25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More
These are the patchnotes for a HUGE balance patch touching Constructed, Arena and Battlegrounds. Read about them below!
Patch is LIVE!
Quote from BlizzardPatch 25.0.4 is a data-only patch, launching today, that includes balance changes to Standard, Wild, Battlegrounds, and Arena, as well as bug fixes and more!
Hearthstone Changes
Dev Comment: Balance changes at this point in an expansion are made with early, somewhat limited data. For these changes, we like to address the most egregious power outliers and play patterns that we know we don’t like—cards that we’re likely to adjust down the line anyway as the meta evolves over time. We hope and expect to make some spicier changes in our next balance pass, once we have more data.
The following cards are being adjusted to be less powerful:
Unleash Fel
- Old: Manathirst (4)
- New: Manathirst (6)
Relic of Dimensions
- Old: [Costs 5]
- New: [Costs 6]
Dev Comment: The Manathirst on Unleash Fel felt like a non-factor that was almost always on anyway when you wanted to play the card. This change makes the card more interesting and helps reel in a Demon Hunter power outlier. Relics are prevalent and powerful—we like them and didn’t want to fully revert their power level, so we’re just touching the strongest Relic to make it a little less explosive.
Anub’Rekhan
- Old: Battlecry: Gain 8 Armor. This turn, your minions cost Armor instead of Mana.
- New: Battlecry: Gain 8 Armor. This turn, your next 3 minions cost Armor instead of Mana.
Dev Comment: This Brann-Anub’Rekhan combo is not a big winrate outlier, but it represents a play pattern we don’t like. We wanted to reduce lethality and remove the ability for the combo to let players dump their entire hand, while still allowing ramp strategies.
Boon of the Ascended
- Old: [Costs 4]
- New [Costs 5]
Priestess Valishj
- Old: [Costs 0]
- New: [Costs 1]
Dev Comment: Boon Priest is not common or overly powerful at most levels of play, but it is the best performing deck at high legend and it wins through frustrating play patterns. We wanted to give it a couple small adjustments to make it more in line with the rest of the meta, especially after the other adjustments in this patch.
Necrolord Draka
- Old: [Costs 4]
- New: [Costs 5]
Sinstone Graveyard
- Old: [Costs 2]
- New: [Costs 3]
Sketchy Information
- Old: [Costs 3]
- New: [Costs 4]
Forsaken Lieutenant
- Old: [Costs 2]
- New: [Costs 3]
Dev Comment: There are two Rogue decks that we want to adjust this patch. Deathrattle Rogue is a deck that can do some cool, fun things, but it’s too fast for most decks to deal with. We don’t want to destroy these synergies, but we do want to slow them down. Similarly, Miracle Rogue makes for very bad play experiences when their pop-off turns are too powerful too soon. We think it is fun and thematic for Rogue to have those turns where they play a bunch of cards and get rewarded for it, but we want to slow that turn down a little.
Prince Renathal
- Old: Your deck size and starting Health are 40.
- New: Your deck size is 40. Your starting Health is 35.
Dev Comment: Renathal had its run. He’s the most played card in the game and the meta has warped around him for a long time, so we are making this change to open the meta back up. At the same time, we know he’s one of the most popular cards we’ve ever made, so we wanted to preserve his core effect as an option for his fans.
Tome Tampering
- Now banned in Wild.
Dev Comment: Discard is a thematic Warlock archetype with many tools over the years. Those tools have combined into a disruptive force in the Wild meta. Tome Tampering is the powerful enabler that puts this deck over the format’s power level; banning that enabler will let players continue to use those thematic discard Warlock tools, but at a level that is more in line with the rest of the format.
The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.0.4 (Signature versions of Anub’Rekhan and all versions of Prince Renathal are not craftable).
We're taking a hard look at what systemic changes we want to make to Signature cards in the future, and have not finalized those decisions. This time, players who have the Signature version of Anub'Rekhan as of December 20th at 10am PST will receive a grant of 1600 Arcane Dust at login, later that week. Things may work differently in the future. We will share more information on those future plans once they're finalized.
The following cards are being adjusted to be more powerful:
Dev Comment: Death Knight is the cool new class that many players want to try out, so we’re making some adjustments to open them up a little and give them more toys to tinker with. Like with the nerfs, these buffs are designed to be higher confidence; we specifically looked for low playrate Death Knight cards that seemed primed for upgrades. We plan to take another look in the next balance pass.
Corpse Bride
- Old: Battlecry: Spend up to 8 Corpses. Summon a Risen Groom with stats equal to the amount spent.
- New: Battlecry: Spend up to 10 Corpses. Summon a Risen Groom with stats equal to the amount spent.
Malignant Horror
- Old: At the end of your turn, spend 5 Corpses to summon a copy of this minion.
- New: At the end of your turn, spend 4 Corpses to summon a copy of this minion.
Meat Grinder
- Old: Battlecry: Shred a random minion in your deck to gain 3 Corpses.
- New: Battlecry: Shred a random minion in your deck to gain 4 Corpses.
Blightfang
- Old: 3 Attack, 3 Health
- New: 3 Attack, 4 Health
Stitched Giant
- Old: [Costs 10]
- New: [Costs 9]
Ymirjar Deathbringer
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Rime Sculptor
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Obliterate
- Old: Destroy a minion. Your hero takes damage equal to its Health.
- New: Destroy a minion. Your hero takes 3 damage.
Blood Tap
- Old: Give all minions in your hand +1/+1. Spend 3 Corpses to give them +1/+1 more.
- New: Give all minions in your hand +1/+1. Spend 2 Corpses to give them +1/+1 more.
Battlegrounds Updates
Quest Reward Updates
- The Kidnap Sack Quest Reward has been made harder to earn.
- The Hidden Treasure Vault and Teal Tiger Sapphire Quest Rewards have been made easier to earn.
- The Partner in Crime, Pilfered Lamps, Wondrous Wisdomball, and Yogg-tastic Tasties Quest Rewards will appear more frequently.
Dev Comment: As we approach the end of the season, we want all players to have a chance to experience some of the rarer Quests they may or may not have been able to find. Enjoy!
Minion Updates
Toxfin
- Old: Tavern Tier 4
- New: Tavern Tier 6
Dev Comment: Though not a power outlier at most levels, Toxfin has a limiting effect on what playstyles feel viable in Murloc lobbies. We are pushing Toxfin up to Tier 6 as a way to open up some space for more diverse strategies.
Minion Pool Updates
- Mechano-Tank and Interrogator Whitemane have been removed from the minion pool.
- Witchwing Nestmatron, Mechano-Egg, Mythrax the Unraveler, and Seafood Slinger have been returned to the minion pool.
Arena Updates
Arena draft appearance rates have been adjusted as follows:
- Death Knight and Paladin cards that generate more cards will appear less frequently.
- Death Knight cards that remove opposing minions and leave a board presence will appear less frequently.
- Low winrate cards from low performing classes will appear less frequently.
- High winrate cards from low performing classes will appear more frequently.
- Some Neutral cards will appear more or less frequently, depending on their performance in a given class.
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug where Potion Belt could not Discover two of the same Concoction.
- [Hearthstone] The wording on Astalor, the Flamebringer has been updated for clarity; this is not a functional change.
- [Hearthstone] Grim Patron and Gruntled Patron will now once again leave Corpses. Adjusted the Corpse Explosion interaction so that it no longer chains infinitely.
- [Duels] Fixed a bug where Greatsword of the Ebon Blade would lose Durability whenever any card was played, not just minions.
- [Duels] Fixed a bug that made Scourge Strike unable to be played.
- [Duels] Fixed a bug where the Scourging Hero Power doesn’t work if your board is full.
- [Duels] Fixed a bug where Hematology and Unholy Embrace did not count as consuming Corpses.
- [Duels] Fixed a bug where Unholy Embrace always filled your hand if you had any Corpses to spend when you played it.
Most of these changes are fine. Don't really see a point in the Prince Renathal change, while I see their point of "the meta has warped around him for a long time", that was already going to happen when they printed the card. He's not going away any time soon, I'm not sure if the health debuff will cause his inclusion to be cut in decks(I am skeptical) it just seemed like an unnecessary move.
no guff nerf?
Guff was nerfed last exp after people wanted to nerf him since he was released. At this point I'd say we just have to endure a few more months until he rotates out
Neptulon still unbanned in wild. Secret mage still rampant in the format.
Meanwhile, I don't expect DR rogue nor DH to go anywhere.
The manathirst of unleash fel was never really the problem, it was the fact that it's aoe the board for large damage in a deck full of face damage and board control. The relic nerf is a little better, but we'll see, the problem is that card is essentially draw 2/4 discount 20/40 mana.
These are non-nerfs for DR rogue. Forsaken always felt like one of the worst cards in the deck and something you included cause hey free deathrattle. The problem with the deck is it pumping out a board full of ghouls early or it pumping out a 20/20 with invincible.
Combo rogue needed the nerfs it got. Warrior is completely untouched and still unplayable. DK buffs are eh, only obliterate is any good. Everything else was trash and is still trash.
-Big Priest is at 2% of the format with a 46% win rate. So, not exactly sure why Neptulon needs to be banned.
-Secret Mage, while strong, sees only 5% play rate and performs an extremely useful role keeping the most oppressive and hated decks (Pillager Rogue, Uninstall Mage, and, yes, Big Priest) from running roughshod over the format now that their only good counter in Theotar has been nerfed into oblivion.
-Agree on DH plus manathirst will still be turned on most of the time when you want to play it, just not 100% of the time, so the nerf is smaller than it seems.
-Agree on rogue but at least miracle rogue might finally be tuned again!
-"Combo rogue needed the nerfs it got" - except unfortunately for wild where this does nothing because Pillager/RageQuit Rogue doesn't play any of these cards.
-Poor poor warrior.
Of course I got a signature Anub'rekhan so no refund...
You'll get free 1600 dust, and still keep the card.
+6000 dust, love it thanks blizzard!
They nerf renathal, and rogue still has turn 4/5 unkillable boards. Shit is hilarious. I like a refund on my packs please cause blizz has literally no idea what it’s doing. Game feels like such garbage for like 3 expansion in a row.
Aww heck naw, look how they've massacred my boi Renathal!
Can we get a Tome Tampering ban for Duels too please?
Sweet baby jesus they made toxifin a 6drop, THANK YOU!
Wow, rogue got Obliterated with 4 nerfs... What's left, Jackpot rogue?
Priest got nerfed for no f'ing reason...
DK buffs are useless except Obliterate...
At least Prince Renathal will be less common for a while...
What??!? DR rogue has an occasional 1 turn slow down. It is for sure still outrageously strong.
Naga/Bless Priest was literally the top deck at Legend for 7 months straight once Serpent Wig was buffed. It had this coming.
Boon Priest is terrorizing high Legend, hence the nerfs.
You meant Warrior?
Warrior remains as a dumpster class in both Standard and Wild until late Jan or mini-set release, I guess..
It's because Warrior's class identity leans toward a more controlish playstyle, and the team obviously likes the games to be as fast as possible. Proof is that Death Knight, the new class, sucks ass, and the only viable Priest decks are centered around combos.
Good start, but i feel like the dh nerfs are not enough.
The relic will have reduced costs thanks to the quest anyway and the lifesteal card gets played on turn 6+ most of the time.
With some luck the renathal nerfs will lead to aggro decks raising as a counter.
Honestly, the mistake with DH was buffing Relic Vault. It provides far too much free mana now at 2.