Doesn't seem like a Mech Mage card to me, my first thought was Tempo Mage.
- Kingbobtheking
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nd_ohnoes posted a message on Pre-order starts tommorow!Posted in: General DiscussionI’ll grind for packs, but never for expansions at that gold price.
I’m throwing money at the screen Blizzard, let me pre-order already!
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Wolfino99 posted a message on Whoever is saying that BRM will be bad and cards in it will be mostly gimmicksPosted in: AdventuresIf there is anything I learned from the GvG launch, it's that 99% of the HearthPwn community has no idea what the meta will be like after a card release. For a month Rogue was considered one of the weakest classes, and now... Priest was also expected to be a top class with the minion Shrinkmeister, didn't happen as planned (though Shrink is questionable).
Very few posters on this forum will really know what's going to happen. Compared to 25 million other independent minds, not to mention you don't see many pros (which largely affect the meta game) around here either. Let them talk and make predictions, then wait and see what really happens when BRM goes live. Not likely to be very close, though with a smaller sample card size, it may not be as far off. Plus, Blizz does like to spoil the more exciting cards right near the launch. I am happy with what I see so far.
What? The good players knew exactly how GvG was playing out to within 90% before it was even released. What on earth are you on about? These trickling releases allow us to figure out everything so far in advance because of Hearthstones severe simplicity and formula.
Except that Trump though Dr. Boom was way too slow and was never going to be played, and pretty much all streamers though Sludge Belcher was garbage.
And 90% of what? Being 90% right about how the meta would pan out? Nobody ever created a post of how great Blingtron is in mech mage, nobody ever thought midrange hunter was possible, and nobody ever said anything about Oil rouge. Where is this 90% coming from?
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VeiledSyn posted a message on Whoever is saying that BRM will be bad and cards in it will be mostly gimmicksPosted in: AdventuresIf there is anything I learned from the GvG launch, it's that 99% of the HearthPwn community has no idea what the meta will be like after a card release. For a month Rogue was considered one of the weakest classes, and now... Priest was also expected to be a top class with the minion Shrinkmeister, didn't happen as planned (though Shrink is questionable).
Very few posters on this forum will really know what's going to happen. Compared to 25 million other independent minds, not to mention you don't see many pros (which largely affect the meta game) around here either. Let them talk and make predictions, then wait and see what really happens when BRM goes live. Not likely to be very close, though with a smaller sample card size, it may not be as far off. Plus, Blizz does like to spoil the more exciting cards right near the launch. I am happy with what I see so far.
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plantlord98 posted a message on Top 3 eu Legend Zoo deckPosted in: Top 3 eu Legend Zoo deckThree words, Big, Game, Hunter
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TheChiv posted a message on Will shaman become the next dominant class in Hearthstone?Posted in: ShamanWith the piece meal release of another two cards by Blizzard we got a chance to see some glimmer of hope for Shamans. Now before we continue I should state something. I have always thought shaman were a good class, not a great class but statistically one of the most balanced in terms of w/l.
Shamans for the longest time have had a great arsenal of spells and minions to provide a punch that could really cause havoc. However they came with a draw back. Overload. Yet now it seems their may be a balancing point for the elemental master.
Now I initially overlooked one huge aspect of this card. "Mana Crystals", Plural meaning all. So you can unleash a storm of elemental havoc on your opponent and as long as the last card you play is the Lava Shock you will not be punished. Fact that it is not a minion only card means you will always have a target to use this card on and thus be able to have your full mana your next turn.
Ok so how relevant is this?
Turn 5 use to be a very sticky spot for shamans. Mostly they could not play a Lightning Storm with out sacrificing the ability of getting a Fire Elemental out the next turn. With this card you can play Lightning Storm and then the Lava Shock and be able to get a Fire Elementall out on turn 6.
We also have to consider this is another damage to the face card. So let us count 2x Lava shock, 2x Lava Burst, 2x Lightning Bolt, 2x Crackle or 4+10+6+6-12 or 26-32 total damage just off spells. Throw in some spell power totems and minions and that increases. The posibility of a pure burn shaman deck will be something of a reality. All you need is card draw and some minions and your set to go.
"WOW THEY ARE GONNA BE OP" Hold your horses there. The down side to this card is hand advantage. Shamans have a very difficult time getting any extra card generation as their staple, Mana Tide Totem is easy to kill. However thanks to cards like Azure Drake, Loot Hoarder and Gnomish Inventor this draw back can be reduced in its impact. It is also important to remember that Antique Healbot does exist and can off set that spell blast you may be thinking of trying.
So will this turn Shaman into and "OP" Class? No. Will it increase its play ability and chance at win? YES
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DyingAtheist posted a message on Axe FlingerPosted in: Axe FlingerMaybe we should wait until we see all the cards before making judgements?
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Morv posted a message on Beer Party!Posted in: Beer Party!downrated for no write up about pinging own Grim Patron to gain more
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KingMrglMrgl posted a message on What do you do while you wait?Posted in: General DiscussionI usually rope back.As for the warrior/priest that tend to paly to the rope,i think is cause of the lot of decisions that you have to take most of the times-i am not speaking for t1 to t4 i.e.-
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iMPose posted a message on Looking for long term Hearthstone buddiesPosted in: General DiscussionYou are all welcome to add me as well. iMPose#1429
Always up for a friendly chat!
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The issue with
The issue with this is that are only looking at a possible 2 card combo and then comparing it to a druid combo using more than 2 cards. Yes, FoN + roar is 14 but other classes pull off combos that are much stronger far more often.
Hunter: beast on board + KC + KC + hero power+ attack with weapon = 15 (if the beast doesn't attack), 12 with no weapon
Mage: Fireball + Fireball + frostbolt = 15 (with no spell power)
Priest: Velen + Mind Blast + holy smite = 14
Warrior: Grommash + inner rage + inner rage =14
I could list more but I'm to tired to want to. now, looking at druid; druids are all about tempo, if they lose board control they have a very hard time getting it back meaning you need to play against them with the goal of stopping them from getting board control, if they have minions heading into their FoN + Roar turn then they already out played you. If they are playing FoN+Roar on an empty board then yes, it is very powerful and will deal 14 damage however if there is a single taunt out that damage drops to at least 12, more likely 10. Compare that to the mage, hunter, or priest combos which all deal direct damage that is unblockable.
Roar is not an issue, the issue is that people don't think about playing around it until it kills them
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I just tried it and it worked for me as well
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Okay so apparently the majority of people can't seem to understand the point of Siltfin Spiritwalker or the point of Neptulon. These cards could be used in 2 different way: the first way is in a murloc shaman deck which would work rather well since the biggest weakness of both shaman decks and murloc decks is the lack of card draw so by combining the 2 and adding a card that provides the potential for a lot of card draw it could prove to be a deadly new aggro combination. The second way that they could be used is that Neptulon could be used a just a large minion drop that has the added bonus of giving you 4 free minions. The fact that the 4 minions are limited to only murlocs is a huge bonus because it means that there is a card pool of 11 or 12 (depending on if the murloc scout token is included) cards that they are drawn from: Old Murk-Eye, Murloc Warleader, Coldlight Oracle, Coldlight Seer, Murloc Tidecaller, Bluegill Warrior, Grimscale Oracle, Murloc Tidehunter, Murloc Raider, Siltfin Spiritwalker, Puddlestomper, and possibly Murloc Scout. You are getting 4 of this minions. 2 of them have the potential to draw cards, 3 of them can buff the other ones, 1 of them can act as a small removal (which can become a much large removal if paired with a attack buffing murloc), 1 of them can buff itself to become at least a 1 mana 4/2, and 1 of them can act as a potential finisher especial when paired with murloc tide hunter, grimscale oracle, or murloc warleader. The amount of potential that is card has is insane when you start thinking about how unlikely it is that you will end up without any potential synergy. Even if worst comes to worst, you still end up with a 7/7 body and four 1 mana 2/1 minions.
I can't really see why anyone is upset about either of these cards. I think that at the very least Neptulon could become a staple in shaman decks.
(Also since murlocs are mostly low mana minions they can be very useful for flooding the board in preparation for bloodlust.)
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Okay so apparently the majority of people can't seem to understand the point of Siltfin Spiritwalker or the point of Neptulon. These cards could be used in 2 different way: the first way is in a murloc shaman deck which would work rather well since the biggest weakness of both shaman decks and murloc decks is the lack of card draw so by combining the 2 and adding a card that provides the potential for a lot of card draw it could prove to be a deadly new aggro combination. The second way that they could be used is that Neptulon could be used a just a large minion drop that has the added bonus of giving you 4 free minions. The fact that the 4 minions are limited to only murlocs is a huge bonus because it means that there is a card pool of 11 or 12 (depending on if the murloc scout token is included) cards that they are drawn from: Old Murk-Eye, Murloc Warleader, Coldlight Oracle, Coldlight Seer, Murloc Tidecaller, Bluegill Warrior, Grimscale Oracle, Murloc Tidehunter, Murloc Raider, Siltfin Spiritwalker, Puddlestomper, and possibly Murloc Scout. You are getting 4 of this minions. 2 of them have the potential to draw cards, 3 of them can buff the other ones, 1 of them can act as a small removal (which can become a much large removal if paired with a attack buffing murloc), 1 of them can buff itself to become at least a 1 mana 4/2, and 1 of them can act as a potential finisher especial when paired with murloc tide hunter, grimscale oracle, or murloc warleader. The amount of potential that is card has is insane when you start thinking about how unlikely it is that you will end up without any potential synergy. Even if worst comes to worst, you still end up with a 7/7 body and four 1 mana 2/1 minions.
I can't really see why anyone is upset about either of these cards. I think that at the very least Neptulon could become a staple in shaman decks.
(Also since murlocs are mostly low mana minions they can be very useful for flooding the board in preparation for bloodlust.)
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I want to see the new look of rag when it is golden
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Best Deck 2014
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So, You are saying that this card is a free innervate... no one would use innervate if it costed 2 mana to activate, could only be applied to a single card, you have know Idea what that card will be until the card is played and there is a strong chance that the card turns out to not even qualify for the mana reduction. This is not innervate. This is a card that at best will put a highmane on the field for 4 mana but more likely it will just be an over priced flare that doesn't destroy secretes or pop a minion out of stealth.
This card will see no play for the same reason as far sight, it is a card that is too inconsistent to be worth a spot in the deck. You only have 30 cards in a deck, this card is too much of a gamble for it to be worth a spot in any deck.
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If you go to the hearthstone forum on battle net there are hundreds of posts about this. Yes, you will still see them mousing over things and such but this still means you got DCed. If you ever see a floating card and the opponent is mousing over things then restart hearthstone immediately. It is impossible to mouse over a cards while also holding onto a card. if you ever think that you have DCed quickly go to options, change your card back, and leave the options menu, if you are still connected then the card back will change but if you have DCed then the card back wont change.
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Exactly. The answer is not to nerf hunters but to buff the other classes.
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It's far sight for hunter but restricted to beasts... in other words the majority of the cards that the effect would work for already don't cost much mana. I feel like the point of this card is more to simply not give hunter any more of an edge then it currently has. Hopefully the other hunter cards will be better