Infinitely worse than the reverse brawl where spells summon same cost minions. Both players are just throwing dice and seeing whose dice land better, often extending to 5-10mins of nothing happening.
- Dracandross
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Member for 9 years, 8 months, and 13 days
Last active Sat, Mar, 2 2024 23:51:11 -
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Ezekt posted a message on Servant of Yogg-Saron Tryouts - Tavern Brawl #427Posted in: Tavern Brawl -
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Ghostwaker posted a message on Mimiron's Faceoff - Tavern Brawl #422Posted in: Tavern BrawlDumb casino brawl where you might as well concede when the other player gets V-07-TR-ON. If there was a card with silence or removal there would still be a way to stay in the game for the other player, but at least you get a pack!
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Baldassar posted a message on Battle of the Bands - Tavern Brawl #419 & #420Posted in: Tavern BrawlThe deathknight deck is basically just a concede button.
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Hellyeahey posted a message on OTK Evolve ShamanPosted in: OTK Evolve ShamanWhat do you mean. You can do like 32-40dmg on turn 3/4
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exhem posted a message on Groovy CatPosted in: Groovy CatOk Blizzard, can we move on already to the phase where we discuss how to nerf this nonsense?
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toboro1 posted a message on Floop's Glorious GloopPosted in: Floop's Glorious Gloop20 mana turns for druid are not enough he needs 34 ABSOLUTELY BROKEN AF
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Juicy_69 posted a message on Clockwork relicPosted in: Clockwork relicmade me laugh when it worked, haha! cute deck!
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SirJohn13 posted a message on Cloneball! - Tavern Brawl #360Posted in: Tavern BrawlOne of the most stupid brawls ever and it comes up way too often
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Perothvius posted a message on SwordfishPosted in: SwordfishOp card. Should have 1 less attack or durability.
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Puuh pretty dang insane. Can give way too much mana.
On T4 (wild): OTK by drawing whole deck in one turn, swapping my deck to empty one, and forcing me to draw 6 cards (21) and +3 cards on start of mine. Used 19 mana and drew like 25 cards. Yes everything matched but it is not too hard to get good draws in the end.
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Agreed superdumb. Wonder if they think at all when throwing these out.
Start, play 1 cost mech, play 2 cost mech, keep edge of mechs as you get one free each turn, by T3 have Mimron, Swap health and attack, hit 4 times to face. Win.
Wonder what opp coulda done in the all 2 turns they got. Yeee that was "fun" except that now this garbage is packed. Also games are so fast that win 5 brawls is average of 10 games for 4 turns. Thats fast :)
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Nice - fast for the win 5 brawls task. Simple and neat!
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OMG
Baku the Mooneater - Way worse
Justicar Trueheart - Way worse
Wildfire - Way worse
2 mana for 2/1 and upgrade hero power by +2 attack, combines with deathrattle and battlecry effects.
I can smell major tune for this one.
It was wild but still at T8: 14/8 hero power
Standard even by turn 5 you could have +5 / +5 without anything (ok opponent has to kill those but 2/1 and 1/2 are harmful if stay alive)
Not to mention synergies with so many new cards....
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Grats. Score also first 12 wins today with 1 loss early on.
Reno with Arcane Craftiness, 6 Wildfire, Stargazing
Early run had some secrets but later in the run just used hero power. Insane combo - damage ramps up and clears board.
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Great one.
Add win condition: Bran+Alexastra the Life-Binder also wins (throw in Sathovar or Alexastra to get insta kill)
Also swap those extra cards out - just dilute - extra 5 HP is nothing. Specially if you miss any cards. But Id rather select conditions I want and tune towards them.
Could drop mossy horror for Lord Godfrey.
Add Lorekeeper Polkelt to draw those combos - all the best cards cost most.
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Three words: Not this again! :(
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Horribly broken but technically its fun. OTK on T1 is pretty stupid.
With lots of bans this would be a fun mode.
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Lovely and horribly unbalanced. Man how they did not see this and so easy to find as there is no trick, just immunity.
Totally broken, though time limit is tad tight. Got opp just to 8 after T1 as didnt manage to play right cards in the rush
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Click to quicken animations out.
I find it problematic that game is based on "rushing". I can't see why we have 90 s time limit if you have more cards to play. Its just plain stupid.
Time limit is good to avoid annoy idling but getting few seconds more IF you have little time and play card would be great. More chances to messy comboes instead that only reason why it is not possible is that time runs out, That being said it would be even more stupid if turn swapped when time runs out and animations in chain would stop and cards returned to hand.
So give us timer that adds a tad for each card / effect. Chess is quite good example where they use such to cut slowness but promote playing. 90 sec limit could be even shorter to cut non doing over playing. Net would be faster turns in the end
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