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    posted a message on Making wild cheaper
    Quote from Fabman650 >>

    As a Wild player myself I should probably comment on this.

    Honestly, Wild isn't as expensive as you think. Sure, decks like Quest Priest and Egg Druid are pretty expensive in Wild, but decks like Tempo Rogue and Token Shaman don't change much at all. There are also some really fun off-meta aggro decks such as Mech Mage that only cost around a thousand dust and are really easy to craft. All you really need to do for some of these decks is fork over a couple quid to Blizzard for some packs or the wing of an adventure.

    Regarding your idea for Wild Arena - while I think that making a separate Arena mode for Wild is a great idea, but to only have one Wild set available per month isn't the right way to go about it - it simply defies the point of Wild. As Ben Brode said when Wild was introduced, the idea was that after more and more sets were released Wild was going to get "pretty crazy". Wild is a much more difficult mode than Standard as you're not just playing around cards from the last 2 years of sets - you're playing around EVERY SINGLE CARD THAT'S EVER BEEN PRINTED. To only allow one Wild set per month in reality is taking away what makes Wild an enjoyable mode. While I believe that adding a Wild mode to Arena just like Play Mode is an awesome idea, the best way to go about it would be to allow every single set ever released to be a part of it.

     EDIT: After thinking about it yeah I think your right that’s the concept of wild having everything go crazy and I think that how the arena (if it ever happen should be made) and it would be fun to see highlight insane combo however I’m not gonna shit on my Own idea I feel there should be an exlcusvie set arena just because it would better showcase the set on its own what card are individually powerful 
    Posted in: Wild Format
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    posted a message on Making wild cheaper
    Quote from Slydie >>

    It is expensive now, as some new very powerful sets have been released, so you basically need all the standard cards on top of older staples to play wild.

    Eventually, though, some Wild decks will be evergreen, as no cards from newer sets will be improvements.

    I understand that but I feel there should be more gamemode to make card from older set for the newer player more recognisable and have a feel of how some of older card impact back when they introduce and not just stuck to a single format and (rarely) tavern brawl 
    Posted in: Wild Format
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    posted a message on Making wild cheaper

    Sometime I wonder why blizzard promote something but yet step on it

    now I’m not gonna list the stupid issue and how hard it’s to attract the average f2p player that’s clearly been rant on numbereous times but I’m gonna try list out some solution

    now here we go

    Wild arena.                                                                 Okay this idea frankly came out of a day watching a streamer getting snipe by gvg wild deck and then dawn on me why not make a wild arena where lets say every month or so they would make set (like gvg)available for the arena(so there isn’t like 200 card to play around only set card to play around) and would expire at the end month (or until a new set replaces it on arena) and would reward the player the set pack and card depending on arena of what set its currently on . This would help the average f2p learn about some of wild card in arena and extent their card knowledge and help it cheaper for the average joe to get the card (since crafting and using real money is basically a no go)

    this is my idea give your opinion on how you think of it and give your opinion how to make wild more attractive 

    Posted in: Wild Format
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    posted a message on The main problem in Hearthstone

    While I argee on most points I feel combo has been quite punishing to play but in reality it's really is quite punishing for opponent too think that's why the developers hate it

    it all comes down to the funniest jokes since the infamous miracle rogue  and freeze Mage "Interactive"

    yeah sure we joke about it a lot of this why people hate combo they feel they can't do anything to it but in reality it's same thing with jade it's obvious and people hate because you just draw it and win even tho it takes a significant skill and care and getting each card but due to interactive team 5 want to limit it

    but is a combo meta really that bad? That's up to you to decide however choice is just a illusion because like your opinion and my opinion does not matter

     

     

    Posted in: General Discussion
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    posted a message on Should there be option to skip animations?

    i know it may sound weird but should there be option to cancel out animations? Why? Well because of reasons like time specific plays gadgetzhan stuff like that needs a lot of time and are limited to their mostly their own stupid animations and also in a weird case of nozdormu where combo can be cancel out

    i know blizzard somewhat hates otk and stuff but sometime these animations can cause game breaking bugs like that one time with shadow vision ( well you cant see it's more or less a queue up bug not visual bug)

    okay so I recommend doing like a no animations option because on a technical perspective at times it helps out with low spec pc run the game and maybe on phone where the power consumption is terrible on a online game and can also fix problem listed under a bug state

    well it goes without saying something's are best left with animations such yogg and other fringe cards but sometimes other card that small insignificant animations but take up a significant amount when spam should not be taking up like 3/4 of the turn

    Then again this wouldn't be a problem if nozdormu ever work properly  

    Posted in: General Discussion
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    posted a message on Team 5 Promotes Pirate Warrior Play

    Well played.

    I choose death

    Posted in: General Discussion
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    posted a message on Will the jade ever be rework?
    Quote from DiamondDM13 >>
    Quote from Castigation >>
    Quote from DiamondDM13 >>
    Quote from Forrosa21 >>
    which has counters in case you want to play them. Nothing wrong here.
     Ahahahahahahahaha. 
     How I wish people actually read a full post before making replies to them. I don't understand the point of isolating an obvious sentence when the rest of the post already contains the answer I would need to put here, as long as you read it. Kids these days, they never learn.
    I really hope your kidding about giest it's like saying I nail a ikea table with staples it's gonna hold together also I guess my sarcastic comment fail to say the main point that isn't 30 jades card instead that there all of the present jade ARE ALL THE SAME
    Posted in: Standard Format
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    posted a message on Will the jade ever be rework?
    Quote from DiamondDM13 >>

    Jade is a very simple mechanic, it is good for less advanced players. Not all mechanics need to be very complicated. It's good to have a balance of easy and hard mechanics, to allow strategies for players at all levels of game knowledge. Just because it is a pretty boring and straightforward mechanic, it doesn't mean it's not important to exist. Hope you can understand this.

     Yeah sure you can justify a mechanic being simple is no problem but you when you like 30 or more card with this mechanic with no difference and look identical to each other is a problem( if there was a single card or two that something a bit different I would not said anything)
    Posted in: Standard Format
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    posted a message on Will the jade ever be rework?
    Quote from McThar >>

    Pures aren't available for all cancers.

     Man I need some pures in my life
    Posted in: Standard Format
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    posted a message on Will the jade ever be rework?
    Quote from HMcCool >>

    They are going wild in like 6-7 months so i dont think that it will ever be changed. 

    Anyways jade shaman and rouge arent really the problem. TBH the jade mechanic is not really a problem, its a very boring mechanic, but the only card that will ever be changed is Jade Idol, IF they decide to do it. 

     

    Yeah but seriously I might be late to this dicussion but are going to forever (in wild) just see this boring ass mechanic exist (well I guess that's why wild exist then again) hope we don't get stuff that just does one thing on like 30 cards in a future expansion 
    Posted in: Standard Format
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    posted a message on Defile deserves a nerf?

    A card that on its on does a whirlwind effect at worse that cost double its mana Nah.

    Posted in: Warlock
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    posted a message on Will the jade ever be rework?

    okay this not a place where I'm gonna salt on jade Druid but rather a question on designing of this mechanic 

    okay so when I look a mechanic I tend to look at what card work best with, for example dragons work well with netherspite etc but don't work with like some other dragon like midnight drake because it doesn't benefit itself for it

    but then you take a look at jade it feels kinda off rather than put card that work well with it you just put all the cards that in the set because guess what they ALL DO SAME THING and require NO THOUGHT AT ALL when playing it either deck building or on actual game seriously seem lame even if your winning games because there nothing thinking other than OH IM GONNA PLAY ANOTHER THIS TURN 

    like seriously I can even compare this to like discover and you still require you at least know what card to pick that could be useful

    im not being salty or anything but is this mechanic really gonna stick around and still stay around in wild in future this post seem late but I feel like having a mechanic just base on a single effect seem like a sadtire

    but then you may ask how would be rework maybe instead of fucking dinosaur 12/12 jades we can some buff each other or do something else with a new tag or some sort like ("jade" for the jade you play give a 2/2 buff) HONESTLY it's just wishful thinking it's never gonna happen hope rotations comes sooner also btw neft plz.(jk but still neft Druid more)

    EDIT plz no hate thx

    Posted in: Standard Format
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    posted a message on 1200 dust

    I mean if you want totally ds malchezaar and maybe moroes (but I've seen very little shaman using it on evole in wild very rarely but still)but the rest is a bit iffy at best

    paladin dk is actually decent in control deck and very good in wild 

     Lillian voss although not use currently,it's still a playable rogue legendary but if your not a rogue player you can ds it

    and also remember the no dup rule if you ds Lillian or paladin since you might get one again and you actually lose dust

    Posted in: Innkeeper Feedback & Support
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    posted a message on Should Exodia Mage be nerfed?

    i don't think you know what are Nefts for

    a deck that's has reasonable win rate (actually bad win rate ) needs a neft? I think the better question was is Mage too uninteractive

    Posted in: Mage
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    posted a message on An Ode to Fiery War Axe

    Feelsbadman

    Posted in: An Ode to Fiery War Axe
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