• 1

    posted a message on [WILD] counter for watch tower paladin?

    Cheap AoE, bait oh my yogg with normal removal like holy smite/ice lance,whatever other classes have , The deck is super popular because it's cheap as dirt needing only 2 oh my yoggs in the epics slot and the rest being rares and commons, the ranked spell that gives attack to multiple minions  is nice but  not needed, so people are trying it as a good ticket into the wild format

    That said, honestly i could see crab rider's cost increased to 3 mana,  since it's basically a Flying Machine

    Posted in: Wild Format
  • 0

    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    So far Tçthis is the suggestion i like the most, reduces the power of the deck,, without killing it and also gives the card more depth since you would have to decide which ranks is better for that particular matchup

    Posted in: News
  • 0

    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    They say they will prioritize nerfing old things

    Posted in: News
  • 0

    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    I'd rather have them nerf stonetusk boar, that quest wouldn't't a problem  IF THERE WERE NO 1 MANA CHARGE MINIOS, FUCK CHARGE

    Posted in: News
  • 13

    posted a message on My perfect penflinger nerf

    MAke it less consistent, make it so that instead of being targeted, its battlecry  deals 1 damage to a random enemy, that way it can be used efficiently  in spell heavy decks that reduce their cost but it means its suer would have to think  their pen flinger turns thouroghly.

    Posted in: General Discussion
  • 0

    posted a message on 186440 dust - what now?
    Quote from sPacEtiMe19 >>

    Only a bad choice if you like wild. 

    I always dust all rotating sets when the year rolls. Never has been an issue. I have absolutely no interest in wild whatsoever, never have. I only play battlegrounds and standard, and always will. Was the same with MTG as well, minus battlegrounds of course. 

     Guess you are one of those people who complains about duels being pay2win because it "needs" wild cards

    Posted in: General Discussion
  • 0

    posted a message on Why noone uses the core set legendary dragons?

    I use Malygos in my watch-post C'thun priest deck, mostly because he  offsets the fact that C'thun clogs your deck and makes it slow, 

    But if you're lucky he also draws the pieces,

     

    I sadlyhaven't found an use for Alex or Ysera though, not enough defensive tools in the card pool to be able to reach the lategame with any  class not called priest. 

    Posted in: Card Discussion
  • 1

    posted a message on Explosive sheep is back. Will it be played?
    Quote from BrokenCycle >>
    Quote from Banur >>

    Considering that much of the AoE rotated out, it is likely to see play in control decks.

     It almost has to, right? But most classes do seem to have a hard time activating it. How would priest do it, for example. All their new spells only damage enemy minions.

     Bromstick will probably be used toactivate the sheep sometimes

    Posted in: Card Discussion
  • 0

    posted a message on Reward Track is so Frustrating

    Post reeks of entitlement, Op must be a gringo, just remember EGIAK Kids (Every Gringo Is a Karen).

    Posted in: General Discussion
  • 1

    posted a message on Am I the only one worried about the Rogue reverts?
    Quote from Chewmass >>
    Quote from Devartet >>

    I wouldn't worry too much about blade flurry, the main reason it was used was to push face damage and that part is still absent.

    As for the crystal core one of the problems were the small charge minions like boar which is now a rush, there is still the pirate but that one has a slightly higher requirement. Still it can be dangerous against slower midrange decks with little removal, in wild it should not be too much of a problem for aggro or control decks

     Well, looks like Crystal Rogue WILL have chargers now. 

    A sad day.

     *sigh* and that change is enough to nerf the card again, boar is the ONE case where blizzard shouldn't have listened to the community

    Posted in: General Discussion
  • 1

    posted a message on Azure Drake must be included in the Core set

    As long as nitroboost poison exists in standard fwa should at 3, that said, i once saw a post  somewhere here where they wanted to give it a battlecry like gain 3-4 armor and i tend to agree with that, 

    Posted in: General Discussion
  • -3

    posted a message on More Reverted Nerfs Announced - Paladin, Priest & Rogue

    It's not a problem with a nerfed boar and patches, the toxic part of the card was the sudden amount of damage that they could deal with a bunch of 1 mana chargers

    Posted in: News
  • 2

    posted a message on More Reverted Nerfs Announced - Paladin, Priest & Rogue

    Why did you disenchant them in the first place? 

    Posted in: News
  • 1

    posted a message on Am I the only one worried about the Rogue reverts?

    Yes you are Sort of the only one,

    first, revering necrium apothecary is a mistake snce the thing is literally a narrower barnes which means with proper deckbuilding it's way more abusable than OG barnes , but  I'll elaborate with the "controversial" cards that  i was thinking should've been reverted and are controversial:

     

    The Caverns Below: With the revert it turns intos what it should have been from the start, a cool and interesting card that enables a playstyle thats fairly different to pre-existing ones without being completely ruined by  easy and wide availability to the most toxic and uninteresting mechanic that for the longest time of the game's lifespan  has gotten more cards nerfed than every other mechanic combined: charge,

    With Boar, Patches and Preparation, nerfed, the deck should be at a point where it's worth considering in certain metas without being  overly oppressive or dominating because you no longer get suddenly attacked in the face by 4-5 5/5 chargers that cost 1 mana

     

    Blade Flurry was used to push face damage and that was the toxic part with Oil+flurry , the "semi" revert just means it will be used as an AOE instead of a burst tool, yea maybe Kingsbane rogue will find a way where to play it as a 1 of but the hopes are for other archetypes to spark now that they have access to a proper survability tool, Jade rogue? big rogue? deathrattle rogue? anyone?

     

    Galakrond: There are so many Galakrond cards that were nerfed because they were too powerful for standard that never ever made a dent in WIld, Corrupt Elementalist, Scion of Ruin, and  fiendish ritual plus the rogue's Galakrond card, if they want wild not to be a myriad of the same 3 decks they should encourage this type of "build over time" cards, ie. Shudderwock is nowhere tier 1 in wild and still sees plenty of play because people like the feeling of progressively advancing their gameplan, and Gaakrond decks are actually fun to play around with.

     

    and last but not least,

     

    Call to Arms : While this card was toxic in standard,  If you want Wild paladin to play something other than odd paladin then you give them this card in an even slot, specially because contrary to standard where at 4 mana it was used as an aggro card, in wild this was usually used as either a deck accelerator, to be able to find a Combo faster, in decks  featuring Anyfin Can Happen [/card] or  [card]Uther of the ebonblade or  to give a boost to mid-range decks, yeah, Secret and even pally were viable just because of this card at 4. , well anyfin is no longer around, because bluegill, pretty much the only balanced and fair charge minion ever printed  is now a rush minion and the horseman otk with beardo is janky enough  to not happen every game, plus a christhmas tree turn with mysterious challenger while still solid is no longer game winning

     

    Posted in: General Discussion
  • 1

    posted a message on Wild

    Raza priest is one of the best decks in wild as previous posters stated, and while powerful, it isn't as straightforward as people think, yes you almost autowin against slow control decks, but "wild", "viable" and "slow" really don't go together in the same sentence unless odd warior is involved

    Posted in: General Discussion
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