Nerfing Brann doesn't stop Astalor abuse ... not while Gorgon Zola is around.
I can't believe people are still hoping for Ramp Druid nerfs. It's a tier 3 deck. If you can't beat it, the problem is YOU.
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Nerfing Brann doesn't stop Astalor abuse ... not while Gorgon Zola is around.
I can't believe people are still hoping for Ramp Druid nerfs. It's a tier 3 deck. If you can't beat it, the problem is YOU.
7
Most of these changes are fine. Don't really see a point in the Prince Renathal change, while I see their point of "the meta has warped around him for a long time", that was already going to happen when they printed the card. He's not going away any time soon, I'm not sure if the health debuff will cause his inclusion to be cut in decks(I am skeptical) it just seemed like an unnecessary move.
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Um, what is the point of having exclusive premium full art cards and then (a) removing all the color and (b) stamping a name banner right across the middle of the art?
I'd just about got over the initial garish horror of diamond cards and I've started to appreciate them now, but these I don't see myself ever feeling good about.
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congrats on having time. Oh u didnt no? reaching legend isnt a feat of skill. Having 55% WR like most across all ranks is normal, now u just need to play more matches than usual to reach Legend with that 55% WR. I have 71% WR this month. Did I reach Legend? No, how come? Easy, I dont have enough time nor do I run an aggro 7 min a match deck. Am I worst than a Legend player? Dont make me laugh, and WIld and Standard on same month? You should be a streamer
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There can’t possibly be “no meta” ever. The meta is the current decks being used competitively. And pretending that it’s an experimental meta is bullshit, because the majority of my queues are odd paladin and secret hunter. It honestly seems less varied than before, by a long shot.
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Quote from AmmarDawood >>What's the point of the thread ? People mocking rank 15-5 players and boasting about having a full winstreak between those ranks should have a bit more consideration to the fact that not all players are as lucky as they are and not all players are playing tier 1 meta decks like Juicy Psychemelon mindless Druid and whatnot and not all players play 10 hours a day.
Did not expect this plot twist. Immediately became one of the stupidest posts I have seen in a while. Congrats!
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Whoaaa, I think your Caps Lock is on!?
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Not really. I personally find it oddly interesting that people combine this complaint that hearthstone is mindless and requires no thought with this desire to decrease the turn timer, making it impossible to actually plan and think. To me, speed play works in games like chess because you can memorize much of the game and err.. movesets. So speeding is a practice of how much of the game is built into your muscle memory.
The more complicated parts of hearthstone involve thinking OUT of the normal routine. When the plan your deck is designed for goes astray due to your opponent or RNG, or when the matchup means your primary strategy won't work. Then you have to plan ahead, scout out weaknesses that RNG or misplays leave in your opponent's plans, and work out probabilities to find the best routes of risk taking. Muscle memory and pre-planning actively work against you in those incidences.
While I mostly play casually, I DO come across such situations, and during those times I find myself roping about as bad as the pro players. Those 70 seconds just barely feels like enough time to get a handle of the situation and figure out what to do.
So 'fast games' really doesn't encourage fast strategy thinking. Instead it encourages gameplay focused purely on 'going by the books'. You play your deck as the instructions say and don't analyze beyond that since you'll just screw up through second guessing without a deep analysis. Which means you MUST run decks that have polarized matchups and just accept wins and losses without trying to tweak them.
All of that doesn't even get into mobile phones in which many tend to get laggy and thus need the entire turn just to play your moves.
I'm not against more modes. We need more and moar is always good IMO. But those who grumble about the game being '100% luck based' will want to steer clear of the mode as will anyone with a phone or a slow computer.
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about the only time i'll BM emote is at the end of a game i've won against an opponent who has been BM emoting me all game because he's been winning and thinks he has the game won so when I actually win the game I BM emote back at the end.
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Odd Paladin has crazy polarized matchups. It's basically a free win for any decent control deck.
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Control warlock
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My question is, why does this bother you?
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Dude you really don't know what the hell are you talking about xD. The whole point about this card is not the 20/20 body that you'll probably won't get anyways.. it's all about countering Raza and Kazakus battlecries.
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Hi! After taking a look, and feeling really sorry about it, i don't think this'll be a viable deck in standard as it is now. The reason for that, in my opinion, it's becouse this is just the actual Miracle list but way worse. And that's because we're losing 3 extraordinary cards that we can't really replace with some other ones that fit the same or a similar role. Loosing Tomb Pillager and Azure Drake basically means that we loose our 4 and 5 drops with no actual replacements, and therefore, we loose all the tempo and get outvalued on an early stage of the game. That means the only way we can win is by making huge questing/van cleef + auctioneer turns and even then we're problably getting answered thanks to the rotation of Conceal. So, summarizing, we only have 3 threats in this deck: Questing Adventurer and Edwin VanCleef, and they require for you to have a hand that can actually exploit their value, and even then they can be easily answered.
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The third and fourth Apprentice are directly summoned by Molten Reflection, u don't have to play them from your hand. 2x apprentice (4 mana) + 1 molten (2mana) + 1 molten (1 mana) + Time Wrap (1 mana) = 8 mana total.
2
The deck looks really good, i'm going to try all the possible versions of it as the expansion comes out. However, on this particular list i think i would make the following changes:
-1 Steam Surger +1 Cabalist's Tome. You can't count on the Surger to trigger everytime that's why i think maybe two of them is risky. The tome grants you not one but three spells without any condition to trigger.
-2 Loot Hoarder +2 Novice Engineer. Basically because it's instadraw. With Hoarder the problem is that they can play around it, can be stealed, etc.
-1 Ice Block? +1Flamestrike/Frost Nova/Acolyte of Pain. I don't think Ice Block is as needed/useful in this deck as it is in Freeze mage. You could maybe replace one of them for more removal or cycle.
Of course it all depends on how the meta will be after the expansion, so we'll have to wait and then refine the deck with the appropiate techs as it evolves.
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I think the Antonidas version of the deck is much more consistent. First of all i think a lot of taunt minions are gonna see play after the expansion and this is a big problem if u run the giant version. Also your damage output is limited to the giants + alex attack, while in the antonidas version u have unlimited damage after the combo.