True, I feel like it could easily be an auto-include in a lot of Goons decks. Okay, I'll try to come up with a way to lower the power level. Thanks!
How about "Gallywix the Fair", "At the start of the game give +1/+1 to 10 minions in your deck and 10 minions in your opponent's deck."
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Well, at first glance, probably OP. Infinite card restock, no fatigue, for only one mana. If you can dive through your deck, this card essentially turns you into a better jaraxxus in the span of a few turns, assuming you've played one or two already. Essentially, if you've managed to keep you board more or less intact, 2/3 of the time, you're dropping another jade golem, which is an exceptionally powerful option. Add a gadgetzan Auctioneer for extra trouble.
However, downsides to this card include that if you want to play the long game, rather than just cutting to the chase, you'll have to spend the first few uses of it seeding your deck, which will use up valuable draws and tempo. And, of course, it doesn't have taunt, so you can get faced down.
If I'm reading this right, this card will eat Control alive, and not much else.
Meanwhile, this card has fair synergies with at least a few cards.
Yogg-Saron, Hope's End: Now, I know it's only one spell at a time, and that's not really the best for charging a Yogg, but also consider that if Yogg is one of your last cards with an 80 card deck (Let's say), of Jade Idols, and he draws you 20 cards, you don't have to worry about the mill, or fatigue, or anything like that. You just have a hand full of extremely dangerous Jade Idols, all for 1 mana apiece. He turns one of the dangers of Yogg into a bonus. (Still can't do anything about Astral communion though)
Gadgetzan Auctioneer: Yeah. Everyone saw this one coming. Moving on.
Fight Promoter: A card that's honestly been underrated in my opinion. With this, it's potentially insane stats and value.
Fandral Staghelm: This gets rid of the 'dead zone' thing I was talking about. Pretty good stuff for both the early and late ones.
*Edit* I remembered another one. If you're playing wild, as long as you have a single Jade Idol in your hand, Fel Reaver essentially let's you do the ultimate 'deck thinning,' and, as a bonus, is a big beefy body for the board.
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Now murloc decks can curve up to a solid 5 mana. OP?
You could make the argument that they can curve to 6 with Murloc knight+Hero Power