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Icegirl's Copperfield mage deck

  • Last updated Sep 17, 2014 (Naxx Launch)
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  • 20 Minions
  • 10 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5380
  • Dust Needed: Loading Collection
  • Created: 9/12/2014 (Naxx Launch)
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  • TheChiv
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This is Icegirl's decklist shown on the most recent episode of Decktalk. The deck is a tempo deck that uses a great amount of deathrattle, has a great early and late game that can contest against much of what is in the meta.

Deck Guide by: IceGirl

This is a tempo midrange deck that has the ability to rush/ win the early game. This mage deck decides to control rush with early minions that trade well and work well with the rest of the removal package from mage.

Certain cards explained:
Bloodmage its back where he belongs in this deck a threat that acts as a soft taunt and draws you cards. If undertaker is out do not fear playing him turn two as a pump of getting an additional card draw if you lack him some have found a decent change is an additional secret. I would also mention haunted creeper to counter a rush players creeper and buff your undertaker.

Mad scientist: if he is in your opening hand your going to have a good day. The deck shines and intends to get secrets out for free using him (why the deck only runs 3 secrets) thus play him and get a nice advantage.

Fireball: This card is awesome because it can act as removal or finisher. If you are contesting the board feel free to use it as removal, otherwise send it to the face for the win.

Water Elemental: This card has caused quite abit of controversy since many feel there could be better 4 drops are cheap value cards in it’s place. Water Elemntal was put in place to counter the abuse of weapons: hunter , rouge, warrior and paladin depend on weapons for trades and board positions. One of my legendary teammates on Ace breakers had a match vs warrior where they were able to duplicate the water elemental and totally dominated him. Sometimes the best decks are ones that respond to where people are going in the meta and the water elemental achieves that. (not to mention a 3/6 can kill quit abit of rush junk.

Azure Drake: In the comments I have noticed many players ( my teammates included) have cut one for Loatheb I feel that is probably better and I personally just love card draw why I ran two. I honestly feel since rouge is about to be hit hard and hunter to, making spells cost 3 more for a turn might not be as important as it once was. Note I agree that its better in the current meta.

Loatheb: This card should be considered for one of the drakes because in the current meta where disrupting heavy spell damage matters it is great. However with priests on the rise a 4/4 that cant be targeted by death could matter more than previously especially since the nerfs are killing certain popular builds.

Mulligans: one should mulligan pretty hard for things that cost 3-under also toss back secrets this is a deck that doesn’t want them in hand ideally they only come out from a killed mad scientist.

Changes depending on what you face on ladder –

1. Polymorph cut for a blizzard or flame strike: being able to shut down / wipe a rushes board is critical if you weren’t able to trade / contest the early game and the polymorph won’t help you as much in that match up anyway.
2. Azure drake cut for a loatheb: explained above (highly recommended)
3. Cairneblood hoof cut for : another duplicate getting two more Loatheb/ sludge belcher could offer more way more value than a single Cairne Bloodhoof. The important thing is if you do make this change ensure when duplicate triggers you get something useful.