if they cared about Wild at all, they would've done something about Crystallizer
- Gray_Fox
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Member for 5 years, 3 months, and 3 days
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kwikill posted a message on 21.2 Patch Notes - Balance Changes, Battlegrounds, Mercenaries Pre-OrdersPosted in: News -
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3nnu1 posted a message on Hearthstone not fun in this statePosted in: General DiscussionThe quests and overpowered expansion destroyed the tempo of the game. To deny reality at this point is silly.
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Carfusso posted a message on Making some cards more interesting (standard AND wild)Posted in: General DiscussionI guess so.
I'm just going to add that the reason I find inevitabilty to be toxic for HS is that there is NO way to interact with them that isn't limited to "just kill them lol".... this is the part where Dirty Rat and similar cards are mentioned and to that I say...sure...you can also randomly win or lose from those cards...because it feels fun,earned and interesting when you play them, flip a coin and either win or lose on the spot depending on the outcome of the cointoss.
On the fatigue bit...that's exactly the point...you shouldn't mess with a core part of the gameplan of an archetype unless you want said archetype to burn in hell
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fusilli posted a message on Is wild hearthstone dead?Posted in: Wild FormatQueues are fine for me, though I dropped to Plat 5 pre-patch and rank floors will be busier. Seeing a good mixture of stuff, but again, rank floors are wonk metas. Just endless res priests that Zeph doesn't understand.
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kripps43 posted a message on The biggest Offender in wild Quest Warlock!!Posted in: General DiscussionQuote from sPacEtiMe19 >>Imagine asking for a nerf to a card like Crystallizer, IN THE WILD FORMAT, lol.
That's what this post is about, Wild.
By your statement you haven't played Wild yet otherwise you would see how broke Crystallizer is in Quest Warlock.
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kripps43 posted a message on The biggest Offender in wild Quest Warlock!!Posted in: General DiscussionOnly in wild. And nobody plays wild. Problem fixed.
How did you figure that out?, shows the stats or shut up.
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Legend_Entomber posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in StormwindPosted in: NewsMight as well post the win rates for Wild mode to see how Warlock's Questline has ruined the mode.....
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Psy_Kik posted a message on Hate Solitaire decks? Punish them.Posted in: General DiscussionMost sensible people know that Buff Paladin, Aggro Hunter and Elemental Shaman are incredibly strong. We don't want a meta dominated by them. Really, we don't..we just went through a meta where paladin was crushing left and right...
But the bottom line is watching an opponent play with themslves for 7-10 minutes then kill you is not fun...at all. You can't tech against every degenerate deck either. People are upset at the size of the hole Blizzard has dug themselves into this time - and balance and winrates have little to do with it - all classes having a decent meta deck counts for little if the game is no fun to play - fun comes from feeling like you can influence the outcome of games with decisions, actual gameplay...and yes, interaction.
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Wokitiki posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General Discussionthe problem is idiot designers that apparently are capable only to make good game worse expansion after expansion.
Literally everything have been shit since shudderwok. Seems like Blizzard is only good at ripping off female employees.
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hoernsen posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General DiscussionQuote from RendInFriend >>Do your own research. It’s all over HSreplay, VS and numerous pro Twitter accounts. Warlock and mage both get destroyed by face hunter. Tech against them, any deck running cult neophyte, far watchpost, ogremancer and robes will do much better than a counterpart not running them. If you are going against the more aggro or combo version of warlock, shadow priest destroys them. I’m not posting deck lists because deck lists are far from being settled, but for these decks are only oppressive against bad decks and decks that let them play solitaire until the quest is done.
Yeah, that's exactly how HS works. Just play a deck or a style you absolutely don't like, just to beat certain decks. In the old days you could tech against combo decks and still play what you wanted, because you had a chance to win. That wouldn't work today, because how fast combo decks draw their cards. A DH can draw his entire deck by turn 7-8 and kill you next turn. Mage can kill you easily at turn 8. It's not just me, when you read the forum, many other people think exactly the same way. You either play fast in order to win, or you just lose. Horrible meta imo and something needs to be done
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This is why I haven't spent single dime since 2020 on hearthstone. No skill game with just dopamine shots.
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I think it would be more spicy if it would, but I wouldn't count on it, we will see.
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Really probably Druid card, can tutor him when they want. Just need to play Scale of Onyxia to already it being good, and playing two to wreck you. Mana, no problem too.
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Build itself deck basically, wonder if I could summon enough of them trough the game that it will OTK the opponent lol. Mark will find out for sure.
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Zilliax just for paladins great... and with better health, this will be run probably.
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This will be hit or miss... the damage is probably bit too low but good from random cast or discover.
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This isn't that bad honestly... with the deathrattle from skeletons this can deal a lot of damage and heal you, but I don't seem to place it in a deck. More like just random discover or casted from big spells.
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This is what buff minion based priest needed years ago. This is hella strong. Altough... maybe bit slow for 3 mana, if you have minion you can buff him right away.
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This makes tutor cards more powerful and valuable, makes King Togwaggle Druid more menacing because they can play 30 card deck, depletes them faster and steal your cards. It also maybe makes Octosari more playable, because you are more likely to get to 8 mana and drawing 8 cards isn't that hurtful anymore.
The biggest problem I have with this... this should be 3/4 mana hybrid card, no even 40 Health 40 card decks for us. :(
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I don't know if the locations cards will be good but I love the art work so far in the set... Thank you for bringing something new, wish it would be in upcoming sets aswell, as it is new card type it will probably be. I also liked the "The next turn" like sigils and such.
We will see.