatable, but with that said "When you play a minion without card text, add a copy to your hand." might be fine since it is basic and unlike other repeatable effects it isn't limited in any way, it just stops the card from leaving your hand after summoning the minion.
Smite I realize now is probably too good yeah lol. I think a relatively unconditional single target removal spell would be good for the basic set though so I'll think of something else.
Enchantments is already used in the silence tooltip uwu
Chain Blightning should be italicized >-< thanks for spotting it.
As for the end of turn stuff - I guess I could move it into the classic set, since a lot of classic cards do have end of turn triggers. I might swap it out with some more enchantment or debuff based effects instead.
Partially reworked my class to account for my new hero power:
Five Showcase cards:
Five other cards:
Changes since my last post: Hero Power reworked. Scry Me a River reworked. Spearmaiden now a 4/6 when buffed as opposed to a 5/5. Glintscale Stormseer hasn't changed, but its mechanics has. It now draws from your deck by thinning two cards, rather than one. A subtle difference. In addition, this card forces you to have added an Ocean Depths previously, or it will not draw.
I don't get the point of your hero power? You draw it, then it auto casts and draws a card? Meaning it pretty much did nothing? Maybe you wanted them to draw 2 cards? Remember those cards state you draw on top of the effect EG: Nerubian Ambush!.
Sea Elemental: Should probably be 2/2 at most and that'd still be rather strong. The combo with Go With the Flow would be devastating on turn 2 since you could keep buffing him with your hero power.
Rest of the cards seem sweet! Don't forget the token for Whale Shark though!
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I don't get the point of your hero power? You draw it, then it auto casts and draws a card? Meaning it pretty much did nothing? Maybe you wanted them to draw 2 cards? Remember those cards state you draw on top of the effect EG: Nerubian Ambush!.
Sea Elemental: Should probably be 2/2 at most and that'd still be rather strong. The combo with Go With the Flow would be devastating on turn 2 since you could keep buffing him with your hero power.
Rest of the cards seem sweet! Don't forget the token for Whale Shark though!
The point of Ocean Depths is to increase your deck size without filling it with random stuff. (Like for Spearmaiden and the eventual keyword) I will note the Sea Elemental comment. And yeah, I omitted the token out of sheer laziness, will be sure to add that in later...
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So two of my cards especially have been getting critiques, and I think I've got a solution for each. Old on the left, new on the right.
The new Trial has a much more stable and interesting effect. It can work as a buff or a debuff, and you can live the Hand Apothecary dream with Molten Giant.
Growing Ooze is an upscaled Growing Ooze. Spreading Ooze however is similar to Stormwind Champion but, given time, can really dominate the field. It can also buff itself. Not sure about the stats and cost, or if it should buff at the end of turn.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
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@Turkeybag
Tbh I wanted to use some Iron Fences for the art but I can't, for the life of me, find a half decent art for It, so I said fuck it and Its a burly gate now, I also don't want to make the graves harder to kill that's why I doesn't buff Health. Do you think that Essence Draining is that strong?, I mean most of the time you are going to mill at least half of the cards that you draw.
@Sinti
Yeah I prefer the first one too, I was throwing the other idea out there. Also I like Pep Talk more that Big Sword, nice change.
@thepowrofcheese
As It's now Spreading Ooze is okay, if you were to make the effect at the end of your turn It would become a better Stormwind Champion. I'm not a really big fan of the art tho.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
@Sinti
The name Pep Talk is definitely much better than Big Sword but I still think it shouldn't have the ignores taunt part. Consider that Requiem of Rainbows is on par with or worse than Assassin's Blade atm and Assassin's Blade doesn't really see any play. Along with that Assassin's Blade is strongest when combined with weapon buffs and going face, an option your weapon doesn't really have. It just seems like a worse version of a card that sees no play in pretty much every aspect.
@Ragnador
Consider your vsing a fast deck running Essence Draining. By turn 8 they are out of cards and you can finally start to come back. Then they play this and get a new hand along with an Assassinate. Would be rather frustrating. This reminds me too much of Ultimate Infestation. Large card draw is really powerful.
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@Turkeybag
Uh, I can see the problem there, would be better if It was: "Destroy a minion. Restore Health to your hero equal to Its Attack/Health" ?.
Click the image to go to my custom Time Traveler class.
@Ragnador
I think making it 6-7 mana but limiting it to friendly minions would be cool, unless you want to keep the Assassinate effect, in which case I think restoring health equal to it's attack would be cool with it costing 7. Although when you need the healing most (vs aggro) you'd have no good targets for it so it might be a bit odd but oh well.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Alright, I think I'm just gonna get this done with like tearing off a plaster and post a whole basic set for feedback. I've been trying to do way too many things at once (I've been organizing C3, which is a twice yearly project showoff convention on another site, podcasting, and doing an impromptu project to make up for some failed site-end coding with the C3 event. Not my fault, I can't even code >-<)
I'll do the same thing I did last time, and review every class posted after this post the next day.
Edit: See heavily-updated post below.
Click here or the banner to see the phase 1 post!
Showcasing one of the synergies the class focuses on, the Keeper can build around minions without card text, supporting them to make 'filler' minions far more interesting.Plus, what better cards for a player with only the basic set to play around with. Like with the large number of basic beasts for hunter, there are a large number of minions without card text in the basic set, letting new players try out synergies.
End of turn effects? Yeah, they're cool right? The Keeper has a soft focus on minions with triggered effects, and the main trigger is 'end of turn'.
Timewalker Agent also expands the scope of minions in the class a bit, and opens the class up to have a few Bronze Dragonflight dragons post Blackrock Mountain.
Ever wanted to draw way too many cards? (Well, you probably play ultimate infestation then.)Celestial Meditation is the class's main card draw, but requires you to spend 5 mana to do nothing for a turn. Providing you're already ahead, or confident you can make the trade, the card draw is powerful, if not immediately usable.
The rest:
Are these cards interesting enough? I don't want to go overboard with effects of basic cards, but the ones under spoilers in particular feel incredibly vanilla, with the exception of Chain Blightning which could be too weird for a basic card.
Edit: manually fixed the formatting, still not sure why it did that when it was fine in preview lol.
No idea why the banner is centered in preview but not in the post though.
- I'd word The Bigger They Come as 'Double the Attack and Health of a minion without card text' to make it less awkward sounding. Just a personal opinion. Will this work on silenced minions?
- I'm not sure what Construct of Life does. Does it... like... allow you to play multiple of the guy Unstable Evolution style? And if I'm not sure, I don't think new players would be sure either xD. I'd suggest changing the effect. Maybe change the name to Life Construct, since it sounds cooler IMO.
- Celestial Mediation seems really strong. Waiting a turn should not give it a 2 mana and 1 card boost from Sprint. I'd drop it to draw 4.
- Smite is a little OP IMO.
- Stoneskin: I'm not a fan of that mechanic being used on basic cards. Same with Construct of Life if that also does that.
- The Harder They Fall: I'm not sure about using the word 'Enchantments', but maybe you can get away with it.
- Chain Blightning should probably have the brackets text italicised.
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It might seem really strong at first glance, but if you stop and think about it, all it does is give them at most +2/+1 and it also freezes them, making them unusable for burst damage or trading this turn. Also, it still helps to show that the class will have Demons in it.
Why Rogue is my favourite class:
My submission for this week's card design competition.
@Haileystraza
Construct of Life: This guy does not seem basic at all. The effect is pretty much legendary, especially since it's not "repeatable this turn". Might be able to get away with epic.
Timewalker Agent: This guy also doesn't really feel basic as he's a synergy card. In the entire basic set, Val'kyr Maiden would be the only target since there are no neutral end of turn basic cards.
Val'kyr Maiden: This is too strong. It's a Chillwind Yeti with a massive upside. It should either be a 2/3 or give the buff at the start of your turn imo.
Celestial Meditation: This probably should only draw 4 as often with cards like Nourish you end your turn straight after playing it so this takes a good card and adds on a free Arcane Intellect.
Stoneskin: 3 mana +3/+3 is deceptively strong. Stronger than Blessing of Kings as you can follow your 2 drop with this and just massively out tempo your opponent. Adding the Repeatable onto that for free is probably too strong. Maybe make it give +2/+3. It'd still be really strong but less game breaking.
The rest of the cards seem sweet. Class is looking nice!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
The Bigger They Come works on silenced minions, yeah. That rewording is an improvement so thanks =3
Construct of Life lets you play the card multiple times (so with it on the field and Murloc Raider in hand, you could theoretically play the murloc 10 times.) Since power of creation also allows this effect to be used on any minion (only once that turn), I figured it was more consistent to leave it as repeatable, but with that said "When you play a minion without card text, add a copy to your hand." might be fine since it is basic and unlike other repeatable effects it isn't limited in any way, it just stops the card from leaving your hand after summoning the minion.
Smite I realize now is probably too good yeah lol. I think a relatively unconditional single target removal spell would be good for the basic set though so I'll think of something else.
Enchantments is already used in the silence tooltip uwu
Chain Blightning should be italicized >-< thanks for spotting it.
As for the end of turn stuff - I guess I could move it into the classic set, since a lot of classic cards do have end of turn triggers. I might swap it out with some more enchantment or debuff based effects instead.
Partially reworked my class to account for my new hero power:
Five Showcase cards:
Five other cards:
Changes since my last post:
Hero Power reworked.
Scry Me a River reworked.
Spearmaiden now a 4/6 when buffed as opposed to a 5/5.
Glintscale Stormseer hasn't changed, but its mechanics has. It now draws from your deck by thinning two cards, rather than one. A subtle difference. In addition, this card forces you to have added an Ocean Depths previously, or it will not draw.
@McF4rtson
I don't get the point of your hero power? You draw it, then it auto casts and draws a card? Meaning it pretty much did nothing? Maybe you wanted them to draw 2 cards? Remember those cards state you draw on top of the effect EG: Nerubian Ambush!.
Sea Elemental: Should probably be 2/2 at most and that'd still be rather strong. The combo with Go With the Flow would be devastating on turn 2 since you could keep buffing him with your hero power.
Rest of the cards seem sweet! Don't forget the token for Whale Shark though!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!