- DrGildy
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Member for 7 years, 7 months, and 2 days
Last active Wed, Dec, 23 2020 13:02:24 -
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May 17, 2019Phoenixfeather posted a message on Weekly Card Design Competition 9.19 - Submission TopicPosted in: Fan Creations
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YourPrivateNightmare posted a message on Live Action - Rafaam on the Streets - Recruiting Part 1: E.V.I.L. InitiatesPosted in: News"local man wrapped in toilet paper harasses pedestrians to join his cult"
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Thezzy posted a message on Paladin Reveal - Never SurrenderPosted in: NewsMage: *plays Blast Wave*
Paladin: -
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Frankitou posted a message on Roger and Reall Banned From Hearthstone's Grandmaster League for One YearPosted in: NewsIn our hearts Bunny was the winner this year.
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NiRaSt posted a message on End of Season Hearthstone Decks For That Final Ladder Climb (Standard + Wild)Posted in: NewsI don't give a cardback about these decks, but this awesome is crap :p
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Dunscot posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!Posted in: NewsWell... I'm not too happy, to be honest. On the one hand, I think the right cards were targetted, on the other hand, I disagree with many of the new versions.
Naga Sea Witch is a card that, admittedly, did not see much play before the interaction was changed and the Giants strategy became possible. However, for the few decks that tried to go for a "big" strategy, it was also an interesting card, as it could provide significant cost reduction to late game minions. The new version limits it to ONLY the giants strategy. Outside of cheating 0 Mana giants, the card is completely useless now, and in addition to that, the strategy itself is not entirely resolved. It's quite possible that the strategy will be dropped, but I think the new version is too limiting for anything else that might come up in the future. I would have preferred if she had a limit to cost alteration like Summoning Portal. But I am happy that Wild Mode gets a bit of fresh air with this change.
Call to Arms is not really done well. It is unplayable for Even Paladin, and it is most likely not good enough for Odd Paladin, but still very powerful for any other Paladin deck. My main problem is, that the effect itself is a bit too strong. I think, the better solution would have been to reduce the effect to 2 minions. I suppose this was mainly done to make Even Paladin significantly worse, without changing the cards identity, but 5 Mana is still a bit too reasonable for any kind of Paladin that works without Even/Odd, such as Murlocs.
Crystal Core bothers me the most, honestly. Yes, the quest is poblematic and makes for very polarizing matches, but designing an entire deck around the quest, just to get 4/4s? I admit, I have no better solution in mind, but this just isn't worth it anymore. You might as well delete the card when you make it so lousy.
As for Possessed Lackey and Dark Pact, I really don't know. I don't know if this will make Cubelock bad enough for it to drop in popularity, and I don't know if it makes Cubelock bad enough for other decks to stand a much better chance now. But I'm sure, Control/Cube players will tell that this makes the deck borderline unplayable. I honestly lack the insight. But what mostly concerns me here is, I honestly don't know if it's a good time to nerf Cubelock. Granted, I despise the deck passionately, but out of all the aggressive decks, the only one that's gonna take a hit is Even Paladin, which is actually the least aggressive one. I really don't know if this was the right move.
Spiteful Summoneris the only card I can completely agree with. At 7 Mana, the card is still very strong, but for the mana curve, this is really pushing it and will make Druid and Priest a lot worse.Maybe it's enough to end all Spiteful decks, but if not, these decks will be quite a bit slower, which is already their biggest weakness.
All in all, I'm afraid we'll see a LOT more Murloc and Odd Paladins, just because they are the next best decks after Even loses a very important card now, and with Druid getting worse and Cube/Control getting worse, aggro is having a better position than before. However, Even Paladin was the stronger deck all around, and there might be some room for more anti-aggro decks, that don't have to fear losing automatically to Cubelock and Quest Rogue.
I'm not super thrilled about these nerfs, but I expected worse.
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Fluxflashor posted a message on How Viper Broke the Mold with Peanut ShamanPosted in: News -
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Horkinger posted a message on Developer Insights: Days of the Frozen Throne with the Live Content TeamPosted in: NewsKotFT “was one of the favorite sets from last year”.
Hm, I wonder what the other two favorite sets are...
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RavenSunHP posted a message on What Does 12 Wins Wild Brawl Look Like? Check out These Lists!Posted in: NewsThey should give the possibility to spectate random brawls and earn a pack from watching.
That would pretty much remove all the hate for this cool but overly exclusive form of brawl.
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SamHobbs494 posted a message on Card Nerf - Level Up!Posted in: Card Discussion4 pages of odd pally on HSReplay.net was getting very boring to look at
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