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    posted a message on Introducing Innkeeper - The Hearthstone Digital Assistant

    Really helpful thing you could add: estimated value of each pack type for classic, GvG and TGT.  As in, which is the best type to buy if you want to maximize the number of new cards / dust value  per pack.  I think a lot of people would find that very helpful - I know I would!

    Posted in: News
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    posted a message on Demonology

    One Dreadsteed is not very good.  The aim of the deck is to get 3 - 5 of them on the field at once, then either burst with Mal'Ganis or just bleed the opponent out of stuff; you have permanent board control.  Also, the 1/1 soaks up a lot of random damage (e.g. boom bots, knife juggles, arcane missiles, flamewaker shots, etc.)

    Posted in: Warlock
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    posted a message on NOT A MURLOC PRIEST DECK

    You got me :)

    Posted in: NOT A MURLOC PRIEST DECK
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    posted a message on Patron in Control Warrior
    Quote from bzgz >>

    I think you need to understand the win condition of your deck when you're trying to create it. Control warrior nowadays win by either fatigue or by over-valuing the opponent with removals and huge minions. Having Patrons in your deck doesn't really help with either of these conditions. Also, having a card like Baron Geddon will be counter intuitive in any deck with Patrons, because you can never have both of them on the board making one of them a dead card is the other is in play. The current CW decklist with Justicar is quite competitive against certain decks, but it's still weak to Aggro Druids, and Secret Paladins.

     An infinite supply of minions is one very good way of out-valuing the opponent; they can't play any small stuff.  And control warrior still runs enough whirlwind effects for the patrons to activate.
    Posted in: Warrior
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    posted a message on Why does Blizzard nerf a lot of cards that are fine and keep the majorly OP cards?

    At the time that they were nerfed, the cards you've mentioned were very prevalent. Like, they were in the majority of decks that you faced.  It was unfun.  Mad Scientist is a bit strong, but you can silence it...eh.  And Mysterious Challenger is pretty new - it might be nerfed it the future, but not for a while.

     

    Anyways, what changes would you make, that you think would be better that those of the dev team?  I'm not saying they wouldn't be better, but what specifically would you change, other than some disagreements over nerfs?

    Posted in: Card Discussion
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    posted a message on "Waiting for table" <1m... wait, what?

    Yep, seen it a couple of times on EU.  Normally during peak times during adventure launches and stuff, but sometimes just randomly when logging in.

    Posted in: General Discussion
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    posted a message on Jaraxxus reseting fatigue?

    presumably this also works with Majordomo Executus?

    Posted in: General Discussion
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    posted a message on Gorehowl/Buccaneer Malfunction

    Because you used up it's durability?

     

    Posted in: General Discussion
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    posted a message on Varian Wrynn was underhyped.

    See, Varian is a nerf to patron warrior - by making control warrior better, you disincentivise people to play patron warrior.  #WiseBlizzard

    Posted in: General Discussion
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    posted a message on If the game was just midrange and control...

    The thing is that most of the cards with cool or interesting effects have to be high cost to stop them being broken.  That means that in a meta where most games are won or lost by turn 7-8,  the cooler cards won't be played.  And even if they are, and they stick, then it's GG.  Your opponent will concede -  they don't have a chance of coming back against [ard]Ysera[/card] for example.  So you don't get to enjoy the coolness of actually playing these cards.  If the opponent was a control deck, they would in contrast probably stick it out to try and draw into one of their answers.

     

    That's  what I don't like about aggressive metas - fun cards are less viable and less fun when you do actually play them.

    Posted in: General Discussion
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    posted a message on Superheavy Varian Control
    Quote from Spinoza_HS jump

    I've got a question about Varian.

    If we play Varian and we first draw Chromaggus which is placed directly on the board. Do we get a copy of the next two cards?

    Yes, if they aren't minions.  If you draw a minon, it goes straight into the battlefield, so I don't think cromaggus would copy it.

    Posted in: General Deck Building
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    posted a message on Release time?

    I've heard 1pm EST, which is like 8pm here in England... Sad times.

    Posted in: General Discussion
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    posted a message on Does anyone else like the new mechanics?

    Inspire minions are kinda weird in that their stats tend to suck, but they need to stick on board to offset their higher cost.  I'm glad they're adding new mechanics though, and maybe they can see what's strong and what isn't, and let that inform the way they make inspire minions in future expansions.  But I might be being too hopeful - they haven't figured out overload yet...

    Posted in: General Discussion
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    posted a message on Why is Fencing Coach a 2/2? It should be a 3/2.
    Quote from Paeter27 jump
    Quote from Firebolts jump

    Because Inspire and because, as much math as we can do, we aren't the designers. And most of the testers are pro players.

    tell that to this video https://www.youtube.com/watch?v=B4Gfr5jOYrA

    I watched the first min or so.  It was painful.

    Posted in: Card Discussion
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    posted a message on New to zoolock...

    I've actually been trying a zoo deck with a single copy of Soulfire instead of an argus.  Been alright, quite nice to have some extra burst since the meta feels a bit quick where I am.  I'd definitely sub it in for Drain Life - it doesn't conflict with Doomguard as bad as you'd think.

     

    I miss the times when it cost 0 mana though...

    Posted in: Warlock
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