How did you get 254 expansion packs? Both bundles and then over 100 more?
- DeathDragon
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Member for 6 years, 7 months, and 30 days
Last active Fri, Apr, 26 2024 12:03:30 -
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Banur posted a message on Fireside Gatherings Today - Enjoy Your Early Pack Openings! Now Live!Posted in: News -
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imik posted a message on Patch 25.4 Price Adjustments - Increasing Prices for Shop Items Across RegionsPosted in: NewsWe're looking for price changes in Turkey, Chille, Australia, New Zealand, Georgia, Kazakhstan, South Korea, Taiwan, Japan, and potentially to fill in the rest for UK/Ukraine. If you have any info to share (or if I have something incorrect on this list), please let me know.
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Yollowolf2 posted a message on Constructed Balance Changes Next WeekPosted in: NewsI was talking about reduction to 0 mana problem. 2 years ago. I suggested Duels treatment where most passives have effect ,,but not less than 1". And the answer from people was ,, Who hurt you " ¯\_(ツ)_/¯
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Thanatos2k posted a message on Constructed Balance Changes Next WeekPosted in: NewsThe ability to discount things to less than 1 has been an issue in the game for forever, and it's all caused by how Hearthstone has completely uninteractive opponent turns. It feels like absolute garbage to just sit there and watch the opponent spam cards initiated by multiple 0-cost mana cheating and discount.
If Hearthstone had a real counterspell system like other card games you could actually do something to interrupt their solitaire, but until that happens they really need to stop people from being able to play 8 cards a turn.
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Yollowolf2 posted a message on Constructed Balance Changes Next WeekPosted in: NewsQuote from NightSilencer >>Just delete Astalor Bloodsworn and Theotar. Meta fixed.
while 15/15 stealth minions on turn 3 are ok
It's like OG Van'cleef -
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T1meToDuel posted a message on Winterveil Returns! - New Battle Bash - New Event & 10 Free Packs!Posted in: NewsYou have to relaunch the game, it's somewhere in the middle :)
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LemmiwinksHUN posted a message on New Hunter Legendary Card Revealed - Hope of Quel'ThalasPosted in: NewsThis expansion feels like all the class identities were rotated by Silas Darkmoon
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DatMageDoe posted a message on New Neutral Common Card Revealed - Amber WhelpPosted in: NewsPoor Scalerider, you were just slowing your dragon down.
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Hearthsam posted a message on New Neutral Common Card Revealed - Amber WhelpPosted in: Newsrip Scalerider got powercrept into oblivion.
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mantis33 posted a message on New Death Knight Epic Card Revealed - SoulstealerPosted in: NewsTwisting Nether cries in a corner.
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In the shop (duh). Keep in mind that by default Blizz is offering golden (money only) version and you need to change to non-golden manually (once you open golden versio in the shop there's button to the left).
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Damn, 2 legendaries, 3 epics and golden common. I didn't expect that, that's for sure.
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First self-damaging pally now this? Are we cycling identities now? What's next freeze warlock, ramp hunter or ressurect mage?
PS. Technically druid got deathrattle last expansion and now a single ressurect.
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Same question. Twich packs used to be nearly instant (literally minutes after the claim) but nothing this time.
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Seems Blizzard had to little control over winrates. Why not toss a coin at the start of the game to determine winner.
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It depends on merc rarity and the bounty (it seems droprates differ slightly). In general it goes like this:
-You need 2700 coins to max out most mercs (3 skills 5 levels each and 3 equipments with 4 levels. Some mercs have less equipment to max, e.g. Sylvanas has only 3 levels on her deathrattle equipment, whatever it is called)
-Old tasks gives 985 coins to specific merc and some amount to random ones (I'm to lazy to count the exact amount. Those coins are nice early on but since we still don't have duplicate protection they become worhtless later on). New tasks (for merc that unlock one equipment throught bounty rather than task 7) give 55 more coins, 1040 total.
-As such with the merc already unlock and tasks done you still need 1660-1715 coins.
-In case of legendary mercs whom seems to be most consistent in terms of bounty reward, you get min. of 15 coins from heroic bounty, rarely 20 and even more rarely an extra pile. I would say that it's rougly 20 coins of average per bounty. For common and epic mercs coins piles seems to be a bit bigger (20 is quite common, sometimes you can get 25).
-Finally 1660/20 is 83 - bounties to do (86 for 1715) . It a bit hard to tell how long it takes to finish a bounty even on average (it depends on you skill, avaible mercs, treasures and the bounty itself) but I would say 15-20 min at least in my case. As such maxing a legendary merc takes 21-29 hours with no extra coins from tasks, packs or ranked rewards (and shop of course).
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Onyxia bounty is not loading either. How on earth devs heads are not yet rolling?
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I'm quite sure they stopped any testing at least a year ago. The crazy amount of conspicuous bugs in every patch kinda proofs it.
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Pvp in mercenaries is awesome, much better than standard nowadays. You just need to get through grind phase.
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4 out of my last 20 games against rougue. 10 other had one 4/5 on turn one which is still quite powerfull. And normally I wouldn't count extreme scenarios either but that's rogue we're talking about, it can cicle through tons of cards for free/nearly free so it's not extreme at all.