Battlecry: Restore your hero to full Health and give it Divine Shield.
5 Attack / 5 Health
The Light is not for everyone. Consult your doctor before use.
Artist Unknown
Summon: I live to serve all believers.
Attack: Justice shall be served.
Death: Do not lose hope.
Reno Jackson on steroids, however, only for Paladin. I made this to invoke the ultimate Paladin minion: One that would protect you and give you hope. I wonder, is a guaranteed full heal and Divine Shield (for your hero) on top of that and a 5/5 body for your entire turn really that OP? Please let me know. I mean, it could be annoying with Reno Jackson running around.
It's a tad bit broken, in my eyes, because the downside (5/5 for 10 mana) is definitely worth the upside. If it were a 3/3 then I'd say it's both strong and viable.
Love the effort you put here, definitely a cool minion I'd love seeing, only if it were tad bit less powerful. I only play control decks so I love cards which strengthen control decks allot. Nice job man!
Edit: I'd change his death emote, it's similar to Kel'thuzad and has no visible thing to do with the minion himself. Maybe "Hope is not yet gone" or "I gave it my all", seems more like his kind of thing to say, in my opinion...
Reno Jackson has a very specific condition that you have to build your entire deck and playstyle around, and has not been used very often in Pally decks. Tree of Life is a class specific 9-mana spell that restores health to both sides. Forbidden Healing, Holy Light, Lay on Hands and other cards exist, making Healadin a thing.
This is a full restore only on your hero, without a condition, a 5/5 body, for a class that has the potential to heal until the cows come home. Not very balanced.
Divine shield on your hero means about +5 health if you have a weapon equipped but only one or two if your opponent gets to break it. A cool concept tho. Maybe make him/her heal your hero for 12 and give divine shield.
As it is, Alexstrasza is more of an offensive card than a defensive one as you're more likely to do it to a high-health opponent than saving you from the brink of death. I like the more defensive approach of this version of Archangel.
For balance sake (and to make it not the most annoying thing in the world), I'd remove Taunt. As it stands, not only do you heal up, you're protected from the first source of damage (divine shield) AND you have to go through a 6/6 body. I think the heal and divine shield is good enough, and you can probably bump up the stats a bit.
If you'd like to keep the Taunt, maybe heal your hero instead of setting it to 20?
I really like this card. It is very strong though.
If we think about paladin cards this might have a little bit too much overlap with cards such as Guardian of Kings and Lay on Hands i.e. I think there is room to supplement these cards and not creating one that eats them.
I really like this card. It is very strong though.
If we think about paladin cards this might have a little bit too much overlap with cards such as Guardian of Kings and Lay on Hands i.e. I think there is room to supplement these cards and not creating one that eats them.
Therefore I'm a bigger fan of the end result.
It actually can synergize with heal cards, given you have 10 missing Health.
If you have a fully healed Ragnaros, Lightlord and you play this guy, you have a 28 Health hero with Divine Shield (depending on whether or not you attacked an enemy minion with Attack greater than or equal to 1) at the end of your turn.
Did you know it originally healed for full, but after realizing it was very OP, the current effect came in?
Archangel V3 without background.
Previous Versions:
The Archangel
10 Mana - Paladin Minion - Legendary
Battlecry: Restore your hero to full Health and give it Divine Shield.
5 Attack / 5 Health
The Light is not for everyone. Consult your doctor before use.
Artist Unknown
Summon: I live to serve all believers.
Attack: Justice shall be served.
Death: Do not lose hope.
Reno Jackson on steroids, however, only for Paladin. I made this to invoke the ultimate Paladin minion: One that would protect you and give you hope. I wonder, is a guaranteed full heal and Divine Shield (for your hero) on top of that and a 5/5 body for your entire turn really that OP? Please let me know. I mean, it could be annoying with Reno Jackson running around.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
yes it's that op
any card can win for you the game if you play it at the right time
It feels broken and make Paladin the class that everybody hates.
This body with this effect, no... I guess it would be better if it was a 10 mana spell.
It's a tad bit broken, in my eyes, because the downside (5/5 for 10 mana) is definitely worth the upside. If it were a 3/3 then I'd say it's both strong and viable.
Love the effort you put here, definitely a cool minion I'd love seeing, only if it were tad bit less powerful. I only play control decks so I love cards which strengthen control decks allot. Nice job man!
Edit: I'd change his death emote, it's similar to Kel'thuzad and has no visible thing to do with the minion himself. Maybe "Hope is not yet gone" or "I gave it my all", seems more like his kind of thing to say, in my opinion...
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Reno Jackson has a very specific condition that you have to build your entire deck and playstyle around, and has not been used very often in Pally decks.
Tree of Life is a class specific 9-mana spell that restores health to both sides.
Forbidden Healing, Holy Light, Lay on Hands and other cards exist, making Healadin a thing.
This is a full restore only on your hero, without a condition, a 5/5 body, for a class that has the potential to heal until the cows come home. Not very balanced.
EDIT: Not to mention, Divine Shield.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Divine shield on your hero means about +5 health if you have a weapon equipped but only one or two if your opponent gets to break it. A cool concept tho. Maybe make him/her heal your hero for 12 and give divine shield.
How about this?
Archangel V2 without background.
I wonder, compared to Alexstrasza, is it underpowered? It kinda feels that way.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
Hmm. I think it would be balanced without taunt. Otherwise I like this new thing.
As it is, Alexstrasza is more of an offensive card than a defensive one as you're more likely to do it to a high-health opponent than saving you from the brink of death. I like the more defensive approach of this version of Archangel.
For balance sake (and to make it not the most annoying thing in the world), I'd remove Taunt. As it stands, not only do you heal up, you're protected from the first source of damage (divine shield) AND you have to go through a 6/6 body. I think the heal and divine shield is good enough, and you can probably bump up the stats a bit.
If you'd like to keep the Taunt, maybe heal your hero instead of setting it to 20?
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
How about this one?
Archangel V3 without background.
Should it have been a Boulderfist Ogre instead of a War Golem? And if not, should it have had the states of a Fearsome Doomguard instead of a War Golem?
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
I really like this card.
It is very strong though.
If we think about paladin cards this might have a little bit too much overlap with cards such as Guardian of Kings and Lay on Hands i.e. I think there is room to supplement these cards and not creating one that eats them.
Therefore I'm a bigger fan of the end result.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.