Alright! I'm becoming more and more busy as I grow up. We're never getting younger...
If you want a review, presentation help, or clarification about the rules, please reply to this, and I will try to respond ASAP!
Alright, even though I already submitted mine I need to ask it again, just to be sure.
Do cards like Mark of the Wild count for the 2 lines or less challenge?
Mark of the Wild would indeed count as having two lines, not three. It's a weird thing, but it is technically correct to include the italics on your basic cards if its a +X/+X buff spell (not minions, though), and we don't want to punish you for following convention.
Alright! I'm becoming more and more busy as I grow up. We're never getting younger...
If you want a review, presentation help, or clarification about the rules, please reply to this, and I will try to respond ASAP!
Got 5 confirmed Basic cards and 2 I'm not sure on. Future Sight not costs 0, down from 1, to fit Challenge 1.
Been There and Done That are the two cards for Challenge 6, completing the phrase "Been There, Done That". They both cost 4 and have fairly similar effects.
For my other 2 cards:
I like Sandmancer, but does the effect make sense and does it work right. I really like the effect of Quicksand, but is three 4-cost cards too many? Does it thematically fit with the class? Is the flavor right? I tried to emphasize the sand theme a bit more here.
People have also been completing their sets a lot faster.
EDIT: I just realized Sandmancer might be really powerful with Been There or Parallel Dimensions (Rare Classic card).
so, i'm pretty much settled on my cards, so i'm making a final post here before submitting it tomorrow (ignore the text formating, i'll fix that); so here's the basic version of
i've changed the name of the keyword, tell me what you think about it and about the banner.
I've decided not to change Bunker Up! despite multiple people saying to buff it a bit because i think it's pretty good as it is (you regain 2/3rds of your life, for crying out loud);
You may have noticed that there are 2 cards a bit smaller than the others, and that's because i can't decide between the two; Repair i think is more interesting, but it's also a bit hard to balance, what do you guys think?
also, tell me which cards do you think would be best to showcase.
I'm pretty happy with these challenges! I went through my set and changed some of the cards, gave them better text and contrast. I replaced Foul Research for Test Subject, but if the latter is too complex I'll make it a Classic card.
Infect - My 0 mana spell. Reworded it to be clearer. Trial - Trial and Error is my idiom. In this case, its a drug trial. Fits the random aspect of the class. Error - Someone goofed, scrap the experiment. Changed to draw 2 cards always, much simpler. This might be balanced at 2 mana instead. Healing Vapors - Reworded as suggested. Painful Remedy - Clarified the wording and upped the art's contrast. Test Subject - New card! Pushes buffs, which the Classic set will have a few of. Unsure of the cost and stats as of yet. Growing Ooze - I think its balanced, but I could make it a (5) 5/5 or something instead. Otherwise unchanged. Chemical Bomb - Unchanged. Dissolve - My biggest concern. It could kill the minion, or transform. Wanted it to be 3 mana, but that was too good. Now its a weaker Polymorph, but I think that's fine in a more minion-focused class than Mage. Acid Bath - Reduced to 6 mana as suggested.
My submission cards will likely be Infect, Trial, Painful Remedy, Test Subject, and Dissolve, but let me know if you'd prefer others!
Have I mentioned lately that I absolutely LOVE this? xD Like, I kinda have no criticism. None. Except the whole awkward Growing Ooze thing xD but seriously, GREAT job.
Yeah I saw this basic set and I couldn't say anything bad about it. It works so well with the class identity it's not even funny. I suppose it doesn't help that Hearthstone has all these slimes anyway!
Thank you both, and everyone else who commented! A couple notes.
Infect - Doibles damage you now take, like Cursed Blade. Can reword this.
Trial - Some like it, some don't. But I think I'll keep it. It's flavorful and not broken. Otherwise it would give +1/+1 and Taunt.
Painful Remedy - Damage target. If it lives, heal it. Removal and heal depending on the target. Might buff the heal to 9 or 10 since it's Holy Light with a requirement.
Growing Ooze - The noncollectible card was the inspiration but I wanted to give it different stats. Similar to other mentioned cards, but no Stealth or combos makes it easier to kill before it grows. Might make it (5) 5/5 as I said so it's still balanced but less snowbally.
Yay! My only other solution was to give my class a little bit of magic to meet the challenge but then I feel people would wonder why he was bothering with the scrolls if he had useful magic himself.
Here's my completed basic set! What cards do you guys think would be best to showcase along with my 0 cost?
Class Reminder:
Class Info:
Hero Power: A scribe's main source of magic is from scrolls and tomes, which comes with one big advantage! If you use a scroll and you need another, just draw one up! That of course will take awhile hence the extra mana cost but the possibilities opened by it are endless!
New Keyword: Tome. These show up like a secretbut visible to both players. They are buffs that will cancel under a certain condition. Makes deck building really interesting especially the more you try to have active at once.
Class Focus: The class is much better when ahead than when behind as you can get much more value out of your controlled RNG effects and aren't punished for your lack of strong comeback cards. However the class is alsospell heavy (with scrolls and tomes as the main spell theme) so the playstyle is much different than say Hunter who is also stronger while ahead but using largely minions. Using the hero power well is key to this. The class also has the themes of adjacent minion style effects, effects with a duration, and controlled RNG as mentioned earlier.
The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.
Basic Set - Example Cards
Basic Set - Other Cards
Questions:
1) Is Charm costed correctly?
2) Does Focus Mind feel super out of place as a buff?
3) Is Dark Influence too complicated for Basic?
4) Should Twist of Fate be 6 mana?
5) Do you hate any of my example cards?
HUGE thanks in advance!!! Please link me to your stuff so I can give reviews in return :D
Charm: i think the wording is fine, it could read "Give a minion -2 Attack.", but i suppose its just a matter of preference. Tho if u will ever have a card that reduces both Attack and Health, it should probably read "Give a minion -1/-1." for example.
Focus Mind: i dont think the card is out of place, but the power level of it is insane, i think i said it before, but for arena perspective, this is better than Blessing of Kings, since you can play it on your 2-drop and snowball the entire game from there. Drop a health point at least, yeah i know, its not gonna be as pretty with 3s everywhere :D
Dark Influence: i think the spell is fine, but mby have it activate from spells instead? feels like that would be a better option. Reading "bla bla minion, bla bla minion" just sounds a bit awkward. Also you could have this "theme" in your other cards as well, that something that happens to minions would activate from spells and vice versa, that could be a nice touch.
Twist of Fate: yeah, it should probably cost 6, cause the versatility is strong and +5/+5 is also a lot of stats ... that being said, the versatility is nice but might be hard to play it at the right time for the effect you want, dunno. I mean 6-cost is definitely the safer option.
Thanks!!! Fair point about the strength of Focus Mind esp in Arena. I'm rethinking it. Here's my review for you :D
First of all I love the balls you have to make another Holy Smite / Arcane Shot :D works for me!! Hack and Slash is a great pair. Parry has awesome flavor. I also like that it kind of punishes players that aren't paying attention! Back to Basics I obviously like hahah, you saw how I changed mine xD Reckless Brawler is a strong card, but I think balanced. Also great flavor here.
As for the "unrefined": Nobody Saw Nothing is hysterical. Love it. Amazing art. I'd showcase that bad boy xD and I think you're right that Target Practice feels too weak at 2 mana, but at 1 it's too good because you could play it on an empty board for cheap card draw. Maybe 1 mana "Give an enemy minion Taunt. Draw a card." ?
Trial - Some like it, some don't. But I think I'll keep it. It's flavorful and not broken. Otherwise it would give +1/+1 and Taunt.
i like the effect, but the wording is kind of a mess; the best i can think of right now is "Increase a minion's Attack by 0-2. Repeat for Health." (you could also say "Increase a minion's Attack and Health by 0-2", but then it comes of as increasing by the same value.
I'm pretty happy with these challenges! I went through my set and changed some of the cards, gave them better text and contrast. I replaced Foul Research for Test Subject, but if the latter is too complex I'll make it a Classic card.
Infect - My 0 mana spell. Reworded it to be clearer. Trial - Trial and Error is my idiom. In this case, its a drug trial. Fits the random aspect of the class. Error - Someone goofed, scrap the experiment. Changed to draw 2 cards always, much simpler. This might be balanced at 2 mana instead. Healing Vapors - Reworded as suggested. Painful Remedy - Clarified the wording and upped the art's contrast. Test Subject - New card! Pushes buffs, which the Classic set will have a few of. Unsure of the cost and stats as of yet. Growing Ooze - I think its balanced, but I could make it a (5) 5/5 or something instead. Otherwise unchanged. Chemical Bomb - Unchanged. Dissolve - My biggest concern. It could kill the minion, or transform. Wanted it to be 3 mana, but that was too good. Now its a weaker Polymorph, but I think that's fine in a more minion-focused class than Mage. Acid Bath - Reduced to 6 mana as suggested.
My submission cards will likely be Infect, Trial, Painful Remedy, Test Subject, and Dissolve, but let me know if you'd prefer others!
Have I mentioned lately that I absolutely LOVE this? xD Like, I kinda have no criticism. None. Except the whole awkward Growing Ooze thing xD but seriously, GREAT job.
Yeah I saw this basic set and I couldn't say anything bad about it. It works so well with the class identity it's not even funny. I suppose it doesn't help that Hearthstone has all these slimes anyway!
Thank you both, and everyone else who commented! A couple notes.
Infect - Doibles damage you now take, like Cursed Blade. Can reword this.
Trial - Some like it, some don't. But I think I'll keep it. It's flavorful and not broken. Otherwise it would give +1/+1 and Taunt.
Painful Remedy - Damage target. If it lives, heal it. Removal and heal depending on the target. Might buff the heal to 9 or 10 since it's Holy Light with a requirement.
Growing Ooze - The noncollectible card was the inspiration but I wanted to give it different stats. Similar to other mentioned cards, but no Stealth or combos makes it easier to kill before it grows. Might make it (5) 5/5 as I said so it's still balanced but less snowbally.
Ill be back later tonight to give more feedback.
Well, i dont think we should use art from existing cards, not even from uncollectible ones. Obviously someone can use it withouh realizing it, but if it is pointed out, it should be scrapped. Also u didnt even bother to change the name of the card lol, that is some lazy design imho. Rest of your cards r pretty good, so i would put a little more effort into this one as well ;-) Thats my opinion anyway.
Alright! I'm becoming more and more busy as I grow up. We're never getting younger...
If you want a review, presentation help, or clarification about the rules, please reply to this, and I will try to respond ASAP!
Got 5 confirmed Basic cards and 2 I'm not sure on. Future Sight not costs 0, down from 1, to fit Challenge 1.
Been There and Done That are the two cards for Challenge 6, completing the phrase "Been There, Done That". They both cost 4 and have fairly similar effects.
For my other 2 cards:
I like Sandmancer, but does the effect make sense and does it work right. I really like the effect of Quicksand, but is three 4-cost cards too many? Does it thematically fit with the class? Is the flavor right? I tried to emphasize the sand theme a bit more here.
People have also been completing their sets a lot faster.
Just wanted to pop in and say I really like what you're doing here! I love Quicksand... great flavor, and it feels balanced - kind of like a sap that also takes away card draw from your opponent :P Future Sight, since it's 0 mana now, could probably look at 3 cards instead of 4. I will also say that Been There feels way too good at 4 mana. Imagine slamming Sylvanas down and then playing this to get 2 more in hand... noooope. Too good. I'd say 6 mana? Also I would make Done That just spells, so that they're mirrors of each other. 4 mana I think would be fine for that. The rest I like!! Well done.
Trial - Some like it, some don't. But I think I'll keep it. It's flavorful and not broken. Otherwise it would give +1/+1 and Taunt.
i like the effect, but the wording is kind of a mess; the best i can think of right now is "Increase a minion's Attack by 0-2. Repeat for Health." (you could also say "Increase a minion's Attack and Health by 0-2", but then it comes of as increasing by the same value.
Mby "Increase a minion's Attack and Health randomly by 0-2." i still dont rly like the card, cause its super awkward with this buff range like that, but that is the best i can think of how to reword it.
Done That: A seemly innocent card that would be much more sinister in practice. Done That-> Big Scary Legendary -> Done That (2). This gives you infinite of a card of your choosing, weather it be direct damage, N'Zoth, the Corruptor, and so on. The extra mana cost of Done That probably wouldn't matter with some of the value you could get out of it. The combo is slow though so it might be fine. Just something to keep in mind in future sets.
Sandmancer: She would probably be slightly too strong with the cards you have, especially in the Done That combo. Maybe make her a 3 mana 2/4 or 3/3.
Quicksand: I like the card but I think three 4 costs is probably too many. It might be weak at 5 but probably fair since it's pretty much sap that skips their next draw with the versatility of also letting you double up on powerful battlcries like old gods.
Trial - Some like it, some don't. But I think I'll keep it. It's flavorful and not broken. Otherwise it would give +1/+1 and Taunt.
i like the effect, but the wording is kind of a mess; the best i can think of right now is "Increase a minion's Attack by 0-2. Repeat for Health." (you could also say "Increase a minion's Attack and Health by 0-2", but then it comes of as increasing by the same value.
Mby "Increase a minion's Attack and Health randomly by 0-2." i still dont rly like the card, cause its super awkward with this buff range like that, but that is the best i can think of how to reword it.
hm, still makes me think it's the same amount for both.
I assume no matter how much spell damage you have it'll always deal 6 damage? I like it! Balance is pretty good too so long as you can't increase the cards damage.
Rollback Post to RevisionRollBack
Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
Alright! I'm becoming more and more busy as I grow up. We're never getting younger...
If you want a review, presentation help, or clarification about the rules, please reply to this, and I will try to respond ASAP!
About Challenge #6 and two of my cards:
I have two cards, named "Life is Good," and "Life is Crap." I have two questions:
1) Is "Life is Crap" too harsh of a name for a game like Hearthstone? I thought it was more humorous than harsh, but people seem to differ on the matter.
2) Does the phrase pairing work? Would it work if I changed "Life is Crap" to either "Life is Scrap," or "Life is Scraps?"
Thank you!
I feel like Life is Crap a bit too vulgar for Hearthstone, sorry. I highly doubt that Team 5 would let it slide.
The phrase pairing is a bit iffy as the mods and I (as well as Google :P) never heard of it.
I assume no matter how much spell damage you have it'll always deal 6 damage? I like it! Balance is pretty good too so long as you can't increase the cards damage.
actually, the idea here is that the damage output inceases with the spell damage; if you have spell damage +1, it will shot 6 bolts of 2 damage each on the same target, if you have spell damage +2, it will deal 3 damage on each shot, and so o-ooooh my god, this card is broken as all hell; please excuse me while i use the nerf hammer. (hey, there's an idea for a weapon).
I assume no matter how much spell damage you have it'll always deal 6 damage? I like it! Balance is pretty good too so long as you can't increase the cards damage.
actually, the idea here is that the damage output inceases with the spell damage; if you have spell damage +1, it will shot 6 bolts of 2 damage each on the same target, if you have spell damage +2, it will deal 3 damage on each shot, and so o-ooooh my god, this card is broken as all hell; please excuse me while i use the nerf hammer. (hey, there's an idea for a weapon).
5 mana 12 dmg that can go face? hold your horses buddy :D
You can find me here! Good luck everyone!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Click the image to go to my custom Time Traveler class.
so, i'm pretty much settled on my cards, so i'm making a final post here before submitting it tomorrow (ignore the text formating, i'll fix that); so here's the basic version of
i've changed the name of the keyword, tell me what you think about it and about the banner.
I've decided not to change Bunker Up! despite multiple people saying to buff it a bit because i think it's pretty good as it is (you regain 2/3rds of your life, for crying out loud);
You may have noticed that there are 2 cards a bit smaller than the others, and that's because i can't decide between the two; Repair i think is more interesting, but it's also a bit hard to balance, what do you guys think?
also, tell me which cards do you think would be best to showcase.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
@linkblade91
Yay! My only other solution was to give my class a little bit of magic to meet the challenge but then I feel people would wonder why he was bothering with the scrolls if he had useful magic himself.
Here's my completed basic set! What cards do you guys think would be best to showcase along with my 0 cost?
Class Reminder:
Class Info:
Hero Power: A scribe's main source of magic is from scrolls and tomes, which comes with one big advantage! If you use a scroll and you need another, just draw one up! That of course will take awhile hence the extra mana cost but the possibilities opened by it are endless!
New Keyword: Tome. These show up like a secret but visible to both players. They are buffs that will cancel under a certain condition. Makes deck building really interesting especially the more you try to have active at once.
Class Focus: The class is much better when ahead than when behind as you can get much more value out of your controlled RNG effects and aren't punished for your lack of strong comeback cards. However the class is also spell heavy (with scrolls and tomes as the main spell theme) so the playstyle is much different than say Hunter who is also stronger while ahead but using largely minions. Using the hero power well is key to this. The class also has the themes of adjacent minion style effects, effects with a duration, and controlled RNG as mentioned earlier.
Basic Set:
Challenge 3:
Fire and Fury
As always any feedback is appreciated!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
First of all I love the balls you have to make another Holy Smite / Arcane Shot :D works for me!! Hack and Slash is a great pair. Parry has awesome flavor. I also like that it kind of punishes players that aren't paying attention! Back to Basics I obviously like hahah, you saw how I changed mine xD Reckless Brawler is a strong card, but I think balanced. Also great flavor here.
As for the "unrefined": Nobody Saw Nothing is hysterical. Love it. Amazing art. I'd showcase that bad boy xD and I think you're right that Target Practice feels too weak at 2 mana, but at 1 it's too good because you could play it on an empty board for cheap card draw. Maybe 1 mana "Give an enemy minion Taunt. Draw a card." ?
So yeah, overall you've done an awesome job!!! :D
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
- Click Here To Join Us On Discord! -
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
- Click Here To Join Us On Discord! -
@Demonxz96
Done That: A seemly innocent card that would be much more sinister in practice.
Done That -> Big Scary Legendary -> Done That (2). This gives you infinite of a card of your choosing, weather it be direct damage, N'Zoth, the Corruptor, and so on. The extra mana cost of Done That probably wouldn't matter with some of the value you could get out of it. The combo is slow though so it might be fine. Just something to keep in mind in future sets.
Sandmancer: She would probably be slightly too strong with the cards you have, especially in the Done That combo. Maybe make her a 3 mana 2/4 or 3/3.
Quicksand: I like the card but I think three 4 costs is probably too many. It might be weak at 5 but probably fair since it's pretty much sap that skips their next draw with the versatility of also letting you double up on powerful battlcries like old gods.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
just trowing this out there (please ignore the grammar):
@NiRaSt
I assume no matter how much spell damage you have it'll always deal 6 damage? I like it! Balance is pretty good too so long as you can't increase the cards damage.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
- Click Here To Join Us On Discord! -
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)