• 1

    posted a message on Cude Druid, Senjin instead of Ironwood?

    One stat difference is a pretty big deal, especially since it's a taunt minion that is meant to soak up damage. I agree that it often makes no difference in mirror matches where the condition to attack might hurt,  but the most important use of the minion is against aggro and midrange decks, and one health difference can be the difference between one or two trades to get rid of it, and that extra trade can make dissuade your opponent from attacking because that 3 attack is then applied an extra time, killing or damaging an extra minion. If you try paying close attention to how your opponent deals with the iron wood golems, you might get a sense of just how annoying that six health is against aggro, and how often it forces an extra trade and hence, and extra favorable kill. One example : combo-es si agent and odd rogue dagger can kill a senjin, but not an ironwood. Opponent would need another chage of the weapon or sack another minion, or have to use a spell. The faster they run out of steam, the better for you.

    3/6 is an excellent stat line and should not be replaced for the benefit of a minority of the games. After all, the goal is defensive, not offensive, and your problem is only relevant in hyper late game mirrors.

    Posted in: Druid
  • 3

    posted a message on Hearthstone Teaser - July 12, 2018

    Who hurt you?

    Take a look at my decks and post history buddy. I play meat-wagon lock, elemental even shaman, overload shaman, big spell mage, big druid, maly-waggle druid, and recruit warrior. You can bash on those decks if you want, but I haven't touched aggro in the last two seasons.

    Posted in: News
  • 4

    posted a message on Hearthstone Teaser - July 12, 2018

    What's your problem? All this guy does is post some speculation, and you accuse of of ruining the meta with a deck you don't even know if he plays and call him kid in a condescending way?

    Posted in: News
  • 4

    posted a message on Turn 1 OTK ~ Blood Magic

    Gadgetzan Auctioneer is ALWAYS a dead card. There is so much insane cycle spells, and you'll NEVER reach turn 5 in this brawl. The deckbuilding in this kind of brawl just pushes for early pressure and quick games.

    And please, no-one is going to use Nourish for mana crystals in a brawl where health is used as mana and where the game ends before turn 3 99% of the time.

    Posted in: Turn 1 OTK ~ Blood Magic
  • 2

    posted a message on Daily gold limit poll

    My answer, and I'm guessing those of most people, isn't covered. I reach the limit every once in a while when I play a lot, like when a new expansion is released. So once every 2 months or so.

    Posted in: General Discussion
  • 2

    posted a message on Blood Magic - Standard is This Week's Brawl!

    Turns out the shortened timer wasn't shortened enough.

    Blizzard probably thought UI and druid would be ok in this brawl this time because of the shortened timer. People can still squeeze out a turn 1 OTK with more than enough damage.

    Posted in: News
  • 2

    posted a message on Blood Magic (Standard) - Tavern Brawl #160
    Quote from B0n3d4ddy >>

    So, it's time for "which druid gets to draw his entire deck and oneshot the opponent first?" once again? At least cards like Lunar Visions, Feral Rage or Mark of Y'Shaarj (for Stonetusk Boar) won't be around this time, so maybe it won't be that... degenerate.

     Branching Paths, Oaken Summons, and Ferocious Howl are more than up to the job. It's still pretty degenerate.

    Posted in: Tavern Brawl
  • 5

    posted a message on Blood Magic - Standard is This Week's Brawl!

    Oh god, this was the druid fiesta brawl wasn't it?

    Posted in: News
  • 3

    posted a message on Sprint or Deals?
    Quote from Denegaar >>

    Why even calling it Miracle if doesn't run Auctioneers? It is just an aggro rogue with a fancy name in the first place, people just want to tell themselves that are playing a hard to pilot deck.

    It runs the same cards as miracle rogue, but just swaps out auctioneers for sprint. Are you saying miracle rogue is an aggro deck except for the fact that it runs auctionner? It is most definitely not an aggro deck. If anything, the Faldorei gameplan is very much a midrange one. It just so happens that miracle rogue has one of the best turn 3's in the game (Hench clan thug) and one of the best burst potential with Leeroy and cold blood.

    That being said, I prefer to Auctioneer over sprint. The body, plus the control over the draw and the pure drawing potential, seems better to me.

    Posted in: Rogue
  • 11

    posted a message on Anyone else just trying to get to rank 5 but stuck at rank 7-6, and constantly face legend cardback players?

    "No lifer pros", "shoving cold blooded vicious fledgeling to their faces." Man you are one salty "face is the place" aggro player. I reached legend once three months ago and will no longer try again, after three years of playing, but I guess having that card back justifies eternal judgement of having no life.  If only I had known...

    Posted in: General Discussion
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