• -1

    posted a message on Lakkari Sacrifice your Winrate and Discard your Dreams

    Best deck ever, going to be meta breaking

    Posted in: Lakkari Sacrifice your Winrate and Discard your Dreams
  • 2

    posted a message on Open letter/petition to Blizzard: Don't implement Purify
    Quote from Bushmaster22 >>

    The pie chart on hearthpwn.com's home page shows class popularity over the past 14 days.

    Warrior 14.4%

    Priest 14.1%

    Rogue & Druid are at 11.4% and so on down the line to shaman at 7.8%.

    ...just saying.

     The worst classes are almost always the most popular ones because everyone gets burnt out with the same old decks. It was the same thing before standard and old gods came out, there was a poll for what classes people either liked the most or wanted to play the most (can't remember which) but at the time Shaman was in first but a ton and Hunter was at the bottom because face hunter was popular at the time.
    Posted in: General Discussion
  • 1

    posted a message on Open letter/petition to Blizzard: Don't implement Purify

    Back in my day the only good deck was Undertaker Hunter.... Then Warrior came along and was a mean to the hunters... and then Priest came along and steamrolled Hunters... For a while Hunters and Priests (and the occasional Warrior) were the only classes in hearthstone, but then came the Undertaker nerf and Hunters vanished for a week along with all the Priests who were farming them... But then Hunter became dominant again a week later but the Priests were no longer very good... Then came some robots but the Priests weren't very tech savvy so they kinda sucked during that period... Then there was dragons and Priests learned to tame them and struck fear into to the hearts of all aggro decks... Then there was a tournament but the Priests keep doing their Dragon thing... Then some archaeologists discovered this really powerful spell that let Priests live out their dreams of being better thieves than Rogues.... And then Priests got a lot of their best cards taken away by these tentacle gods and they ended up being sorta bad at winning... Mean while, during this whole time Shamans were sitting in the corner on the inn wishing they were good enough to see play by real people and not just bots.... but then when the tentacle gods came they game Shamans a bunch of cards than made them way stronger and now the priests are sitting in the corner wishing they could win matches....

     

    Look the point I am trying to make is that there is always a top class and always a bottom class. Yes, some classes tend to be at the top far more often than others and yes, some classes like Priest and Shaman tend to be at the bottom more than others, but a petition is not going to do anything. Yes it sucks that priest wont be catapulted to the top this time but asking for a new card to just be straight cut... that is just stupid. The card exists and you want it to not be added.... why...? What possible benefit could come from not adding the card at all? (Pssst... the answer is there is no benefit). Now to justify adding the card: Perhaps not ever card is designed with the goal of making it a viable competitive card, perhaps some cards are meant more for use in things such as adventures or tavern brawls. 

    Posted in: General Discussion
  • 5

    posted a message on Karazhan Live Card Reveal Event - All the Newly Revealed Cards

    Bad cards don't justify running other bad cards just because they have synergy... it's the whole 2 wrongs don't make a right situation.

    Posted in: News
  • 1

    posted a message on Priest got exactly 0 playable card
    Quote from tercentenary >>
    Quote from Darq1 >>
    Quote from inverna >>

    Light of the naaru is worse than flash heal

     I'd disagree on that one
     I agree with the disagree.
     I agree with the agree of the disagree
    Posted in: Priest
  • 4

    posted a message on Old Gods Midrange Hunter

    By no means is eaglehorn bow as insane as it is with secrets but without a doubt it is still a staple in Midrange Hunter. The bow acts as crucial spot removal to ensure that you don't lose control of the field, to get through a taunt, or to shut down a card before gets out of control. 

    Personally I think that secrets are still worth running in hunter even without mad scientist however I think it will take some time for most people to realize it....

    Posted in: Old Gods Midrange Hunter
  • 0

    posted a message on Ancient of Lore

    This seems more fair than people think. 5 mana 5/5 is on par as far as stats, Card draw is valued at 1.5 mana, so that would be a 6.5 mana 5/5 and then for the additional .5 mana you have the choice to heal any target for 5 instead of drawing a card. 

    Keep in mind that unless the cards we have yet to see from WOG has an amazing healing card then druid doesn't have all that many option for healing. Cult Apothecary, Earthen Ring Farseer, Refreshment Vendor, or Ancient of Lore are really the only cards that can heal that one might consider using in druid standard decks. Assuming that Ramp druid is the new standard type of druid then it is likely it will require some sort of healing to be able to last longer against aggro or midrange. This nerf does exactly what it was meant to do, it makes the card no longer an auto include. This card now is likely going to be included more for the healing benefit with the additional bonus that if you are not in need of healing it can also be used to draw a card. I would guess this is likely a 1 of card now rather than a 2 of card 

    Posted in: Ancient of Lore
  • 7

    posted a message on Knife Juggler

    This is one of the most fair nerfs I've ever seen blizzard apply to a card. When I heard knife juggler was being looked at for a nerf I was really worried that they might change the card text but I'm extremely glad to see that they only knocked 1 attack off and left the text alone. While minor this definitely will impact how appealing it is to use but I am sure that it will still fit well in decks that easily flood the board

    Posted in: Knife Juggler
  • -3

    posted a message on Shadowcaster

    Now that I think about it this card is just down right terrible, If you want to get a second use out of the battlecry then just shadowstep it

    Posted in: Shadowcaster
  • 1

    posted a message on Faceless Summoner

    I feel like people are thinking that this card is going to be way more useful than it actually is going to be. This card is 6 mana so by the time it is played the responding player is going to have 6 or 7 mana if it is played on curve. At that point you have enough mana to use big removal and/or likely (if you aren't already behind) should have a board that you can use to deal with it. Yes, it is a card that likely requires 2 or more cards to deal with which makes it good but it isn't game breaking. Most 3 mana cards are only "okay" since they don't get their Battlecry. This card is more balanced than it might see because of the fact that Mage doesn't really have much that it could follow up with. The danger of the card is that 2 minions: 5/5 and likely a 3/3, that can be played for only 6 mana means that it could require too much resources and when a larger minion is played after then you will no longer have a way to deal with it.... The issue with this is that mage doesn't have anything to follow it up on turn 7. The only card that a mage might play that is 7 mana would be antonidas however they aren't going to play him on curve because they likely won't be able to make use of his effect if they do. 

    Compared with the 6 mana minions that other classes it really doesn't seem to extreme of a card: Savannah HighmaneMysterious Challenger, or Cabal Shadow Priest. Plus when you compare it to Sylvanas Windrunner I'm not sure that this card would really be a better option.

    Question: Does anyone know if minions summoned from random effects like this, when played in standard, does it only pull from the pool of standard cards or does it pull from any card that is currently in the game much like how cards like webspinner can give unreleased cards during the period between the cards being added to the game and the point where the expansion is actually released.

    Posted in: Faceless Summoner
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