These cards combined explain why Raza was nerfed. Solely for the sake of Wild. If they stack it would be 8 damage machine gun with Raza (0 mana Hero Power) which would have been a big setup, but much easier to achieve than Exodia Mage
I think just about everyone here recognizes that Nightmare Amalgam has some pretty great potential. Both for it's in hand effects as well as on the battlefield benefits. What I would really love to see from blizzard is a mechanic that adds a tribe to an existing minion.
For example, a Murloc minion who can make any minion on the board also be considered a Murloc for the sake of tribes. Not that there needs to be some magical explanation, just simply more of making someone an honorary Murloc in this example.
Even if this ability was limited to a Legendary Neutral Murloc (or other tribes), so it could avoid becoming too powerful. This would still be a really fun mechanic to make other great cards like Grommash Hellscream playable in more deck styles.
No I don't want to make a GromLoc deck, though it does sound rather funny.
Binding Heal is a pretty handy card for this deck. I have been playing with a variation of my own, and when you cast binding heal on another minion, the Djinni of Zephyrs gets healed whether needed or not, and then your hero gets an extra 5 health again. Coupled with Shadowboxer which isn't great, but can be fun, this works out even better.
Spiteful Summoner is certainly a pain to deal with most times, but it's far from broken. In order to get Spiteful to work well you must only have high cost spells -- priest probably does this best. Druid does it well with Ultimate Infestation but if you draw both of those into your hand before you play Spiteful Summoner they're useless. Giving up spells in your deck in most cases is tough to do as well. Warrior class is a perfect example of a class that really only has low cost spells for it's good spells. Priest is in the most unique situation, but again not broken.
2
All the people who understand that regardless of who plays it, Wild is a format....
0
Scourgelord Garrosh just got enhanced Bladestorm lol
0
That sounds too powerful. I just would like to see a simple "Choose a friendly minion, make it a murloc" buff. Or for any tribe really.
2
These cards combined explain why Raza was nerfed. Solely for the sake of Wild. If they stack it would be 8 damage machine gun with Raza (0 mana Hero Power) which would have been a big setup, but much easier to achieve than Exodia Mage
5
Hello Fire Plume's Heart
1
I think just about everyone here recognizes that Nightmare Amalgam has some pretty great potential. Both for it's in hand effects as well as on the battlefield benefits. What I would really love to see from blizzard is a mechanic that adds a tribe to an existing minion.
For example, a Murloc minion who can make any minion on the board also be considered a Murloc for the sake of tribes. Not that there needs to be some magical explanation, just simply more of making someone an honorary Murloc in this example.
Even if this ability was limited to a Legendary Neutral Murloc (or other tribes), so it could avoid becoming too powerful. This would still be a really fun mechanic to make other great cards like Grommash Hellscream playable in more deck styles.
No I don't want to make a GromLoc deck, though it does sound rather funny.
1
Anyone else think Darius Crowley will end up being a Warrior Legendary when revealed later today?
His World of Warcraft profile has him as a Fury Warrior, so my hope is he's something like Raging Worgen with Rush.
Perhaps Lifesteal will be a mechanic better suited for a fury warrior?
0
Thanks for the info, didn't realize you had to craft an entire deck of golden cards to see it.
0
Anyone else here wonder why there is no Golden (animated) copy of The Coin? Even if only while playing a class you have achieved Golden Hero with?
0
https://www.hearthpwn.com/news/2134-the-dark-wanderer-is-this-weeks-tavern-brawl-and
Diablo 20th anniversary Tavern Brawl, with cardback.
No one is expecting anything, we are all here just sharing our thoughts . Welcome to ‘Merica.
19
Love the new brawl in concept at least, really disappointed they didn't make an amazing card back like they did for Diablo.
4
Binding Heal is a pretty handy card for this deck. I have been playing with a variation of my own, and when you cast binding heal on another minion, the Djinni of Zephyrs gets healed whether needed or not, and then your hero gets an extra 5 health again. Coupled with Shadowboxer which isn't great, but can be fun, this works out even better.
Most of the time, I find beefing up a minion like Radiant Elemental with Power Word: Shield and Divine Spirit helps end the game quickly, or at the very least draw aggro.
1
Interesting, but what about Khadgar, Medivh, Alleria, and Magni?
8
The Voraxx should strongly be considered for this deck.
0
Spiteful Summoner is certainly a pain to deal with most times, but it's far from broken. In order to get Spiteful to work well you must only have high cost spells -- priest probably does this best. Druid does it well with Ultimate Infestation but if you draw both of those into your hand before you play Spiteful Summoner they're useless. Giving up spells in your deck in most cases is tough to do as well. Warrior class is a perfect example of a class that really only has low cost spells for it's good spells. Priest is in the most unique situation, but again not broken.