• 1

    posted a message on Card Treasure Hunt

    Well, Bardles already guessed the bartender, about 2 pages ago (Can't blame you for missing that one)

    Posted in: General Chat
  • 1

    posted a message on Card Treasure Hunt

    A (presumably Gadgetzan) card, outside of the three families of Gadgetzan.  Has a fixation on drinks, it seems and might be making some kind of appearance in the new expansion.

    Or, Mayor Noggenfogger.

    He's a major player in Gadgetzan, outside of the families.  His card image features a vial of something, and the golden animation sees him flipping a coin. (Counterfeit?)

    Overall, he seems as good a guess as anything.

     

     

    Posted in: General Chat
  • 5

    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    'Look, when your back's to the wall, it doesn't matter if it eats your soul; if it gives you power, you use it.'

    'The devil's in the details, and the header, and- look, the devil wrote the contract, what were you hoping for?'

    Rogues live on desperate miracles and managing to kill the enemy before they can kill you, no matter how close it is.  Sometimes a mulligan is just what you need, but beware, because you don't have much healing to work with.

    Warlocks thrive on discard and self-damage; maybe this is how you complete your quest, or maybe replenish your hand, knowing that infernal power is worth any price.

    In both classes, you sacrifice your own health, in the hopes of winning an even greater reward, but because the same sacrifice means something different for each, these cards would play differently for each class.

    Posted in: Fan Creations
  • 1

    posted a message on Card Treasure Hunt

    Well, this sounds like Hunter's Mark.

    'Firstly, I was worth nothing, //Initially costed 0 mana
    Then I came little odd. //Now costs 1 mana
    Now I'm even more strange, //unclear, but...
    You usually see mi with Suicide Squad.' //Deathrattle hunter would probably be the best we're getting for 'suicide squad' (Unclear whether spelling it 'mi' has anything to do with anything.)

    Posted in: General Chat
  • 1

    posted a message on New Hunter Hero Card - Zul'jin

    Alright.  I've done some thinking, and this is actually really interesting as a design.  It's reminiscent of Tess Greymane, with the difference being that you choose the spells you put in your deck, unlike burgling.

    So, theoretically, what you want to do is load up your deck with OP spells, and then use Zul'jin as a spell bomb, kind of like you would with Lynessa Sunsorrow.

    Obviously, stuff like Wandering Monster or Freezing Trap would be solid, as well as a few other secrets, potentially, but those aren't the exciting ones.  The one that gets me interested is Crushing Walls.  Run two of those, and you can do massive damage to any board, with a good chance to utterly clear their board.  Stack that with Animal Companion, for example, or Call of the Wild,  not to mention the spellstones, and you've basically cleared their board, and filled your own, for a single card.

    Now, counterpoint for this; you might be a bit limited on direct damage spells, most notably, Kill Command would be a bit of a liability, depending on the board state, and Unleash the Hounds would fill your board with comparative junk, blocking off your chances at better options.  And, of course, it's a sizeable deck and mana investment to run all of these cards (Let's be real, this probably won't bring back Call of the Wild), which will, of course, make this a bit of a tricky card to run; considering how rarely I've seen Lynessa, and Tess, this card's future doesn't look too promising.  However, hope springs eternal that this time will be different.

    Final point: I'm not sure how this would interact, but The Marsh Queen is technically a spell, and if you've already completed it, it's plausible that you'd get a new copy of it (Which would be much easier to complete, with all the raptors now in your deck).

    Of course, that would require you to run The Marsh Queen.

    Posted in: Card Discussion
  • 3

    posted a message on Coppertail Imposter

    Dear god.  I see the future of wild.

    Glinda Crowskin + 4X Mechwarper + Coppertail Impostor, followed by any quantity of magnetic buffing (We're talking Skaterbot, we're talking Bronze Gatekeeper, and, if you need to up the damage quickly, even Replicating Menace could find a spot.)

    You can, at 9 mana, using 4 cards, with 2-3 cards that can fill out the final slot, and only one of them being a legendary, proceed to spew out a board of 5 incredibly statted minions, one of which will have stealth and enough attack to one-shot the enemy hero next turn, as well as making your board 95% unassailable (Pretty much the only options at that point are Mass Dispel and Devolve.)

    It's like the old Galvadon dream of 3X +3 attack, windfury and stealth, but you don't have to be running a deck of mediocre buff cards to do it, and you can reliably get the full amount of damage, as well as a board full of deadly minions.

    I'm no great deckbuilder, but I gave it my best stab.

    Invisible Murdermechs
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    Posted in: Coppertail Imposter
  • 3

    posted a message on Pogo-Hopper

    Well, this turn I'll summon a larger and larger man...

     

    Which will allow me later on to summon an even larger man.

    Posted in: Pogo-Hopper
  • 1

    posted a message on Test Subject

    Alright, I'm not saying it's good.  But I want to play it, and copy it, and mess the game up as hard as I can.

    In short, this card isn't one for the pros.  It's one for the casual, rank 25 decks.

    Posted in: Test Subject
  • 3

    posted a message on Bull Dozer

    The only way I see this being run is if Skaterbot becomes popular, and even then, it's a maybe.

    Posted in: Bull Dozer
  • 3

    posted a message on New Legendary Mage Card Reveal - Luna's Pocket Galaxy

    Knee-jerk reaction says OP with their legendary minion.

    However, it would take an OP combo that you could reliably pull off to make it happen..

    Of course, I do have just such a thing.

    In essence, it's the old quest-mage combo.  You make sure Antonidas is in your deck, and drop this spell.  (When you inevitably draw Antonidas first, you simply use a Baleful Banker, or similar, to shuffle him back in).  Then, when you draw the 1-cost Archmage Antonidas, you activate the classic combo.

    Posted in: News
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