Eternal is closer to Mtg than Hs - go post there instead.
- LightsOutAce
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AntonAmby posted a message on "Eternal" is what every competitive/f2p-HS-Player dreams of!Posted in: Other Games -
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DracoOccisor posted a message on POLL: What deck is the most annoying to play against for you ?Posted in: General DiscussionQuote from robert_fanr >>Quote from joey_jojo_48 >>Quote from robert_fanr >>Your opinion is perfectly valid depending if you take on object that moves at the speed of light as reference point :D .
Hearthstone is my first card game indeed but I heard BLIZZARD giving this exact reason for nerfing some charge cards . they said : "we felt this change was necessary to help expand both future design space and to stand by our overarching game philosophy that battles between minions and fighting for board control is what makes Hearthstone fun and compelling."
Interaction means adjusting the decisions you make in-game depending on the actions of your opponent. This doesn't necessarily need to take the form of minion v. minion combat (though that is a great and rich form of interaction). Using spells to control and remove minions from the board is definitely interaction because it's responding to what your opponent is doing. There are definitely times where it can tend towards the non-interactive (I'm thinking of the times when freeze mage doesn't care what you play since it will just freeze your board and stall with Ice Block regardless of what you play just to burn your down with burst damage), but the problem there mostly lies with burst which was why Blizzard nerfed charge minions (RIP Force of Nature and Arcane Golem. You frankly will not be missed).In my opinion the simplest way to see if something is interactive is to ask "Would you make this play regardless of whether your opponent made a different move?" This is why decks like Face Hunter and Aggro Shaman tend towards the non-interactive since their plays (i.e. direct damage TO THE FACE!!!) would happen no matter what you play, whereas Control Priest tends towards being very interactive since most of it's plays are reactive and dictated by what the opponent does (i.e. You only play board clears if your opponent plays a lot of minions, you only play Entomb if they play a big threat, you only play Cabal Shadow Priest if your opponent plays a 2-attack minion, etc.). This doesn't mean that both decks don't have moments of high/low interaction, just that there are general trends depending on the deck you play.Your explanation is very good.But by your definition every single deck is interactive.Even face hunter. For example if the opponent plays a 5 health taunt kill command will kill it to allow minions to go face. If no taunt than kill command also goes face. So as you can see playing kill command was " interactive" in this situation.By my definition no spell is interactive because it's effect is instantaneous and does not allow for an attempt to counter it (except for loatheb and counter spell) .An interactive move would be to play a minion that has 5 attack and try to get a favorable trade next turn.Nearly all decks have some level of interactivity. Casting Ironbeak Owl on Sludge Belcher is interacting. But a control deck seeks to interact with nearly every card the opponent plays. Face hunter only interacts with cards that it absolutely has to.
Face aggro decks would prefer not to interact so they can win. Combo decks would prefer not to interact so they can win. Control decks must interact or else they lose. -
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DracoOccisor posted a message on POLL: What deck is the most annoying to play against for you ?Posted in: General DiscussionQuote from robert_fanr >>Quote from DracoOccisor >>Quote from robert_fanr >>I personally find control warrier the worst because it's not interactive at all.
That deck just stalls time by ruining everything you try to do instead of trying to threat you until you run out of things to do and so you are forced to concede .
You just said "It's not interactive at all but here's how it interacts with you".
Control decks are the most interactive. Aggro and combo have gameplans that TRY to be uninteractive. Best case scenario, aggro and combo hope to goldfish against their opponent. Control decks are the only decks that built their entire deck based on what the opponent is playing. Maybe you were looking for a different word than "interactive".Interaction means fight for board
Warrier does not fight for board at all in until the very end of the game .
Just keeps destroying your threats with spells or weapons . That's no interaction imo .
That's what fighting for board is.Fiery War Axe
Shield Slam
Gorehowl
Bash
Execute
Brawl
Literally any Taunt minion
What kind of control warriors are you playing against that aren't fighting for board control?
The entire point of control is to fight for board control.
I think you're confused as to what interaction means. -
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Asuryan posted a message on The uninspired generation?Posted in: General Discussion1. With hundrets of cards available all play the same decks.
With 4 limbs and tons of fun ways to move around (somersaults, handstands, cartwheels, silly walks, etc), why is it that everyone walks around on 2 legs? It's so unoriginal! I don't even remember the last time I saw someone walking around on 1 leg and 1 arm. -
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iandakar posted a message on The uninspired generation?Posted in: General DiscussionHearthstone has now more than 50 million registered users (accounts). So it's kinda reflecting our society right? (At least the western society) I mean that one could say how you behave ingame could be a mirror of your real world character.
That's not accurate. It's reflecting one aspect of yourself, but not all. Just like how the way you act at work is NOT the way you act at home, which is NOT the way you act with drinking buddies, which is NOT how you act around children. It's not a case of people 'faking' roles and hiding 'their true selves'. It's people actually being complex creatures with different traits and mentalities. Thus what you see is just ONE aspect of the HS community.
Also note that we'er less than .01% of society. Gaming is still a very niche hobby and HS is VERY niche out of a niche hobby. We're not even representative of the internet community, nevermind society as a whole. What you're doing is taking very easy to access data (the few people you see while casually playing a game you like) to make a broadbased complex finding. That's a very dangerous and inaccurate bias.
See: availability heuristic for more info.
So what does this tell us if people in hearthstone ....
1. With hundrets of cards available all play the same decks.
See: Technology adoption cycle
Too long, didn't click? Basically for any fad only a VERY small portion of any population actually innovate. Innovation requires a number of traits including having a lot of resources (time, money) and a risk-approving mentality. In other words, they have to be willing to sink a lot of time/money into a card game, take it seriously, but be willing to risk failing and losing A LOT for little return.
Most aren't willing to do that. That includes most of the folks that complain about variety as, instead of accepting that most of their pursuits will fail and, thus, they'll lose... a lot... they come here to complain about how bad a situation they have and how everyone else is 'taking the easy route instead of struggling over their work like they do'.
The TRUE innovators accept the risk and are willing to put up with it all for the glory of What's Out There. Those aren't the folks complaining in hearthpwn. Those are the folks who end up MAKING the decks on tempostorm. Innovators don't complain all day about Tempo Warrior. They MADE Tempo warrior while everyone was busy with C'thun decks and aggro shaman. While everyone fussed about how Hunter was worthless, they made the new Midrange Hunter work.
Innovators are rare. THey always are. It's natural and normal.
The rest of us take the easier route and either follow in their footsteps or pretend we are them while demanding the world make innovation easy.
2. Try to bm when ever they can.Negative actions are pretty normal when you feel 'safe'. People drive more recklessly the more they feel that they don't have to worry, and people act less properly towards their better man when they think they aren't held back by the regular rules of society. It's true but a very old and known element of our lives, and the basis of stories where That Nice Neighborhood Has a Shady Secret.
Be happy you learned that while being thrown pre-made texts on the screen. I learned it by people using hacks to hunt and kill me in Diablo 1. Others learned it IRL by certain members of their family.
3. Found a way to use 6 simple emotes to stress their opponents
During the early days of the internet, we discovered that surviving here meant having a rough skin to deal with griefers. Sadly, I don't think we were good at teaching newer generations that fact.
Both elements are true. People are horrible when they really shouldn't be. THey also seem to be VERY sensitive when they shouldn't be. A LOT of folks dish out negativity but can't take it.
4. Value wins more than fun
"YOUR FUN IS WRONG!".
Or to be more constructive: see the Timmy/Johnny/Spike articles
To long, didn't click: People view 'fun' differently. Some people love competition and being king of the hill. Some prefer developing new things and doing things others haven't. Others prefer seeing incredible experiences.
Some have fun winning with Tempo Warrior. Some have fun building that Pirate Priest deck. Some have fun praising yogg.
So no, people aren't prefering winning over fun because to them winning IS fun. They are playing the game they way they like to. Are you?
5. Made twitch chat a place that drops your I.Q. to below 50 instantly.
Either you forgot about AOL chat, main IRC rooms, and the global chat of any big time MMO, or you must be new to the internet.
Yes, the second you bring about 10k people into any format that isn't heavily moderated, things get stupid fast. The only reason why we have any form or decent conversation here is because we're one of the lesser popular gathering places (compared to the main forums and reddit) in a very niche card game and the moderators are VERY busy. Note that once they started cracking down on the Twitch hearthstone chat things get normal again.
Think about it. Or don't.
When you think about things, don't half it. That leads to knowing just enough to be dangerous. Either think it all the way through and study about sociology and psycology, as well as biases and heuristics, or just DON'T think about it and just enjoy the game.Thinking just enough to notice it but not enough to actually find out what's happening leaves you with a very biased, inaccurate, and dangerous set of viewpoints. -
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eighthkind posted a message on How to be a hearthpwn forum user (9 step process)Posted in: General DiscussionStep 1) choose a gimmicky variation of a deck not suitable for competitive hearthstone. this deck would be a more suitable for casual.
Step 2) attempt to climb to legend rank with this deck.
Step 3) bring back all of the negative results and statistics back to the hearthpwn forums.
Step 4) type up an essay length summary about the raging hissy fit you are having and about how its not fair that you cannot play some random gimmicky "original" idea you had on the legend ladder.
Step 5) proceed to neglect any type of help that people try to give you in understanding how the game works and how competitive ladder is different than casual mode with a buddy.
Step 6) develop hate towards certain classes in the game even if there are only 9 of them. Begin to post on threads that have no relevance to the class hate you bring to them, but remember to tell these strangers that they have mental disabilities if they don't agree with you. For example: "I wont play that class its re re" or "Nah I de all cards from that class because that is the retard class".
Step 7) develop the idea that cards games take no skill and that its possible to just spam a certain style of deck and you will be considered the best hearthstone player in the world if you play enough.
Step 8) Make declarative statements that the meta is majority only these two decks when in reality it's not.
Step 9) go around spreading these ideas and theories on the forums constantly and completely ignore and do not read any posts from anybody who challenges your logic, simply apply "step 6" here until the other person stops posting and you have won.
Examples: (more coming soon)
Step 4 & 6: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/154220-lets-have-talk-about-shamans
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ThisWasTheOnlyUsernameAvailable posted a message on How to be a hearthpwn forum user (9 step process)Posted in: General DiscussionAwesome post! Shamans suck and I hope netdeckers go bald. There is no skill involved in this game, it just depends on how well you draw ;)
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figjam posted a message on The Pepper Thread - Share your good vibes!Posted in: General DiscussionN'Zoth Priest fun :D
Game 1 against N'Zoth Paladin:
The usual story: Entomb on Sylvanas Windrunner and Tirion Fordring
The best part was that he still managed to play lot of deathrattle minions and my Shifting Shade gave me Sylvanas Windrunner and Equality to wipe his board when he played N'Zoth, the Corruptor. The match didn't get over. He used his cards to clear my board. I had 2x Flash Heal and a Golden Monkey.
Played Golden Monkey and got Xaril, Poisoned Mind and Nat, the Darkfisher. Xaril, Poisoned Mind gave me slteah toxin and +3 attack toxin upon death. Used stealth on Golden Monkey and next turn played +3 attack toxin on it along with Nat, the Darkfisher. Went all face, and Nat, the Darkfisher fetch him extra card which killed him before he could heal himself. :D
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2nd game: N'Zoth Priest vs. N'Zoth Priest. Boy this went on for 20+ minutes.
I know he is running 2x Entomb. So I didn't play for long turns. Just waiting and clearing the board. At turn 8, he played Shifting Shade. I played and killed my Sylvanas Windrunner and got his Shifting Shade which gave me another Entomb card. :D
Later he played his Sylvanas Windrunner. It got Entomb. Played another Shifting Shade which got Entomb as well.
Got Deathwing, Dragonlord from Museum Curator but I didn't want to play as he didn't use his Entomb.
Next turn: he plays Northshire Cleric and Forbidden Shaping -> gets -> Majordomo Executus. I use all resources to kill it. Excavated Evil + Elise Starseeker + Wild Pyromancer and Flash Heal.
SO..HOT. He uses hero power. Hits my face for 8. I play N'Zoth, the Corruptor. He clears my board with 2xExcavated Evil.
Next turn: Deathwing, Dragonlord. :D -
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Coconuter posted a message on What are people worried about? (Regarding standard/wild)Posted in: General DiscussionEvery time they post anything everyone is up in arms. This patch will more than likely be a huge improvement for the game, meta, and skill caps required to play.
If you want new cards, you also have to expect old cards to be cycled out.
Even the classic cards will change in a good way. This last expansion should be proof they are taking the game in a good direction.
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uiasdnmb posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussionqueue into ladder
lose to shredder,dr boom, mad scientist
get salty because I can't play standard mode without all this bull yet - To post a comment, please login or register a new account.
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If this thread is to be believed, every deck is a no-skill POS deck. So really, no matter what you do someone will lose to your stupid deck and hate it.
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Cut Moonfire as well since the card is just very weak. Add a spell of your choice - personally I prefer Starfall.
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Cut the Patron package for Elise and it works much better.
Reno Monkey Yogg C'Thun N'Zoth Dragon Druid
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Zoo is more forgiving a lot of times because the hero power is broken, but it definitely takes more skill than agro Shaman or Secret Paladin or Combo Druid. That said, it is still an overpowered deck that is often unfun to play against.
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I haven't played zoo at poor ranks (I start at 17 or 16 each month), but if it is in fact 'too good' at lower ranks then a new player will quickly get to a rank where they have to learn to play the deck effectively to continue progressing. The problem seems self-correcting.
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To be good with Zoo is to be good at Hearthstone. It has all of the fundamentals - when to trade vs when to push for damage, when to play for card advantage vs when to play for board advantage, strategic positioning in a matchup. And it's cheap to build and top tier, to boot.
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Just played a Priest mirror where my Shifting Shades gave me Northshire Cleric and Circle of Healing, and my opponent's Shades and Thoughtsteal gave him 2x Entomb, Sylvanas, and N'Zoth.
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Well, no one thought he would be good, so it's hard to be disappointed...
I've been most disappointed in Crazed Worshipper (and C'Thun in general I guess) and Master of Evolution. All of the Shaman minions are so big already that Recombobulating them isn't that great.
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Neither of those cards are necessary; you can do fine with many similar power-level cards that are often cut from the deck like Sea Giant, Dark Iron Dwarf, or even Dire Wolf Alpha.
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The reason the game feels so draw-dependent is that the aggressor is greatly advantaged (gets to choose trades), so drawing the correct answers feels lucky and drawing reach if the early aggro stuff is cleared out also feels lucky.
In a a game with such aggressive-favored mechanics, the defensive cards need to be stronger than the aggressive ones. I miss Sludge Belcher and Antique Healbot, and those probably should be lightly MORE powerful.