I’ve been experiencing these garbage ads on this site for almost a year now. What’s most annoying is I visit this site on mobile, and I block cross site tracking as well as 3rd party stuff, only to have my page at Hearthpwn completely taken over by the ad, and then my history filled with the ad so I can’t even press the back button. I make sure to clear my browser data clean every time I come across this garbage (about 50% of my visits here at Hearthpwn which I visit daily). For me I work as a full stack engineer so I understand that the ad network Hearthpwn uses just sucks. Also, I don’t know what the Hearthpwn financial situation is so I can’t fault them for trying to squeeze every penny they can by going with less secure ad service network. Honestly, even if this is the #1 Hearthstone community by visits on the web, it doesn’t mean that translates into millions of hits a day (no idea). My hats off to you Flux for keeping this site going, I’m sure it’s not as easy as you had hoped. While the mobile experience sucks because of the ad network garbage, among other things. It is what it is, you seem to be a 1 man army fighting to give the Hearthstone world a voice and community. And for that we thank you.
PS: Did I mention it’s really your mobile ads are problematic? I mean I can’t stress it enough... just changed ad networks for mobile viewports
Bomb warrior isn’t annoying because of the bombs, all of the salt in bomb warrior really comes from the mech warrior part. All mechs having rush, and easy mech generation. It’s only noticeable now that all the DKs rotated, and Zul’Jinn/Hagatha aren’t in winning decks currently.
I think Mana Bombs have the potential to be awesome just like cards that increase enemy’s spells cost next turn.
I know there’s loads of salty people on about bomb warrior which I find a little silly compared to other cancerous decks. Res Priest, Jade Druid, Pirates?
Anyway, I think the design/concept of the bomb cards are pretty great. A much less oppressive version of the Rogue’s Ambush. So what I really wonder is should Team5 consider designing another type of bomb that overloads mana crystals? My first thought was a bomb that destroys 1 of your opponents mana crystals when drawn, but I can imagine that can feel super bad and maybe even get oppressive given the right circumstances (since team5 never does a good job with balancing for Wild). So whilst in thought, I decided overload for your opponent might be a more balanced approach to such a bomb, which gives it a class identity as well. Shaman should get cards that can generate mana bombs which zap or overload your opponents mana crystals when drawn at the start of their turn.
The easiest solution to fix the cancer of Resurrect, is simply to fix how the mechanic works. Resurrect first and foremost should have always resurrected the token, and not the actual minion in the first place. This type of easy change, and understandable type of logic is easy enough for players to grasp. This means anytime priest goes to use any sort of resurrect spell, they will only be successful using it on minions that were played successfully. Or in the occasional chance a 1/1 Y’Shaarj recruits his 10/10 version.
Interesting comparison, but Sherazin dormant specifically states revive sherazin. It is specific as to who it revives from dormant. Lucentbark does not specify who other than “this minion”. So it could likely work with Da Undatakah
0
And right after my last post and going back to the home page I got this....
just goes to show how frequent and easily it happens.
0
I’ve been experiencing these garbage ads on this site for almost a year now. What’s most annoying is I visit this site on mobile, and I block cross site tracking as well as 3rd party stuff, only to have my page at Hearthpwn completely taken over by the ad, and then my history filled with the ad so I can’t even press the back button. I make sure to clear my browser data clean every time I come across this garbage (about 50% of my visits here at Hearthpwn which I visit daily). For me I work as a full stack engineer so I understand that the ad network Hearthpwn uses just sucks. Also, I don’t know what the Hearthpwn financial situation is so I can’t fault them for trying to squeeze every penny they can by going with less secure ad service network. Honestly, even if this is the #1 Hearthstone community by visits on the web, it doesn’t mean that translates into millions of hits a day (no idea). My hats off to you Flux for keeping this site going, I’m sure it’s not as easy as you had hoped. While the mobile experience sucks because of the ad network garbage, among other things. It is what it is, you seem to be a 1 man army fighting to give the Hearthstone world a voice and community. And for that we thank you.
PS: Did I mention it’s really your mobile ads are problematic? I mean I can’t stress it enough... just changed ad networks for mobile viewports
0
Bomb warrior isn’t annoying because of the bombs, all of the salt in bomb warrior really comes from the mech warrior part. All mechs having rush, and easy mech generation. It’s only noticeable now that all the DKs rotated, and Zul’Jinn/Hagatha aren’t in winning decks currently.
I think Mana Bombs have the potential to be awesome just like cards that increase enemy’s spells cost next turn.
0
I know there’s loads of salty people on about bomb warrior which I find a little silly compared to other cancerous decks. Res Priest, Jade Druid, Pirates?
Anyway, I think the design/concept of the bomb cards are pretty great. A much less oppressive version of the Rogue’s Ambush. So what I really wonder is should Team5 consider designing another type of bomb that overloads mana crystals? My first thought was a bomb that destroys 1 of your opponents mana crystals when drawn, but I can imagine that can feel super bad and maybe even get oppressive given the right circumstances (since team5 never does a good job with balancing for Wild). So whilst in thought, I decided overload for your opponent might be a more balanced approach to such a bomb, which gives it a class identity as well. Shaman should get cards that can generate mana bombs which zap or overload your opponents mana crystals when drawn at the start of their turn.
does this sound fair? Love to hear your ideas.
2
Hey, we’ve all been there before.
but still n000000b
1
The easiest solution to fix the cancer of Resurrect, is simply to fix how the mechanic works. Resurrect first and foremost should have always resurrected the token, and not the actual minion in the first place. This type of easy change, and understandable type of logic is easy enough for players to grasp. This means anytime priest goes to use any sort of resurrect spell, they will only be successful using it on minions that were played successfully. Or in the occasional chance a 1/1 Y’Shaarj recruits his 10/10 version.
0
51 packs (including the 50 pack preorder) I got 2 legendaries.... not even sure how that works.
Shouldn’t I have a minimum of 3?
1 free for bundle
1 within first 10 packs
1 within next 40 packs.
-2
Oh and I can’t dust anything? I see there’s dust with the picture, but no mass disenchant button available.
-2
51 packs (including the 50 pack preorder) I got 2 legendaries.... not even sure how that works.
Should I have a minimum of 3?
1 free for bundle
1 within first 10 packs
1 within next 40 packs.
0
Spell Warrior + Grommash Hellscream as only minion in deck. This could be fun.
0
Interesting comparison, but Sherazin dormant specifically states revive sherazin. It is specific as to who it revives from dormant. Lucentbark does not specify who other than “this minion”. So it could likely work with Da Undatakah
3
How does this work with Da Undatakah ?
Does a card that goes dormant actually die? I mean his deathrattle is triggered so I assume it must.
0
Just waiting for a minion that gives your spells Twinspell Just like Glinda Crowskin
wont be as vicious as echo for spells, but copying a spell over to another turn + this guy would be insane.
0
This + Crystalsmith Kangor = PEWS Mightiest
0
These cards actually go great together. Muckmorpher a cheaper version of walking fountain.