• 2

    posted a message on Floop's Glorious Gloop

    Puuh pretty dang insane. Can give way too much mana.

    On T4 (wild): OTK by drawing whole deck in one turn, swapping my deck to empty one, and forcing me to draw 6 cards (21) and +3 cards on start of mine. Used 19 mana and drew like 25 cards. Yes everything matched but it is not too hard to get good draws in the end.

    -D

    Posted in: Floop's Glorious Gloop
  • 1

    posted a message on Mimiron's Faceoff - Tavern Brawl #422

    Agreed superdumb. Wonder if they think at all when throwing these out.

    Start, play 1 cost mech, play 2 cost mech, keep edge of mechs as you get one free each turn, by T3 have Mimron, Swap health and attack, hit 4 times to face. Win.

    Wonder what opp coulda done in the all 2 turns they got. Yeee that was "fun" except that now this garbage is packed. Also games are so fast that win 5 brawls is average of 10 games for 4 turns. Thats fast :)

    -D

    Posted in: Tavern Brawl
  • 2

    posted a message on OTK Evolve Shaman

    Nice - fast for the win 5 brawls task. Simple and neat!

    -D

    Posted in: OTK Evolve Shaman
  • 2

    posted a message on Groovy Cat

    OMG

    Baku the Mooneater - Way worse

    Justicar Trueheart - Way worse

    Wildfire - Way worse

    2 mana for 2/1 and upgrade hero power by +2 attack, combines with deathrattle and battlecry effects.

    I can smell major tune for this one.

    It was wild but still at T8: 14/8 hero power
    Standard even by turn 5 you could have +5 / +5 without anything (ok opponent has to kill those but 2/1 and 1/2 are harmful if stay alive)

    Not to mention synergies with so many new cards....

    -D

    Posted in: Groovy Cat
  • 1

    posted a message on 5700 casual- Finally got 12 Wins :)

    Grats. Score also first 12 wins today with 1 loss early on.

    Reno with Arcane Craftiness, 6 Wildfire, Stargazing

    Early run had some secrets but later in the run just used hero power. Insane combo - damage ramps up and clears board.

    -D

     

    Posted in: Duels
  • 2

    posted a message on Felgorge 1 mana draw 4

    Great one.

    Add win condition: Bran+Alexastra the Life-Binder also wins (throw in Sathovar or Alexastra to get insta kill)

    Also swap those extra cards out - just dilute - extra 5 HP is nothing. Specially if you miss any cards. But Id rather select conditions I want and tune towards them.

    Could drop mossy horror for Lord Godfrey.
    Add Lorekeeper Polkelt to draw those combos - all the best cards cost most.


    Posted in: Felgorge 1 mana draw 4
  • 1

    posted a message on Randomonium - Tavern Brawl #380

    Three words: Not this again! :(

    -D

    Posted in: Tavern Brawl
  • 1

    posted a message on Blood Magic - Tavern Brawl #356

    Horribly broken but technically its fun. OTK on T1 is pretty stupid.

    With lots of bans this would be a fun mode.

    -D

    Posted in: Tavern Brawl
  • 6

    posted a message on T1 OTK bs (updated)

    Lovely and horribly unbalanced. Man how they did not see this and so easy to find as there is no trick, just immunity.

    Totally broken, though time limit is tad tight. Got opp just to 8 after T1 as didnt manage to play right cards in the rush

    -D

    Posted in: T1 OTK bs (updated)
  • 2

    posted a message on Nerf Mage or limit the time allowed to play

    Click to quicken animations out.

    I find it problematic that game is based on "rushing". I can't see why we have 90 s time limit if you have more cards to play. Its just plain stupid.

    Time limit is good to avoid  annoy idling but getting  few seconds more IF you have little time and play card would be great. More chances to messy comboes instead that only reason why it is not possible is that time runs out, That being said it would be even more stupid if turn swapped when time runs out and animations in chain would stop and cards returned to hand.

    So give us timer that adds a tad for each card / effect. Chess is quite good example where they use such to cut slowness but promote playing. 90 sec limit could be even shorter to cut non doing over playing. Net would be faster turns in the end

    -D

    Posted in: Wild Format
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