Does anyone recognise the writing? Is it just jibberish?
I'm having a stab at deciphering it. A lot of the letters are roman, and the general word structure looks like it might just be a cipher of some sort. I doubt they've made it too hard to crack, if it actually says anything at all...
Yogg-Saron wouldn't work like I think you think it would work...
Battlecry activates when you PLAY a card; when you spend mana to summon or cast it from your hand. Battlecry doesn't activate when a minion is SUMMONED; when a minion comes into play. An existing example: Bomb Lobber won't throw a bomb if it's brought into play by the deathrattle of a Deathlord, directly from your deck.
Of course, it could still be interesting; the zero mana cost means you could plan to pull it back to your hand with Youthful Brewmaster, Ancient Brewmaster or Shadowstep and then use the battlecry...
On a separate note, Pyromorph would never be played; 5 mana 5/5 is already bad. But you have to sacrifice a minion to play it? Why wouldn't I just play Stranglethorn Tiger instead?
I think the best part of playing against mill rogue is the 'oh shit' moment, when you realise what you're playing against and that you probably shouldn't have been drawing all those cards.
I always accept friend requests. There are two possible outcomes:
1) It's a nice person. We have a chat, and occasionally play against each other or spectate for that one quest after that.
2) It's someone who's insulting, because they're angry they lost/won. Meh. I don't really mind what someone who I'll never meet or talk to again thinks of me. Let them rage, if it helps them feel better. I feel like the positive side of making freinds outweighs the harm of a few nasty words.
Does the minion taking 4 damage also get silenced? if so make it 6 mana
no
This is the part that makes the card good. You can use it as silence, or removal, but if your opponent is sharp with positioning, not both. If this card was big, I wouldn't be surprised to see handlocks only taunting up the middle minion, rather than putting Defender of Argus/Sunfury Protector in the middle, to make people have to choose between silencing or damaging the taunted giant.
Ok that was about the funniest thing I have ever seen hearthstone-wise. But I am also very angry with orange. He should be deported from sweden for a year for being such a coward :p
Even the CDC recommends being very cautious around bats, as they do carry potentially fatal diseases-
As my father always said, there is a difference between being courageous and being foolhardy-
On the video, you can hear that he actually thought it was a bird. No excuses.
I remember when every priest ran two Mind Control. It wasn't fun, really. You have no incentive to play a slow game, since on turn 8 or any turn after that, any big minion you play gets stolen. The counter is to play Aggro, and kill the priest before turn 8.
I think the card's good as it is - it's a really strong control tool, but not an automatic include. That's a good balance to strike, if you don't want playing control to become an exercise in frustration.
Some aggresive decks DO require skill - I've played a lot of Zoo, and you win when you get and keep board control. You have to trade effectively. And Mech mage requires planning out turns in advance, so you'll have a mech when you need one to activate certain cards. Hunter doesn't require as much decision making (generally, unless it's a really high threat target, not going face is wrong), but there's certainly points where the right decision will win the game, and the wrong one will lose it for you.
These decks do stop the meta being all control decks, which would be a bit of a nightmare - I like having variety in my opponents.
HOWEVER. I don't think it's right to say control decks aren't as skillful as aggro - generally you have more cards in hand, so you have more possible lines of play, which requires more skill to figure out which is the best one.
I remember that freeze mage deck a while back which used two Sorcerer's Apprentice and one Ancient Mage to do a lot of damage in one turn. Generally it worked pretty well, but you might end up in situations where your hand can't hold all the cards you need until you can use them; burn and stall and alex and ice block AND apprentices - might be too much.
Add ability: If King Krush attacks and kills a minion, deal the excrescent damage to it's controller
Hope I used "excrescent" correct as I'm Dutch, so just to sure an example: Your attacking a (full Health) Sludge Belcher with King Krush, after killing the first body King Krush deals 3 damage to the opponent.
Blimey. I'm from the UK, and I'd never even heard of the word excrescent until now. I reckon 'extra damage' or 'excess damage' would be clearer, as those words are in more everyday use.
1
I'm having a stab at deciphering it. A lot of the letters are roman, and the general word structure looks like it might just be a cipher of some sort. I doubt they've made it too hard to crack, if it actually says anything at all...
0
Yogg-Saron wouldn't work like I think you think it would work...
Battlecry activates when you PLAY a card; when you spend mana to summon or cast it from your hand. Battlecry doesn't activate when a minion is SUMMONED; when a minion comes into play. An existing example: Bomb Lobber won't throw a bomb if it's brought into play by the deathrattle of a Deathlord, directly from your deck.
Of course, it could still be interesting; the zero mana cost means you could plan to pull it back to your hand with Youthful Brewmaster, Ancient Brewmaster or Shadowstep and then use the battlecry...
On a separate note, Pyromorph would never be played; 5 mana 5/5 is already bad. But you have to sacrifice a minion to play it? Why wouldn't I just play Stranglethorn Tiger instead?
0
I think the best part of playing against mill rogue is the 'oh shit' moment, when you realise what you're playing against and that you probably shouldn't have been drawing all those cards.
2
I always accept friend requests. There are two possible outcomes:
1) It's a nice person. We have a chat, and occasionally play against each other or spectate for that one quest after that.
2) It's someone who's insulting, because they're angry they lost/won. Meh. I don't really mind what someone who I'll never meet or talk to again thinks of me. Let them rage, if it helps them feel better. I feel like the positive side of making freinds outweighs the harm of a few nasty words.
1
This is the part that makes the card good. You can use it as silence, or removal, but if your opponent is sharp with positioning, not both. If this card was big, I wouldn't be surprised to see handlocks only taunting up the middle minion, rather than putting Defender of Argus/Sunfury Protector in the middle, to make people have to choose between silencing or damaging the taunted giant.
Good card idea!
0
On the video, you can hear that he actually thought it was a bird. No excuses.
0
This is really useful, and also looks nice and is easy to use. Good work!
4
I remember when every priest ran two Mind Control. It wasn't fun, really. You have no incentive to play a slow game, since on turn 8 or any turn after that, any big minion you play gets stolen. The counter is to play Aggro, and kill the priest before turn 8.
I think the card's good as it is - it's a really strong control tool, but not an automatic include. That's a good balance to strike, if you don't want playing control to become an exercise in frustration.
0
You are forgetting the real issue here: What if your Deathwing get's Freezing Trapped? 12 mana is just too much.
Maybe Blizzard should nerf X, or buff Y.
1
Some aggresive decks DO require skill - I've played a lot of Zoo, and you win when you get and keep board control. You have to trade effectively. And Mech mage requires planning out turns in advance, so you'll have a mech when you need one to activate certain cards. Hunter doesn't require as much decision making (generally, unless it's a really high threat target, not going face is wrong), but there's certainly points where the right decision will win the game, and the wrong one will lose it for you.
These decks do stop the meta being all control decks, which would be a bit of a nightmare - I like having variety in my opponents.
HOWEVER. I don't think it's right to say control decks aren't as skillful as aggro - generally you have more cards in hand, so you have more possible lines of play, which requires more skill to figure out which is the best one.
1
These actually weren't Mechs until GvG - Blizzard added the Mech tag when the expansion was released.
You forgot about Murlocs! How could you?
0
Acolyte of Pain <--- Crazed Alchemist and then kill with Consecration
0
Bloodmage Thalnos <--- Ironforge Rifleman
0
I remember that freeze mage deck a while back which used two Sorcerer's Apprentice and one Ancient Mage to do a lot of damage in one turn. Generally it worked pretty well, but you might end up in situations where your hand can't hold all the cards you need until you can use them; burn and stall and alex and ice block AND apprentices - might be too much.
1
Blimey. I'm from the UK, and I'd never even heard of the word excrescent until now. I reckon 'extra damage' or 'excess damage' would be clearer, as those words are in more everyday use.