• 6

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Submission

    Magical Knight

    Magical Knights love playing with 3 concepts: Mana, Silencing and Counterspelling. It's a weapon class with a lot of removal and cards that benefit a control play style. In the Basic and Classic set, there are cards that gain their power from unspent Mana, either yours or your opponent's, cards that Silence minions in unusual ways and many spell hate cards, like spell immunity, negative spell damage and reactive countering (not proactive, like Counterspell or Loatheb). On later sets, Magical Knights will gain new counter toys, like discarding from enemy hand, locking enemy hero power and transporting minions into the Netherworld (an alternate "graveyard", minions going there are not considered dead). 

    Example cards

    Mana Harvester takes advantage of your unspent Mana and makes sure that it won't go in vain. Evocation gives you 3 extra mana, but does not let you ramp up, it only fills spent Mana Crystals. As long as Mortron is on the battlefield, enemy minions have their card text deleted. They are restored once Mortron leaves the battlefield. This does not restore previous buffs, but only the card text. 

    Posted in: Fan Creations
  • 3

    posted a message on Hearthstone Patch 13619 - Recruit a Friend, Shaman Hero, New Co-Op Brawl

    Yes, it has to be one of those pokemons, not entirely sure though...

    Posted in: News
  • 1

    posted a message on Mini nerf-predictions competition! ( for fun :) )

    FINAL RANKING

    Thank you all for your participation! :)

    <colgroup><col width="51" /><col width="113" /><col width="55" /></colgroup>
    Place Username Points
    1 FunKaliTy 16
    2 Nightmus 13
    3 Demonocrat 9
    4 B0lters 9
    5 SanderNightsite 7
    6 Marvol4Ever 7
    7 Schukala 6
    8 BananaFee 5
    9 jazzfan27 5
    10 Zeusthundra 4
    11 Viper1144 3
    12 DarkTycon 3
    13 BalanceThatCard 3
    14 Vordhosbn 3
    15 DutchDuckGuy7 3
    16 mk572 0
    17 Lord_HS -3
    18 FinalFortune -3
    19 CGDPodcast -5
    20 Ace1a -9
    21 GodyEND -10
    Posted in: General Discussion
  • 1

    posted a message on Clues of Nerfs in the Future

    As a Druid player, AoL is probably THE reason Druid is a thing, it's completely stupid. Think of what Kripp said: Ancient of Lore is like a Nourish that says: Draw 3 cards, one of them is a 2 mana 5/5.

    Posted in: General Discussion
  • 1

    posted a message on Just another DK by Xylitogum

    This has to be one of the most realistic Death Knight custom classes so far. Good job!! 

    Check my Necromancer class if you like, there are many similarities and you could get some ideas if you decide to change/balance something, though a bit out-dated.

    Oh, and don't be disappointed if you get little attention! We've seen numberless Death Knight concepts in this forum, most of them are mediocre, so no one gives a f**k anymore. But this one seems really good! 

    Posted in: Fan Creations
  • 1

    posted a message on Mini nerf-predictions competition! ( for fun :) )

    Rules:

    • Post your prediction list about the upcoming nerfs.

    • Your list must contain at least 6 cards.

    • Predict not only the cards, but also HOW the cards will change. Include the predicted new Cost, Stats & Effect.

    • Gain 2 points for every correct prediction.

    • Lose 1 for each incorrect (either a predicted card is not nerfed, or a nerfed card is not in your prediction list).

    • Gain 3 extra points for each accurate prediction on Cost/Stats/Effect. (If you predict that Knife Juggler will become a 3 mana 2/2 that hits minions only when they're played -not summoned) and it gets nerfed to a 3 mana 2/2, but with a different effect, you gain 2 points for the correct minion + 3x2=6 extra points for two correct accurate predictions. 

    • You do NOT lose points if you make a wrong accurate prediction on Cost/Stats/Effect.
    • You are free to edit your predictions any time.

    • Deadline: When the first nerf is announced!

    HAVE FUN ! ! !

    I will make the start :)

    • Innervate: - Refill 2 empty Mana Crystals.
    • Savage Roar - 4 Mana, Give your minions +2 Attack this turn.
    • Savannah Highmane - 7 Mana
    • Fireball - Deal 5 damage.
    • Divine Favor 4 Mana. 
    • Master of Disguise Adjacent minions have Stealth. 
    • Knife Juggler - After you play a minion, deal 1 damage to a random enemy.
    • Mad Scientist - Health reduced to 1
    • Dr. BoomBoom Bots deal 1-3 damage instead

    P.S. All this is just to say "hey, I told ya!" when the nerfs are announced.

    Posted in: General Discussion
  • 17

    posted a message on [PRIESTESS OF THE MOON] Concept - Complete

    Many thanks to Teknician for his Spiritwalker border!

    PRIESTESS OF THE MOON

    "The elite, night elf clergy are made up of these worthy women. The priestesses of the moon epitomize the power and grace of their race's ancient moon goddess, Elune. The priestesses of the moon, equipped with silvery, glowing armor, ride the fearless Winterspring Frostsabers into battle. Charged with the safekeeping of the night elf lands and armed with magical energy bows — the priestesses of the moon will stop at nothing to rid their ancient land of evil."

    "Valuable as healers during wartime, priestesses of the moon can also use their divine magic spells to hinder or harm the enemy. They are also inspirational leaders and excellent archers. Priestesses of the moon often keep to the rear, protecting the wounded with ranged weapons. Guided by Elune, priestesses of the moon serve as a morale boost for troops, assuring them that they will be healed, protected for or, at worst, blessed during their final journey."

    An imitation of her beloved, Malfurion, Tyrande's hero power imbues the target with Elune's Blessing, healing its wounds and inspiring it in battle. 

    Changelog:

    Aug 15

    1. Shadowmeld: Cost increased from (1) to (3).
    2. Moon Rider: Attack increased from 3 to 4.
    3. Starshards: Adjusted wording to be working with Spell Damage as initially intended. 
    4. Classis Cards added. 

    Aug 19

    1. Naxx, GvG and BRM added.
    2. Quickening Blessing: Cost increased from (3) to (4). Devotion cost increased from (1) to (2).

    Aug 21

    TGT added.

    Sep 19

    1. Owl Scout: Cost increased from (0) to (1). New artwork.
    2. Lunar Flare: Cost decreased from (8) to (7).
    3. Blood MoonReplaced with Ferocity.
    4. Ranger's Fury: Cost decreased from (6) to (4).
    5. Plagued Sister: Wording adjusted to work as intended.

    Basic Cards

     

    Brief explanations:

    Darnassus Sentinel: An exceptional 1-drop, Darnassus Sentinel can deal with most 2-drops easily, except minions like Haunted Creeper.

    Owl Scout: Νothing too great, just a new type of effect in the game and one that suits the Priestess. I doubt it would see any play.

    Searing Arrow: One of Priestess's signature abilities, the Searing Arrow can boost her Attack and deal with an enemy minion for cheap.

    Light of Elune: Elune never abandons your troops and grants you the ability to fully heal them, reinvigorating their power.

    Shadowmeld: Another signature ability, Shadowmeld lets your minions stay hidden in the night, while detecting enemy hiding minions.

    Winterspring Bow: 3 damage on the first attack, 4 on the second, a total of 7. Just what a vanilla 3-mana weapon should be. 

    Trueshot Aura: Share your great fighting skills with your minions. It gives them +2 attack for this AND your opponent's next turn. Note that Tyrande keeps the bonus, too, so every minion that attacks her next turn will take 2 damage.

    Moon Rider: With her glaive throwing attack, the Moon Rider can also damage nearby enemies without engaging with them in battle. 

    Starshards: Useful against Divine Shields, underwhelming against minions which benefit from taking damage. 

    Lunar Flare: Simple and effective. I was going to make it 7 mana, to be exactly between Fireball and Pyroblast, but seemed slightly OP.

    Classic Cards

    I present to you the new keyword, Devotion!

    Cards with Devotion, include Devotion: (X) in their card text. The moment they are drawn, they have a light blue glow, while their cost is reduced, which indicates that they can be played for that cost. ONLY and ONLY the very moment they are drawn. That will prove your true devotion to the Goddess Elune. If you do ANYTHING else, even attack or hero power, Elune will judge your devotion as insufficient and you'll miss the chance!

    Devotion costs are lower than the normal costs. Since you're forced to play the card before you do anything else, sometimes it won't be the ideal play for you.

     

     

    Tokens:

     Brief explanations: 

    Elune's Reward: Possibly very powerful in certain moments, this card is our own Preparation. It is much more based on luck, as you can't control the next card drawn, but if it hits a card with normal cost (4) or more, it's far better than Preparation

    Overflowing Light: Simple healing spell, along with card draw. Useful and efficient. 

    Brotherhood Initiate: Haven't you heard? The Sisters of Elune have begun accepting males in their lower ranks! This initiate is one of them. It's in the power level of Earthen Ring Farseer, with the possibility of Devotion added! And the healing cards continue with...

    Moonwell: The cousin of Lightwell, this one has a slightly weaker effect so I gave it +1 Health to compensate.

    Euphoria: So, what's with all this healing thing? Where's the synergy? Euphoria is such a card, which benefits fully healed minions. Healthful minions are happy, and this card makes them even happier. It brings "euphoria". 

    Νοrdrassil Scout: This one is our own Kirin Tor Mage for weapons.

    Silencing Shot: Not much to say here, simple and effective card, usually no setup needed for its Devotion

    Αshenvale Huntress: Just exactly what you want from a Stealth minion. A Shade of Naxxramas which can re-enter Stealth at will! Only Tyrande could have taught such tricks to her!

    Goddess's Troops: Board control and buffing combined in one card. The target minion will be gaining or losing stats depending on the number of other friendly minions.

    Quickening Blessing: Another card which benefits from fully healed minions and also our main card draw.

    Echo of Tyrande: Just like Echo of Medivh doubles your minions, Echo of Tyrande doubles your spells' damage and healing. I could not put another normal or Devotion cost on this card, as if it costed more than 4 it would be nearly useless, and if its Devotion costed less than 3, it would pose a big threat along with Lunar Flare.

    Celestial Wrath: Four asteroids fall on random minions on the board, each dealing 4 damage. The same minion may be damaged multiple times.

    Bow of Piercing Light: This bow has been enhanced with the power of the light, and its attacks are penetrating the enemy minions, also damaging the enemy hero sitting behind them.  

    Dusk Predator: Usually only matters when it damages heroes. No healing for them next turn, that's it, nothing fancy. Other than that, it has the stats of a vanilla 6 mana weapon. Hey, it's cool after all! 

    Shandris Feathermoon: Our best and most devoted student. She laughs at the poor Ravenholdt Assassin. Great follow up play after a Dusk Predator and GREAT combo with Shadowmeld or WInterspring Bow.   

    Goblins vs Gnomes

    Brief Explanations: 

    Elune's Gift: The truth is that I'm not sure about the playability of this card. It's there to set up your next draw, be it a Devotion or not. Synergy with Elune's Reward or any card draw. Clearly weaker than Tracking which also draws you the card for just 1 more mana. 

    Moon Powered Bot: This one just reveals the cards without changing their order. Additionally, it gives you information for your opponent, though they are also given.

    Leap of Faith: Is your faith strong enough? Do you have trust in Goddess Elune? This card DRAWS you a card, so you will play it for its Devotion cost. The problem is that... you MUST play it (if you have the mana of course). Theoretically, you can gain a nice tempo boost. The thing is that almost all cards with Devotion aren't always the ideal play for you (that's why you get the discount). Imagine being forced to equip a weapon while you have another already. Or if you must cast Celestial Wrath while you control the board.

    Crystal Bow of Life: Just an ordinary 4 mana weapon, with some extra flexibility. Most of the time it will be used just to attack. 

    Templar Ranger: I don't see this triggering often more than once. You must first play it, then (probably next turn) draw a card with Devotion and play that, too. Even in this case, it's a nice card to be around. 

    Battle Momentum: Probably the best of this set. In line with Assassinate with just 1 undamaged character. With 2 and above: Just great.

    Belysra Starbreeze: Elune's Reward with a nice body. Fits best in a dedicated deck with lots of set up cards and Devotion synergy, which this set promotes.

    Lunar Mysticism: Ok, it probably seems frightening at first glance and only testing would show if it's properly balanced. This is how I costed it: Took the most profitable case, where you play an aggro deck vs a control deck. On average you'll have 2 cards in hand vs your opponent's 6. You cast this and you draw 6 cards (10 mana), your opponent draws 2 (-4 mana). Total of 6 mana. In order to involve Devotion, I made the normal cost 9 and the Devotion cost 5. Hope you find it balanced.  

    The Grand Tournament

    Βrief Explanations:

    Ferocity: It essentially renders Stealth meaning less, but it needed some limitation to justify its cheap cost. Works great with our new legendary. 

    Novice Rider: Again, nothing too fancy, this was my choice for the class's joust minion. To speak the truth, I made it because I loved its art. 

    Lunar Bow: I think it could be easily a 3/2, because it isn't a stable turn 3 play. Still, it's fairly balanced by the numbers.

    Selfish Priest: A priest that heals only himself. With 4 Health, it's nothing fascinating, but can gain you some advantage if it survives.

    Warrior of the Night: Assemble! Old Warcraft III players will recall that. Of course the effect fits perfectly. I had a hard time balancing this. Ended up with the version you see.

    Ranger's Fury: Kind of board clear, at the cost of taking damage. Maybe it's overcosted, I just wanted to be sure and careful with this one specifically. Oh, it bypasses Taunt. 

    Flame Launcher: A mini Justicar. In my opinion, it's even better than Justicar. 3 attack is more effective than the choice of 2 health or 2 attack (which you can see below). 

    Ash'alah: Tyrande's mount could not be missing! Of course it shares its mistress's power and awaits for her call to strike! 

    Celestial Knowledge: Fun card, potentially powerful, balanced in the numbers. Best when played though Devotion synergy cards.

     Improved Hero Power triggered by Justicar Trueheart:

                 Naxxramas                                    Blackrock Mountain

    Βrief Explanations:

    Plagued Sister: A taunt with a very nice body, but with a... probable cost. You must essentially skip your next draw when it dies. But, the way it's worded, you're given the chance to play a card in your hand for its Devotion cost. 

    Dragonsworn Sister: A card made straight for a Dragon deck. No synergy with other cards.

    Rejuvenation: Typical BRM card, costed based on Dragon's Breath and Solemn Vigil.


    If you liked my Class, make sure you have a look at my entire Card Factory.

    Also, you're welcome to have a look at my Wizard class, represented by Magna Aegwynn

    or at my Demon Hunter class, represented by none other than Illidan Stormrage!

    Posted in: Fan Creations
  • 1

    posted a message on What is the next keyword HS should implement?

    Here are my two custom keywords, which I have implemented into my custom classes:

       It will work like Choose One

     The card will glow light blue when drawn. 

    Posted in: Fan Creations
  • 13

    posted a message on [LOE] Heroic Steel Sentinel

    I haven't defeated him yet, after 4 tries, but I defeated an aggro shaman on ladder by accident xD

    Posted in: [LOE] Heroic Steel Sentinel
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