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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from BerryInvasion jump
    Quote from Emagstar jump
    Quote from BerryInvasion jump
    Quote from Fedes94 jump

    I am pretty sure that this will give you an Excess Mana, she has the exact same text of a wild growth

    Holy moley you are right! This card just became OP :D

    Hmmmm.  If someone Arcane Golems you when you're at 10 mana, do you get an excess mana card?  I'm pretty sure you don't, which leads me to believe that the excess mana 'mechanic' is only part of the Wild Growth card. 

    Nourish played on 0 mana woun't give you Excess Mana either, but none of these cards reads "empty mana crystal" :)

    True, the wording isn't the same.  However, what I'm trying to say is that it won't automatically have this effect; I reckon Blizzard would have to deliberately code it to have the same effect as Wild Growth...which they might do.  Or they might think a 2 mana 2/3 draw a card is too strong, even on turn 10.  We'll have to wait and see.

     

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from BerryInvasion jump
    Quote from Fedes94 jump

    I am pretty sure that this will give you an Excess Mana, she has the exact same text of a wild growth

    Holy moley you are right! This card just became OP :D

    Hmmmm.  If someone Arcane Golems you when you're at 10 mana, do you get an excess mana card?  I'm pretty sure you don't, which leads me to believe that the excess mana 'mechanic' is only part of the Wild Growth card. 

    Posted in: Card Discussion
  • 13

    posted a message on New Card - Argent Horserider

    Note that Ben Brode himself has claimed responsibility for designing this card.  Just going to throw that out there...

    Posted in: Card Discussion
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    posted a message on New Mage Card - Spellslinger

    I see a lot of people here complaining about RNG, and other people telling them to suck it up or get out.  That response seems a little unhelpful in my view.

    Here's the point.  Instead of this card, we could have had a card with a definite effect.  Perhaps it could have synergised with something, idk.  Instead we get a symmetrical coin toss.  Sure it's fun, sometimes, and sometimes it recks you, but overall the net benefit of the effect is low.  So why would you play this against a 3 drop with the same stats and a better effect, or just a tribe (e.g Spider Tank)?  The answer is that after you've built a fun deck with this card, played it a few times and moved on, you won't play it.  The effect just isn't that interesting that a fun deck with this in will be especially fun to play.

    I guess my point is that I don't mind fun cards which aren't that competitive, but if it's a gimmick card, I'd like a more crazy and interesting effect.  This just feels unimaginative.

    Posted in: Card Discussion
  • 3

    posted a message on New Card - Argent Watchman
    Quote from Wrathian8 jump

    Wait...can this card attack on the same turn it comes out on turn 4 with hero power?

    No.  The card reads "...attack as normal...", and normally a minion cannot attack on the turn it is played, with the exception of charge minions.  You can test this currently; play Ancient Watcher, then silence it immediately.  It no longer has "Can't attack", but it still can't attack this turn, because it has summoning sickness (little green zzzzz).

    Posted in: Card Discussion
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    posted a message on Bard Class Concept [LOE started]

    Hmmm.  I like the cards, but I agree about the hero power seeming a little weak.  I actually think +1/+1 on minions would still be fine for the hero power, and just +1 health if you used it on your hero ("Give a friendly character +1 Health and +1 attack if it's a minion"), which is weaker than priest/warrior in terms of healing rate, but balanced by the fact you can affect the board more.

    Posted in: Fan Creations
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    posted a message on New Vote: Spell (Priest or Lock) Prediction
    Quote from CasmX jump

    I also believe that the priest spell will be Power Word: Fortitude. I went ahead and took the liberty of creating my own version of the spell and I'm anxious to see how close I am, if I'm even remotely close at all.

    ****DISCLAIMER: THIS IS NOT THE ACTUAL CARD BUT MY OWN CREATION!****

    Basically with one minion on the board, it's just a bad Power Word: Shield. With two minions on the board, it's about on par with 2 Power Word: Shields. Same cost, same amount of buffing spread out over two minions, 1 less card draw, though the effect is consolidated into a single card so it sorta balances out. At three minions or more, the card sees significant value over PW:S.

    Again, this is just my own personal prediction on what the card will be. It may not be very innovative but if I was to guess as to the card's effect, it would be this.

    I actually hope it ISN'T this, despite the nice concept.  Since this doesn't actually target a minion, it has no synergy with the two new legendaries revealed, which I think look like really cool minons to try and build around.  Currently Priest seems to have the most synergy with them, and I'd really like the new card to be another tool to help out the 'minon buffing' priest deck I'm thinking of.

    Posted in: Card Discussion
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    posted a message on New card - Coliseum Manager
    Quote from Misterpsy jump

    It is a nice card guys, just simulate a situation (againt control it is perfect because they have to remove it ; against aggro it is perfect because its a body with health to remove guys...). 

    It is just not FOR a deck, it is AGAINST decks

    The problem is that against aggro, putting stuff back in your hand to heal it is too slow.  While you spend turn 5 HPing this guy to your hand and then playing it again with full health, your opponent is just going to drop a huffer/flame imp/cheap aggressive card and snowball.

    Posted in: Card Discussion
  • 2

    posted a message on New legendaries (card voting), tweet to reveal both early
    Quote from Loyal_Shabti jump
    Quote from BerryInvasion jump

    74%, not bad

    Ikr? I was gone from my computer for like 5 minutes, tops. Blasts up from 57% to 74%, nearly a full 20%.

    Hmmm.  Maybe Blizzard starts to artificially add to that percentage as the reveal gets closer - it's in their interest for people to tweet about it, sure (more publicity) but it's also in their interest to reveal both cards (more hype, and therefore also more publicity).  I reckon that percentage would steadily increase to 100% even if no one tweets the hashtag at all from now on...

    Posted in: General Discussion
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    posted a message on New Card - Nexus-Champion Saraad
    Quote from Sthuro jump
    Quote from Mesmerizeer jump

    No... Nefarian actually gives you specific spells - spells from your opponent's class. Nexus-Champion Saraad gives you a random spell.

    Yeah the card kind of says that. I meant the cards that Nexus-Champion Saraad has to choose from are class cards, like Nef.

    He should instead read: Inspire: Add a random class spell to your hand. -or- Add a random spell from any class to your hand.

    That would clear up all the confusion.

    I'm not sure what the confusion IS... Apart from a couple of exceptions, ALL spells are class cards, so if a card read 'Put a random spell in your hand', I'd assume it meant a random spell, from the total list of collectible spells (The last part is perhaps not 100% obvious, but similar cards have worked that way before e.g. Sneed's Old Shredder can in fact only spawn collectible legendaries, and not token legendaries like Thaddius).

    If what the card did was put a random spell from my deck into my hand, I'd expect wording such as 'Put a random spell from your deck into your hand', similar to Sense Demons.

    Posted in: Card Discussion
  • 2

    posted a message on Hunter needs more card draw

    So the thing is, back when Starving Buzzard was a 2/1 for 2, Hunters still played rush decks.  They had more cheap beasts in them, and a bit less charge, but they were every bit as rushy and early game as face Hunter is now.  The difference was that the draw WAS INSANE!  You basically never played more than 2 - 3 minions against a Hunter after turn 5, because then they'd just draw about 10 cards with the Buzzard/Unleash combo.  It wasn't much fun, and so they nerfed it.

     

    Tbh, if Hunter got some slow card draw (Perhaps give the Buzzard a decent body, so it can stick around?), it would probably be a good thing: face Hunter has shown that you don't necessarily need draw to play a rush deck, so it wouldn't increase the aggro, but it might make control Hunter a thing - and I'm all for new deck archetypes.

    Posted in: General Discussion
  • 1

    posted a message on New type of hunter ?

    Could be quite good - Hunter actually has a lot of cheap spells (Arcane Shot, Hunter's Mark, Tracking, etc), and so could pull off a semi 'miracle'.  The problem is the cards drawn are random and not necessarily great - it would be a combo deck where the  combo just gave you cards rather than killing your opponent.  I played a similar deck with Gazlowe, and while fun, it wasn't very competitive at all.

     

    On a side note, I actually think Blizzard added Ball of Spiders to hunter just to help nerf this card...

    Posted in: General Deck Building
  • 0

    posted a message on Idea for a new spell ability
    Quote from BerryInvasion jump

    The problem is though; what is gonna happen with battlecries that target stuff?

     This.  People have come up with this kind of idea before - for battlecries, you really need to be able to select a minon, and then target its battlecry if it requires targeting (e.g Big Game Hunter).

    Posted in: General Discussion
  • 5

    posted a message on Why Blizzard was really sloppy with the new hero releases

    Another point - the icon for Medivh's hero power is an orange firebolt, which looks wrong when he throws purple fire.

    Posted in: General Discussion
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    posted a message on [CONFIRMED] New Heroes, Same Classes
    Quote from Duranoar »

    It's getting pretty late for me so I'm not sure if I keep on going for long but I leave my work in progress here is somebody wants to pick up the work.

    The big problem is the irregularities in the letters yet it's a pattern so I have no clue if it's supposed to be different to appear like hand written or actual different letters. The different versions of "o" are a big problem, especially because they are inconsistent when followed by an "n" yet even the "n" look apart.

    if minor differences do not matter following are vocals: "n", "o" "I" and the cursive i. That's based on number of appearance but if they are actually different letters from each other, that's worthless.

    The color markings on the image are to show similarities and repeating words, syllables and what not.   The "TU" could be the key since if found you could open up another word and snowball from there. 

    The "th/the/they" is just an educated guess, it was the first that came to my mind. The rest should be fairly self explaining. 

    http://en.wikipedia.org/wiki/Most_common_words_in_English should be helpful. At least as a non english native it's kinda tricky.

     

    EDIT: some likely words for "minotu": throat, threat, minion, poision, domain, person, reason. 

    I've been trying a brute force attack, looking for actual words appearing.  No luck so far.  It could be that it isn't just a straight encryption, and there is some redundancy built in; not a 1-to-1 correspondence with the original text.  I can't think of any 8 letter word which could be the text at the top of the hero frame: 'muradin' and 'warrior' are both 7 letters...

    Posted in: General Discussion
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