To Create a new class of Death Knight based on the current version(01/20/2016) of Hearthstone, as if it’s going to be added in an Expansion.
Rather a complete and balanced set of cards than great ideas on single cards.
Rather the one fits the class setas whole, than the one that stands out from others.
Rather fun than powerful.
Rather simple than extra complexity. No more than 4 lines of text.
Everything will be as close to the current design principles of Hearthstone as possible.
I do not own any artworks used in these sets. They are either from either Blizzard Entertainment, or other fans' creantions.
Hero & Power
Hero:
Darion Mograine
I would prefer Arthas Menethil to be a Purchasable Hero skin in further expansions just like what Bli$$ard would do.
Hero Power:
Raise Dead and its upgraded version
Extra Token:
Comments:
I totally know that there are like 50% of the DK class creations using this hero power, which for some cases led to a disaster.
I also completely understand that people want to see new ideas. I DO HAVE TONS OF NEW IDEAS. It's just impossible to have a simple & non-duplicate & balanced as other hero powers & versatile & never seen before idea at the same time. Mage's hero power just "Deal 1 damage." Is it bad?
I still want to build the set of cards around this power, rather than introducing more complex mechanics which in real life Hearthstone would never do.
New Key Word
Leech
Minions with Leech could heal themselves after attacking other minions. The health it restores will be the attack damage that the target has taken.
Leech is not effective while being attacked by other minions.
Leech is effective while attacking hero.
Leech heals 0 when attacking a Divine Shield.
Leech happens after attack. If the minion with leech died at the attack, it could not leech.
Weapon
Flavor Texts
Soul Reaper. The soul capacity is doubled every 18 months.
Black Ice. Since we received certain complaint, it’s going to be renamed as “Ice” from next expansion.
Hailstorm. Weapons for transmog aren’t that easy to get, huh?
The Ebon Sword.Trolls always say “Me blade be thirsty” as if they are blades.
Spell
Dark Ritual gains mana crystal this turn ONLY.
Bone Shield : take damage first, then gain armor.
Return of the Scourge would probably be redesigned for the next draft.
Dancing Rune Weapon does not replace the initial deathrattle of Dancing Blade if you don't have a weapon. It clears card text if your weapon does not have a card text. For weapon ability that gains Durability, it gains Health for this minion instead.
Obliterate could be "Deal 7 damage to a character. If it survives, deal same damage to your hero as well." to sound better.
Blood Tap could be 5-mana "Take 6 damage. Draw 4 cards" but it might be too much.
Army of the Dead could summon 4 minions instead, depending on feedback. I would prefer 5 since there's a great chance player will get lots of Reckless Ghouls.
Extra Tokens
(from Dark Simulacrum) Generated when it gets nothing.
Flavor Texts
Death Coil.It takes a while to implement IFF System on spells.
Dark Transformation. Minions that has been transformed usually couldn’t remember what they were before.
Death Pact.The pact requires some sort of trust from the minion.
Dark Ritual.Gul’dan isn’t the meanest hero for minions any more.
Runic Empowerment. Before placing your empowerment, please inform your server if the target has a blood allergy.
Dark Simulacrum. No coin this time.
Vampiric Blood.Vampires do not have blood, otherwise they may have already leeched themselves up.
Corpse Explosion.You know, stomach bloating could be REALLY dangerous.
Bone Shield.Breaks a bone each time you get hit.
Heart Strike.In developed areas, 50% of minions died because of Heart Strike.
Death and Decay. Not inspired by Mograine's Hero Power.
Dancing Rune Blade.No one wants to dance the Cursed Blade.
Chains of Ice. A chain effect that happens whenIce Lance is mixed with Ice Block.
Return of the Scourge. They don’t return for a reason, do they?
Blood Boil. Basically sets the temperature to 212 degrees.
Gorefiend’s Grasp. Taron Gorefiend didn’t really know what is Gorefiend’s Grasp. Interesting?
Anti-Magic Zone. Seems like a safer place from mage.
Horn of Winter. Hunters now hunt winters for their horns, which has caused them to be one of the protected species.
Howling Blast. Nobody said howling blast must be cool.
Death Strike. Use Death Strike, or death strikes you.
Obliterate. Dual-wield? Remove it from your action bar.
Blood Tap. Turn off the blood tap before you leave.
Strangulate. You have the right to remain silent. If you do so, YOU ARE GONNA DIE.
Unholy Blight. Holy Blight does the same thing.
Army of the Dead. Minions, servants, soldiers of the cold dark, obey the... Five Reckless Ghouls?!?!
Minion
Ruthless Zombie could be 4/3 or 3/4.
Flesh Golem should be "Whenever another minion dies" for disambiguation.
Sindragosa should be "Freeze ALL other minions" for disambiguation.
Ashborne Wyrm should be "Cost (2) less if you are holding another Dragon" for disambiguation.
Extra Token:
(from The Lich King)
Flavor text under construction.
Possible Deck Ideas
Fast Deathrattle
Use Ruthless Zombie/Death Pact to trigger Nerubian Egg.
Cover the board quickly with deathrattle minions.
Use Soul Reaper and Meat Wagon as damage producer.
Slow Deathrattle
Use Shrieking Banshee to trigger powerful Deathrattles.
Consider Piloted Shredder, Sludge Belcher, Sylvannas and Taron Gorefiend!
Wailing Soul!
Use Wailing Soul & Black Ice to disable drawbacks on some powerful minions.
Gain board advantage from those minions.
Defend & Control
Acolyte of Agony, Acolyte of Pain, Unstable Ghoul, Death and Decay.
A good combination of healing, board control, card drawing.
Death Pact, Dark Ritual, Death and Decay, Obliterate, Strangulate, Bloodworm, Murghoul Corrupter, Shrieking Banshee, Dr. Necromancer, Teron Gorefiend.
Relatively poor cards:
Death coil, Chains of Ice, Gorefiend's Grasp, Return of the Scourge, Blood Tap, Frostwing Whelp, Acolyte of Agony, Nerub'ar Broodkeeper.
Other Comments:
I know you might have seen tons of DK sets and most of them are duplicated or just insipid.
I consider this as a practice for my game-design major, to be fully immersive as a real-designer. You know, as a game designer, sometimes you have to deal with situation like that, especially when a certain type of concept as occurred many times and people are getting tired of. On the other hand, real-life designers are assigned certain jobs with requirements and expectations, which most of time is based on existing concept or content. Sometimes there isn't much space for designer to fully liberate ideas and thoughts, and that's why I decided to make a the design principle like above. It's a chance to take an approach from different perspectives and think about the game more in depth.
I'm not making cards for being mindlessly creative. I'm making cards for realistic uses. For me as a non-native English speaker, this set is the best I could do so far.
For Next Iteration
Reconsider Return of the Scourge. Possibly summon 1/1 skeletons instead.
Better wording to reduce ambiguation.
May remove Taunt from Dancing Rune Weapon.
Gorefiend's Grasp may draw 1 card as well.
Blood Tap may no longer be a card drawing mechanic.
Ruthless Zombie as 3/4.
Northrend Adjutant may have some more interesting mechanics.
Possibly Nerf a little on Teron Gorefiend. but 5/5 may be too weak for a 8 mana legendary.
This has to be one of the most realistic Death Knight custom classes so far. Good job!!
Check my Necromancer class if you like, there are many similarities and you could get some ideas if you decide to change/balance something, though a bit out-dated.
Oh, and don't be disappointed if you get little attention! We've seen numberless Death Knight concepts in this forum, most of them are mediocre, so no one gives a f**k anymore. But this one seems really good!
Purpose, Principles & Focus of Design:
I do not own any artworks used in these sets. They are either from either Blizzard Entertainment, or other fans' creantions.
Hero & Power
Hero:
Darion Mograine
I would prefer Arthas Menethil to be a Purchasable Hero skin in further expansions just like what Bli$$ard would do.
Hero Power:
Raise Dead and its upgraded version
Extra Token:
Comments:
I totally know that there are like 50% of the DK class creations using this hero power, which for some cases led to a disaster.
I also completely understand that people want to see new ideas. I DO HAVE TONS OF NEW IDEAS. It's just impossible to have a simple & non-duplicate & balanced as other hero powers & versatile & never seen before idea at the same time. Mage's hero power just "Deal 1 damage." Is it bad?
I still want to build the set of cards around this power, rather than introducing more complex mechanics which in real life Hearthstone would never do.
New Key Word
Leech
Minions with Leech could heal themselves after attacking other minions. The health it restores will be the attack damage that the target has taken.
Weapon
Flavor Texts
Soul Reaper. The soul capacity is doubled every 18 months.
Black Ice. Since we received certain complaint, it’s going to be renamed as “Ice” from next expansion.
Hailstorm. Weapons for transmog aren’t that easy to get, huh?
The Ebon Sword. Trolls always say “Me blade be thirsty” as if they are blades.
Spell
Dark Ritual gains mana crystal this turn ONLY.
Bone Shield : take damage first, then gain armor.
Return of the Scourge would probably be redesigned for the next draft.
Dancing Rune Weapon does not replace the initial deathrattle of Dancing Blade if you don't have a weapon. It clears card text if your weapon does not have a card text. For weapon ability that gains Durability, it gains Health for this minion instead.
Obliterate could be "Deal 7 damage to a character. If it survives, deal same damage to your hero as well." to sound better.
Blood Tap could be 5-mana "Take 6 damage. Draw 4 cards" but it might be too much.
Army of the Dead could summon 4 minions instead, depending on feedback. I would prefer 5 since there's a great chance player will get lots of Reckless Ghouls.
Extra Tokens
(from Dark Simulacrum) Generated when it gets nothing.
Flavor Texts
Minion
Ruthless Zombie could be 4/3 or 3/4.
Flesh Golem should be "Whenever another minion dies" for disambiguation.
Sindragosa should be "Freeze ALL other minions" for disambiguation.
Ashborne Wyrm should be "Cost (2) less if you are holding another Dragon" for disambiguation.
Extra Token:
(from The Lich King)
Flavor text under construction.
Possible Deck Ideas
Relatively overpowered cards:
Death Pact, Dark Ritual, Death and Decay, Obliterate, Strangulate, Bloodworm, Murghoul Corrupter, Shrieking Banshee, Dr. Necromancer, Teron Gorefiend.
Relatively poor cards:
Death coil, Chains of Ice, Gorefiend's Grasp, Return of the Scourge, Blood Tap, Frostwing Whelp, Acolyte of Agony, Nerub'ar Broodkeeper.
Other Comments:
I know you might have seen tons of DK sets and most of them are duplicated or just insipid.
I consider this as a practice for my game-design major, to be fully immersive as a real-designer. You know, as a game designer, sometimes you have to deal with situation like that, especially when a certain type of concept as occurred many times and people are getting tired of. On the other hand, real-life designers are assigned certain jobs with requirements and expectations, which most of time is based on existing concept or content. Sometimes there isn't much space for designer to fully liberate ideas and thoughts, and that's why I decided to make a the design principle like above. It's a chance to take an approach from different perspectives and think about the game more in depth.
I'm not making cards for being mindlessly creative. I'm making cards for realistic uses. For me as a non-native English speaker, this set is the best I could do so far.
For Next Iteration
Previlage leads to insolence.
This has to be one of the most realistic Death Knight custom classes so far. Good job!!
Check my Necromancer class if you like, there are many similarities and you could get some ideas if you decide to change/balance something, though a bit out-dated.
Oh, and don't be disappointed if you get little attention! We've seen numberless Death Knight concepts in this forum, most of them are mediocre, so no one gives a f**k anymore. But this one seems really good!
My custom classes : /// / My Card Factory!
Black Ice is polearm and DKs can't equip that in WoW.
I might be good if I wasn't so lazy to do anything.
good catch!
Fortunately the justicar version didn't turn into 5 lines of text, which is still acceptable
Previlage leads to insolence.
I feel like Blood Tap should cost 4 mana. Compare with Nourish and Arcane Intellect. So 4 would be fair.
1.8k people are viewing this thread right now. GJ. :D
So army of the dead summon choosen minions or you just forget to add random?
Previlage leads to insolence.
This is amazing. I really would love to see a DK class in HS so much.
One of most balanced and realistis DK I have seen...