Quest hunter is dead. The real problem is mech mage, pirate warrior, and then druid is on another level playing a completely different game. Whichever game developer thought it was a good idea for a class to play by different rules should be fired. The progressive build up to 10 mana defines hearthstone as a game. Druids are now playing with 20 mana so by definition are playing a different game then the rest of us.
- Drexler44
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Member for 4 years and 2 days
Last active Thu, Apr, 18 2024 13:23:16 -
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Uncle_Istvan posted a message on 23.0.2 Patch Notes - Duels, Battlegrounds, Mercenaries Bug Fixes & MorePosted in: News -
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N0xshus posted a message on Control X LegendPosted in: Control X LegendThis deck is pretty fun and can climb!
I replaced one Totemic Reflection for Bandersmosh.
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Overrock90 posted a message on Control X LegendPosted in: Control X LegendHere's the video of the game against the demon hunter. You're probably right about the Frost Shock. Thanks again for this great decklist.
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Matus24 posted a message on Control X LegendPosted in: Control X LegendReally nice deck. Surprisingly good vs DH (5-1). Started at bronze so WR is around 70% now. Switched The Lurker Below for Bandersmosh . Underrated card that saved my ass so many times.
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Overrock90 posted a message on Control X LegendPosted in: Control X LegendI have tested this deck live on Twitch and have to say that it is a lot of fun and you can even win with it.
Here's a little highlight video. Attention, its completely in german ;-)
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GamerTeach posted a message on Control X LegendPosted in: Control X LegendI've played several different decks in the 5 days of this month... and I'm enjoying this Sham deck. I don't usually play Shaman, but I need 180 wins to get to my 1k shaman... and this is good and fun. Thanks!
(I'm at D8 for now) -
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TigOldBiddy posted a message on Control X LegendPosted in: Control X Legendwow and thats your one and only post? just switched from tempo DH or facehunter right?
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Lanko posted a message on What if we unerfed some cards?Posted in: General DiscussionAncharr is one of the best cards in the top deck of the moment, no way they will buff that.
Equality nerf is here to stay, unfortunately, as they want to print stuff like Shrink Ray and Libram of Justice and differents forms of removal instead of just using Equality eternally. They could buff some other stuff, like Lay on Hands, Guardian of Kings, Consecration (Holy Nova is better in every aspect now).
Galakrond Shaman reverts are probably justified. Invocation of Frost was only broken with Zentimo. Shudderwock, Frog and Electra rotated. They could also buff Farsight and Mana Totem to 2 mana. And revert the stupid nerf to Flametongue and put it back to 2 mana. And reduce the overload on Lightning Storm from 2 to 1.
The Rumbler elemental is also horrible. The requirement having to play an Elemental next turn is one of the worst mechanics I've seen, and on top of it, the payoff is ridiculously small. Rambler deals only 2 for 5 mana, with a hard requirement, and will most likely even kill the elemental you played last turn to activate it. Compare it to Netherwing, it's crazy. Rumbler should only hit enemies for the requirement, or have the requirement changed.
Paladin needs help in all its sets, unfortunately, not just Basic/Classic. Call to Adventure could cost 2. Liadrin should have better stats or taunt/rush. Paladin really lacks Rush and it was supposed to be a board centric class. Nozari could be 8 mana and/or have taunt as well. Some form of tutoring/card draw to help it seek its cards. Compare Call to Adventure to Diving Gryphon. Both tutor specific cards, but one has immediate board impact alongside it. Pharao's Blessing could give +6+6. Buffs really need to be good, otherwise the opponent will always have a 2 for 1 advantage when killing/getting rid of the minion.
For Druid, Keeper of the Grove could be unnerfed now that Silence is being more class specific.
For Warlock, they really could unnerf Fiendish Rites, now that Gala Warlock is pretty much dead with the Sac Pact change. Abyssal Summoner could be a 3/3 or 5 mana, like originally was supposed to be.
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WicKKedFreaK posted a message on Control X LegendPosted in: Control X LegendNot exactly sure if you're trolling or just doing something wrong, but it definitely isn't a bad deck. This is the best deck I've used this expansion. (I don't play rogue or demon hunter) ESPECIALLY for shaman.
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Horstissimo posted a message on Control X LegendPosted in: Control X LegendA general replacement for any 1-2 cards missing can also always be just a card draw (Far Sight, Novice Engineer , ...) for quicker access to core cards
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Early with mini set but good deck got me from diamond 4 to legend.
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I agree as long as quest warlock exist the game will not be able to play to its potential. It is the biggest mistake blizzard has ever made card design wise.
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Fun deck though I made one change, removed one Mutate and inserted Moonfang instead. The card synergizes with deck pretty well and drawing a mutate off of a Far Sight sucked so bad.
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Hi, Dragon's Pack even after the nerf is still very good, and the synergy it has with The Fist of Ra-den can turn games around. So i would say craft them but if you can't another Earthquake or Hagatha's Scheme or both can help until you can craft them. Good luck.
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Hi thanks for playing the deck, you did well and i think you would have won that fourth and final game if you would hit the demon hunter in the face with the Frost Shock. It was well played none the less.
Thank you for the deck showcase. Here's a link to the actual twitch stream https://www.twitch.tv/videos/612193667. This deck plays at the 1:46 mark.
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I like to think more like a tier 1.5 but at least it can compete on a more consistent level than most any other shaman decks. Thanks for the input.
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Reverting the shaman nerfs would definitely put it in a tier 1 position. No class has been nerfed as bad as shaman. The 6 nerfs last expansion within a 2 week period, took it from first to worst. Blizzard was pretty careless in it's implementation of those nerfs.
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Glad you like it, good luck.
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I have a 60+ wining pct vs them. One of the better match ups, just keep the taunts up with them and a Walking Fountain in your back pocket. Pls up vote if you like the deck thanks.
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Glad your doing well with the deck. I know it's difficult to play Totemic Reflection on Mana Tide Totem without losing tempo and getting a beat down by aggro decks, but it's shaman's best option for multi card draw right now. Shaman has always been weak at card draw and it probably always will be.